mods that hopefully work for a TechAge-based pack

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# Travelnet
[![luacheck](https://github.com/mt-mods/travelnet/workflows/luacheck/badge.svg)](https://github.com/mt-mods/travelnet/actions?query=workflow%3Aluacheck)
[![test](https://github.com/mt-mods/travelnet/workflows/test/badge.svg)](https://github.com/mt-mods/travelnet/actions?query=workflow%3Atest)
[![ContentDB](https://content.minetest.net/packages/mt-mods/travelnet/shields/downloads/)](https://content.minetest.net/packages/mt-mods/travelnet/)
## How this works
- craft it by filling the right and left column with glass; place in the middle column (from top to bottom): steel, mese, steel
- MineClone 2: use a redstone block instead of mese
- place the travelnet box somewhere
- right-click on it; enter name of the station (e.g. "my house", "center of desert city") and name of the network (e.g. "intresting towns","my buildings")
- punch it to update the list of stations on that network
- right-click to use the travelbox
An unconfigured travelnet box can be configured by anyone. If it is misconfigured, just dig it and place it anew.
All stations that have the same network name set and are owned by the same user connect to the same network.
## Crafting
The Travelnet mod provides five craftable items.
See [doc/crafting.md](https://github.com/mt-mods/travelnet/blob/master/doc/crafting.md).
## Settings
See [settingtypes.txt](https://github.com/mt-mods/travelnet/blob/master/settingtypes.txt).
## Documentation
* [API](./doc/api.md)
## Screenshots
![](screenshot.png)
![](screenshot_day.png)
![](screenshot_night.png)
## Chatcommands
* `/travelnet [network?]` Shows the travelnet formspec for the network (needs the `teleport` priv)
## License
The mod was written by me, Sokomine, and includes small contributions from other contributors.
License: GPLv3 (see [`LICENSE`](https://github.com/mt-mods/travelnet/blob/master/LICENSE) for more information)
The models and textures as found in the textures/ and models/ folders where created by VanessaE
and are provided under the [CC0](https://creativecommons.org/publicdomain/zero/1.0/) license.
Exceptions:
* `textures/travelnet_top.png` [CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/) https://github.com/minetest/minetest_game (`default_steel_block.png`)
* `textures/travelnet_bottom.png` [CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/) https://github.com/minetest/minetest_game (`default_clay.png`)
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local S = minetest.get_translator("travelnet")
return function (node_info, fields, player)
local player_name = player:get_player_name()
if not player_name then
return false, S("The give player is not a player")
end -- this should never happen, but just in case
if not minetest.check_player_privs(player_name, { interact=true }) then
return false, S("There is no player with interact privilege named '@1'. Aborting.", player_name)
end
local pos = node_info.pos
local meta = node_info.meta
local station_name = fields.station_name or node_info.props.station_name
local station_network = fields.station_network or node_info.props.station_network
local owner_name = fields.owner_name or node_info.props.owner_name
-- if it is an elevator, determine the network name through x and z coordinates
local is_elevator = node_info.props.is_elevator
if is_elevator then
station_network = travelnet.elevator_network(pos)
if travelnet.is_falsey_string(station_name) then
station_name = S("at @1 m", tostring(pos.y))
end
end
if travelnet.is_falsey_string(station_name) then
return false, S("Please provide a name for this station.")
end
if travelnet.is_falsey_string(station_network) then
return false, S("Please provide the name of the network this station ought to be connected to.")
end
if travelnet.is_falsey_string(owner_name) or owner_name == player_name or is_elevator then -- elevator networks
owner_name = player_name
elseif not minetest.get_player_privs(player_name)[travelnet.attach_priv]
and not travelnet.allow_attach(player_name, owner_name, station_network)
then
return false, S("You do not have the travelnet_attach priv which is required to attach your box to " ..
"the network of someone else. Aborting.")
end
local travelnets = travelnet.get_travelnets(owner_name)
local network = travelnets[station_network]
if not network then
network = {}
travelnets[station_network] = network
end
-- lua doesn't allow efficient counting here
local station_count = 1 -- start at one, assume the station about to be created already exists
for existing_station_name in pairs(network) do
if existing_station_name == station_name then
return false, S("A station named '@1' already exists on this network. Please choose a different name!", station_name)
end
station_count = station_count+1
end
-- we don't want too many stations in the same network because that would get confusing when displaying the targets
if travelnet.MAX_STATIONS_PER_NETWORK ~= 0 and station_count > travelnet.MAX_STATIONS_PER_NETWORK then
return false, S("Network '@1', already contains the maximum number (@2) of allowed stations per network. " ..
"Please choose a different/new network name.", station_network, travelnet.MAX_STATIONS_PER_NETWORK)
end
-- add this station
local creation_timestamp = os.time()
network[station_name] = {
pos = pos,
timestamp = creation_timestamp
}
-- save the updated network data
travelnet.log("action", "adding station '" .. station_name .. "' to network '" .. station_network ..
"' for player '" .. owner_name .. "'")
travelnet.set_travelnets(owner_name, travelnets)
-- do we have a new node to set up? (and are not just reading from a safefile?)
if meta then
minetest.chat_send_player(player_name,
S("Station '@1'" .. " " ..
"has been added to the network '@2'" ..
", which now consists of @3 station(s).", station_name, station_network, station_count))
meta:set_string("station_name", station_name)
meta:set_string("station_network", station_network)
meta:set_string("owner", owner_name)
meta:set_int ("timestamp", creation_timestamp)
meta:set_string("infotext",
S("Station '@1'" .. " " ..
"on network '@2' (owned by @3)" .. " " ..
"ready for usage.",
tostring(station_name), tostring(station_network), tostring(owner_name)))
return true, { formspec = travelnet.formspecs.primary, options = {
station_name = station_name,
station_network = station_network,
owner_name = owner_name
} }
end
end
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local S = minetest.get_translator("travelnet")
return function (node_info, fields, player)
local player_name = player:get_player_name()
-- does the player want to move this station one position up in the list?
-- only the owner and players with the travelnet_attach priv can change the order of the list
-- Note: With elevators, only the "G"(round) marking is actually moved
if fields and (fields.move_up or fields.move_down)
and not travelnet.is_falsey_string(node_info.props.owner_name)
and (
(node_info.props.owner_name == player_name)
or (minetest.get_player_privs(player_name)[travelnet.attach_priv])
)
then
local travelnets = travelnet.get_travelnets(node_info.props.owner_name)
local network = travelnets[node_info.props.station_network]
if not network then
return false, S("This station does not have a network.")
end
local stations = travelnet.get_ordered_stations(
node_info.props.owner_name,
node_info.props.station_network,
node_info.props.is_elevator
)
local current_pos = -1
for index, k in ipairs(stations) do
if k == node_info.props.station_name then
current_pos = index
break
end
end
local swap_with_pos
if fields.move_up then
swap_with_pos = current_pos-1
else
swap_with_pos = current_pos+1
end
-- handle errors
if swap_with_pos < 1 then
return false, S("This station is already the first one on the list.")
elseif swap_with_pos > #stations then
return false, S("This station is already the last one on the list.")
else
local current_station = stations[current_pos]
local swap_with_station = stations[swap_with_pos]
-- swap the actual data by which the stations are sorted
local old_timestamp = network[swap_with_station].timestamp
network[swap_with_station].timestamp = network[current_station].timestamp
network[current_station].timestamp = old_timestamp
-- for elevators, only the "G"(round) marking is moved; no point in swapping stations
if not node_info.props.is_elevator then
-- actually swap the stations
stations[swap_with_pos] = current_station
stations[current_pos] = swap_with_station
end
-- store the changed order
travelnet.log("action", "saving changed order for network '" .. node_info.props.station_network ..
"' player '" .. node_info.props.owner_name .. "'")
travelnet.set_travelnets(node_info.props.owner_name, travelnets)
return true, { formspec = travelnet.formspecs.primary }
end
end
return false, S("This @1 belongs to @2. You can't edit it.",
node_info.props.description,
tostring(node_info.props.owner_name)
)
end
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local S = minetest.get_translator("travelnet")
local player_formspec_data = travelnet.player_formspec_data
travelnet.actions = {}
function travelnet.actions.navigate_page(node_info, fields, _)
local page = 1
local network = travelnet.get_network(node_info.props.owner_name, node_info.props.station_network)
local station_count = 0
for _ in pairs(network) do
station_count = station_count+1
end
local page_size = 7*3
local pages = math.ceil(station_count/page_size)
if fields.last_page then
page = pages
else
local current_page = tonumber(fields.page_number)
if current_page then
if fields.next_page then
page = math.min(current_page+1, pages)
elseif fields.prev_page then
page = math.max(current_page-1, 1)
end
end
end
return true, { formspec = travelnet.formspecs.primary, options = { page_number = page } }
end
function travelnet.actions.remove_station(node_info, _, player)
local player_name = player:get_player_name()
-- players with travelnet_remove priv can dig the station
if
not minetest.get_player_privs(player_name)[travelnet.remove_priv]
-- the function travelnet.allow_dig(..) may allow additional digging
and not travelnet.allow_dig(player_name, node_info.props.owner_name, node_info.props.station_network, node_info.pos)
-- the owner can remove the station
and node_info.props.owner_name ~= player_name
-- stations without owner can be removed/edited by anybody
and node_info.props.owner_name ~= ""
then
return false,
S("This @1 belongs to @2. You can't remove it.", node_info.props.description, node_info.props.owner_name)
end
-- remove station
local player_inventory = player:get_inventory()
if not player_inventory:room_for_item("main", node_info.node.name) then
return false, S("You do not have enough room in your inventory.")
end
-- give the player the box
player_inventory:add_item("main", node_info.node.name)
-- remove the box from the data structure
travelnet.remove_box(node_info.pos, nil, node_info.meta:to_table(), player)
-- remove the node as such
minetest.remove_node(node_info.pos)
return true
end
function travelnet.actions.edit_station(node_info, _, player)
local player_name = player:get_player_name()
-- abort if user isn't owner
if node_info.props.owner_name ~= player_name
and not minetest.check_player_privs(player_name, { protection_bypass=true })
then
minetest.record_protection_violation(node_info.pos, player_name)
return false, S("This @1 belongs to @2. You can't edit it.",
node_info.props.description,
tostring(node_info.props.owner_name)
)
end
return true, {
formspec = node_info.props.is_elevator
and travelnet.formspecs.edit_elevator
or travelnet.formspecs.edit_travelnet
}
end
function travelnet.actions.update_station(node_info, fields, player)
if node_info.props.is_elevator then
return travelnet.actions.update_elevator(node_info, fields, player)
else
return travelnet.actions.update_travelnet(node_info, fields, player)
end
end
function travelnet.actions.toggle_door(node_info, _, player)
travelnet.open_close_door(node_info.pos, player, "toggle")
return true
end
function travelnet.actions.instruct_player(_, _, player)
minetest.chat_send_player(player:get_player_name(), S("Please click on the target you want to travel to."))
return true
end
function travelnet.actions.end_input(_, _, player)
player_formspec_data[player:get_player_name()] = nil
return true
end
function travelnet.actions.return_to_form()
return true, { formspec = travelnet.formspecs.current }
end
travelnet.actions.repair_station = dofile(travelnet.path .. "/actions/repair_station.lua")
travelnet.actions.change_order = dofile(travelnet.path .. "/actions/change_order.lua")
travelnet.actions.add_station = dofile(travelnet.path .. "/actions/add_station.lua")
travelnet.actions.transport_player = dofile(travelnet.path .. "/actions/transport_player.lua")
travelnet.actions.update_elevator = dofile(travelnet.path .. "/actions/update_elevator.lua")
travelnet.actions.update_travelnet = dofile(travelnet.path .. "/actions/update_travelnet.lua")
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local S = minetest.get_translator("travelnet")
return function (node_info, _, player)
local owner_name = node_info.props.owner_name
local station_name = node_info.props.station_name
local station_network = node_info.props.station_network
if not owner_name
or not station_name
or travelnet.is_falsey_string(station_network)
then
if node_info.props.is_elevator then
return travelnet.actions.add_station(node_info, _, player)
end
return false, S("Update failed! Resetting this box on the travelnet.")
end
local travelnets = travelnet.get_travelnets(owner_name)
local network = travelnets[station_network]
if not network then
network = {}
travelnets[station_network] = network
end
-- if the station got lost from the network for some reason (savefile corrupted?) then add it again
if not network[station_name] then
local timestamp = node_info.meta:get_int("timestamp")
if not timestamp or type(timestamp) ~= "number" or timestamp < 100000 then
timestamp = os.time()
end
-- add this station
network[station_name] = {
pos = node_info.pos,
timestamp = timestamp
}
minetest.chat_send_player(owner_name,
S("Station '@1'" .. " " ..
"has been reattached to the network '@2'.", station_name, station_network))
travelnet.log("action", "repared station '" .. owner_name .. "' on network '" .. station_network ..
"' for player '" .. owner_name .. "'")
travelnet.set_travelnets(owner_name, travelnets)
end
return true, { formspec = travelnet.formspecs.primary }
end
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local S = minetest.get_translator("travelnet")
return function (node_info, fields, player)
local network = travelnet.get_network(node_info.props.owner_name, node_info.props.station_network)
if node_info.node ~= nil and node_info.props.is_elevator then
for k,_ in pairs(network) do
if network[k].nr == fields.target then
fields.target = k
break
end
end
end
local target_station = network[fields.target]
-- if the target station is gone
if not target_station then
return false, S("Station '@1' does not exist (anymore?)" ..
" " .. "on this network.", fields.target or "?")
end
local player_name = player:get_player_name()
if not travelnet.allow_travel(
player_name,
node_info.props.owner_name,
node_info.props.station_network,
node_info.props.station_name,
fields.target
) then
return false, S("You are not allowed to travel to this station.")
end
if travelnet.travelnet_sound_enabled then
if node_info.props.is_elevator then
minetest.sound_play("travelnet_bell", {
pos = node_info.pos,
gain = 0.75,
max_hear_distance = 10
})
else
minetest.sound_play("travelnet_travel", {
pos = node_info.pos,
gain = 0.75,
max_hear_distance = 10
})
end
end
if travelnet.travelnet_effect_enabled then
minetest.add_entity(vector.add(node_info.pos, { x=0, y=0.5, z=0 }), "travelnet:effect")
end
-- close the doors at the sending station
travelnet.open_close_door(node_info.pos, player, "close")
-- transport the player to the target location
-- may be 0.0 for some versions of MT 5 player model
local player_model_bottom = tonumber(minetest.settings:get("player_model_bottom")) or -.5
local player_model_vec = vector.new(0, player_model_bottom, 0)
local target_pos = target_station.pos
local top_pos = vector.add(node_info.pos, { x=0, y=1, z=0 })
local top_node = minetest.get_node(top_pos)
if top_node.name ~= "travelnet:hidden_top" then
local def = minetest.registered_nodes[top_node.name]
if def and def.buildable_to then
minetest.set_node(top_pos, { name="travelnet:hidden_top" })
end
end
minetest.load_area(target_pos)
local tnode = minetest.get_node(target_pos)
-- check if the box has at the other end has been removed.
if minetest.get_item_group(tnode.name, "travelnet") == 0 and minetest.get_item_group(tnode.name, "elevator") == 0 then
-- provide information necessary to identify the removed box
local oldmetadata = {
fields = {
owner = node_info.props.owner_name,
station_name = fields.target,
station_network = node_info.props.station_network
}
}
local success, reason = travelnet.remove_box_action(oldmetadata)
if not success then
return false, reason
end
travelnet.remove_box_message(oldmetadata, player)
else
-- add player model offset
target_pos = vector.add(target_pos, player_model_vec)
-- add travelnet bottom plate offset
target_pos = vector.add(target_pos, { x=0, y=0.05, z=0 })
player:set_pos(target_pos)
travelnet.rotate_player(target_pos, player)
end
return true
end
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local S = minetest.get_translator("travelnet")
return function (node_info, fields, player)
local pos = node_info.pos
local meta = node_info.meta
local player_name = player:get_player_name()
local owner_name = node_info.props.owner_name
local station_network = node_info.props.station_network
local station_name = node_info.props.station_name
local description = node_info.props.description
if not description then
return false, S("Unknown node.")
end
if not pos or not fields or not meta or not player_name then
return false, S("Invalid data or node.")
end
-- sanitize inputs
if travelnet.is_falsey_string(fields.station_name) then
fields.station_name = S("at @1 m", tostring(pos.y))
end
-- nothing changed?
if station_name == fields.station_name then
return true, { formspecs = "primary" }
end
-- players with travelnet_remove priv can dig the station
if not minetest.get_player_privs(player_name)[travelnet.remove_priv]
-- the function travelnet.allow_dig(..) may allow additional digging
and not travelnet.allow_dig(player_name, owner_name, station_network, pos)
-- the owner can remove the station
and owner_name ~= player_name
-- stations without owner can be removed/edited by anybody
and owner_name ~= ""
then
return false, S("This @1 belongs to @2. You can't edit it.",
description,
tostring(owner_name)
)
end
local travelnets = travelnet.get_travelnets(owner_name)
local network = travelnets[station_network]
if not network then
network = {}
travelnets[station_name] = network
end
-- does a station with the new name already exist?
if network[fields.station_name] then
return false, S('Station "@1" already exists on network "@2".',
fields.station_name, station_network)
end
-- get the old station table
local old_station = network[station_name]
if not old_station then
return false, S("Station does exist.")
end
-- apply the old table to the new station
network[fields.station_name] = old_station
-- remove old station
network[station_name] = nil
-- update station name in node meta
meta:set_string("station_name", fields.station_name)
minetest.chat_send_player(player_name,
S('Station "@1" has been renamed to "@2" on network "@3".',
station_name, fields.station_name, station_network))
meta:set_string("infotext",
S("Station '@1'" .. " " ..
