local S = core.get_translator("ebiomes") --from runs cooltrees local modname = "ebiomes" local modpath = core.get_modpath(modname) local mg_name = core.get_mapgen_setting("mg_name") -- Aliases core.register_alias("dry_dirt_humid_savanna_grass", "ebiomes:dry_dirt_with_humid_savanna_grass") core.register_alias("dry_dirt_humid_savanna_grass_footsteps", "ebiomes:dry_dirt_with_humid_savanna_grass_footsteps") core.register_alias("afzelia_tree", "ebiomes:afzelia_tree") core.register_alias("afzelia_wood", "ebiomes:afzelia_wood") core.register_alias("afzelia_leaves", "ebiomes:afzelia_leaves") core.register_alias("afzelia_sapling", "ebiomes:afzelia_sapling") core.register_alias("limba_tree", "ebiomes:limba_tree") core.register_alias("limba_wood", "ebiomes:limba_wood") core.register_alias("limba_leaves", "ebiomes:limba_leaves") core.register_alias("limba_sapling", "ebiomes:limba_sapling") core.register_alias("siri_tree", "ebiomes:siri_tree") core.register_alias("siri_wood", "ebiomes:siri_wood") core.register_alias("siri_leaves", "ebiomes:siri_leaves") core.register_alias("siri_sapling", "ebiomes:siri_sapling") core.register_alias("tamarind_tree", "ebiomes:tamarind_tree") core.register_alias("tamarind_wood", "ebiomes:tamarind_wood") core.register_alias("tamarind_leaves", "ebiomes:tamarind_leaves") core.register_alias("tamarind_sapling", "ebiomes:tamarind_sapling") core.register_alias("tamarind_pods", "ebiomes:tamarind_pods") core.register_alias("tamarind_pulp", "ebiomes:tamarind_pulp") -- Humid Savanna core.register_node("ebiomes:dry_dirt_with_humid_savanna_grass", { description = S("Dry Dirt with Humid Savanna Grass"), tiles = {"ebiomes_humid_savanna_grass.png", "default_dry_dirt.png", {name = "default_dry_dirt.png^ebiomes_humid_savanna_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dry_dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), soil = { base = "ebiomes:dry_dirt_with_humid_savanna_grass", dry = "farming:soil", wet = "farming:soil_wet" } }) core.register_node("ebiomes:dry_dirt_with_humid_savanna_grass_footsteps", { description = S("Dry Dirt with Humid Savanna Grass and Footsteps"), tiles = {"ebiomes_humid_savanna_grass.png^default_footprint.png", "default_dry_dirt.png", {name = "default_dry_dirt.png^ebiomes_humid_savanna_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = "default:dry_dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), soil = { base = "ebiomes:dry_dirt_with_humid_savanna_grass", dry = "farming:soil", wet = "farming:soil_wet" } }) core.register_node("ebiomes:humid_savanna_grass_1", { description = S("Humid Savanna Grass"), drawtype = "plantlike", waving = 1, tiles = {"ebiomes_humid_savanna_grass_1.png"}, -- Use texture of a taller grass stage in inventory inventory_image = "ebiomes_humid_savanna_grass_3.png", wield_image = "ebiomes_humid_savanna_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, normal_grass = 1, flammable = 1}, max_items = 1, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"ebiomes:humid_savanna_grass_1"}}, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("ebiomes:humid_savanna_grass_" .. math.random(1,5)) local ret = core.item_place(stack, placer, pointed_thing) return ItemStack("ebiomes:humid_savanna_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do core.register_node("ebiomes:humid_savanna_grass_" .. i, { description = S("Humid Savanna Grass"), drawtype = "plantlike", waving = 1, tiles = {"ebiomes_humid_savanna_grass_" .. i .. ".png"}, inventory_image = "ebiomes_humid_savanna_grass_" .. i .. ".png", wield_image = "ebiomes_humid_savanna_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "ebiomes:humid_savanna_grass_1", groups = {snappy = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1, grass = 1, normal_grass = 1, flammable = 1}, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"ebiomes:humid_savanna_grass_1"}}, }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, }, }) end core.register_biome({ name = "humid_savanna", node_top = "ebiomes:dry_dirt_with_humid_savanna_grass", depth_top = 1, node_filler = "default:dry_dirt", depth_filler = 2, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 1, heat_point = 89, humidity_point = 54, }) core.register_biome({ name = "humid_savanna_shore", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 0, y_min = -1, heat_point = 89, humidity_point = 54, }) core.register_biome({ name = "humid_savanna_ocean", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_riverbed = "default:sand", depth_riverbed = 2, node_cave_liquid = "default:water_source", node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = -2, y_min = -255, heat_point = 