mods that hopefully work for a TechAge-based pack
This commit is contained in:
@@ -0,0 +1,403 @@
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--[[
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X Farming. Extends Luanti farming mod with new plants, crops and ice fishing.
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Copyright (C) 2025 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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local S = core.get_translator(core.get_current_modname())
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-- trunk
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core.register_node('x_farming:pine_nut_tree', {
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description = S('Pine Nut Tree'),
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short_description = S('Pine Nut Tree'),
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tiles = { 'x_farming_pine_nut_tree_top.png', 'x_farming_pine_nut_tree_top.png', 'x_farming_pine_nut_tree.png' },
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paramtype2 = 'facedir',
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is_ground_content = false,
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groups = {
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-- MTG
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choppy = 2,
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oddly_breakable_by_hand = 1,
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-- MCL
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handy = 1,
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axey = 1,
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building_block = 1,
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material_wood = 1,
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fire_encouragement = 5,
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fire_flammability = 5,
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-- ALL
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tree = 1,
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flammable = 2,
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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sounds = x_farming.node_sound_wood_defaults(),
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on_place = core.rotate_node
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})
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-- leaves
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core.register_node('x_farming:pine_nut_leaves', {
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description = S('Pine Nut Needles') .. '\n' .. S('Compost chance') .. ': 30%',
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short_description = S('Pine Nut Needles'),
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drawtype = 'allfaces_optional',
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waving = 1,
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tiles = { 'x_farming_pine_nut_leaves.png' },
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special_tiles = { 'x_farming_pine_nut_leaves.png' },
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paramtype = 'light',
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is_ground_content = false,
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groups = {
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-- MTG
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snappy = 3,
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leafdecay = 3,
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-- MCL
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handy = 1,
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hoey = 1,
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shearsy = 1,
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swordy = 1,
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dig_by_piston = 1,
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fire_encouragement = 30,
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fire_flammability = 60,
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deco_block = 1,
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compostability = 30,
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-- ALL
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flammable = 2,
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leaves = 1,
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},
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_mcl_shears_drop = true,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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_mcl_silk_touch_drop = true,
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = { 'x_farming:pine_nut_sapling' },
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = { 'x_farming:pine_nut_leaves' },
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}
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}
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},
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sounds = x_farming.node_sound_leaves_defaults(),
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after_place_node = x_farming.after_place_leaves,
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})
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-- sapling
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core.register_node('x_farming:pine_nut_sapling', {
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description = S('Pine Nut Sapling') .. '\n' .. S('Compost chance') .. ': 30%',
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short_description = S('Pine Nut Sapling'),
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drawtype = 'plantlike',
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tiles = { 'x_farming_pine_nut_sapling.png' },
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inventory_image = 'x_farming_pine_nut_sapling.png',
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wield_image = 'x_farming_pine_nut_sapling.png',
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paramtype = 'light',
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sunlight_propagates = true,
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walkable = false,
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on_timer = x_farming.grow_pine_nut_tree,
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selection_box = {
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type = 'fixed',
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fixed = { -4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16 }
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},
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groups = {
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-- MTG
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snappy = 2,
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flammable = 2,
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-- MCL
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plant = 1,
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non_mycelium_plant = 1,
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deco_block = 1,
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dig_by_water = 1,
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dig_by_piston = 1,
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destroy_by_lava_flow = 1,
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compostability = 30,
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-- ALL
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dig_immediate = 3,
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attached_node = 1,
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sapling = 1,
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},
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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sounds = x_farming.node_sound_leaves_defaults(),
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on_construct = function(pos)
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core.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = x_farming.sapling_on_place(itemstack, placer, pointed_thing,
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'x_farming:pine_nut_sapling',
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{ x = -2, y = 1, z = -2 },
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{ x = 2, y = 8, z = 2 },
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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-- fruit
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local pine_nut_def = {
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description = S('Pine Nut') .. '\n' .. S('Compost chance') .. ': 65%',
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short_description = S('Pine Nut'),
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drawtype = 'plantlike',
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tiles = { 'x_farming_pine_nut.png' },
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inventory_image = 'x_farming_pine_nut.png',
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paramtype = 'light',
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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selection_box = {
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type = 'fixed',
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fixed = {
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-4 / 16,
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-5 / 16,
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-4 / 16,
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4 / 16,
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7 / 16,
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4 / 16
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}
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},
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groups = {
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-- MTG
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fleshy = 3,
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dig_immediate = 3,
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leafdecay = 3,
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leafdecay_drop = 1,
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compost = 65,
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-- MCL
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handy = 1,
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shearsy = 1,
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non_mycelium_plant = 1,
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fire_encouragement = 60,
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fire_flammability = 100,
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dig_by_water = 1,
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destroy_by_lava_flow = 1,
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compostability = 65,
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-- ALL
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flammable = 2,
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attached_node = 1,
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},
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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sounds = x_farming.node_sound_leaves_defaults(),
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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core.set_node(pos, { name = 'x_farming:pine_nut', param2 = 1 })
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if oldnode.param2 == 0 then
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core.set_node(pos, { name = 'x_farming:pine_nut_mark' })
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core.get_node_timer(pos):start(math.random(300, 1500))
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end
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end,
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}
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core.register_node('x_farming:pine_nut', pine_nut_def)
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local pine_nut_roasted_def = {
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description = S('Pine Nut Roasted') .. '\n' .. S('Compost chance') .. ': 85%\n'
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.. core.colorize(x_farming.colors.brown, S('Hunger') .. ': 2'),
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short_description = S('Pine Nut Roasted'),