"on network '@2' (owned by @3)" .. " " ..
"ready for usage.",
tostring(fields.station_name), tostring(station_network), tostring(owner_name)))
-- save the updated network data in a savefile over server restart
travelnet.log("action", "renamed elevator '" .. fields.station_name .. "' on network '" .. station_network ..
"' for player '" .. owner_name .. "'")
travelnet.set_travelnets(owner_name, travelnets)
return true, { formspec = travelnet.formspecs.primary, options = {
station_name = fields.station_name
} }
end
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local S = minetest.get_translator("travelnet")
return function (node_info, fields, player)
local pos = node_info.pos
local meta = node_info.meta
local player_name = player:get_player_name()
if not pos or not fields or not meta or not player_name then
return false, S("Invalid data or node.")
end
local owner_name = node_info.props.owner_name
local station_network = node_info.props.station_network
local station_name = node_info.props.station_name
local description = node_info.props.description
local new_owner_name, new_station_network, new_station_name
if not description then
return false, S("Unknown node.")
end
if owner_name == fields.owner_name
and station_network == fields.station_network
and station_name == fields.station_name
then
return true, { formspec = travelnet.formspecs.primary }
end
-- sanitize inputs
local error_message = ''
if travelnet.is_falsey_string(fields.station_name) then
error_message = S('Please provide a station name.')
end
if travelnet.is_falsey_string(fields.station_network) then
error_message = error_message .. ' '
..S('Please provide a network name.')
end
if travelnet.is_falsey_string(fields.owner_name) then
error_message = error_message .. ' '
..S('Please provide an owner.')
end
if '' ~= error_message then
return false, error_message
end
-- players with travelnet_remove priv can dig the station
if not minetest.get_player_privs(player_name)[travelnet.remove_priv]
-- the function travelnet.allow_dig(..) may allow additional digging
and not travelnet.allow_dig(player_name, owner_name, station_network, pos)
-- the owner can remove the station
and owner_name ~= player_name
-- stations without owner can be removed/edited by anybody
and owner_name ~= ""
then
return false, S("This @1 belongs to @2. You can't edit it.",
description,
tostring(owner_name)
)
end
local timestamp = os.time()
if owner_name ~= fields.owner_name then
if not minetest.get_player_privs(player_name)[travelnet.attach_priv]
and not travelnet.allow_attach(player_name, owner_name, fields.station_network) then
minetest.record_protection_violation(pos, player_name)
return false, S("You don't have permission to change the owner of this travelnet")
end
-- new owner -> remove station from old network then add to new owner
-- but only if there is space on the network
-- get the new network
local old_travelnets = travelnet.get_travelnets(owner_name)
local new_travelnets = travelnet.get_travelnets(fields.owner_name)
local new_network = new_travelnets[fields.station_network]
if not new_network then
new_network = {}
new_travelnets[fields.station_network] = new_network
end
-- does a station with the new name already exist?
if new_network[fields.station_name] then
return false, S('Station "@1" already exists on network "@2" of player "@3".',
fields.station_name, fields.station_network, fields.owner_name)
end
-- does the new network have space at all?
if travelnet.MAX_STATIONS_PER_NETWORK ~= 0 and 1 + #new_network > travelnet.MAX_STATIONS_PER_NETWORK then
return false,
S('Network "@1", already contains the maximum number (@2) of '
.. 'allowed stations per network. Please choose a '
.. 'different network name.', fields.station_network,
travelnet.MAX_STATIONS_PER_NETWORK)
end
-- get the old network
local old_network = old_travelnets[station_network]
if not old_network then
print("TRAVELNET: failed to get old network when re-owning "
.. "travelnet/elevator at pos " .. minetest.pos_to_string(pos))
return false, S("Station does not have network.")
end
-- remove old station from old network
old_network[station_name] = nil
-- add new station to new network
new_network[fields.station_name] = { pos = pos, timestamp = timestamp }
-- update meta
meta:set_string("station_name", fields.station_name)
meta:set_string("station_network", fields.station_network)
meta:set_string("owner", fields.owner_name)
meta:set_int ("timestamp", timestamp)
minetest.chat_send_player(player_name,
S('Station "@1" has been renamed to "@2", '
.. 'moved from network "@3" to network "@4" '
.. 'and from owner "@5" to owner "@6".',
station_name, fields.station_name,
station_network, fields.station_network,
owner_name, fields.owner_name))
new_owner_name = fields.owner_name
new_station_network = fields.station_network
new_station_name = fields.station_name
travelnet.log("action", "changed station '" .. station_name .. "' to '" .. fields.station_name ..
"' moved network from '" .. station_network .. "' to '" .. fields.station_network .. "'" ..
"' from player '" .. owner_name .. "' to '" .. fields.owner_name .. "'")
travelnet.set_travelnets(owner_name, old_travelnets)
travelnet.set_travelnets(fields.owner_name, new_travelnets)
elseif station_network ~= fields.station_network then
-- same owner but different network -> remove station from old network
-- but only if there is space on the new network and no other station with that name
-- get the new network
local travelnets = travelnet.get_travelnets(owner_name)
local network = travelnets[fields.station_network]
if not network then
network = {}
travelnets[fields.station_network] = network
end
-- does a station with the new name already exist?
if network[fields.station_name] then
return false, S('Station "@1" already exists on network "@2".',
fields.station_name, fields.station_network)
end
-- does the new network have space at all?
if travelnet.MAX_STATIONS_PER_NETWORK ~= 0 and 1 + #network > travelnet.MAX_STATIONS_PER_NETWORK then
return false,
S('Network "@1", already contains the maximum number (@2) of '
.. 'allowed stations per network. Please choose a '
.. 'different network name.', fields.station_network,
travelnet.MAX_STATIONS_PER_NETWORK)
end
-- get the old network
local old_network = travelnets[station_network]
if not old_network then
print("TRAVELNET: failed to get old network when re-networking "
.. "travelnet/elevator at pos " .. minetest.pos_to_string(pos))
return false, S("Station does not have network.")
end
-- remove old station from old network
old_network[station_name] = nil
-- add new station to new network
network[fields.station_name] = { pos = pos, timestamp = timestamp }
-- update meta
meta:set_string("station_name", fields.station_name)
meta:set_string("station_network", fields.station_network)
meta:set_int ("timestamp", timestamp)
minetest.chat_send_player(player_name,
S('Station "@1" has been renamed to "@2" and moved '
.. 'from network "@3" to network "@4".',
station_name, fields.station_name,
station_network, fields.station_network))
new_station_network = fields.station_network
new_station_name = fields.station_name
travelnet.log("action", "changed station '" .. station_name .. "' to '" .. fields.station_name ..
"' moved network from '" .. station_network .. "' to '" .. fields.station_network .. "'" ..
"' for player '" .. owner_name .. "'")
travelnet.set_travelnets(owner_name, travelnets)
else
-- only name changed -> change name but keep timestamp to preserve order
local travelnets = travelnet.get_travelnets(owner_name)
local network = travelnets[station_network]
if not network then
network = {}
travelnets[station_network] = network
end
-- does a station with the new name already exist?
if network[fields.station_name] then
return false, S('Station "@1" already exists on network "@2".',
fields.station_name, station_network)
end
-- get the old station table
local old_station = network[station_name]
if not old_station then
return false, S("Station does exist.")
end
-- apply the old table to the new station
network[fields.station_name] = old_station
-- remove old station
network[station_name] = nil
-- update station name in node meta
meta:set_string("station_name", fields.station_name)
minetest.chat_send_player(player_name,
S('Station "@1" has been renamed to "@2" on network "@3".',
station_name, fields.station_name, station_network))
new_station_name = fields.station_name
travelnet.log("action", "changed station '" .. station_name .. "' to '" .. fields.station_name ..
"' on network '" .. station_network .. "'" ..
"' for player '" .. owner_name .. "'")
travelnet.set_travelnets(owner_name, travelnets)
end
meta:set_string("infotext",
S("Station '@1'" .. " " ..
"on network '@2' (owned by @3)" .. " " ..
"ready for usage.",
tostring(new_station_name or station_name),
tostring(new_station_network or station_network),
tostring(new_owner_name or owner_name)
))
return true, { formspec = travelnet.formspecs.primary, options = {
station_name = new_station_name or station_name,
station_network = new_station_network or station_network,
owner_name = new_owner_name or owner_name
} }
end
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local S = minetest.get_translator("travelnet")
-- add a new target; meta is optional
function travelnet.add_target(station_name, network_name, pos, player_name, meta, owner_name)
local node = minetest.get_node(pos)
local is_elevator = travelnet.is_elevator(node.name)
local success, result = travelnet.actions.add_station({
pos = pos,
node = node,
meta = meta,
props = {
station_name = station_name,
station_network = network_name,
owner_name = owner_name,
is_elevator = is_elevator
},
}, {}, minetest.get_player_by_name(player_name))
if not success then
travelnet.show_message(pos, player_name, S("Error"), result)
end
end
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# Changelog
09.12.21 - Added ability to rename stations
10.03.19 - Added the extra config buttons for locked_travelnet mod.
09.03.19 - Several PRs merged (sound added, locale changed etc.)
Version bumped to 2.3
26.02.19 - Removing a travelnet can now be done by clicking on a button (no need to
wield a diamond pick anymore)
26.02.19 - Added compatibility with MineClone2
22.09.18 - Move up/move down no longer close the formspec.
22.09.18 - If in creative mode, wield a diamond pick to dig the station. This avoids
conflicts with too fast punches.
24.12.17 - Added support for localization through intllib.
Added localization for German (de).
Door opening/closing can now handle more general doors.
17.07.17 - Added more detailled licence information.
TNT and DungeonMasters ought to leave travelnets and elevators untouched now.
Added function to register elevator doors.
Added elevator doors made out of tin ingots.
Provide information about the nearest elevator network when placing a new elevator. This
ought to make it easier to find the right spot.
Improved formspec.
16.07.17 - Merged several PR from others (Typo, screenshot, documentation, mesecon support, bugfix).
Added buttons to move stations up or down in the list, independent on when they where added.
Fixed undeclared globals.
Changed deprecated functions set_look_yaw/pitch to current functions.
22.07.17 - Fixed bug with locked travelnets beeing removed from the network due to not beeing recognized.
30.08.16 - If the station the traveller just travelled to no longer exists, the player is sent back to the
station where he/she came from.
30.08.16 - Attaching a travelnet box to a non-existant network of another player is possible (requested by OldCoder).
Still requires the travelnet_attach-priv.
05.10.14 - Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile.
If you want to use this, set
travelnet.enable_abm = true
in config.lua and edit the interval in the abm to suit your needs.