89, humidity_point = 54, }) core.register_biome({ name = "humid_savanna_under", node_cave_liquid = {"default:water_source", "default:lava_source"}, node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -400, heat_point = 89, humidity_point = 54, }) for length = 1, 5 do core.register_decoration({ name = "ebiomes:humid_savanna_grass_"..length, deco_type = "simple", place_on = {"ebiomes:dry_dirt_with_humid_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.08, scale = 0.02, spread = {x = 100, y = 100, z = 100}, seed = 329, octaves = 3, persist = 0.6 }, y_max = 31000, y_min = 1, decoration = "ebiomes:humid_savanna_grass_"..length, }) end --Grasses core.register_node("ebiomes:jaragua_grass", { description = S("Jaragua Grass"), drawtype = "plantlike", -- drawtype = "firelike", waving = 1, visual_scale = 1.4, tiles = {"ebiomes_jaragua_grass.png"}, inventory_image = "ebiomes_jaragua_grass.png", wield_image = "ebiomes_jaragua_grass.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 4 / 16, 4 / 16}, }, groups = {snappy = 3, flammable = 2, grass = 1}, sounds = default.node_sound_leaves_defaults(), }) core.register_decoration({ name = "ebiomes:jaragua_grass", deco_type = "simple", place_on = {"ebiomes:dry_dirt_with_humid_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.1, scale = 0.03, spread = {x = 100, y = 100, z = 100}, seed = 357, octaves = 3, persist = 0.7 }, y_max = 31000, y_min = 1, decoration = "ebiomes:jaragua_grass", }) --Decors --Trees --New trees --Afzelia core.register_node("ebiomes:afzelia_tree", { description = S("Afzelia Tree"), tiles = {"ebiomes_afzelia_tree_top.png", "ebiomes_afzelia_tree_top.png", "ebiomes_afzelia_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = core.rotate_node }) core.register_node("ebiomes:afzelia_wood", { description = S("Afzelia Wood Planks"), paramtype2 = "facedir", place_param2 = 0, tiles = {"ebiomes_afzelia_wood.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) core.register_craft({ output = "ebiomes:afzelia_wood 4", recipe = { {"ebiomes:afzelia_tree"}, } }) core.register_node("ebiomes:afzelia_leaves", { description = S("Afzelia Tree Leaves"), drawtype = "allfaces_optional", tiles = {"ebiomes_afzelia_leaves.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"ebiomes:afzelia_sapling"}, rarity = 20}, {items = {"ebiomes:afzelia_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) default.register_leafdecay({ trunks = {"ebiomes:afzelia_tree"}, leaves = {"ebiomes:afzelia_leaves"}, radius = 3, }) --borrowed from runs cooltrees modpack (baldcypress) --[[ local function grow_new_baldcypress_tree(pos) if not default.can_grow(pos) then -- try a bit later again core.get_node_timer(pos):start(math.random(240, 600)) return end core.remove_node(pos) core.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/baldcypress.mts", "0", nil, false) end --]] local function grow_new_afzelia_tree(pos) if not default.can_grow(pos) then -- try a bit later again core.get_node_timer(pos):start(math.random(150, 300)) return end core.remove_node(pos) core.place_schematic({x = pos.x-6, y = pos.y, z = pos.z-6}, modpath.."/schematics/ebiomes_afzelia_tree.mts", "0", nil, false) end --schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_afzelia_tree.mts" core.register_node("ebiomes:afzelia_sapling", { description = S("Afzelia Tree Sapling"), drawtype = "plantlike", tiles = {"ebiomes_afzelia_sapling.png"}, inventory_image = "ebiomes_afzelia_sapling.png", wield_image = "ebiomes_afzelia_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_afzelia_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 3, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) core.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "ebiomes:afzelia_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -6, y = 1, z = -6}, {x = 6, y = 14, z = 6}, -- maximum interval of interior volume check 4) return itemstack end, }) core.register_decoration({ name = "ebiomes:afzelia_tree", deco_type = "schematic", place_on = {"ebiomes:dry_dirt_with_humid_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.001, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 201, octaves = 3, persist = 0.66 }, biomes = {"humid_savanna"}, y_max = 31000, y_min = 1, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_afzelia_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) core.register_decoration({ name = "ebiomes:afzelia_log", deco_type = "schematic", place_on = {"ebiomes:dry_dirt_with_humid_savanna_grass"}, place_offset_y = 1, sidelen = 80, fill_ratio = 0.0001, biomes = {"humid_savanna"}, y_max = 31000, y_min = 4, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_afzelia_log.mts", flags = "place_center_x", rotation = "random" }) if core.