--monsters if core.get_modpath("mobs_monster") then mobs:spawn({ name = "mobs_monster:dirt_monster", nodes = {"ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_steppe_cold", "ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_swamp", "ebiomes:dirt_with_grass_warm", "ebiomes:dry_dirt_with_grass_arid", "ebiomes:dry_dirt_with_grass_arid_cool", "ebiomes:peat_with_swamp_moss_yellow", "ebiomes:dirt_with_japanese_rainforest_litter", "ebiomes:dry_dirt_with_humid_savanna_grass", "ebiomes:dirt_with_forest_litter", "ebiomes:dirt_with_jungle_savanna_grass"}, min_light = 0, max_light = 7, chance = 6000, active_object_count = 2, min_height = 0, day_toggle = false, }) mobs:spawn({ name = "mobs_monster:sand_monster", nodes = {"ebiomes:dry_dirt_with_grass_arid"}, min_light = 0, max_light = 7, chance = 7000, active_object_count = 2, min_height = 0, day_toggle = false, }) mobs:spawn({ name = "mobs_monster:spider", nodes = { "ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_swamp", "ebiomes:peat_with_swamp_moss_yellow", "ebiomes:dirt_with_japanese_rainforest_litter", "ebiomes:dry_dirt_with_humid_savanna_grass", "ebiomes:dirt_with_forest_litter", "ebiomes:dirt_with_jungle_savanna_grass" }, min_light = 0, max_light = 8, chance = 7000, active_object_count = 1, min_height = 25, max_height = 31000, }) mobs:spawn({ name = "mobs_monster:tree_monster", nodes = {"ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_warm", "ebiomes:dirt_with_grass_swamp", "ebiomes:peat_with_swamp_moss_yellow", "ebiomes:dirt_with_japanese_rainforest_litter", "ebiomes:dry_dirt_with_humid_savanna_grass", "ebiomes:dirt_with_forest_litter", "ebiomes:dirt_with_jungle_savanna_grass"}, max_light = 7, chance = 7000, min_height = 0, day_toggle = false, }) mobs:spawn({ name = "mobs_monster:land_guard", nodes = { "ebiomes:dry_dirt_with_grass_arid", "ebiomes:dry_dirt_with_grass_arid_cool", "ebiomes:dry_dirt_with_humid_savanna_grass" }, max_light = 7, chance = 25000, min_height = 0, active_object_count = 1, }) end --animals if core.get_modpath("mobs_animal") then mobs:spawn({ name = "mobs_animal:cow", nodes = {"ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_steppe_cold", "ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_warm"}, neighbors = {"group:grass"}, min_light = 14, interval = 60, chance = 8000, min_height = 5, max_height = 200, day_toggle = true, }) mobs:spawn({ name = "mobs_animal:sheep_white", nodes = {"ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_warm"}, neighbors = {"group:grass"}, min_light = 14, interval = 60, chance = 8000, min_height = 0, max_height = 200, day_toggle = true, }) mobs:spawn({ name = "mobs_animal:bunny", nodes = {"ebiomes:dirt_with_japanese_rainforest_litter", "ebiomes:dirt_with_grass_med", "ebiomes:dry_dirt_with_humid_savanna_grass", "ebiomes:dirt_with_grass_warm", "ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_forest_litter", "ebiomes:dirt_with_jungle_savanna_grass"}, -- neighbors = {"group:grass"}, min_light = 12, interval = 60, chance = 1600, min_height = 5, max_height = 200, day_toggle = true, }) end --npcs if core.get_modpath("mobs_npc") then mobs:spawn({ name = "mobs_npc:npc", nodes = {"default:brick"}, neighbors = {"ebiomes:grass_med_3", "ebiomes:grass_steppe_warm_3", "ebiomes:grass_steppe_3", "ebiomes:grass_steppe_cold_3", "ebiomes:grass_cold_3", "ebiomes:grass_warm_3", "ebiomes:grass_arid_3", "ebiomes:grass_arid_cool_3"}, min_light = 10, chance = 10000, active_object_count = 1, min_height = 0, day_toggle = true, }) end --horse if core.get_modpath("mob_horse") then mobs:spawn({ name = "mob_horse:horse", nodes = {"ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_steppe_cold"}, min_light = 14, interval = 60, chance = 16000, min_height = 10, max_height = 31000, day_toggle = true }) end