19.11.13 - moved doors and travelnet definition into an extra file
- moved configuration to config.lua
05.08.13 - fixed possible crash when the node in front of the travelnet is unknown
26.06.13 - added inventory image for elevator (created by VanessaE)
21.06.13 - bugfix: wielding an elevator while digging a door caused the elevator_top to be placed
- leftover floating elevator_top nodes can be removed by placing a new
travelnet:elevator underneath them and removing that afterwards
- homedecor-doors are now opened and closed correctly as well
- removed nodes that are not intended for manual use from creative inventory
- improved naming of station levels for the elevator
21.06.13 - elevator stations are sorted by height instead of date of creation as is the case with travelnet boxes
- elevator stations are named automaticly
20.06.13 - doors can be opened and closed from inside the travelnet box/elevator
- the elevator can only move vertically; the network name is defined by its x and z coordinate
13.06.13 - bugfix
- elevator added (written by kpoppel) and placed into extra file
- elevator doors added
- groups changed to avoid accidental dig/drop on dig of node beneath
- added new priv travelnet_remove for digging of boxes owned by other players
- only the owner of a box or players with the travelnet_remove priv can now dig it
- entering your own name as owner_name does no longer abort setup
22.03.13 - added automatic detection if yaw can be set
- beam effect is disabled by default
20.03.13 - added inventory image provided by VanessaE
- fixed bug that made it impossible to remove stations from the net
- if the station a player beamed to no longer exists, the station will be removed automaticly
- with the travelnet_attach priv, you can now attach your box to the nets of other players
- in newer versions of Minetest, the players yaw is set so that he/she looks out of the receiving box
- target list is now centered if there are less than 9 targets
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minetest.register_chatcommand("travelnet", {
params = "[network?]",
description = "Shows the travelnet formspec for the network",
privs = {
teleport = true
},
func = function(playername, network_name)
if network_name == "" then
network_name = travelnet.default_network
end
local networks = travelnet.get_travelnets(playername)
local network = networks[network_name]
if not network then
return false, "Network '" .. network_name .. "' not found"
end
local first_station_name = next(network)
if not first_station_name then
return false, "No stations found on network '" .. network_name .. "'"
end
local first_station = network[first_station_name]
local pos = first_station.pos
local meta = minetest.get_meta(pos)
travelnet.show_current_formspec(pos, meta, playername)
end
})
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-- set this to 0 if you want no limit
travelnet.MAX_STATIONS_PER_NETWORK = tonumber(minetest.settings:get("travelnet.MAX_STATIONS_PER_NETWORK")) or 24
-- set this to true if you want a simulated beam effect
travelnet.travelnet_effect_enabled = minetest.settings:get_bool("travelnet.travelnet_effect_enabled", false)
-- set this to true if you want a sound to be played when the travelnet is used
travelnet.travelnet_sound_enabled = minetest.settings:get_bool("travelnet.travelnet_sound_enabled", true)
-- if you set this to false, travelnets cannot be created
-- (this may be useful if you want nothing but the elevators on your server)
travelnet.travelnet_enabled = minetest.settings:get_bool("travelnet.travelnet_enabled", true)
travelnet.travelnet_cleanup_lbm = minetest.settings:get_bool("travelnet.travelnet_cleanup_lbm", false)
-- if you set travelnet.elevator_enabled to false, you will not be able to
-- craft, place or use elevators
travelnet.elevator_enabled = minetest.settings:get_bool("travelnet.elevator_enabled", true)
-- if you set this to false, doors will be disabled
travelnet.doors_enabled = minetest.settings:get_bool("travelnet.doors_enabled", true)
-- starts an abm which re-adds travelnet stations to networks in case the savefile got lost
travelnet.abm_enabled = minetest.settings:get_bool("travelnet.abm_enabled", false)
-- change these if you want other receipes for travelnet or elevator
travelnet.travelnet_recipe = {
{ xcompat.materials.glass, xcompat.materials.steel_ingot, xcompat.materials.glass },
{ xcompat.materials.glass, xcompat.materials.mese, xcompat.materials.glass },
{ xcompat.materials.glass, xcompat.materials.steel_ingot, xcompat.materials.glass }
}
travelnet.elevator_recipe = {
{ xcompat.materials.steel_ingot, xcompat.materials.glass, xcompat.materials.steel_ingot },
{ xcompat.materials.steel_ingot, "", xcompat.materials.steel_ingot },
{ xcompat.materials.steel_ingot, xcompat.materials.glass, xcompat.materials.steel_ingot }
}
travelnet.tiles_elevator = {
"travelnet_elevator_front.png",
"travelnet_elevator_inside_controls.png",
"travelnet_elevator_sides_outside.png",
"travelnet_elevator_inside_ceiling.png",
"travelnet_elevator_inside_floor.png",
"travelnet_top.png"
}
travelnet.elevator_inventory_image = "travelnet_elevator_inv.png"
travelnet.node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.4375, 0.5, 1.5, 0.5}, -- Back
{-0.5, -0.5, -0.5, -0.4375, 1.5, 0.5}, -- Right
{0.4375, -0.5, -0.5, 0.5, 1.5, 0.5}, -- Left
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, -- Floor
{-0.5, 1.4375, -0.5, 0.5, 1.5, 0.5}, -- Roof
}
}
-- if this function returns true, the player with the name player_name is
-- allowed to add a box to the network named network_name, which is owned
-- by the player owner_name;
-- if you want to allow *everybody* to attach stations to all nets, let the
-- function always return true;
-- if the function returns false, players with the travelnet_attach priv
-- can still add stations to that network
-- params: player_name, owner_name, network_name
travelnet.allow_attach = function()
return minetest.settings:get_bool("travelnet.allow_attach", false)
end
-- if this returns true, a player named player_name can remove a travelnet station
-- from network_name (owned by owner_name) even though he is neither the owner nor
-- has the travelnet_remove priv
-- params: player_name, owner_name, network_name, pos
travelnet.allow_dig = function()
return minetest.settings:get_bool("travelnet.allow_dig", false)
end
-- if this function returns false, then player player_name will not be allowed to use
-- the travelnet station_name_start on networ network_name owned by owner_name to travel to
-- the station station_name_target on the same network;
-- if this function returns true, the player will be transfered to the target station;
-- you can use this code to i.e. charge the player money for the transfer or to limit
-- usage of stations to players in the same fraction on PvP servers
-- params: player_name, owner_name, network_name, station_name_start, station_name_target
travelnet.allow_travel = function(player_name, owner_name)
local setting = minetest.settings:get_bool("travelnet.allow_travel", true)
return setting or player_name == owner_name
end
-- allows an custom attach priv
travelnet.attach_priv = minetest.settings:get("travelnet.attach_priv") or "travelnet_attach"
-- allows an custom remove priv
travelnet.remove_priv = minetest.settings:get("travelnet.remove_priv") or "travelnet_remove"
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# API
## travelnet.get_travelnets(playername, create)
Returns the per-player travelnet data, for example:
```lua
-- auto-create a new entry if it not exists
local travelnets = travelnet.get_travelnets(playername, true)
-- return the exsiting data, nil if no entry found
local travelnets = travelnet.get_travelnets(playername)
```
## travelnet.set_travelnets(playername, travelnets)
Sets and saves the updated travelnet data for the player
**NOTE**: this function also perists changes
```lua
-- retrieve the player-data
local travelnets = travelnet.get_travelnets(playername)
-- add a station stub
travelnets["my_network"] = {}
-- save the modified data
travelnet.set_travelnets(playername, travelnets)
```
## travelnet.register_travelnet_box
Lets you register your own travelnet boxes with a custom color, name and dye ingredient
Example for a pink travelnet:
```lua
travelnet.register_travelnet_box({
nodename = "travelnet:travelnet_pink",
color = "#FFC0CB",
dye = "dye:pink"
})
```
## fully custom nodes
Any node can be travelnet box if configured accordingly
Example to override mese to act as a travelnet:
```lua
minetest.override_item("default:mese", {
groups = {
travelnet = 1
},
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos);
travelnet.reset_formspec( meta );
meta:set_string("owner", placer:get_player_name());
end,
on_receive_fields = travelnet.on_receive_fields,
on_punch = function(pos, node, puncher)
travelnet.update_formspec(pos, puncher:get_player_name(), nil)
end,
can_dig = function( pos, player )
return travelnet.can_dig( pos, player, 'mese travelnet box' )
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
travelnet.remove_box( pos, oldnode, oldmetadata, digger )
end,
})
```
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# Travelnet items
The Travelnet mod provides five craftable items:
## Travelnet box
Transports you to other boxes in the same network.
Recipe:
```
+-------+-------+-------+
| glass | steel | glass |
| glass | mese | glass |
| glass | steel | glass |
+-------+-------+-------+
```
MineClone 2: Replace mese with a redstone block.
## Elevator
Transports you to eleveators on the same x and y coordinates.
Recipe:
```
+-------+-------+-------+
| steel | glass | steel |
| steel | | steel |
| steel | glass | steel |
+-------+-------+-------+
```
MineClone 2: Use iron instead of steel ingot.
## Steel door
Recipe:
```
+-------+-------+-------+
| steel | | steel |
| steel | | steel |
| steel | | steel |
+-------+-------+-------+
```
MineClone 2: Use iron instead of steel ingot.
## Glass door
Recipe:
```
+-------+-------+-------+
| glass | | glass |
| glass | | glass |
| glass | | glass |
+-------+-------+-------+
```
## Tin door
Recipe:
```
+-------+-------+-------+
| tin | | tin |
| tin | | tin |
| tin | | tin |
+-------+-------+-------+
```
Not available with MineClone 2.
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version: "3.6"
services:
sut:
build:
context: ./test
args:
ENGINE_VERSION: ${ENGINE_VERSION:-5.6.0}
user: root
volumes:
- "./:/root/.minetest/worlds/world/worldmods/travelnet/"
- "world_data:/root/.minetest/worlds/world"
- "./test/world.mt:/root/.minetest/worlds/world/world.mt"
- "./test/minetest.conf:/minetest.conf"
volumes:
world_data: {}
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-- Doors that are especially useful for travelnet elevators but can also be used in other situations.
-- All doors (not only these here) in front of a travelnet or elevator are opened automaticly when a player arrives
-- and are closed when a player departs from the travelnet or elevator.
-- Autor: Sokomine
local S = minetest.get_translator("travelnet")
function travelnet.register_door(node_base_name, def_tiles, material)
local closed_door = node_base_name .. "_closed"
local open_door = node_base_name .. "_open"
minetest.register_node(open_door, {
description = S("Elevator door (open)"),
drawtype = "nodebox",
tiles = def_tiles,
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
-- only the closed variant is in creative inventory
groups = {
snappy = 2,
choppy = 2,
oddly_breakable_by_hand = 2,
pickaxey = 1,
handy = 1,
not_in_creative_inventory = 1,
door = 1
},
-- larger than one node but slightly smaller than a half node so
-- that wallmounted torches pose no problem
node_box = {
type = "fixed",
fixed = {
{ -0.90, -0.5, 0.4, -0.49, 1.5, 0.5 },
{ 0.49, -0.5, 0.4, 0.9, 1.5, 0.5 },
},
},
selection_box = {
type = "fixed",
fixed = {
{ -0.9, -0.5, 0.4, 0.9, 1.5, 0.5 },
},
},
drop = closed_door,
on_rightclick = function(pos, node)
minetest.add_node(pos, {
name = closed_door,
param2 = node.param2
})
end,
})
minetest.register_node(closed_door, {
description = S("Elevator door (closed)"),
drawtype = "nodebox",
tiles = def_tiles,
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {
snappy = 2,
choppy = 2,
oddly_breakable_by_hand = 2,
pickaxey = 1,
handy = 1,
door = 1
},
_mcl_blast_resistance = 1,
_mcl_hardness = 0.7,
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 0.4, -0.01, 1.5, 0.5 },
{ 0.01, -0.5, 0.4, 0.5, 1.5, 0.5 },
},
},
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 0.4, 0.5, 1.5, 0.5 },
},
},
on_rightclick = function(pos, node)
minetest.add_node(pos, {
name = open_door,
param2 = node.param2
})
end,
})
-- add a craft receipe for the door
minetest.register_craft({
output = closed_door,
recipe = {
{ material, "", material },
{ material, "", material },
{ material, "", material }
}
})
-- Make doors reacts to mesecons
if minetest.get_modpath("mesecons") then
local mesecons = {
effector = {
action_on = function(pos, node)
minetest.add_node(pos, {
name = open_door,
param2 = node.param2
})
end,
action_off = function(pos, node)
minetest.add_node(pos, {
name = closed_door,
param2 = node.param2
})
end,
rules = mesecon.rules.pplate
}
}
minetest.override_item(closed_door, { mesecons=mesecons })
minetest.override_item(open_door, { mesecons=mesecons })
end
end
-- actually register the doors
-- (but only if the materials for them exist)
if minetest.get_modpath("default") or minetest.get_modpath("mcl_core") then
travelnet.register_door(
"travelnet:elevator_door_steel",
{ "default_stone.png" },
xcompat.materials.steel_ingot
)
travelnet.register_door(
"travelnet:elevator_door_glass",
{ "travelnet_elevator_door_glass.png" },
xcompat.materials.glass
)
travelnet.register_door(
"travelnet:elevator_door_tin",
{ "default_clay.png" },
xcompat.materials.tin_ingot
)
end
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-- This version of the travelnet box allows to move up or down only.
-- The network name is determined automaticly from the position (x/z coordinates).
-- Author: Sokomine
local S = minetest.get_translator("travelnet")
function travelnet.show_nearest_elevator(pos, owner_name, param2)
if not pos or not pos.x or not pos.z or not owner_name then
return
end
local player_travelnets = travelnet.get_travelnets(owner_name)
if not player_travelnets then
minetest.chat_send_player(owner_name,
S("Congratulations! This is your first elevator. " ..
"You can build an elevator network by placing further elevators somewhere above " ..
"or below this one. Just make sure that the x and z coordinate are the same."))
return
end
local network_name = travelnet.elevator_network(pos)
-- will this be an elevator that will be added to an existing network?
if player_travelnets[network_name]
-- does the network have any members at all?
and next(player_travelnets[network_name], nil)
then
minetest.chat_send_player(owner_name,
S("This elevator will automatically connect to the " ..
"other elevators you have placed at different heights. Just enter a station name " ..
"and click on \"store\" to set it up. Or just punch it to set the height as station " ..
"name."))
return
end
local nearest_name, nearest_dist = travelnet.find_nearest_elevator_network(pos, owner_name)
if not nearest_name then
minetest.chat_send_player(owner_name,
S("This is your first elevator. It differs from " ..
"travelnet networks by only allowing movement in vertical direction (up or down). " ..
"All further elevators which you will place at the same x,z coordinates at different " ..
"heights will be able to connect to this elevator."))
return
end
local direction_strings = {
S("m to the right"),
S("m behind this elevator and"),
S("m to the left"),
S("m in front of this elevator and")
}
local direction_indexes = { x=param2+1, z=((param2+1) % 4)+1 }
-- Should X or Z be displayed first?
local direction_order = ({ [0]={"z","x"}, [1]={"x","z"} })[param2 % 2]
local text = S("Your nearest elevator network is located") .. " "
for index, direction in ipairs(direction_order) do
local nearest_dist_direction = nearest_dist[direction]
local direction_index = direction_indexes[direction]
if nearest_dist_direction < 0 then
direction_index = ((direction_indexes[direction]+1) % 4)+1
end
text = text .. tostring(math.abs(nearest_dist_direction)) .. " " .. direction_strings[direction_index]
if index == 1 then text = text .. " " end
end
minetest.chat_send_player(owner_name, text .. S(", located at x") ..
("=%f, z=%f. "):format(pos.x + nearest_dist.x, pos.z + nearest_dist.z) ..
S("This elevator here will start a new shaft/network."))
end
local function on_interact(pos, _, player)
local meta = minetest.get_meta(pos)
local legacy_formspec = meta:get_string("formspec")
if not travelnet.is_falsey_string(legacy_formspec) then
meta:set_string("formspec", "")
end
local player_name = player:get_player_name()
travelnet.show_current_formspec(pos, meta, player_name)
end
minetest.register_node("travelnet:elevator", {
description = S("Elevator"),
drawtype = "mesh",
mesh = "travelnet_elevator.obj",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
wield_scale = { x=0.6, y=0.6, z=0.6 },
selection_box = travelnet.node_box,
collision_box = travelnet.node_box,
tiles = travelnet.tiles_elevator,
inventory_image = travelnet.elevator_inventory_image,
is_ground_content = false,
groups = {
elevator = 1
},
light_source = 10,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Elevator (unconfigured)"))
meta:set_string("station_name", "")
meta:set_string("station_network","")
meta:set_string("owner", placer:get_player_name())
minetest.set_node(vector.add(pos, { x=0, y=1, z=0 }), { name="travelnet:hidden_top" })
travelnet.show_nearest_elevator(pos, placer:get_player_name(), minetest.dir_to_facedir(placer:get_look_dir()))
end,
on_rightclick = on_interact,
on_punch = on_interact,
can_dig = function(pos, player)
return travelnet.can_dig(pos, player, "elevator")
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
travelnet.remove_box(pos, oldnode, oldmetadata, digger)
end,
-- TNT and overenthusiastic DMs do not destroy elevators either
on_blast = function()
end,
-- taken from VanessaEs homedecor fridge
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(vector.add(pointed_thing.above, { x=0, y=1, z=0 }))
local def = minetest.registered_nodes[node.name]
-- leftover top nodes can be removed by placing a new elevator underneath
if (not def or not def.buildable_to) and node.name ~= "travelnet:hidden_top" then
minetest.chat_send_player(
placer:get_player_name(),
S("Not enough vertical space to place the travelnet box!")