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"ebiomes:afzelia_sapling", grow_new_afzelia_tree, "soil"}, }) end --forms sampled from pigiron mod stairs.register_stair_and_slab("afzelia_wood", "ebiomes:afzelia_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"ebiomes_afzelia_wood.png"}, S("Afzelia Wood Stair"), S("Afzelia Wood Slab"), default.node_sound_wood_defaults(), true, S("Inner Afzelia Wood Stair"), S("Outer Afzelia Wood Stair") ) default.register_fence("ebiomes:fence_afzelia_wood", { description = S("Afzelia Wood Fence"), texture = "ebiomes_fence_afzelia_wood.png", inventory_image = "default_fence_overlay.png^ebiomes_fence_afzelia_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^ebiomes_fence_afzelia_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "ebiomes:afzelia_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("ebiomes:fence_rail_afzelia_wood", { description = S("Afzelia Wood Fence Rail"), texture = "ebiomes_fence_rail_afzelia_wood.png", inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_afzelia_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_afzelia_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "ebiomes:afzelia_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_mesepost("ebiomes:mese_post_light_afzelia_wood", { description = S("Afzelia Wood Mese Post Light"), texture = "ebiomes_fence_afzelia_wood.png", material = "ebiomes:afzelia_wood", }) doors.register_fencegate("ebiomes:gate_afzelia_wood", { description = S("Afzelia Wood Fence Gate"), texture = "ebiomes_afzelia_wood.png", material = "ebiomes:afzelia_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} }) core.register_craft({ type = "fuel", recipe = "ebiomes:gate_afzelia_wood_closed", burntime = 9, }) --Extras if core.get_modpath("moreblocks") then stairsplus:register_all("afzelia_tree", "wood", "ebiomes:afzelia_wood", { description = "Afzelia Wood", tiles = {"ebiomes_afzelia_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) end -- Support for flowerpot if core.global_exists("flowerpot") then flowerpot.register_node("ebiomes:afzelia_sapling") end --Limba core.register_node("ebiomes:limba_tree", { description = S("Limba Tree"), tiles = {"ebiomes_limba_tree_top.png", "ebiomes_limba_tree_top.png", "ebiomes_limba_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = core.rotate_node }) core.register_node("ebiomes:limba_wood", { description = S("Limba Wood Planks"), paramtype2 = "facedir", place_param2 = 0, tiles = {"ebiomes_limba_wood.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) core.register_craft({ output = "ebiomes:limba_wood 4", recipe = { {"ebiomes:limba_tree"}, } }) core.register_node("ebiomes:limba_leaves", { description = S("Limba Tree Leaves"), drawtype = "allfaces_optional", tiles = {"ebiomes_limba_leaves.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"ebiomes:limba_sapling"}, rarity = 20}, {items = {"ebiomes:limba_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) default.register_leafdecay({ trunks = {"ebiomes:limba_tree"}, leaves = {"ebiomes:limba_leaves"}, radius = 3, }) --borrowed from runs cooltrees modpack (baldcypress) --[[ local function grow_new_baldcypress_tree(pos) if not default.can_grow(pos) then -- try a bit later again core.get_node_timer(pos):start(math.random(240, 600)) return end core.remove_node(pos) core.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/baldcypress.mts", "0", nil, false) end --]] local function grow_new_limba_tree(pos) if not default.can_grow(pos) then -- try a bit later again core.get_node_timer(pos):start(math.random(150, 300)) return end core.remove_node(pos) core.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/ebiomes_limba_tree.mts", "0", nil, false) end --schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_limba_tree.mts" core.register_node("ebiomes:limba_sapling", { description = S("Limba Tree Sapling"), drawtype = "plantlike", tiles = {"ebiomes_limba_sapling.png"}, inventory_image = "ebiomes_limba_sapling.png", wield_image = "ebiomes_limba_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_limba_tree, selection_box = { type = "fixed", fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 3 / 16, 3 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 3, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) core.