started to add treecapitator
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[Mod] treecapitator [treecapitator]
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This mod is makes digging a trunk node of a tree destroy the whole tree
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including the leaves and the fruits. There are many settings, such as dropping
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no leaves but only saplings (as leafdecay does it).<br/>
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Holding shift you can avoid its function to dig the single trunk node.<br/>
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Neighbour trees are detected and preserved.<br/>
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This mod is based on Jeja's timber mod, however, the code was revised over and
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over, so it became a different mod (according to the
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[broom theory](https://www.youtube.com/watch?v=51n-EBigXmg) that is).<br/>
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[There I got the name.](http://www.minecraftforum.net/topic/1009577-147-daftpvfs-mods-treecapitator-ingameinfo-crystalwing-startinginv-floatingruins/)
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**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/treecapitator/master/depends.txt)<br/>
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**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/treecapitator/master/LICENSE.txt)<br/>
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**Download:** [zip](https://github.com/HybridDog/treecapitator/archive/master.zip), [tar.gz](https://github.com/HybridDog/treecapitator/archive/master.tar.gz)
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<br/>
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↑ you can only see the animation if your browser supports apng
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If you got ideas or found bugs, please tell them to me.
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[How to install a mod?](http://wiki.minetest.net/Installing_Mods)
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[13.04.2015] Added in trees for moretrees, working out getting proper naming
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for capitating to work.
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[14.03.2015] Added sound of a falling tree (taken from there
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http://www.freesound.org/people/ecfike/sounds/139952/).
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Made "drop_items" and "drop_leaf" both "true" by default. (mintpick)
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TODO:
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* fix neighbour tree detection, wrong nodes become dug (test with vertical
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trunk fruit),
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pertains to non-v6 apple tree and jungle tree
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* use range_up and range_down for other trees too for greater precision in
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neighbour detection
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* improve moretrees support (see issue #2)
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* moretrees acacia
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* more precise neighbour detection for moretrees (cedar), fix moretree
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jungletree ignoring default jungletrees' leaves
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* technic chainsaw
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* Test if pine trees are different on v6 and non-v6 mapgen
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* Add a priority and priority condition to allow handling cone pine trees
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differently
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* Get rid of the cutting_leaves arguments because the problem is fixed in
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minetest
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* consider neighbour tree's stem and not only head during neighbour detection
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* add dfs head search (and a parameter to enable it)
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* continue the documentation
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