)
return
end
return minetest.item_place(itemstack, placer, pointed_thing)
end,
on_destruct = function(pos)
local above = vector.add(pos, vector.new(0, 1, 0))
if minetest.get_node(above).name == "travelnet:hidden_top" then
minetest.remove_node(above)
end
end
})
if minetest.get_modpath("mesecons_mvps") then
mesecon.register_mvps_stopper("travelnet:elevator")
end
minetest.register_craft({
output = "travelnet:elevator",
recipe = travelnet.elevator_recipe,
})
+104
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local travelnet_form_name = "travelnet:show"
local player_formspec_data = travelnet.player_formspec_data
-- minetest.chat_send_player is sometimes not so well visible
function travelnet.show_message(pos, player_name, title, message)
if not pos or not player_name or not message then
return
end
local formspec = travelnet.formspecs.error_message({
title = title,
message = message
})
travelnet.show_formspec(player_name, formspec)
end
-- show the player the formspec they would see when right-clicking the node;
-- needs to be simulated this way as calling on_rightclick would not do
function travelnet.show_current_formspec(pos, meta, player_name)
player_formspec_data[player_name] = player_formspec_data[player_name] or {}
player_formspec_data[player_name].pos = pos
local node = minetest.get_node(pos)
travelnet.show_formspec(player_name,
travelnet.formspecs.current({
station_network = meta:get_string("station_network"),
station_name = meta:get_string("station_name"),
owner_name = meta:get_string("owner"),
is_elevator = travelnet.is_elevator(node.name)
}, player_name))
end
-- a player clicked on something in the formspec hse was manually shown
-- (back from help page, moved travelnet up or down etc.)
function travelnet.form_input_handler(player, formname, fields)
if formname ~= travelnet_form_name then return end
if not player then return end
local name = player:get_player_name()
player_formspec_data[name] = player_formspec_data[name] or {}
local pos = player_formspec_data[name].pos
return travelnet.on_receive_fields(pos, nil, fields, player)
end
-- most formspecs the travelnet uses are stored in the travelnet node itself,
-- but some may require some "back"-button functionality (i.e. help page,
-- move up/down etc.)
minetest.register_on_player_receive_fields(travelnet.form_input_handler)
function travelnet.reset_formspec()
minetest.log("warning",
"[travelnet] the travelnet.reset_formspec method is deprecated. "..
"Run meta:set_string('station_network', '') to reset the travelnet.")
end
function travelnet.edit_formspec(pos, meta, player_name)
if not pos or not meta or not player_name then
return
end
local node = minetest.get_node_or_nil(pos)
if not node then return end
if travelnet.is_elevator(node.name) then
return travelnet.edit_formspec_elevator(pos, meta, player_name)
end
-- request changed data
local formspec = travelnet.formspecs.edit_travelnet({
owner_name = meta:get_string("owner"),
station_network = meta:get_string("station_network"),
station_name = meta:get_string("station_name")
}, player_name)
-- show the formspec manually
travelnet.show_formspec(player_name, formspec)
end
function travelnet.edit_formspec_elevator(pos, meta, player_name)
if not pos or not meta or not player_name then
return
end
-- request changed data
local formspec = travelnet.formspecs.edit_elevator(
{ station_name = meta:get_string("station_name") },
player_name
)
-- show the formspec manually
travelnet.show_formspec(player_name, formspec)
end
function travelnet.show_formspec(player_name, formspec)
if formspec and formspec ~= "" then
minetest.show_formspec(player_name, travelnet_form_name, formspec)
return true
else
minetest.show_formspec(player_name, "", "")
return false
end
end
+235
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local S = minetest.get_translator("travelnet")
local player_formspec_data = travelnet.player_formspec_data
travelnet.formspecs = {}
function travelnet.formspecs.current(options, player_name)
local current_form = player_formspec_data[player_name] and player_formspec_data[player_name].current_form
if current_form then
return current_form(options, player_name)
end
if travelnet.is_falsey_string(options.station_network) then
-- request initinal data
if options.is_elevator then
return travelnet.formspecs.edit_elevator(options, player_name)
else
return travelnet.formspecs.edit_travelnet(options, player_name)
end
else
return travelnet.formspecs.primary(options, player_name)
end
end
function travelnet.formspecs.error_message(options)
if not options then options = {} end
return ([[
size[8,3]
label[3,0;%s]
textarea[0.5,0.5;7,1.5;;%s;]
button[3.5,2.5;1.0,0.5;back;%s]
button[6.8,2.5;1.0,0.5;station_exit;%s]
]]):format(
minetest.formspec_escape(options.title or S("Error")),
minetest.formspec_escape(options.message or "- nothing -"),
S("Back"),
S("Exit")
)
end
function travelnet.formspecs.edit_travelnet(options)
if not options then options = {} end
return ([[
size[10,6.0]
label[2.0,0.0;--> %s <--]
button[8.0,0.0;2.2,0.7;station_dig;%s]
field[0.3,1.2;9,0.9;station_name;%s;%s]
label[0.3,1.5;%s]
field[0.3,2.8;9,0.9;station_network;%s;%s]
label[0.3,3.1;%s]
field[0.3,4.4;9,0.9;owner_name;%s;%s]
label[0.3,4.7;%s]
button[3.8,5.3;1.7,0.7;station_set;%s]
button[6.3,5.3;1.7,0.7;station_exit;%s]
]]):format(
S("Configure this travelnet station"),
S("Remove station"),
S("Name of this station:"),
minetest.formspec_escape(options.station_name or ""),
S("What do you call this place here? Example: \"my first house\", \"mine\", \"shop\"..."),
S("Assign to network:"),
minetest.formspec_escape(
travelnet.is_falsey_string(options.station_network)
and travelnet.default_network
or options.station_network
),
S("You can have more than one network. If unsure, use \"@1\".", travelnet.default_network),
S("Owned by:"),
minetest.formspec_escape(options.owner_name or ""),
S("Unless you know what you are doing, leave this as is."),
S("Save"),
S("Exit")
)
end
function travelnet.formspecs.edit_elevator(options)
if not options then options = {} end
return ([[
size[10,6.0]
label[2.0,0.0;--> %s <--]
button[8.0,0.0;2.2,0.7;station_dig;%s]
field[0.3,1.2;9,0.9;station_name;%s;%s]
button[3.8,5.3;1.7,0.7;station_set;%s]
button[6.3,5.3;1.7,0.7;station_exit;%s]
]]):format(
S("Configure this elevator station"),
S("Remove station"),
S("Name of this station:"),
minetest.formspec_escape(options.station_name),
S("Save"),
S("Exit")
)
end
function travelnet.formspecs.primary(options, player_name)
if not options then options = {} end
-- add name of station + network + owner + update-button
local formspec = ([[
size[12,%s]
label[3.3,0.0;%s]
label[0.3,0.4;%s]
label[6.3,0.4;%s]
label[0.3,0.8;%s]
label[6.3,0.8;%s]
label[0.3,1.2;%s]
label[6.3,1.2;%s]
label[3.3,1.6;%s]
button[11.3,0.0;1.0,0.5;station_exit;%s]
]]):format(
tostring(options.height or 10),
options.is_elevator and S("Elevator:") or S("Travelnet-Box:"),
S("Name of this station:"),
minetest.formspec_escape(options.station_name or "?"),
S("Assigned to Network:"),
minetest.formspec_escape(options.station_network or "?"),
S("Owned by:"),
minetest.formspec_escape(options.owner_name or "?"),
S("Click on target to travel there:"),
S("Exit")
)
local x = 0
local y = 0
local i = 0
-- collect all station names in a table
local stations = travelnet.get_ordered_stations(options.owner_name, options.station_network, options.is_elevator)
-- if there are only 8 stations (plus this one), center them in the formspec
if #stations < 10 then
x = 4
end
local paging = (
travelnet.MAX_STATIONS_PER_NETWORK == 0
or travelnet.MAX_STATIONS_PER_NETWORK > 24
) and (#stations > 24)
local column_size = paging and 7 or 8
local page_size = column_size*3
local pages = math.ceil(#stations/page_size)
local page_number = options.page_number
if not page_number then
page_number = 1
if paging then
for number,k in ipairs(stations) do
if k == options.station_name then
page_number = math.ceil(number/page_size)
break
end
end
end
end
for n=((page_number-1)*page_size)+1,(page_number*page_size) do
local k = stations[n]
if not k then break end
i = i+1
-- new column
if y == column_size then
x = x + 4
y = 0
end
-- check if there is an elevator door in front that needs to be opened
if k == options.station_name then
formspec = formspec ..
("button[%f,%f;1,0.5;open_door;<>]label[%f,%f;%s]")
:format(x, y + 2.5, x + 0.9, y + 2.35, k)
elseif options.is_elevator then
local travelnets = travelnet.get_travelnets(options.owner_name)
local network = travelnets[options.station_network]
if not network then
travelnet.log("action", "creating new elevator network for '" .. options.owner_name ..
"' and station '" .. options.station_network .. "'")
travelnets[options.station_network] = {}
travelnet.set_travelnets(options.owner_name, travelnets)
end
formspec = formspec ..
("button[%f,%f;1,0.5;target;%s]label[%f,%f;%s]")
:format(x, y + 2.5, minetest.formspec_escape(tostring(network[k].nr)), x + 0.9, y + 2.35, k)
else
formspec = formspec ..
("button[%f,%f;4,0.5;target;%s]")
:format(x, y + 2.5, minetest.formspec_escape(k))
end
y = y+1
end
if player_name == options.owner_name
or minetest.get_player_privs(player_name)[travelnet.attach_priv]
then
formspec = formspec .. ([[
label[8.0,1.6;%s]
button[9.6,1.6;1.4,0.5;move_up;%s]
button[10.9,1.6;1.4,0.5;move_down;%s]
]]):format(
S("Position in list:"),
S("move up"),
S("move down")
)
end
if player_name == options.owner_name
or minetest.get_player_privs(player_name)[travelnet.remove_priv]
or travelnet.allow_dig(player_name, options.owner_name, options.station_network, player_formspec_data[player_name].pos)
then
formspec = formspec .. ([[
button[10.0,0.5;2.2,0.7;station_edit;%s]
]]):format(
S("Edit station")
)
end
if paging then
if page_number > 2 then
formspec = formspec .. ("button[0,9.2;2,1;first_page;%s]"):format(minetest.formspec_escape(S("<<")))
end
if page_number > 1 then
formspec = formspec .. ("button[2,9.2;2,1;prev_page;%s]"):format(minetest.formspec_escape(S("<")))
end
formspec = formspec
.. ("label[5,9.4;%s]"):format(minetest.formspec_escape(S("Page @1/@2", page_number, pages)))
.. ("field[20,20;0.1,0.1;page_number;Page;%i]"):format(page_number)
if page_number < pages then
formspec = formspec .. ("button[8,9.2;2,1;next_page;%s]"):format(minetest.formspec_escape(S(">")))
end
if page_number < pages-1 then
formspec = formspec .. ("button[10,9.2;2,1;last_page;%s]"):format(minetest.formspec_escape(S(">>")))
end
end
return formspec
end
+386
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local S = minetest.get_translator("travelnet")
local function string_endswith(str, ends)
local len = #ends
if str:sub(-len) == ends then
return str:sub(1, -len-1)
end
end
local function string_startswith(str, start)
local len = #start
if str:sub(1, len) == start then
return str:sub(len+1)
end
end
function travelnet.is_falsey_string(str)
return not str or str == ""
end
function travelnet.node_description(pos)
local node = minetest.get_node_or_nil(pos)
if not node then return end
local description
if minetest.get_item_group(node.name, "travelnet") == 1 then
description = S("travelnet box")
elseif minetest.get_item_group(node.name, "elevator") == 1 then
description = S("elevator")
elseif node.name == "locked_travelnet:travelnet" then
description = S("locked travelnet")
elseif node.name == "locked_travelnet:elevator" then
description = S("locked elevator")
else
description = nil
end
return description, node.name
end
function travelnet.find_nearest_elevator_network(pos, owner_name)
local nearest_network = false
local nearest_dist = false
local nearest_dist_x
local nearest_dist_z
local player_travelnets = travelnet.get_travelnets(owner_name)
for target_network_name, network in pairs(player_travelnets) do
local station_name = next(network, nil)
if station_name then
local station = network[station_name]
if station.nr and station.pos then
local dist_x = station.pos.x - pos.x
local dist_z = station.pos.z - pos.z
local dist = math.ceil(math.sqrt(dist_x * dist_x + dist_z * dist_z))
-- find the nearest one; store network_name and (minimal) distance
if not nearest_dist or dist < nearest_dist then
nearest_dist = dist
nearest_dist_x = dist_x
nearest_dist_z = dist_z
nearest_network = target_network_name
end
end
end
end
return nearest_network, {
x = nearest_dist_x,
z = nearest_dist_z,
}
end
function travelnet.elevator_network(pos)
return tostring(pos.x) .. "," .. tostring(pos.z)
end
function travelnet.is_elevator(node_name)
return node_name == "travelnet:elevator"
end
function travelnet.door_is_open(node, opposite_direction)
return string.sub(node.name, -5) == "_open"
-- handle doors that change their facedir
or (
node.param2 ~= opposite_direction
and not (
string_startswith(node.name, "travelnet:elevator_door")
and string_endswith(node.name, "_closed")
)
)
end
function travelnet.door_is_closed(node, opposite_direction)
return string.sub(node.name, -7) == "_closed"
-- handle doors that change their facedir
or (
node.param2 == opposite_direction
and not (
string_startswith(node.name, "travelnet:elevator_door")
and string_endswith(node.name, "_open")
)
)
end
function travelnet.param2_to_yaw(param2)
if param2 == 0 then
return 180
elseif param2 == 1 then
return 90
elseif param2 == 2 then
return 0
elseif param2 == 3 then
return 270
end
end
function travelnet.get_network(owner_name, network_name)
local player_travelnets = travelnet.get_travelnets(owner_name)
if not player_travelnets then return end
return player_travelnets[network_name]
end
function travelnet.get_ordered_stations(owner_name, network_name, is_elevator)
local travelnets = travelnet.get_travelnets(owner_name)
local network = travelnets[network_name]
if not network then
return {}
end
local stations = {}
for k in pairs(network) do
table.insert(stations, k)
end
if is_elevator then
local ground_level = 1
table.sort(stations, function(a, b)
return network[a].pos.y > network[b].pos.y
end)
-- find ground level
local vgl_timestamp = 999999999999
for index,k in ipairs(stations) do
local station = network[k]
if not station.timestamp then
station.timestamp = os.time()
end
if station.timestamp < vgl_timestamp then
vgl_timestamp = station.timestamp
ground_level = index
end
end
for index,k in ipairs(stations) do
local station = network[k]
if index == ground_level then
station.nr = "G"
else
station.nr = tostring(ground_level - index)
end
end
-- TODO: hacky workaround for setting the "nr" field on the stations
-- should be done on elevator placement instead
travelnet.log("action", "creating ad-hoc elevator fields for player '" .. owner_name ..
"' and network '" .. network_name .. "'")
travelnet.set_travelnets(owner_name, travelnets)
else
-- sort the table according to the timestamp (=time the station was configured)
table.sort(stations, function(a, b)
return network[a].timestamp < network[b].timestamp
end)
end
return stations
end
function travelnet.get_station(owner_name, station_network, station_name)
local network = travelnet.get_network(owner_name, station_network)
if not network then return end
return network[station_name]
end
-- punching the travelnet updates its formspec and shows it to the player;
-- however, that would be very annoying when actually trying to dig the thing.