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "ebiomes:limba_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -4, y = 1, z = -4}, {x = 4, y = 15, z = 4}, -- maximum interval of interior volume check 4) return itemstack end, }) core.register_decoration({ name = "ebiomes:limba_tree", deco_type = "schematic", place_on = {"ebiomes:dry_dirt_with_humid_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.002, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 202, octaves = 3, persist = 0.66 }, biomes = {"humid_savanna"}, y_max = 31000, y_min = 1, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_limba_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) core.register_decoration({ name = "ebiomes:limba_log", deco_type = "schematic", place_on = {"ebiomes:dry_dirt_with_humid_savanna_grass"}, place_offset_y = 1, sidelen = 80, fill_ratio = 0.0005, biomes = {"humid_savanna"}, y_max = 31000, y_min = 4, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_limba_log.mts", flags = "place_center_x", rotation = "random" }) if core.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"ebiomes:limba_sapling", grow_new_limba_tree, "soil"}, }) end --forms sampled from pigiron mod stairs.register_stair_and_slab("limba_wood", "ebiomes:limba_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"ebiomes_limba_wood.png"}, S("Limba Wood Stair"), S("Limba Wood Slab"), default.node_sound_wood_defaults(), true, S("Inner Limba Wood Stair"), S("Outer Limba Wood Stair") ) default.register_fence("ebiomes:fence_limba_wood", { description = S("Limba Wood Fence"), texture = "ebiomes_fence_limba_wood.png", inventory_image = "default_fence_overlay.png^ebiomes_fence_limba_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^ebiomes_fence_limba_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "ebiomes:limba_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("ebiomes:fence_rail_limba_wood", { description = S("Limba Wood Fence Rail"), texture = "ebiomes_fence_rail_limba_wood.png", inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_limba_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_limba_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "ebiomes:limba_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_mesepost("ebiomes:mese_post_light_limba_wood", { description = S("Limba Wood Mese Post Light"), texture = "ebiomes_fence_limba_wood.png", material = "ebiomes:limba_wood", }) doors.register_fencegate("ebiomes:gate_limba_wood", { description = S("Limba Wood Fence Gate"), texture = "ebiomes_limba_wood.png", material = "ebiomes:limba_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} }) core.register_craft({ type = "fuel", recipe = "ebiomes:gate_limba_wood_closed", burntime = 9, }) --Extras if core.get_modpath("moreblocks") then stairsplus:register_all("limba_tree", "wood", "ebiomes:limba_wood", { description = "Limba Wood", tiles = {"ebiomes_limba_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) end -- Support for flowerpot if core.global_exists("flowerpot") then flowerpot.register_node("ebiomes:limba_sapling") end --Black Limba wood core.register_node("ebiomes:limba_black_wood", { description = S("Black Limba Wood Planks"), paramtype2 = "facedir", place_param2 = 0, tiles = {"ebiomes_limba_black_wood.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) --have to do this because a singular item craft is supposed to craft sticks core.register_craft({ output = "ebiomes:limba_black_wood 5", recipe = { {"ebiomes:limba_wood", "", "ebiomes:limba_wood"}, {"", "ebiomes:limba_wood", ""}, {"ebiomes:limba_wood", "", "ebiomes:limba_wood"}, } }) core.register_craft({ output = "ebiomes:limba_wood 5", recipe = { {"ebiomes:limba_black_wood", "", "ebiomes:limba_black_wood"}, {"", "ebiomes:limba_black_wood", ""}, {"ebiomes:limba_black_wood", "", "ebiomes:limba_black_wood"}, } }) --forms sampled from pigiron mod stairs.register_stair_and_slab("limba_black_wood", "ebiomes:limba_black_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"ebiomes_limba_black_wood.png"}, S("Black Limba Wood Stair"), S("Black Limba Wood Slab"), default.node_sound_wood_defaults(), true, S("Inner Black Limba Wood Stair"), S("Outer Black Limba Wood Stair") ) default.register_fence("ebiomes:fence_limba_black_wood", { description = S("Black Limba Wood Fence"), texture = "ebiomes_fence_limba_black_wood.png", inventory_image = "default_fence_overlay.png^ebiomes_fence_limba_black_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^ebiomes_fence_limba_black_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "ebiomes:limba_black_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("ebiomes:fence_rail_limba_black_wood", { description = S("Black Limba Wood Fence Rail"), texture = "ebiomes_fence_rail_limba_black_wood.png", inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_limba_black_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_limba_black_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "ebiomes:limba_black_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_mesepost("ebiomes:mese_post_light_limba_black_wood", { description = S("Black Limba Wood Mese Post Light"), texture = "ebiomes_fence_limba_black_wood.png", material = "ebiomes:limba_black_wood", }) doors.register_fencegate("ebiomes:gate_limba_black_wood", { description = S("Black Limba Wood Fence Gate"), texture = "ebiomes_limba_black_wood.png", material = "ebiomes:limba_black_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} }) core.register_craft({ type = "fuel", recipe = "ebiomes:gate_limba_black_wood_closed", burntime = 9, }) --Extras if core.get_modpath("moreblocks") then stairsplus:register_all("" , "wood", "ebiomes:limba_black_wood", { description = "Black Limba Wood", tiles = {"ebiomes_limba_black_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) end --Siri core.register_node("ebiomes:siri_tree", { description = S("Siri Tree"), tiles = {"ebiomes_siri_tree_top.png", "ebiomes_siri_tree_top.png", "ebiomes_siri_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = core.rotate_node }) core.register_node("ebiomes:siri_wood", { description = S("Siri Wood Planks"), paramtype2 = "facedir", place_param2 = 0, tiles = {"ebiomes_siri_wood.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) core.register_craft({ output = "ebiomes:siri_wood 4", recipe = { {"ebiomes:siri_tree"}, } }) core.register_node("ebiomes:siri_leaves", { description = S("Siri Tree Leaves"), drawtype = "allfaces_optional", tiles = {"ebiomes_siri_leaves.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"ebiomes:siri_sapling"}, rarity = 20}, {items = {"ebiomes:siri_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) default.register_leafdecay({ trunks = {"ebiomes:siri_tree"}, leaves = {"ebiomes:siri_leaves"}, radius = 3, }) --borrowed from runs cooltrees modpack (baldcypress) --[[ local function grow_new_baldcypress_tree(pos) if not default.can_grow(pos) then -- try a bit later again core.get_node_timer(pos):start(math.random(240, 600)) return end core.remove_node(pos) core.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/baldcypress.mts", "0", nil, false) end --]] local function grow_new_siri_tree(pos) if not default.can_grow(pos) then -- try a bit later again core.get_node_timer(pos):start(math.random(150, 300)) return end core.remove_node(pos) core.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-2}, modpath.."/schematics/ebiomes_siri_tree.mts", "0", nil, false) end --schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_siri_tree.mts" core.register_node("ebiomes:siri_sapling", { description = S("Siri Tree Sapling"), drawtype = "plantlike", tiles = {"ebiomes_siri_sapling.png"}, inventory_image = "ebiomes_siri_sapling.png", wield_image = "ebiomes_siri_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_siri_tree, selection_box = { type = "fixed", fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, -3 / 16, 2 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 3, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) core.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "ebiomes:siri_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -3, y = 1, z = -2}, {x = 4, y = 9, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) core.register_decoration({ name = "ebiomes:siri_tree", deco_type = "schematic", place_on = {"ebiomes:dry_dirt_with_humid_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.003, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 203, octaves = 3, persist = 0.66 }, biomes = {"humid_savanna"}, y_max = 31000, y_min = 1, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_siri_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) core.register_decoration({ name = "ebiomes:siri_log", deco_type = "schematic", place_on = {"ebiomes:dry_dirt_with_humid_savanna_grass"}, place_offset_y = 1, sidelen = 80, fill_ratio = 0.0005, biomes = {"humid_savanna"}, y_max = 31000, y_min = 4, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_siri_log.mts", flags = "place_center_x", rotation = "random" }) if core.