mods that hopefully work for a TechAge-based pack

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2026-09-09 06:27:51 -06:00
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--[[
X Farming. Extends Luanti farming mod with new plants, crops and ice fishing.
Copyright (C) 2025 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
local S = core.get_translator(core.get_current_modname())
-- trunk
core.register_node('x_farming:pine_nut_tree', {
description = S('Pine Nut Tree'),
short_description = S('Pine Nut Tree'),
tiles = { 'x_farming_pine_nut_tree_top.png', 'x_farming_pine_nut_tree_top.png', 'x_farming_pine_nut_tree.png' },
paramtype2 = 'facedir',
is_ground_content = false,
groups = {
-- MTG
choppy = 2,
oddly_breakable_by_hand = 1,
-- MCL
handy = 1,
axey = 1,
building_block = 1,
material_wood = 1,
fire_encouragement = 5,
fire_flammability = 5,
-- ALL
tree = 1,
flammable = 2,
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
sounds = x_farming.node_sound_wood_defaults(),
on_place = core.rotate_node
})
-- leaves
core.register_node('x_farming:pine_nut_leaves', {
description = S('Pine Nut Needles') .. '\n' .. S('Compost chance') .. ': 30%',
short_description = S('Pine Nut Needles'),
drawtype = 'allfaces_optional',
waving = 1,
tiles = { 'x_farming_pine_nut_leaves.png' },
special_tiles = { 'x_farming_pine_nut_leaves.png' },
paramtype = 'light',
is_ground_content = false,
groups = {
-- MTG
snappy = 3,
leafdecay = 3,
-- MCL
handy = 1,
hoey = 1,
shearsy = 1,
swordy = 1,
dig_by_piston = 1,
fire_encouragement = 30,
fire_flammability = 60,
deco_block = 1,
compostability = 30,
-- ALL
flammable = 2,
leaves = 1,
},
_mcl_shears_drop = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
_mcl_silk_touch_drop = true,
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = { 'x_farming:pine_nut_sapling' },
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = { 'x_farming:pine_nut_leaves' },
}
}
},
sounds = x_farming.node_sound_leaves_defaults(),
after_place_node = x_farming.after_place_leaves,
})
-- sapling
core.register_node('x_farming:pine_nut_sapling', {
description = S('Pine Nut Sapling') .. '\n' .. S('Compost chance') .. ': 30%',
short_description = S('Pine Nut Sapling'),
drawtype = 'plantlike',
tiles = { 'x_farming_pine_nut_sapling.png' },
inventory_image = 'x_farming_pine_nut_sapling.png',
wield_image = 'x_farming_pine_nut_sapling.png',
paramtype = 'light',
sunlight_propagates = true,
walkable = false,
on_timer = x_farming.grow_pine_nut_tree,
selection_box = {
type = 'fixed',
fixed = { -4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16 }
},
groups = {
-- MTG
snappy = 2,
flammable = 2,
-- MCL
plant = 1,
non_mycelium_plant = 1,
deco_block = 1,
dig_by_water = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 30,
-- ALL
dig_immediate = 3,
attached_node = 1,
sapling = 1,
},
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
sounds = x_farming.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = x_farming.sapling_on_place(itemstack, placer, pointed_thing,
'x_farming:pine_nut_sapling',
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{ x = -2, y = 1, z = -2 },
{ x = 2, y = 8, z = 2 },
-- maximum interval of interior volume check
4)
return itemstack
end,
})
-- fruit
local pine_nut_def = {
description = S('Pine Nut') .. '\n' .. S('Compost chance') .. ': 65%',
short_description = S('Pine Nut'),
drawtype = 'plantlike',
tiles = { 'x_farming_pine_nut.png' },
inventory_image = 'x_farming_pine_nut.png',
paramtype = 'light',
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = 'fixed',
fixed = {
-4 / 16,
-5 / 16,
-4 / 16,
4 / 16,
7 / 16,
4 / 16
}
},
groups = {
-- MTG
fleshy = 3,
dig_immediate = 3,
leafdecay = 3,
leafdecay_drop = 1,
compost = 65,
-- MCL
handy = 1,
shearsy = 1,
non_mycelium_plant = 1,
fire_encouragement = 60,
fire_flammability = 100,
dig_by_water = 1,
destroy_by_lava_flow = 1,
compostability = 65,
-- ALL
flammable = 2,
attached_node = 1,
},
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
sounds = x_farming.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
core.set_node(pos, { name = 'x_farming:pine_nut', param2 = 1 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if oldnode.param2 == 0 then
core.set_node(pos, { name = 'x_farming:pine_nut_mark' })
core.get_node_timer(pos):start(math.random(300, 1500))
end
end,
}
core.register_node('x_farming:pine_nut', pine_nut_def)
local pine_nut_roasted_def = {
description = S('Pine Nut Roasted') .. '\n' .. S('Compost chance') .. ': 85%\n'