-- Thus, check if the player is wielding a tool that can dig nodes of the
-- group cracky
function travelnet.check_if_trying_to_dig(puncher)
-- if in doubt: show formspec
if not puncher or not puncher:get_wielded_item() then
return false
end
-- show menu when in creative mode
if creative and creative.is_enabled_for(puncher:get_player_name()) then
return false
end
local tool_capabilities = puncher:get_wielded_item():get_tool_capabilities()
if not tool_capabilities or not tool_capabilities["groupcaps"] or not tool_capabilities["groupcaps"]["cracky"] then
return false
end
-- tools which can dig cracky items can start digging immediately
return true
end
-- allow doors to open
function travelnet.open_close_door(pos, player, mode)
local this_node = minetest.get_node_or_nil(pos)
-- give up if the area is *still* not loaded
if not this_node then
return
end
local opposite_direction = (this_node.param2 + 2) % 4
local door_pos = vector.add(pos, minetest.facedir_to_dir(opposite_direction))
local door_node = minetest.get_node_or_nil(door_pos)
if not door_node or door_node.name == "ignore" or door_node.name == "air"
or not minetest.registered_nodes[door_node.name] then
return
end
local right_click_action = minetest.registered_nodes[door_node.name].on_rightclick
if not right_click_action then return end
if not minetest.registered_nodes[door_node.name].groups["door"] then
return
end
-- Map to old API in case anyone is using it externally
if mode == 0 then mode = "toggle"
elseif mode == 1 then mode = "close"
elseif mode == 2 then mode = "open"
end
-- at least for homedecor, same facedir would mean "door closed"
-- do not close the elevator door if it is already closed
if mode == "close" and travelnet.door_is_closed(door_node, opposite_direction) then
return
end
-- do not open the doors if they are already open (works only on elevator-doors; not on doors in general)
if mode == "open" and travelnet.door_is_open(door_node, opposite_direction) then
return
end
if mode == "open" then
local playername = player:get_player_name()
minetest.after(1, function()
-- Get the player again in case it doesn't exist anymore (logged out)
local pplayer = minetest.get_player_by_name(playername)
if pplayer then
right_click_action(door_pos, door_node, pplayer, ItemStack(""))
end
end)
else
right_click_action(door_pos, door_node, player, ItemStack(""))
end
end
travelnet.rotate_player = function(target_pos, player)
local target_node = minetest.get_node_or_nil(target_pos)
if target_node == nil then return end
-- play sound at the target position as well
if travelnet.travelnet_sound_enabled then
local sound = "travelnet_travel"
if travelnet.is_elevator(target_node.name) then
sound = "travelnet_bell"
end
minetest.sound_play(sound, {
pos = target_pos,
gain = 0.75,
max_hear_distance = 10
})
end
-- do this only on servers where the function exists
if player.set_look_horizontal then
-- rotate the player so that they can walk straight out of the box
local yaw = travelnet.param2_to_yaw(target_node.param2) or 0
player:set_look_horizontal(math.rad(yaw))
player:set_look_vertical(math.rad(0))
end
travelnet.open_close_door(target_pos, player, "open")
end
travelnet.remove_box_action = function(oldmetadata)
if not oldmetadata or oldmetadata == "nil" or not oldmetadata.fields then
return false, S("Could not find information about the station that is to be removed.")
end
local owner_name = oldmetadata.fields["owner"]
local station_name = oldmetadata.fields["station_name"]
local station_network = oldmetadata.fields["station_network"]
-- station is not known? then just remove it
if not (owner_name and station_network and station_name)
or not travelnet.get_station(owner_name, station_network, station_name)
then
return false, S("Could not find the station that is to be removed.")
end
local player_travelnets = travelnet.get_travelnets(owner_name)
player_travelnets[station_network][station_name] = nil
travelnet.set_travelnets(owner_name, player_travelnets)
return true
end
travelnet.remove_box_message = function(oldmetadata, digger)
local removal_message = S(
"Station '@1'" .. " " .. "has been REMOVED from the network '@2'.",
oldmetadata.fields["station_name"],
oldmetadata.fields["station_network"]
)
local owner_name = oldmetadata.fields["owner"]
minetest.chat_send_player(owner_name, removal_message)
local digger_name = digger and digger:get_player_name()
if digger and owner_name ~= digger_name then
minetest.chat_send_player(digger_name, removal_message)
end
end
travelnet.remove_box = function(_, _, oldmetadata, digger)
local success, reason = travelnet.remove_box_action(oldmetadata)
if success then
travelnet.remove_box_message(oldmetadata, digger)
else
minetest.chat_send_player(digger:get_player_name(), S("Error") .. ": " ..reason)
end
end
-- privs of player are already checked by on_receive_fields before sending
-- the edit form, but we need to check again in case somebody is cheating
function travelnet.edit_box(pos, fields, meta, player_name)
local description, node_name = travelnet.node_description(pos)
local is_elevator = travelnet.is_elevator(node_name)
local success, result = travelnet.actions.update_station({
meta = meta,
pos = pos,
props = {
owner_name = meta:get_string("owner"),
station_network = meta:get_string("station_network"),
station_name = meta:get_string("station_name"),
description = description,
is_elevator = is_elevator
}
}, fields, minetest.get_player_name(player_name))
if not success then
minetest.chat_send_player(player_name, result)
end
end
function travelnet.edit_elevator(pos, fields, meta, player_name)
local description, node_name = travelnet.node_description(pos)
local is_elevator = travelnet.is_elevator(node_name)
local success, result = travelnet.actions.update_elevator({
meta = meta,
pos = pos,
props = {
owner_name = meta:get_string("owner"),
station_network = meta:get_string("station_network"),
station_name = meta:get_string("station_name"),
description = description,
is_elevator = is_elevator
}
}, fields, minetest.get_player_name(player_name))
if not success then
minetest.chat_send_player(player_name, result)
end
end
travelnet.can_dig = function()
-- forbid digging of the travelnet
return false
end
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--[[
Teleporter networks that allow players to choose a destination out of a list
Copyright (C) 2013 Sokomine
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Required to save the travelnet data properly in all cases
if not minetest.safe_file_write then
error("[Mod travelnet] Your Minetest version is no longer supported. (version < 0.4.17)")
end
travelnet = {
-- some players seem to be confused with entering network names at first; provide them
-- with a default name
default_network = "net1"
}
travelnet.log = function(c, msg) minetest.log(c, "[travelnet] " .. msg) end
travelnet.player_formspec_data = {}
travelnet.path = minetest.get_modpath(minetest.get_current_modname())
local function mod_dofile(filename)
dofile(travelnet.path .. "/"..filename..".lua")
end
-- privs
mod_dofile("privs")
-- read the configuration
mod_dofile("config")
-- saving / reading
mod_dofile("persistence")
-- common functions
mod_dofile("functions")
mod_dofile("actions/main")
-- formspec stuff
mod_dofile("formspecs")
mod_dofile("formspecs-legacy")
-- travelnet / elevator update
mod_dofile("update_formspec")
-- add button
mod_dofile("add_target")
-- chatcommand
mod_dofile("chat")
-- receive fields handler
mod_dofile("on_receive_fields")
-- meta-formspec migration lbm
if travelnet.travelnet_cleanup_lbm then
mod_dofile("migrate_formspecs_lbm")
end
-- invisible node to place inside top of travelnet box and elevator
minetest.register_node("travelnet:hidden_top", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
groups = {not_in_creative_inventory = 1},
is_ground_content = false,
drop = "",
})
if minetest.get_modpath("mesecons_mvps") then
mesecon.register_mvps_stopper("travelnet:hidden_top")
end
if travelnet.travelnet_effect_enabled then
minetest.register_entity("travelnet:effect", {
hp_max = 1,
physical = false,
weight = 5,
collisionbox = { -0.4, -0.5, -0.4, 0.4, 1.5, 0.4 },
visual = "upright_sprite",
visual_size = { x=1, y=2 },
textures = { "travelnet_flash.png" }, -- number of required textures depends on visual
spritediv = { x=1, y=1 },
initial_sprite_basepos = { x=0, y=0 },
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = true,
anz_rotations = 0,
on_step = function(self)
-- this is supposed to be more flickering than smooth animation
self.object:set_yaw(self.object:get_yaw()+1)
self.anz_rotations = self.anz_rotations+1
-- eventually self-destruct
if self.anz_rotations > 15 then
self.object:remove()
end
end
})
end
if travelnet.travelnet_enabled then
-- register-functions for travelnet nodes
mod_dofile("register_travelnet")
-- default travelnet registrations
mod_dofile("travelnet")
end
if travelnet.elevator_enabled then
mod_dofile("elevator") -- allows up/down transfers only
end
if travelnet.doors_enabled then
-- doors that open and close automaticly when the travelnet or elevator is used
mod_dofile("doors")
end
if travelnet.enable_abm then
-- restore travelnet data when players pass by broken networks
mod_dofile("restore_network_via_abm")
end
-- upon server start, read the savefile
travelnet.player_formspec_data = nil
if minetest.get_modpath("mtt") and mtt.enabled then
mod_dofile("mtt")
mod_dofile("persistence.spec")
end
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# textdomain: travelnet
The give player is not a player=
There is no player with interact privilege named '@1'. Aborting.=
Please provide a name for this station.=
Please provide the name of the network this station ought to be connected to.=
You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.=
A station named '@1' already exists on this network. Please choose a different name!=
Network '@1', already contains the maximum number (@2) of allowed stations per network. Please choose a different/new network name.=
Station '@1' has been added to the network '@2', which now consists of @3 station(s).=
at @1 m=
Station '@1' on network '@2' (owned by @3) ready for usage.=
This station does not have a network.=
This station is already the first one on the list.=
This station is already the last one on the list.=
This @1 belongs to @2. You can't edit it.=
This @1 belongs to @2. You can't remove it.=
You do not have enough room in your inventory.=
Please click on the target you want to travel to.=
Update failed! Resetting this box on the travelnet.=
Station '@1' has been reattached to the network '@2'.=
Station '@1' does not exist (anymore?) on this network.=
You are not allowed to travel to this station.=
Invalid data or node.=
Station "@1" already exists on network "@2".=
Station does exist.=
Station "@1" has been renamed to "@2" on network "@3".=
Unknown node.=
Please provide a station name.=
Please provide a network name.=
Please provide an owner.=
You don't have permission to change the owner of this travelnet=
Station "@1" already exists on network "@2" of player "@3".=
Network "@1", already contains the maximum number (@2) of allowed stations per network. Please choose a different network name.=
Station does not have network.=
Station "@1" has been renamed to "@2", moved from network "@3" to network "@4" and from owner "@5" to owner "@6".=
Station "@1" has been renamed to "@2" and moved from network "@3" to network "@4".=
Error=
Elevator door (open)=
Elevator door (closed)=
Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same.=
This elevator will automatically connect to the other elevators you have placed at different heights. Just enter a station name and click on "store" to set it up. Or just punch it to set the height as station name.=
This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at different heights will be able to connect to this elevator.=
m to the right=
m behind this elevator and=
m to the left=
m in front of this elevator and=
Your nearest elevator network is located=
, located at x=
This elevator here will start a new shaft/network.=
Elevator=
Elevator (unconfigured)=
Not enough vertical space to place the travelnet box!=
Back=
Exit=
Configure this travelnet station=
Remove station=
Name of this station:=
What do you call this place here? Example: "my first house", "mine", "shop"...=
Assign to network:=
You can have more than one network. If unsure, use "@1".=
Owned by:=
Unless you know what you are doing, leave this as is.=
Save=
Configure this elevator station=
Elevator:=
Travelnet-Box:=
Assigned to Network:=
Click on target to travel there:=
Position in list:=
move up=
move down=
Edit station=
<<=
<=
Page @1/@2=
>=
>>=
travelnet box=
elevator=
locked travelnet=
locked elevator=
Could not find information about the station that is to be removed.=
Could not find the station that is to be removed.=
Station '@1' has been REMOVED from the network '@2'.=
There is something wrong with the configuration of this station.=
[travelnet] migrating from json-file to mod-storage=
[travelnet] migrating from serialize-file to mod-storage=
allows to attach travelnet boxes to travelnets of other players=
allows to dig travelnet boxes which belog to nets of other players=
Travelnet-Box=
Travelnet-Box (unconfigured)=
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# textdomain: travelnet
The give player is not a player=Der angegebene Spieler ist kein Spieler
There is no player with interact privilege named '@1'. Aborting.=Es gibt keinen Spieler mit „interact“-Privileg names „@1“. Abbruch.
Please provide a name for this station.=Bitte Namen für diese Station angeben.
Please provide the name of the network this station ought to be connected to.=Bitte geben Sie einen Namen für das Netzwerk an, zu dem diese Station verbunden werden soll.
You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.=Ihnen fehlt das „travelnet_attach“-Privileg, welches für das Hinzufügen von Reisenetzboxen zu Netzwerken nötig ist, die anderen Spielern gehören. Abbruch.
A station named '@1' already exists on this network. Please choose a different name!=Eine Reisenetzbox namens „@1“ existiert bereits in diesem Netzwerk. Abbruch.
Network '@1', already contains the maximum number (@2) of allowed stations per network. Please choose a different/new network name.=Netzwerk „@1“ enthält bereits die maixmale Anzahl (@2) an erlaubten Stationen pro Netzwerk. Bitte wählen Sie einen anderen bzw. neuen Netzwerknamen.
Station '@1' has been added to the network '@2', which now consists of @3 station(s).=Station „@1“ wurde dem Netzwerk „@2“ hinzugefügt, das nun aus @3 Station(en) besteht.
at @1 m=in @1 m Höhe
Station '@1' on network '@2' (owned by @3) ready for usage.=Station „@1“ im Netzwerk „@2“ (Eigentum von @3) bereit für die Nutzung.
This station does not have a network.=Diese Station hat kein Netzwerk.
This station is already the first one on the list.=Diese Reisenetzbox ist bereits die erste auf der Liste.
This station is already the last one on the list.=Diese Reisenetzbox ist bereits die letzte auf der Liste.
This @1 belongs to @2. You can't edit it.=@1 gehört zu @2. Sie können es nicht bearbeiten.
This @1 belongs to @2. You can't remove it.=@1 gehört zu @2. Sie können es nicht entfernen.
You do not have enough room in your inventory.=Sie haben nicht genug Platz in Ihrem Inventar.
Please click on the target you want to travel to.=Bitte klicken Sie auf das Ziel, zu dem Sie reisen wollen.
Update failed! Resetting this box on the travelnet.=Aktualisierung gescheitert. Konfiguration der Reisenetzbox wird zurückgesetzt.
Station '@1' has been reattached to the network '@2'.=Station „@1“ wurde dem Netzwerk „@2“ wieder hinzugefügt.
Station '@1' does not exist (anymore?) on this network.=Station „@1“ existiert nicht (mehr?) auf diesem Netzwerk.
You are not allowed to travel to this station.=Sie dürfen nicht zu dieser Station reisen.
Invalid data or node.=Ungültige Daten oder ungültiger Node.
Station "@1" already exists on network "@2".=Station „@1“ existiert bereits auf dem Netzwerk „@2“.
Station does exist.=Station existiert.
Station "@1" has been renamed to "@2" on network "@3".=Die Station „@1“ wurde in „@2“ umbenannt (im Netzwerk „@3“).
Unknown node.=Unbekannter Node.
Please provide a station name.=Bitte geben Sie einen Stationsnamen an.
Please provide a network name.=Bitte geben Sie einen Netzwerknamen an.
Please provide an owner.=Bitte geben Sie einen Eigentümer an.
You don't have permission to change the owner of this travelnet=Sie haben keine Erlaubnis, den Eigentümer dieser Reisenetzbox zu ändern
Station "@1" already exists on network "@2" of player "@3".=Station „@1“ existiert bereits auf dem Netzwerk „@2“ des Spielers „@3“.
Network "@1", already contains the maximum number (@2) of allowed stations per network. Please choose a different network name.=Netzwerk „@1“ enthält bereits die maximale Anzahl (@2) der erlaubten Stationen pro Netzwerk. Bitte wählen Sie einen anderen Netzwerknamen.
Station does not have network.=Station hat kein Netzwerk.
Station "@1" has been renamed to "@2", moved from network "@3" to network "@4" and from owner "@5" to owner "@6".=Die Station „@1“ wurde zu „@2“ umbenannt, vom Netzwerk „@3“ in das Netzwerk „@4“ verschoben und vom Eigentümer „@5“ zum Eigentümer „@6“ übertragen.
Station "@1" has been renamed to "@2" and moved from network "@3" to network "@4".=Die Station „@1“ wurde zu „@2“ umbenannt und vom Netzwerk „@3“ in das Netzwerk „@4“ verschoben.