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"ebiomes:siri_sapling", grow_new_siri_tree, "soil"}, }) end --forms sampled from pigiron mod stairs.register_stair_and_slab("siri_wood", "ebiomes:siri_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"ebiomes_siri_wood.png"}, S("Siri Wood Stair"), S("Siri Wood Slab"), default.node_sound_wood_defaults(), true, S("Inner Siri Wood Stair"), S("Outer Siri Wood Stair") ) default.register_fence("ebiomes:fence_siri_wood", { description = S("Siri Wood Fence"), texture = "ebiomes_fence_siri_wood.png", inventory_image = "default_fence_overlay.png^ebiomes_fence_siri_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^ebiomes_fence_siri_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "ebiomes:siri_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("ebiomes:fence_rail_siri_wood", { description = S("Siri Wood Fence Rail"), texture = "ebiomes_fence_rail_siri_wood.png", inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_siri_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_siri_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "ebiomes:siri_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_mesepost("ebiomes:mese_post_light_siri_wood", { description = S("Siri Wood Mese Post Light"), texture = "ebiomes_fence_siri_wood.png", material = "ebiomes:siri_wood", }) doors.register_fencegate("ebiomes:gate_siri_wood", { description = S("Siri Wood Fence Gate"), texture = "ebiomes_siri_wood.png", material = "ebiomes:siri_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} }) core.register_craft({ type = "fuel", recipe = "ebiomes:gate_siri_wood_closed", burntime = 9, }) --Extras if core.get_modpath("moreblocks") then stairsplus:register_all("siri_tree", "wood", "ebiomes:siri_wood", { description = "Siri Wood", tiles = {"ebiomes_siri_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) end -- Support for flowerpot if core.global_exists("flowerpot") then flowerpot.register_node("ebiomes:siri_sapling") end --Tamarind core.register_node("ebiomes:tamarind_tree", { description = S("Tamarind Tree"), tiles = {"ebiomes_tamarind_tree_top.png", "ebiomes_tamarind_tree_top.png", "ebiomes_tamarind_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = core.rotate_node }) core.register_node("ebiomes:tamarind_wood", { description = S("Tamarind Wood Planks"), paramtype2 = "facedir", place_param2 = 0, tiles = {"ebiomes_tamarind_wood.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) core.register_craft({ output = "ebiomes:tamarind_wood 4", recipe = { {"ebiomes:tamarind_tree"}, } }) core.register_node("ebiomes:tamarind_leaves", { description = S("Tamarind Tree Leaves"), drawtype = "allfaces_optional", tiles = {"ebiomes_tamarind_leaves.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"ebiomes:tamarind_sapling"}, rarity = 20}, {items = {"ebiomes:tamarind_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) default.register_leafdecay({ trunks = {"ebiomes:tamarind_tree"}, leaves = {"ebiomes:tamarind_leaves"}, radius = 3, }) core.register_node("ebiomes:tamarind_pods_hanging", { description = S("Hanging Tamarind Pods"), drawtype = "plantlike", tiles = {"ebiomes_tamarind_pods_hanging.png"}, inventory_image = "ebiomes_tamarind_pods_hanging.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-6 / 16, 3 / 16, -6 / 16, 6 / 16, 0.5, 6 / 16} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1, food_apple = 1}, drop = { max_items = 1, items = { {items = {"ebiomes:tamarind_pods"}}, } }, sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) core.set_node(pos, {name = "ebiomes:tamarind_pods_hanging", param2 = 1}) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) if oldnode.param2 == 0 then core.set_node(pos, {name = "ebiomes:tamarind_pods_mark"}) core.get_node_timer(pos):start(math.random(300, 1500)) end end, }) core.register_node("ebiomes:tamarind_pods_hanging_mark", { description = S("Hanging Tamarind Pod Marker"), inventory_image = "ebiomes_tamarind_pods.png^default_invisible_node_overlay.png", wield_image = "ebiomes_tamarind_pods.png^default_invisible_node_overlay.png", drawtype = "airlike", paramtype = "light", sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", groups = {not_in_creative_inventory = 1}, on_timer = function(pos, elapsed) if not core.find_node_near(pos, 1, "ebiomes:olive_leaves") then core.remove_node(pos) elseif core.get_node_light(pos) < 11 then core.get_node_timer(pos):start(200) else core.set_node(pos, {name = "ebiomes:tamarind_pods"}) end end }) core.register_craftitem("ebiomes:tamarind_pods", { description = S("Tamarind Pods"), inventory_image = "ebiomes_tamarind_pods.png", groups = {legumes = 1}, }) core.register_craft({ output = "ebiomes:tamarind_pulp 2", recipe = { {"ebiomes:tamarind_pods"}, } }) core.register_craftitem("ebiomes:tamarind_pulp", { description = S("Tamarind Pulp"), inventory_image = "ebiomes_tamarind_pulp.png", groups = {food_pulps = 1, eatable = 3}, on_use = core.item_eat(3), }) --borrowed from runs cooltrees modpack (baldcypress) --[[ local function grow_new_baldcypress_tree(pos) if not default.can_grow(pos) then -- try a bit later again core.get_node_timer(pos):start(math.random(240, 600)) return end core.remove_node(pos) core.