.. core.colorize(x_farming.colors.brown, S('Hunger') .. ': 2'),
short_description = S('Pine Nut Roasted'),
inventory_image = 'x_farming_pine_nut_roasted.png',
groups = {
-- MTG
fleshy = 3,
dig_immediate = 3,
compost = 85,
-- MCL
handy = 1,
shearsy = 1,
deco_block = 1,
non_mycelium_plant = 1,
fire_encouragement = 60,
fire_flammability = 100,
dig_by_water = 1,
destroy_by_lava_flow = 1,
compostability = 85,
food = 2,
eatable = 1,
-- ALL
flammable = 2,
attached_node = 1,
},
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
}
if core.get_modpath('farming') then
pine_nut_roasted_def.on_use = core.item_eat(2)
end
if core.get_modpath('mcl_farming') then
pine_nut_roasted_def.on_place = core.item_eat(2)
pine_nut_roasted_def.on_secondary_use = core.item_eat(2)
end
core.register_craftitem('x_farming:pine_nut_roasted', pine_nut_roasted_def)
core.register_node('x_farming:pine_nut_mark', {
description = S('Pine Nut Marker'),
short_description = S('Pine Nut Marker'),
inventory_image = 'x_farming:pine_nut.png^x_farming_invisible_node_overlay.png',
wield_image = 'x_farming:pine_nut.png^x_farming_invisible_node_overlay.png',
drawtype = 'airlike',
paramtype = 'light',
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = '',
groups = { not_in_creative_inventory = 1 },
on_timer = function(pos, elapsed)
if not core.find_node_near(pos, 1, 'x_farming:pine_nut_leaves') then
core.remove_node(pos)
elseif core.get_node_light(pos) < 11 then
core.get_node_timer(pos):start(200)
else
core.set_node(pos, { name = 'x_farming:pine_nut' })
end
end
})
-- leafdecay
-- this doesnt do anything since christmas tree is loaded adterwards
-- and is overriding it due to the same trunk
-- x_farming.register_leafdecay({
-- trunks = { 'x_farming:pine_nut_tree' },
-- leaves = {
-- 'x_farming:pine_nut',
-- 'x_farming:pine_nut_leaves'
-- },
-- radius = 3,
-- })
-- planks
core.register_node('x_farming:pine_nut_wood', {
description = S('Pine Nut Wood Planks'),
short_description = S('Pine Nut Wood Planks'),
paramtype2 = 'facedir',
place_param2 = 0,
tiles = { 'x_farming_pine_nut_wood.png' },
is_ground_content = false,
groups = {
-- MTG
choppy = 2,
oddly_breakable_by_hand = 2,
-- Everness
everness_wood = 1,
-- MCL
handy = 1,
axey = 1,
building_block = 1,
material_wood = 1,
fire_encouragement = 5,
fire_flammability = 20,
-- ALL
flammable = 3,
wood = 1,
},
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
sounds = x_farming.node_sound_wood_defaults(),
})
if core.global_exists('stairs') and core.get_modpath('stairs') then
stairs.register_stair_and_slab(
'pine_nut_wood',
'x_farming:pine_nut_wood',
{ choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
{ 'x_farming_pine_nut_wood.png' },
S('Pine Nut Wooden Stair'),
S('Pine Nut Wooden Slab'),
x_farming.node_sound_wood_defaults(),
false
)
end
if core.get_modpath('mcl_stairs') then
mcl_stairs.register_stair_and_slab(
'pine_nut_wood',
'x_farming:pine_nut_wood',
{ handy = 1, axey = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, flammable = 3, wood = 1, },
{ 'x_farming_pine_nut_wood.png' },
S('Pine Nut Wooden Stair'),
S('Pine Nut Wooden Slab'),
x_farming.node_sound_wood_defaults(),
6,
2,
S('Double Pine Nut Wooden Slab'),
nil
)
end
---crate
x_farming.register_crate('crate_pine_nut_3', {
description = S('Pine Nut Crate'),
short_description = S('Pine Nut Crate'),
tiles = { 'x_farming_crate_pine_nut_3.png' },
_custom = {
crate_item = 'x_farming:pine_nut'
}
})
core.register_on_mods_loaded(function()
local deco_place_on = {}
local deco_biomes = {}
-- MTG
if core.get_modpath('default') then
table.insert(deco_place_on, 'default:dirt_with_snow')
table.insert(deco_place_on, 'default:dirt_with_coniferous_litter')
table.insert(deco_biomes, 'taiga')
table.insert(deco_biomes, 'coniferous_forest')
end
-- MCL
if core.get_modpath('mcl_core') then
table.insert(deco_place_on, 'mcl_core:podzol')
table.insert(deco_biomes, 'MegaSpruceTaiga')
table.insert(deco_biomes, 'MegaTaiga')
end
if next(deco_place_on) and next(deco_biomes) then
core.register_decoration({
name = 'x_farming:pine_nut_tree',
deco_type = 'schematic',
place_on = deco_place_on,
sidelen = 16,
noise_params = {
offset = 0.010,
scale = 0.005,
spread = { x = 100, y = 100, z = 100 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = deco_biomes,
y_max = 31000,
y_min = 4,
schematic = core.get_modpath('x_farming') .. '/schematics/x_farming_pine_nut_tree.mts',
flags = 'place_center_x, place_center_z'
})
end
end)