mods that hopefully work for a TechAge-based pack
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# Changelog
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09.12.21 - Added ability to rename stations
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10.03.19 - Added the extra config buttons for locked_travelnet mod.
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09.03.19 - Several PRs merged (sound added, locale changed etc.)
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Version bumped to 2.3
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26.02.19 - Removing a travelnet can now be done by clicking on a button (no need to
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wield a diamond pick anymore)
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26.02.19 - Added compatibility with MineClone2
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22.09.18 - Move up/move down no longer close the formspec.
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22.09.18 - If in creative mode, wield a diamond pick to dig the station. This avoids
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conflicts with too fast punches.
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24.12.17 - Added support for localization through intllib.
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Added localization for German (de).
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Door opening/closing can now handle more general doors.
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17.07.17 - Added more detailled licence information.
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TNT and DungeonMasters ought to leave travelnets and elevators untouched now.
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Added function to register elevator doors.
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Added elevator doors made out of tin ingots.
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Provide information about the nearest elevator network when placing a new elevator. This
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ought to make it easier to find the right spot.
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Improved formspec.
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16.07.17 - Merged several PR from others (Typo, screenshot, documentation, mesecon support, bugfix).
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Added buttons to move stations up or down in the list, independent on when they where added.
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Fixed undeclared globals.
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Changed deprecated functions set_look_yaw/pitch to current functions.
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22.07.17 - Fixed bug with locked travelnets beeing removed from the network due to not beeing recognized.
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30.08.16 - If the station the traveller just travelled to no longer exists, the player is sent back to the
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station where he/she came from.
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30.08.16 - Attaching a travelnet box to a non-existant network of another player is possible (requested by OldCoder).
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Still requires the travelnet_attach-priv.
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05.10.14 - Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile.
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If you want to use this, set
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travelnet.enable_abm = true
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in config.lua and edit the interval in the abm to suit your needs.
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19.11.13 - moved doors and travelnet definition into an extra file
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- moved configuration to config.lua
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05.08.13 - fixed possible crash when the node in front of the travelnet is unknown
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26.06.13 - added inventory image for elevator (created by VanessaE)
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21.06.13 - bugfix: wielding an elevator while digging a door caused the elevator_top to be placed
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- leftover floating elevator_top nodes can be removed by placing a new
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travelnet:elevator underneath them and removing that afterwards
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- homedecor-doors are now opened and closed correctly as well
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- removed nodes that are not intended for manual use from creative inventory
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- improved naming of station levels for the elevator
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21.06.13 - elevator stations are sorted by height instead of date of creation as is the case with travelnet boxes
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- elevator stations are named automaticly
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20.06.13 - doors can be opened and closed from inside the travelnet box/elevator
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- the elevator can only move vertically; the network name is defined by its x and z coordinate
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13.06.13 - bugfix
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- elevator added (written by kpoppel) and placed into extra file
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- elevator doors added
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- groups changed to avoid accidental dig/drop on dig of node beneath
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- added new priv travelnet_remove for digging of boxes owned by other players
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- only the owner of a box or players with the travelnet_remove priv can now dig it
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- entering your own name as owner_name does no longer abort setup
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22.03.13 - added automatic detection if yaw can be set
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- beam effect is disabled by default
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20.03.13 - added inventory image provided by VanessaE
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- fixed bug that made it impossible to remove stations from the net
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- if the station a player beamed to no longer exists, the station will be removed automaticly
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- with the travelnet_attach priv, you can now attach your box to the nets of other players
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- in newer versions of Minetest, the players yaw is set so that he/she looks out of the receiving box
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- target list is now centered if there are less than 9 targets
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