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/baldcypress.mts", "0", nil, false) end --]] local function grow_new_tamarind_tree(pos) if not default.can_grow(pos) then -- try a bit later again core.get_node_timer(pos):start(math.random(150, 300)) return end core.remove_node(pos) core.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/ebiomes_tamarind_tree.mts", "0", nil, false) end --schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_tamarind_tree.mts" core.register_node("ebiomes:tamarind_sapling", { description = S("Tamarind Tree Sapling"), drawtype = "plantlike", tiles = {"ebiomes_tamarind_sapling.png"}, inventory_image = "ebiomes_tamarind_sapling.png", wield_image = "ebiomes_tamarind_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_tamarind_tree, selection_box = { type = "fixed", fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, -2 / 16, 2 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 3, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) core.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "ebiomes:tamarind_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 8, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) core.register_decoration({ name = "ebiomes:tamarind_tree", deco_type = "schematic", place_on = {"ebiomes:dry_dirt_with_humid_savanna_grass"}, sidelen = 16, noise_params = { offset = 0.002, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 204, octaves = 3, persist = 0.66 }, biomes = {"humid_savanna"}, y_max = 31000, y_min = 1, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_tamarind_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) core.register_decoration({ name = "ebiomes:tamarind_log", deco_type = "schematic", place_on = {"ebiomes:dry_dirt_with_humid_savanna_grass"}, place_offset_y = 1, sidelen = 80, fill_ratio = 0.0005, biomes = {"humid_savanna"}, y_max = 31000, y_min = 4, schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_tamarind_log.mts", flags = "place_center_x", rotation = "random" }) if core.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"ebiomes:tamarind_sapling", grow_new_tamarind_tree, "soil"}, }) end --forms sampled from pigiron mod stairs.register_stair_and_slab("tamarind_wood", "ebiomes:tamarind_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"ebiomes_tamarind_wood.png"}, S("Tamarind Wood Stair"), S("Tamarind Wood Slab"), default.node_sound_wood_defaults(), true, S("Inner Tamarind Wood Stair"), S("Outer Tamarind Wood Stair") ) default.register_fence("ebiomes:fence_tamarind_wood", { description = S("Tamarind Wood Fence"), texture = "ebiomes_fence_tamarind_wood.png", inventory_image = "default_fence_overlay.png^ebiomes_fence_tamarind_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^ebiomes_fence_tamarind_wood.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "ebiomes:tamarind_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("ebiomes:fence_rail_tamarind_wood", { description = S("Tamarind Wood Fence Rail"), texture = "ebiomes_fence_rail_tamarind_wood.png", inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_tamarind_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_tamarind_wood.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "ebiomes:tamarind_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_mesepost("ebiomes:mese_post_light_tamarind_wood", { description = S("Tamarind Wood Mese Post Light"), texture = "ebiomes_fence_tamarind_wood.png", material = "ebiomes:tamarind_wood", }) doors.register_fencegate("ebiomes:gate_tamarind_wood", { description = S("Tamarind Wood Fence Gate"), texture = "ebiomes_tamarind_wood.png", material = "ebiomes:tamarind_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} }) core.register_craft({ type = "fuel", recipe = "ebiomes:gate_tamarind_wood_closed", burntime = 9, }) --Extras if core.global_exists("dungeon_loot") then dungeon_loot.register ({ {name = "ebiomes:tamarind_pulp", chance = 0.3, count = {4, 12}}, }) end if core.get_modpath("moreblocks") then stairsplus:register_all("tamarind_tree", "wood", "ebiomes:tamarind_wood", { description = "Tamarind Wood", tiles = {"ebiomes_tamarind_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) end -- Support for flowerpot if core.global_exists("flowerpot") then flowerpot.register_node("ebiomes:tamarind_sapling") end --Additionals --Ground stuff if core.get_modpath("bonemeal") ~= nil then bonemeal:add_deco({ {"ebiomes:dry_dirt_with_humid_savanna_grass", {"ebiomes:humid_savanna_grass_1", "ebiomes:humid_savanna_grass_2", "ebiomes:humid_savanna_grass_3", "ebiomes:humid_savanna_grass_4", "ebiomes:humid_savanna_grass_5"}, {"ebiomes:jaragua_grass"} } }) end