local S = minetest.get_translator("nativevillages") mobs:register_mob("nativevillages:toad", { stepheight = 3, type = "monster", passive = false, attack_type = "explode", explosion_radius = 1, explosion_damage__radius = 3, explosion_timer = 4, attack_npcs = false, attack_animals = false, reach = 3, damage = 18, hp_min = 15, hp_max = 30, armor = 100, collisionbox = {-0.268, -0.01, -0.268, 0.268, 0.25, 0.268}, visual = "mesh", mesh = "Toad.b3d", drawtype = "front", textures = { {"texturetoad.png"}, }, sounds = { random = "",}, makes_footstep_sound = true, walk_velocity = 1.5, run_velocity = 2, runaway = true, runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion"}, jump = true, jump_height = 6, sounds = { attack = "nativevillages_toad", random = "nativevillages_toad2", damage = "nativevillages_toad", death = "nativevillages_toad", distance = 10, }, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, }, water_damage = 0, lava_damage = 4, light_damage = 0, fear_height = 6, animation = { speed_normal = 50, stand_start = 1, stand_end = 100, walk_speed = 100, walk_start = 100, walk_end = 200, fly_start = 300, -- swim animation fly_end = 400, }, fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"}, floats = 0, follow = {"fishing:bait:worm", "ethereal:worm", "animalworld:ant", "animalworld:termite"}, view_range = 13, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 8, true, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 25, 0, false, nil) then return end end, }) if minetest.get_modpath("ethereal") then spawn_on = "ethereal:prairie_dirt", "default:dirt_with_grass", "ethereal:green_dirt" end if not mobs.custom_spawn_nativevillages then mobs:spawn({ name = "nativevillages:toad", nodes = {"default:dirt_with_grass"}, {"default:dirt_with_rainforest_litter"}, {"default:dry_dirt_with_dry_grass"}, neighbors = {"group:grass", "group:normal_grass"}, min_light = 0, interval = 60, chance = 2000, -- 15000 active_object_count = 1, min_height = 1, max_height = 15, day_toogle = false }) end mobs:register_egg("nativevillages:toad", S("Toad"), "atoad.png", 0) mobs:alias_mob("nativevillages:toad", "nativevillages:toad") -- compatibility mobs:register_mob("nativevillages:toadtamed", { stepheight = 3, type = "NPC", passive = false, attack_type = "explode", explosion_radius = 1, explosion_damage__radius = 3, explosion_timer = 4, attack_npcs = false, attack_animals = false, attack_monsters = true, reach = 3, damage = 550, hp_min = 25, hp_max = 50, armor = 100, collisionbox = {-0.268, -0.01, -0.268, 0.268, 0.25, 0.268}, visual = "mesh", mesh = "Toad.b3d", drawtype = "front", textures = { {"texturetoad.png"}, }, sounds = { random = "",}, makes_footstep_sound = true, owner_loyal = true, owner = "", order = "follow", pathfinding = true, walk_velocity = 1.5, run_velocity = 2, runaway = false, runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion"}, jump = true, jump_height = 6, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, }, water_damage = 0, lava_damage = 4, light_damage = 0, fear_height = 6, animation = { speed_normal = 50, stand_start = 1, stand_end = 100, walk_speed = 100, walk_start = 100, walk_end = 200, fly_start = 300, -- swim animation fly_end = 400, }, fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"}, floats = 0, follow = {"fishing:bait:worm", "ethereal:worm", "animalworld:ant", "animalworld:termite"}, view_range = 13, on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- capture npc with net or lasso if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end -- protect npc with mobs:protector if mobs:protect(self, clicker) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Exploding Toad stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Exploding Toad will follow you.")) end end end, }) mobs:register_egg("nativevillages:toadtamed", S("Tamed Exploding Toad"), "atoad.png", 0) mobs:alias_mob("nativevillages:toadtamed", "nativevillages:toadtamed") -- compatibility minetest.register_node("nativevillages:toadbag", { description = S"Bag full of toads!", tiles = { "nativevillages_toadbag_top.png", "nativevillages_toadbag_bottom.png", "nativevillages_toadbag_right.png", "nativevillages_toadbag_left.png", "nativevillages_toadbag_back.png", "nativevillages_toadbag_front.png" }, groups = {crumbly = 3}, drop = "nativevillages:toadtamed 9", sounds = default.node_sound_dirt_defaults(), })