Error=Fehler
Elevator door (open)=Aufzugstür (offen)
Elevator door (closed)=Aufzugstür (geschlossen)
Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same.=Gratulation! Dies ist Ihr erster Aufzug. Sie können ein Aufzugsnetzwerk bauen, indem Sie weitere Aufzüge irgendwo ober- oder unterhalb dieses Aufzugs platzieren. Stellen Sie einfach nur sicher, dass die x- und z-Koordinaten die gleichen sind.
This elevator will automatically connect to the other elevators you have placed at different heights. Just enter a station name and click on "store" to set it up. Or just punch it to set the height as station name.=Dieser Aufzug wird sich automatisch mit anderen Aufzügen verbinden, die Sie auf unterschiedlichen Höhen positioniert haben. Geben Sie einfach einen Namen für diese Station hier ein und klicken Sie auf „Speichern“, um die Station einzurichten. Oder hauen Sie drauf, um die Höhe als Stationsname zu setzen.
This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at different heights will be able to connect to this elevator.=Dies ist Ihr erster Aufzug. Der Aufzug unterscheidet sich von Reisenetzboxen insofern, als dass er nur Reisen in vertikaler Richtung (hoch und runter) erlaubt. Alle folgenden Aufzüge, die Sie an die selben x-/z-Koordinaten auf verschiedenen Höhenpositionen setzen wollen, werden sich automatisch mit diesem Aufzug verbinden.
m to the right=m rechts
m behind this elevator and=m hinter diesem Aufzug und
m to the left=m links
m in front of this elevator and=m vor diesem Aufzug und
Your nearest elevator network is located=Ihr nächstgelegenes Aufzugs-Netzwerk befindet sich
, located at x=, an Position x
This elevator here will start a new shaft/network.=Dieser Aufzug hier wird einen neuen Schaft bzw. ein neues Netzwerk erstellen.
Elevator=Aufzug
Elevator (unconfigured)=Aufzug (nicht konfiguriert)
Not enough vertical space to place the travelnet box!=Nicht genug Platz (vertikal), um die Reisenetzbox zu setzen!
Back=Zurück
Exit=Ende
Configure this travelnet station=Konfiguration dieser Reisenetzbox
Remove station=Station entfernen
Name of this station:=Name dieser Station:
What do you call this place here? Example: "my first house", "mine", "shop"...=Wie nennen Sie diesen Ort hier? Beispiel: „mein erstes Haus“, „mine“, „Kaufladen“, …
Assign to network:=Zum Netzwerk zuweisen:
You can have more than one network. If unsure, use "@1".=Sie können mehrere Netzwerke anlegen. Falls Sie nicht wissen, was Sie tun sollen, benutzen Sie „@1“.
Owned by:=Eigentümer:
Unless you know what you are doing, leave this as is.=Wenn Sie nicht wissen, was Sie tun, sollten Sie dies so belassen.
Save=Speichern
Configure this elevator station=Diese Aufzugsstation konfigurieren
Elevator:=Aufzug:
Travelnet-Box:=Reisenetzbox:
Assigned to Network:=Zugehöriges Netzwerk:
Click on target to travel there:=Auf Ziel klicken, um dorthin zu reisen:
Position in list:=Listenposition:
move up=hoch
move down=runter
Edit station=Station bearbeiten
<<=<<
<=<
Page @1/@2=Seite @1/@2
>=>
>>=>>
travelnet box=Reisenetzbox
elevator=Aufzug
locked travelnet=Abgeschlossene Reisenetzbox
locked elevator=Abgeschlossener Aufzug
Could not find information about the station that is to be removed.=Konnte keine Informationen über die zu entfernende Station finden.
Could not find the station that is to be removed.=Konnte die zu entfernende Station nicht finden.
Station '@1' has been REMOVED from the network '@2'.=Station „@1“ wurde vom Netzwerk „@2“ ENTFERNT.
There is something wrong with the configuration of this station.=Die Konfiguration dieser Station ist fehlerhaft.
[travelnet] migrating from json-file to mod-storage=[travelnet] Migrieren von json-file zu mod-storage
[travelnet] migrating from serialize-file to mod-storage=[travelnet] Migrieren von serialize-file zu mod-storage
allows to attach travelnet boxes to travelnets of other players=erlaubt es, Stationen zu den Reisenetzwerken anderer Spieler hinzuzufügen
allows to dig travelnet boxes which belog to nets of other players=erlaubt es, die Reisenetz-Stationen anderer Spieler zu entfernen
Travelnet-Box=Reisenetzbox
Travelnet-Box (unconfigured)=Reisenetzbox (nicht konfiguriert)
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# textdomain: travelnet
The give player is not a player=
There is no player with interact privilege named '@1'. Aborting.=No hay un jugador llamado '@1' con privilegios de interacción. Abortando.
Please provide a name for this station.=Por favor proporciona un nombre para esta estación.
Please provide the name of the network this station ought to be connected to.=Por favor especifique el nombre de la red a la cual conectarse.
You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.=No tienes el privilegio 'travelnet_attach' requerido para acoplar tu cabina a la red de otros. Abortando.
A station named '@1' already exists on this network. Please choose a different name!=Ya existe una estación llamada '@1' en ésta red. Por favor, ¡elija un nombre diferente!
Network '@1', already contains the maximum number (@2) of allowed stations per network. Please choose a different/new network name.=La red '@1', ya contiene la cantidad máxima (@2) de estaciones permitidas. Por favor elija un nombre de red diferente/nuevo.
Station '@1' has been added to the network '@2', which now consists of @3 station(s).=La estación '@1' ha sido añadida a la red '@2', la cual consta de @3 estación(es).
at @1 m=en @1 m
Station '@1' on network '@2' (owned by @3) ready for usage.=La estación '@1' en la red '@2' (pertenece a @3) listo para usar.
This station does not have a network.=
This station is already the first one on the list.=Ésta estación ya es la primera en la lista.
This station is already the last one on the list.=Ésta estación ya es la última en la lista.
This @1 belongs to @2. You can't edit it.=
This @1 belongs to @2. You can't remove it.=Éste @1 pertenece a @2. No lo puedes quitar.
You do not have enough room in your inventory.=No tienes suficiente espacio en el inventario.
Please click on the target you want to travel to.=Por favor haz clic en el destino al cual quieres viajar.
Update failed! Resetting this box on the travelnet.=¡Actualización fallida! Reiniciando ésta cabina de viaje.
Station '@1' has been reattached to the network '@2'.=La estación '@1' ha sido reacoplado a la red '@2'.
Station '@1' does not exist (anymore?) on this network.=La estación '@1' ya no existe (mas?) en ésta red.
You are not allowed to travel to this station.=
Invalid data or node.=
Station "@1" already exists on network "@2".=La estación "@1" ya existe en la red "@2".
Station does exist.=
Station "@1" has been renamed to "@2" on network "@3".=La estación "@1" ha sido renombrada a "@2" en la red "@3".
Unknown node.=
Please provide a station name.=Por favor proporciona un nombre para esta estación.
Please provide a network name.=Por favor especifique el nombre de la red.
Please provide an owner.=Por favor especifique el dueño.
You don't have permission to change the owner of this travelnet=
Station "@1" already exists on network "@2" of player "@3".=La estación "@1" ya existe en la red "@2" del jugador "@3"
Network "@1", already contains the maximum number (@2) of allowed stations per network. Please choose a different network name.=La red "@1", ya contiene la cantidad máxima (@2) de estaciones permitidas. Por favor elija un nombre de red diferente/nuevo.
Station does not have network.=
Station "@1" has been renamed to "@2", moved from network "@3" to network "@4" and from owner "@5" to owner "@6".=La estación "@1" ha sido renombrada a "@2", movida de la red "@3" a la red "@4" y del propietario "@5" al propietario "@6".
Station "@1" has been renamed to "@2" and moved from network "@3" to network "@4".=La estación "@1" ha sido renombrada a "@2", movida de la red "@3" a la red "@4".
Error=Error
Elevator door (open)=Puerta de elevador (abierta)
Elevator door (closed)=Puerta de elevador (cerrada)
Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same.=¡Felicidades! Éste es tu primer elevador. Puedes construir una red de elevadores colocando más elevadores en algún lugar arriba o abajo de éste. Asegúrate de que las coordenadas X y Z sean las mismas.
This elevator will automatically connect to the other elevators you have placed at different heights. Just enter a station name and click on "store" to set it up. Or just punch it to set the height as station name.=Éste elevador se conectará automáticamente a otros elevadores que hayas colocado a diferentes alturas. Simplemente ingresa un nombre para la estación y haz clic en "guardar" para configurarlo, o golpéalo para usar la altura como nombre.
This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at different heights will be able to connect to this elevator.=Éste es tu primer elevador. Se diferencia de las cabinas de viaje en que solamente permite movimiento vertical (arriba o abajo). Los elevadores que coloque en las mismas coordenadas X,Z se conectarán a éste elevador.
m to the right=m a la derecha
m behind this elevator and=m detrás de éste elevador y
m to the left=m a la izquierda
m in front of this elevator and=m delante de éste elevador y
Your nearest elevator network is located=La red de elevadores más cercana se ubica
, located at x=, localizado en x
This elevator here will start a new shaft/network.=Éste elevador comenzará una nueva red.
Elevator=Elevador
Elevator (unconfigured)=Elevador (sin configurar)
Not enough vertical space to place the travelnet box!=¡No hay espacio vertical suficiente para colocar la cabina de viaje!
Back=Atras
Exit=Salir
Configure this travelnet station=Configurar ésta estación
Remove station=Quitar estación
Name of this station:=Nombre de ésta estación:
What do you call this place here? Example: "my first house", "mine", "shop"...=
Assign to network:=
You can have more than one network. If unsure, use "@1".=Puedes tener más de una red. Si no estás seguro, usa "@1".
Owned by:=Propiedad de:
Unless you know what you are doing, leave this as is.=A menos que sepas lo que estás haciendo, deja esto como está.
Save=Guardar
Configure this elevator station=Configurar ésta estación de elevador
Elevator:=Elevador:
Travelnet-Box:=Cabina de viaje:
Assigned to Network:=Asignado a la red:
Click on target to travel there:=Has clic en un destino para viajar allí:
Position in list:=Posición en la lista:
move up=subir
move down=bajar
Edit station=Editar estación
<<=
<=
Page @1/@2=
>=
>>=
travelnet box=
elevator=
locked travelnet=
locked elevator=
Could not find information about the station that is to be removed.=No se encontró información acerca de la estación a quitar.
Could not find the station that is to be removed.=No se encontró la estación a quitar.
Station '@1' has been REMOVED from the network '@2'.=La estación '@1' ha sido QUITADA de la red '@2'.
There is something wrong with the configuration of this station.=Hay un error en la configuración de ésta estación.
[travelnet] migrating from json-file to mod-storage=
[travelnet] migrating from serialize-file to mod-storage=
allows to attach travelnet boxes to travelnets of other players=Permite adjuntar cajas de viaje a redes de otros jugadores
allows to dig travelnet boxes which belog to nets of other players=Permite cavar cabinas de viaje pertenecientes a redes de otros jugadores
Travelnet-Box=Cabina de viaje
Travelnet-Box (unconfigured)=Cabina de viaje (sin configurar)
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# textdomain: travelnet
The give player is not a player=
There is no player with interact privilege named '@1'. Aborting.=Il n'y a aucun joueur avec le privilège interact nommé '@1'. Abandon.
Please provide a name for this station.=Veuillez fournir un nom pour cette station.
Please provide the name of the network this station ought to be connected to.=Veuillez indiquer le nom du réseau auquel cette station doit être connectée.
You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.=Vous n'avez pas le privilège travelnet_attach qui est nécessaire pour connecter votre boîte au réseau de quelqu'un d'autre. Abandon.
A station named '@1' already exists on this network. Please choose a different name!=Une station nommée '@1' existe déjà sur ce réseau. Veuillez choisir un nom différent !
Network '@1', already contains the maximum number (@2) of allowed stations per network. Please choose a different/new network name.=Réseau '@1', contient déjà le nombre maximum (@2) de stations autorisées par réseau. Veuillez choisir un nom différent / nouveau nom de réseau.
Station '@1' has been added to the network '@2', which now consists of @3 station(s).=Station '@1' a été ajoutée au réseau '@2', qui se compose désormais de @3 station(s).
at @1 m=à @1 m
Station '@1' on network '@2' (owned by @3) ready for usage.=Station '@1' sur le réseau '@2' (possédé par @3) prête à l'emploi.
This station does not have a network.=
This station is already the first one on the list.=Cette station est déjà la première de la liste.
This station is already the last one on the list.=Cette station est déjà la dernière de la liste.
This @1 belongs to @2. You can't edit it.=
This @1 belongs to @2. You can't remove it.=Ce @1 appartient à @2. Vous ne pouvez pas le supprimer.
You do not have enough room in your inventory.=Vous n'avez pas assez de place dans votre inventaire.
Please click on the target you want to travel to.=Veuillez cliquer sur la cible vers laquelle vous voulez voyager.
Update failed! Resetting this box on the travelnet.=La mise à jour a échoué ! Réinitialisation de cette boîte sur le réseau de voyage.
Station '@1' has been reattached to the network '@2'.=Station '@1' a été rattachée au réseau '@2'.
Station '@1' does not exist (anymore?) on this network.=Station '@1' n'existe plus sur ce réseau.
You are not allowed to travel to this station.=
Invalid data or node.=
Station "@1" already exists on network "@2".=
Station does exist.=
Station "@1" has been renamed to "@2" on network "@3".=
Unknown node.=
Please provide a station name.=
Please provide a network name.=
Please provide an owner.=
You don't have permission to change the owner of this travelnet=
Station "@1" already exists on network "@2" of player "@3".=
Network "@1", already contains the maximum number (@2) of allowed stations per network. Please choose a different network name.=
Station does not have network.=
Station "@1" has been renamed to "@2", moved from network "@3" to network "@4" and from owner "@5" to owner "@6".=
Station "@1" has been renamed to "@2" and moved from network "@3" to network "@4".=
Error=Erreur
Elevator door (open)=Porte d’ascenseur (ouverte)
Elevator door (closed)=Porte d’ascenseur (fermée)
Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same.=Félicitations ! Il s'agit de votre premier ascenseur. Vous pouvez créer un réseau d'ascenseurs en plaçant d'autres ascenseurs quelque part au-dessus ou en dessous de celui-ci. Assurez-vous simplement que les coordonnées x et z sont identiques.
This elevator will automatically connect to the other elevators you have placed at different heights. Just enter a station name and click on "store" to set it up. Or just punch it to set the height as station name.=Cet ascenseur se connectera automatiquement aux autres ascenseurs que vous avez placés à différentes hauteurs. Entrer simplement un nom de station et cliquer sur "enregistrer" pour le configurer. Ou simplement le taper pour définir la hauteur comme nom de station.
This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at different heights will be able to connect to this elevator.=Ceci est votre premier ascenseur. Il diffère des réseaux travelnet en permettant uniquement le mouvement dans le sens vertical (vers le haut ou vers le bas). Tous les autres ascenseurs que vous placerez aux mêmes coordonnées x, z à différentes hauteurs pourront se connecter à cet ascenseur.
m to the right=m à droite
m behind this elevator and=m derrière cet ascenseur et
m to the left=m à gauche
m in front of this elevator and=m devant cet ascenseur et
Your nearest elevator network is located=Votre réseau d'ascenseurs le plus proche est situé
, located at x=, situé à x
This elevator here will start a new shaft/network.=Cet ascenseur commencera ici un nouveau puits / réseau.
Elevator=Ascenseur
Elevator (unconfigured)=Ascenseur (non configuré)
Not enough vertical space to place the travelnet box!=Pas assez d'espace vertical pour placer la boîte de travelnet !