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inventory_image = 'x_farming_pine_nut_roasted.png',
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groups = {
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-- MTG
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fleshy = 3,
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dig_immediate = 3,
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compost = 85,
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-- MCL
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handy = 1,
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shearsy = 1,
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deco_block = 1,
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non_mycelium_plant = 1,
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fire_encouragement = 60,
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fire_flammability = 100,
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dig_by_water = 1,
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destroy_by_lava_flow = 1,
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compostability = 85,
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food = 2,
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eatable = 1,
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-- ALL
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flammable = 2,
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attached_node = 1,
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},
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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}
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if core.get_modpath('farming') then
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pine_nut_roasted_def.on_use = core.item_eat(2)
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end
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if core.get_modpath('mcl_farming') then
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pine_nut_roasted_def.on_place = core.item_eat(2)
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pine_nut_roasted_def.on_secondary_use = core.item_eat(2)
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end
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core.register_craftitem('x_farming:pine_nut_roasted', pine_nut_roasted_def)
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core.register_node('x_farming:pine_nut_mark', {
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description = S('Pine Nut Marker'),
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short_description = S('Pine Nut Marker'),
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inventory_image = 'x_farming:pine_nut.png^x_farming_invisible_node_overlay.png',
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wield_image = 'x_farming:pine_nut.png^x_farming_invisible_node_overlay.png',
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drawtype = 'airlike',
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paramtype = 'light',
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = '',
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groups = { not_in_creative_inventory = 1 },
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on_timer = function(pos, elapsed)
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if not core.find_node_near(pos, 1, 'x_farming:pine_nut_leaves') then
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core.remove_node(pos)
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elseif core.get_node_light(pos) < 11 then
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core.get_node_timer(pos):start(200)
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else
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core.set_node(pos, { name = 'x_farming:pine_nut' })
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end
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end
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})
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-- leafdecay
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-- this doesnt do anything since christmas tree is loaded adterwards
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-- and is overriding it due to the same trunk
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-- x_farming.register_leafdecay({
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-- trunks = { 'x_farming:pine_nut_tree' },
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-- leaves = {
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-- 'x_farming:pine_nut',
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-- 'x_farming:pine_nut_leaves'
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-- },
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-- radius = 3,
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-- })
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-- planks
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core.register_node('x_farming:pine_nut_wood', {
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description = S('Pine Nut Wood Planks'),
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short_description = S('Pine Nut Wood Planks'),
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paramtype2 = 'facedir',
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place_param2 = 0,
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tiles = { 'x_farming_pine_nut_wood.png' },
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is_ground_content = false,
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groups = {
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-- MTG
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choppy = 2,
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oddly_breakable_by_hand = 2,
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-- Everness
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everness_wood = 1,
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-- MCL
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handy = 1,
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axey = 1,
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building_block = 1,
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material_wood = 1,
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fire_encouragement = 5,
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fire_flammability = 20,
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-- ALL
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flammable = 3,
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wood = 1,
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},
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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sounds = x_farming.node_sound_wood_defaults(),
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})
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if core.global_exists('stairs') and core.get_modpath('stairs') then
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stairs.register_stair_and_slab(
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'pine_nut_wood',
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'x_farming:pine_nut_wood',
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{ choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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{ 'x_farming_pine_nut_wood.png' },
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S('Pine Nut Wooden Stair'),
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S('Pine Nut Wooden Slab'),
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x_farming.node_sound_wood_defaults(),
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false
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)
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end
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if core.get_modpath('mcl_stairs') then
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mcl_stairs.register_stair_and_slab(
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'pine_nut_wood',
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'x_farming:pine_nut_wood',
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{ handy = 1, axey = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, flammable = 3, wood = 1, },
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{ 'x_farming_pine_nut_wood.png' },
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S('Pine Nut Wooden Stair'),
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S('Pine Nut Wooden Slab'),
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x_farming.node_sound_wood_defaults(),
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6,
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2,
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S('Double Pine Nut Wooden Slab'),
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nil
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)
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end
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---crate
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x_farming.register_crate('crate_pine_nut_3', {
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description = S('Pine Nut Crate'),
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short_description = S('Pine Nut Crate'),
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tiles = { 'x_farming_crate_pine_nut_3.png' },
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_custom = {
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crate_item = 'x_farming:pine_nut'
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}
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})
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core.register_on_mods_loaded(function()
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local deco_place_on = {}
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local deco_biomes = {}
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-- MTG
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if core.get_modpath('default') then
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table.insert(deco_place_on, 'default:dirt_with_snow')
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table.insert(deco_place_on, 'default:dirt_with_coniferous_litter')
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table.insert(deco_biomes, 'taiga')
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table.insert(deco_biomes, 'coniferous_forest')
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end
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-- MCL
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if core.get_modpath('mcl_core') then
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table.insert(deco_place_on, 'mcl_core:podzol')
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table.insert(deco_biomes, 'MegaSpruceTaiga')
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table.insert(deco_biomes, 'MegaTaiga')
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end
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if next(deco_place_on) and next(deco_biomes) then
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core.register_decoration({
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name = 'x_farming:pine_nut_tree',
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deco_type = 'schematic',
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place_on = deco_place_on,
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sidelen = 16,
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noise_params = {
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offset = 0.010,
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scale = 0.005,
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spread = { x = 100, y = 100, z = 100 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = deco_biomes,
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y_max = 31000,
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y_min = 4,
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schematic = core.get_modpath('x_farming') .. '/schematics/x_farming_pine_nut_tree.mts',
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flags = 'place_center_x, place_center_z'
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})
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end
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end)
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Reference in New Issue
Block a user