Back=Retour
Exit=Sortie
Configure this travelnet station=Configurer cette station travelnet
Remove station=Supprimer la station
Name of this station:=Nom de cette station :
What do you call this place here? Example: "my first house", "mine", "shop"...=Comment appelez-vous cet endroit ici ? Exemple : "ma première maison", "la mine", "la boutique" ...
Assign to network:=Assigner au réseau :
You can have more than one network. If unsure, use "@1".=Vous pouvez avoir plusieurs réseaux. En cas de doute, utiliser "@1".
Owned by:=Appartient à :
Unless you know what you are doing, leave this as is.=A moins que vous ne sachiez ce que vous faites, laisser ceci tel quel.
Save=Enregistrer
Configure this elevator station=Configurer cette station d'ascenseur
Elevator:=Ascenseur :
Travelnet-Box:=Travelnet-Box :
Assigned to Network:=Assigner au réseau :
Click on target to travel there:=Cliquer sur la cible pour y voyager :
Position in list:=Position :
move up=vers le haut
move down=vers le bas
Edit station=Editer la station
<<=
<=
Page @1/@2=
>=
>>=
travelnet box=
elevator=
locked travelnet=
locked elevator=
Could not find information about the station that is to be removed.=Impossible de trouver des informations sur la station à supprimer.
Could not find the station that is to be removed.=Impossible de trouver la station à supprimer.
Station '@1' has been REMOVED from the network '@2'.=Station '@1' a été SUPPRIMÉE du réseau '@2'.
There is something wrong with the configuration of this station.=Il y a un problème avec la configuration avec cette station.
[travelnet] migrating from json-file to mod-storage=
[travelnet] migrating from serialize-file to mod-storage=
allows to attach travelnet boxes to travelnets of other players=permet de fixer des travelnet aux réseaux appartenant à d'autres joueurs
allows to dig travelnet boxes which belog to nets of other players=permet de casser des travelnet de réseaux appartenant à d'autres joueurs
Travelnet-Box=Travelnet-Box
Travelnet-Box (unconfigured)=Travelnet-Box (non configurée)
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# textdomain: travelnet
The give player is not a player=
There is no player with interact privilege named '@1'. Aborting.=Non c'è nessun utente col privilegio interact chiamato '@1'. Interrompo.
Please provide a name for this station.=Per favore fornisci un nome per questa stazione.
Please provide the name of the network this station ought to be connected to.=Per favore fornisci il nome della rete a cui dovrebbe essere collegata questa stazione.
You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.=Non hai il privilegio travelnet_attach che è richiesto per collegare la tua stazione alla rete di qualcun altro. Interrompo.
A station named '@1' already exists on this network. Please choose a different name!=Su questa rete esiste già una stazione chiamata '@1'. Per favore scegli un nome diverso!
Network '@1', already contains the maximum number (@2) of allowed stations per network. Please choose a different/new network name.=Rete '@1', contiene già il numero massimo (@2) di stazioni consentite per rete. Per favore scegli un nome di rete diverso/nuovo.
Station '@1' has been added to the network '@2', which now consists of @3 station(s).=Stazione '@1'è stata aggiunta alla rete '@2', che ora consiste di @3 stazione/i.
at @1 m=a @1 m
Station '@1' on network '@2' (owned by @3) ready for usage.=Stazione '@1' sulla rete '@2' (di proprietà di @3) pronta per l'uso.
This station does not have a network.=
This station is already the first one on the list.=Questa stazione è già la prima dell'elenco.
This station is already the last one on the list.=Questa stazione è già l'ultima dell'elenco.
This @1 belongs to @2. You can't edit it.=
This @1 belongs to @2. You can't remove it.=Questo/a @1 appartiene a @2. Nuon puoi rimuoverlo/a.
You do not have enough room in your inventory.=Non hai abbastanza spazio nel tuo inventario.
Please click on the target you want to travel to.=Per favore clicca sulla destinazione verso cui vuoi viaggiare.
Update failed! Resetting this box on the travelnet.=Aggiornamento fallito! Azzeramento di questa cabina sulla rete travelnet.
Station '@1' has been reattached to the network '@2'.=Stazione '@1' è stata ricollegata alla rete '@2'.
Station '@1' does not exist (anymore?) on this network.=Stazione '@1' non esiste (più?) su questa rete.
You are not allowed to travel to this station.=
Invalid data or node.=
Station "@1" already exists on network "@2".=
Station does exist.=
Station "@1" has been renamed to "@2" on network "@3".=
Unknown node.=
Please provide a station name.=
Please provide a network name.=
Please provide an owner.=
You don't have permission to change the owner of this travelnet=
Station "@1" already exists on network "@2" of player "@3".=
Network "@1", already contains the maximum number (@2) of allowed stations per network. Please choose a different network name.=
Station does not have network.=
Station "@1" has been renamed to "@2", moved from network "@3" to network "@4" and from owner "@5" to owner "@6".=
Station "@1" has been renamed to "@2" and moved from network "@3" to network "@4".=
Error=Errore
Elevator door (open)=Porta dell'ascensore (aperta)
Elevator door (closed)=Porta dell'ascensore (chiusa)
Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same.=Congratulazioni! Questo è il tuo primo ascensore. Puoi costruire una rete di ascensori posizionando ulteriori ascensori da qualche parte sopra o sotto a questo. Accertati solamente che le coordinate x e z siano le stesse.
This elevator will automatically connect to the other elevators you have placed at different heights. Just enter a station name and click on "store" to set it up. Or just punch it to set the height as station name.=Questo ascensore si collegherà automaticamente agli altri ascensori che hai posizionato ad altezze differenti. Inserisci semplicemente un nome per la stazione e premi "salva" per impostarlo. Oppure colpiscilo semplicemente per impostare l'altezza come nome della stazione.
This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at different heights will be able to connect to this elevator.=Questo è il tuo primo ascensore. È diverso dalle reti travelnet perché consente il movimento solo in direzione verticale (su o giù). Tutti gli ulteriori ascensori che posizionerai alle stesse coordinate x, z a varie altezze saranno in grado di collegarsi a questo ascensore.
m to the right=m a destra
m behind this elevator and=m dietro a questo ascensore e
m to the left=m a sinistra
m in front of this elevator and=m davanti a questo ascensore e
Your nearest elevator network is located=La vostra rete di ascensori più vicina è posizionata
, located at x=, posizionato a x
This elevator here will start a new shaft/network.=Questo ascensore inizierà qui un nuovo pozzetto/rete.
Elevator=Ascensore
Elevator (unconfigured)=Ascensore (non configurato)
Not enough vertical space to place the travelnet box!=Non c'è abbastanza spazio verticale per posizionare la cabina travelnet!
Back=Indietro
Exit=Esci
Configure this travelnet station=Configura questa stazione per travelnet
Remove station=Rimuovi stazione
Name of this station:=Nome di questa stazione:
What do you call this place here? Example: "my first house", "mine", "shop"...=Come chiami questo posto? Esempio: "la mia prima casa", "miniera", "negozio"...
Assign to network:=Assegna alla rete:
You can have more than one network. If unsure, use "@1".=Puoi avere più di una rete. Se non sei sicuro, usa "@1".
Owned by:=Di proprietà di:
Unless you know what you are doing, leave this as is.=A meno che tu sappia cosa stai facendo, lasciare questo così com'è.
Save=Salva
Configure this elevator station=
Elevator:=Ascensore:
Travelnet-Box:=Cabina-travelnet:
Assigned to Network:=Assegnata alla Rete:
Click on target to travel there:=Clicca su una destinazione per viaggiare fino a là:
Position in list:=Posizione nell'elenco:
move up=sposta su
move down=sposta giù
Edit station=
<<=
<=
Page @1/@2=
>=
>>=
travelnet box=
elevator=
locked travelnet=
locked elevator=
Could not find information about the station that is to be removed.=Non è stato possibile trovare informazioni riguardo alla stazione che deve essere rimossa.
Could not find the station that is to be removed.=Non è possibile trovare la stazione che deve essere rimossa.
Station '@1' has been REMOVED from the network '@2'.=Stazione '@1' è stata RIMOSSA dalla rete '@2'.
There is something wrong with the configuration of this station.=C'è qualcosa di sbagliato con la configurazione di questa stazione.
[travelnet] migrating from json-file to mod-storage=
[travelnet] migrating from serialize-file to mod-storage=
allows to attach travelnet boxes to travelnets of other players=permette di collegare cabine travelnet alle reti travelnet di altri giocatori
allows to dig travelnet boxes which belog to nets of other players=permette di scavare le cabine travelnet che appartengono a reti travelnet di altri giocatori
Travelnet-Box=Cabina-travelnet
Travelnet-Box (unconfigured)=Cabina-travelnet (non configurata)
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# textdomain: travelnet
The give player is not a player=Dany gracz nie jest graczem.
There is no player with interact privilege named '@1'. Aborting.=Nie ma gracza z przywilejem interakcji zwanym '@1'. Przerywam.
Please provide a name for this station.=Nazwij stację.
Please provide the name of the network this station ought to be connected to.=Nazwij sieć, do której ma być podłączona ta stacja.
You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.=Nie masz przywileju travelnet_attach wymaganego do przyłączenia Twojej kabiny do sieci kogoś innego. Przerywam.
A station named '@1' already exists on this network. Please choose a different name!=Stacja o nazwie '@1' już istnieje w tej sieci. Wybierz inną nazwę!
Network '@1', already contains the maximum number (@2) of allowed stations per network. Please choose a different/new network name.=Sieć '@1', już zawiera maksymalną liczbę (@2) dozwolonych stacji w danej sieci. Wybierz inną/nową nazwę sieci.
Station '@1' has been added to the network '@2', which now consists of @3 station(s).=Stacja '@1' została dodana do sieci '@2', która teraz składa się z @3 stacji.
at @1 m=w @1 m
Station '@1' on network '@2' (owned by @3) ready for usage.=Stacja '@1' w sieci '@2' (należy do @3) gotowe do użycia.
This station does not have a network.=Ta stacja nie ma sieci.
This station is already the first one on the list.=Ta stacja już jest pierwsza na liście.
This station is already the last one on the list.=Ta stacja już jest ostatnia na liście.
This @1 belongs to @2. You can't edit it.=To @1 należy do @2. Nie możesz tego edytować.
This @1 belongs to @2. You can't remove it.=To @1 należy do @2. Nie możesz tego usunąć.
You do not have enough room in your inventory.=Nie masz wystarczająco miejsca w ekwipunku.
Please click on the target you want to travel to.=Kliknij na cel do którego chcesz się udać.
Update failed! Resetting this box on the travelnet.=Aktualizacja nieudana! Resetuję tę kabinę siecipodróży
Station '@1' has been reattached to the network '@2'.=Stacja '@1' została ponownie przyłączona do sieci '@2'.
Station '@1' does not exist (anymore?) on this network.=Stacja '@1' już nie istnieje w tej sieci.
You are not allowed to travel to this station.=Nie masz pozwolenia, aby podróżować do tej stacji.
Invalid data or node.=Nieprawidłowe dane lub węzeł.
Station "@1" already exists on network "@2".=Stacja "@1" już istnieje w sieci "@2".
Station does exist.=Stacja istnieje.
Station "@1" has been renamed to "@2" on network "@3".=Nazwa stacji "@1" została zmieniona na "@2" w sieci "@3".
Unknown node.=Nieznany węzeł.
Please provide a station name.=Proszę podać nazwę stacji.
Please provide a network name.=Proszę podać nazwę sieci.
Please provide an owner.=Proszę podać właściciela.
You don't have permission to change the owner of this travelnet.=Nie masz uprawnień, aby zmienić właściciela tej sieci podróży.
Station "@1" already exists on network "@2" of player "@3".=Stacja "@1" już istnieje w sieci "@2" gracza "@3".
Network "@1", already contains the maximum number (@2) of allowed stations per network. Please choose a different network name.=Sieć "@1" już zawiera maksymalną liczbę (@2) dozwolonych stacji w sieci. Wybierz inną nazwę sieci.
Station does not have network.=Stacja nie ma sieci.
Station "@1" has been renamed to "@2", moved from network "@3" to network "@4" and from owner "@5" to owner "@6".=Nazwa stacji "@1" została zmieniona na "@2", a stacja przeniesiona z sieci "@3" do sieci "@4" oraz z właściciela "@5" do właściciela "@6".
Station "@1" has been renamed to "@2" and moved from network "@3" to network "@4".=Nazwa stacji "@1" została zmieniona na "@2", a stacja przeniesiona z sieci "@3" do sieci "@4".
Error=Błąd
Elevator door (open)=Drzwi windy (otwarte)
Elevator door (closed)=Drzwi windy (zamknięte)
Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same.=Gratulacje! To Twoja pierwsza winda. Możesz utworzyć sieć wind poprzez postawienie kolejnych wind gdzieś nad lub pod tą. Tylko upewnij się, że koordynaty x i z są takie same.
This elevator will automatically connect to the other elevators you have placed at different heights. Just enter a station name and click on "store" to set it up. Or just punch it to set the height as station name.=Ta winda automatycznie podłączy się do wind postawionych na innych wysokościach. Wpisz nazwę stacji i kliknij na "Zapisz" aby ją ustawić. Albo po prostu ją uderz, aby ustawić taką samą wysokość jak ta na której znajduje się dana stacja
This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at different heights will be able to connect to this elevator.=To Twoja pierwsza winda. Różni się od siecipodróży tym, że pozwala na poruszanie się tylko pionowo (w górę lub w dół). Każda następna winda postawiona na tych samych koordynatach x oraz z, na różnych wysokościach połączy się z tą windą.
m to the right=m na prawo
m behind this elevator and=m za tą windą i
m to the left=m na lewo
m in front of this elevator and=m z przodu tej windy i
Your nearest elevator network is located=Twoja najbliższa sieć wind znajduje się
, located at x=, znajduje się na x
This elevator here will start a new shaft/network.=Ta winda utworzy nowy szyb/nową sieć.
Elevator=Winda
Elevator (unconfigured)=Winda (nieskonfigurowana)
Not enough vertical space to place the travelnet box!=Za mało miejsca w pionie, aby postawić kabinę siecipodróży
Back=Wróć
Exit=Wyjdź
Configure this travelnet station=Skonfiguruj tę stację siecipodróży
Remove station=Usuń stację
Name of this station:=Nazwa tej stacji
What do you call this place here? Example: "my first house", "mine", "shop"...=Jak nazwać to miejsce? Przykład: "mój pierwszy dom", "kopalnia", "sklep"...
Assign to network:=Przypisz do sieci:
You can have more than one network. If unsure, use "@1".=Możesz mieć więcej niż jedną sieć. Jeśli nie jesteś pewien, użyj "@1".
Owned by:=Należy do:
Unless you know what you are doing, leave this as is.=Jeśli nie wiesz co robisz, zostaw to tak jak jest.
Save=Zapisz
Configure this elevator station=Skonfiguruj tę stację windy
Elevator:=Winda:
Travelnet-Box:=Kabina-Siecipodróży:
Assigned to Network:=Przypisana do Sieci:
Click on target to travel there:=Kliknij na cel, aby się tam przenieść:
Position in list:=Pozycja na liście:
move up=w górę
move down=w dół
Edit station=Edytuj stację
<<=<<
<=<
Page @1/@2=Strona @1/@2
>=>
>>=>>
travelnet box=kabina siecipodróży
elevator=winda
locked travelnet=zablokowana siećpodróży
locked elevator=zablokowana winda
Could not find information about the station that is to be removed.=Nie można znaleźć informacji o stacji do usunięcia.
Could not find the station that is to be removed.=Nie można znaleźć stacji do usunięcia.
Station '@1' has been REMOVED from the network '@2'.=Stacja '@1' została USUNIĘTA z sieci '@2'.
There is something wrong with the configuration of this station.=Coś jest nie tak z ustawieniami tej stacji.
[travelnet] migrating from json-file to mod-storage=[siećpodróży] migracja z json-file do mod-storage
[travelnet] migrating from serialize-file to mod-storage=[siećpodróży] migracja z serialize-file do mod-storage
allows to attach travelnet boxes to travelnets of other players=pozwala na przyłączanie kabin siecipodróży do sieci innych graczy
allows to dig travelnet boxes which belog to nets of other players=pozwala na wykopywanie kabin siecipodróży należących do sieci innych graczy
Travelnet-Box=Kabina-Siecipodróży
Travelnet-Box (unconfigured)=Kabina-Siecipodróży (nieskonfigurowana)
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# textdomain: travelnet
The give player is not a player=
There is no player with interact privilege named '@1'. Aborting.=Нет игрока с привилегией «interact» по имени «@1». Отмена.
Please provide a name for this station.=Укажите название этой станции.
Please provide the name of the network this station ought to be connected to.=Укажите название сети, к которой добавить эту станцию.
You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.=У вас нет привилегии «travelnet_attach», которая необходима для добавки вашего телепорта в сеть другого игрока. Отмена.
A station named '@1' already exists on this network. Please choose a different name!=Станция «@1» уже существует в этой сети. Попробуйте другое имя!
Network '@1', already contains the maximum number (@2) of allowed stations per network. Please choose a different/new network name.=Сеть «@1», уже содержит максимальное количество (@2) разрешенных станций на сеть. Выберите друю сеть (иное имя сети).
Station '@1' has been added to the network '@2', which now consists of @3 station(s).=Станция «@1» была добавлена в сеть «@2», которая теперь состоит из @3 станций.
at @1 m=на @1 м
Station '@1' on network '@2' (owned by @3) ready for usage.=Станция «@1» на сеть «@2» (пренадлежит @3) готова к использованию.
This station does not have a network.=
This station is already the first one on the list.=Эта станция уже первая в списке.
This station is already the last one on the list.=Эта станция уже последнея в списке.
This @1 belongs to @2. You can't edit it.=
This @1 belongs to @2. You can't remove it.=Этот @1 принадлежит @2.
You do not have enough room in your inventory.=В вашем инвентаре недостаточно места.
Please click on the target you want to travel to.=Пожалуйста, выберите цель, куда вы хотели бы попасть.
Update failed! Resetting this box on the travelnet.=Обновление не выполнено! Нстройки телепорта сброшенны.
Station '@1' has been reattached to the network '@2'.=Станция «@1» присоеденён к сети «@2».
Station '@1' does not exist (anymore?) on this network.=Станция «@1» в этой сети (больше?) не существует.
You are not allowed to travel to this station.=
Invalid data or node.=
Station "@1" already exists on network "@2".=Станция «@1» уже существует в сети «@2».
Station does exist.=
Station "@1" has been renamed to "@2" on network "@3".=Станция «@1» переименована в «@2» в сети «@3».
Unknown node.=
Please provide a station name.=Укажите название этой станции.
Please provide a network name.=Укажите имя сети.
Please provide an owner.=Укажите владельца.
You don't have permission to change the owner of this travelnet=
Station "@1" already exists on network "@2" of player "@3".=Станция "@1" уже существует в сети "@2" игрока "@3".
Network "@1", already contains the maximum number (@2) of allowed stations per network. Please choose a different network name.=Сеть «@1» уже содержит максимальное количество (@2) разрешенных станций в сети. Выберите другое имя сети.
Station does not have network.=
Station "@1" has been renamed to "@2", moved from network "@3" to network "@4" and from owner "@5" to owner "@6".=Станция «@1» была переименована в «@2», перенесена из сети «@3» в сеть «@4» и от владельца «@5» к владельцу «@6».
Station "@1" has been renamed to "@2" and moved from network "@3" to network "@4".=Станция «@1» была переименована в «@2» и перенесена из сети «@3» в сеть «@4».
Error=Ошибка
Elevator door (open)=Дверь лифта (открыта)
Elevator door (closed)=Дверь лифта (закрыта)
Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same.=Поздравляем! Это ваш первый лифт. Вы можете построить сеть лифтов, разместив дополнительные лифты выше или ниже этого лифта. Только убедитесь, что координаты x и z совпадают.
This elevator will automatically connect to the other elevators you have placed at different heights. Just enter a station name and click on "store" to set it up. Or just punch it to set the height as station name.=Этот лифт будет автоматически подключен к другим лифтам, которые размещены на разных высотах. После установки можете ввести название лифта и нажать "сохранить". Или просто ударьте его, чтобы установить высоту в качестве названия лифта.
This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at different heights will be able to connect to this elevator.=Это ваш первый лифт. Он отличается от сети телепортов только тем что движение ограниченно в вертикальном направлении (вверх или вниз). Все дополнительные лифты, которые вы будете размещать в тех же координатах (x, z) на разных высотах, будут подключены к этому лифту.
m to the right=м с права
m behind this elevator and=м за этим лифтом
m to the left=м с лева
m in front of this elevator and=м перед этим лифтом
Your nearest elevator network is located=Ваша ближайшая сеть лифтов находится
, located at x=, находится на x
This elevator here will start a new shaft/network.=Этот лифт составит новую сеть.
Elevator=Лифт
Elevator (unconfigured)=Лифт (без настройки)
Not enough vertical space to place the travelnet box!=Недостаточно вертикального места, чтобы разместить телепорт!
Back=Назад
Exit=Выход
Configure this travelnet station=НАСТРОЙКИ СТАНЦИИ
Remove station=Удалить станцию
Name of this station:=Имя этой станции:
What do you call this place here? Example: "my first house", "mine", "shop"...=
Assign to network:=
You can have more than one network. If unsure, use "@1".=Вы можете иметь несколько сетей. Если вы не уверены, используйте "@1".
Owned by:=Пренадлежит:
Unless you know what you are doing, leave this as is.=Если вы не знаете для чего это, оставить все как есть.
Save=Сохранить
Configure this elevator station=Настроить эту лифтовую станцию
Elevator:=Лифт:
Travelnet-Box:=Телепорт:
Assigned to Network:=Присоеденён к сети:
Click on target to travel there:=Выберите цель, чтобы переместится:
Position in list:=Позиция:
move up=▲ вверх
move down=▼ вниз
Edit station=Изменить станцию
<<=
<=
Page @1/@2=
>=
>>=
travelnet box=
elevator=
locked travelnet=
locked elevator=
Could not find information about the station that is to be removed.=Не удалось найти информацию о станции, для удаления.
Could not find the station that is to be removed.=Не удалось найти станцию, для удаления.
Station '@1' has been REMOVED from the network '@2'.=Станция «@1» УДАЛЕНА из сети «@2».
There is something wrong with the configuration of this station.=С конфигурацией этой станции что-то не так.
[travelnet] migrating from json-file to mod-storage=
[travelnet] migrating from serialize-file to mod-storage=
allows to attach travelnet boxes to travelnets of other players=позволяет присоеденять телепорты к сетям других игроков
allows to dig travelnet boxes which belog to nets of other players=позволяет убирать телепорты других игроков
Travelnet-Box=Телепорт
Travelnet-Box (unconfigured)=Телепорт (без настройки)
+10
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@@ -0,0 +1,10 @@
minetest.register_lbm({
label = "Migrate travelnet formspecs from meta to rightclick/punch-only",
name = "travelnet:migrate_formspecs",
nodenames = {"group:travelnet"},
action = function(pos)
-- clear formspec meta-field
minetest.get_meta(pos):set_string("formspec", "")
end
})
+4
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@@ -0,0 +1,4 @@
name = travelnet
depends = xcompat
optional_depends = mesecons, mesecons_mvps, mtt
description = Network of teleporter-boxes that allows easy travelling to other boxes on the same network.
+63
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@@ -0,0 +1,63 @@
# Blender v2.73 (sub 0) OBJ File: 'travelnet.blend'
# www.blender.org
o Cylinder
v -0.499016 -0.499034 0.499022
v -0.499016 -0.499034 -0.498989
v 0.499035 -0.499034 -0.498989
v 0.499035 -0.499034 0.499022
v -0.499016 1.498990 0.499022
v -0.499016 1.498990 -0.498989
v 0.499035 1.498990 -0.498989
v 0.499035 1.498990 0.499022
v 0.437500 -0.437500 0.437500
v -0.499016 1.437500 -0.498989
v 0.499035 1.437500 -0.498989
v -0.437500 -0.437500 0.437500
v 0.437500 1.437500 0.437500
v -0.499016 -0.437500 -0.498989
v 0.499035 -0.437500 -0.498989
v -0.437500 1.437500 0.437500
v -0.437500 -0.437500 -0.498989
v 0.437500 -0.437500 -0.498989
v -0.437500 1.437500 -0.498989
v 0.437500 1.437500 -0.498989
vt 0.000000 0.968750
vt 1.000000 0.968750
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.062500 0.031250
vt 0.062500 0.968750
vt 0.000000 0.031250
vt 0.937500 0.031250
vt 1.000000 0.031250
vt 0.937500 0.968750
vt 1.000000 -0.000000
vt 0.000000 -0.000000
vt 0.062500 -0.000000
vt 0.937500 -0.000000
vt 0.937500 0.937500
vt 0.062500 0.937500
vt 0.062500 1.000000
vt 0.062500 0.062500
vt 0.937500 0.062500
vt 0.937500 1.000000
g Cylinder_Cylinder_front
s off
f 11/1 10/2 6/3 7/4
f 18/5 20/6 11/1 15/7
f 17/8 14/9 10/2 19/10
f 13/6 9/5 12/8 16/10
f 2/11 14/9 15/7 3/12
g Cylinder_Cylinder_back
f 8/4 5/3 1/11 4/12
g Cylinder_Cylinder_sides
f 18/7 9/8 13/10 20/1
f 17/7 19/1 16/10 12/8
f 8/3 4/11 3/12 7/4
f 6/4 2/12 1/11 5/3
g Cylinder_Cylinder_top
f 5/12 8/11 7/3 6/4
f 19/13 20/14 13/15 16/16
g Cylinder_Cylinder_bottom
f 17/17 12/18 9/19 18/20
f 2/12 3/11 4/3 1/4
@@ -0,0 +1,64 @@
# Blender v2.73 (sub 0) OBJ File: 'travelnet_elevator.blend'
# www.blender.org
o Cylinder
v -0.499016 -0.499034 0.499022
v -0.499016 -0.499034 -0.498989
v 0.499035 -0.499034 -0.498989
v 0.499035 -0.499034 0.499022
v -0.499016 1.498990 0.499022
v -0.499016 1.498990 -0.498989
v 0.499035 1.498990 -0.498989
v 0.499035 1.498990 0.499022
v 0.437500 -0.437500 0.437500
v -0.499016 1.437500 -0.498989
v 0.499035 1.437500 -0.498989
v -0.437500 -0.437500 0.437500
v 0.437500 1.437500 0.437500
v -0.499016 -0.437500 -0.498989
v 0.499035 -0.437500 -0.498989
v -0.437500 1.437500 0.437500
v -0.437500 -0.437500 -0.498989
v 0.437500 -0.437500 -0.498989
v -0.437500 1.437500 -0.498989
v 0.437500 1.437500 -0.498989
vt 0.000000 0.968750
vt 1.000000 0.968750
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.062500 0.031250
vt 0.062500 0.968750
vt 0.000000 0.031250
vt 0.937500 0.031250
vt 1.000000 0.031250
vt 0.937500 0.968750
vt 1.000000 -0.000000
vt 0.000000 -0.000000
vt 0.062500 -0.000000
vt 0.937500 -0.000000
vt 0.937500 0.937500
vt 0.062500 0.937500
vt 0.062500 1.000000
vt 0.062500 0.062500
vt 0.937500 0.062500
vt 0.937500 1.000000
g Cylinder_Cylinder_front
s off
f 11/1 10/2 6/3 7/4
f 18/5 20/6 11/1 15/7
f 17/8 14/9 10/2 19/10
f 13/6 9/5 12/8 16/10
f 2/11 14/9 15/7 3/12
f 17/7 19/1 16/10 12/8
g Cylinder_Cylinder_controls
f 18/7 9/8 13/10 20/1
g Cylinder_Cylinder_outside
f 8/3 4/11 3/12 7/4
f 6/4 2/12 1/11 5/3
f 8/4 5/3 1/11 4/12
g Cylinder_Cylinder_ceiling
f 19/13 20/14 13/15 16/16
g Cylinder_Cylinder_floor
f 17/17 12/18 9/19 18/20
g Cylinder_Cylinder_top-bottom
f 5/12 8/11 7/3 6/4
f 2/12 3/11 4/3 1/4
+7
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@@ -0,0 +1,7 @@
-- simple smoketests and node registration verifications
mtt.emerge_area({x=0,y=0,z=0}, {x=32,y=32,z=32})
mtt.validate_nodenames(minetest.get_modpath("travelnet") .. "/test/nodenames.txt")
mtt.check_recipes("travelnet")
+182
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@@ -0,0 +1,182 @@
local S = minetest.get_translator("travelnet")
local player_formspec_data = travelnet.player_formspec_data
local function validate_travelnet(pos, meta)
local owner_name = meta:get_string("owner")
local station_network = meta:get_string("station_network")
local station_name = meta:get_string("station_name")
-- if there is something wrong with the data
if not owner_name or not station_network or not station_name then
print(
"ERROR: The travelnet at " .. minetest.pos_to_string(pos) .. " has a problem: " ..
" DATA: owner: " .. (owner_name or "?") ..
" station_name: " .. (station_name or "?") ..
" station_network: " .. (station_network or "?") .. "."
)
return false, S("Error") .. ": " ..
S("There is something wrong with the configuration of this station.") ..
" DEBUG DATA: owner: " .. (owner_name or "?") ..
" station_name: " .. (station_name or "?") ..
" station_network: " .. (station_network or "?") .. "."
end
-- TODO: This check seems odd, re-think this. Don't get node twice, don't hard-code node names.
local description = travelnet.node_description(pos)
if not description then
return false, S("Unknown node.")
end
return true, {
description = description,
owner_name = owner_name,
station_network = station_network,
station_name = station_name
}
end
local function decide_action(fields, props)
-- the player wants to quit/exit the formspec; do not save/update anything
if (fields.station_exit and fields.station_exit ~= "") or (fields.quit and fields.quit ~= "") then
return travelnet.actions.end_input
end
-- back button leads back to the previous form
if fields.back and fields.back ~= "" then
return travelnet.actions.return_to_form
end
-- if paging is enabled and the player wants to change pages
if (travelnet.MAX_STATIONS_PER_NETWORK == 0 or travelnet.MAX_STATIONS_PER_NETWORK > 24)
and fields.page_number
and (
fields.next_page
or fields.prev_page
or fields.last_page
or fields.first_page
)
then
return travelnet.actions.navigate_page
end
-- the player wants to remove the station
if fields.station_dig then
return travelnet.actions.remove_station
end
-- the player wants to open the edit form
if fields.station_edit then
return travelnet.actions.edit_station
end
-- if the box has not been configured yet
if travelnet.is_falsey_string(props.station_network) then
return travelnet.actions.add_station
end
-- save pressed after editing
if fields.station_set then
return travelnet.actions.update_station
end
-- pressed the "open door" button
if fields.open_door then
return travelnet.actions.toggle_door
end
-- the owner or players with the travelnet_attach priv can move stations up or down in the list
if fields.move_up or fields.move_down then
return travelnet.actions.change_order
end
if not fields.target then
return travelnet.actions.instruct_player
end
local network = travelnet.get_network(props.owner_name, props.station_network)
if not network then
return travelnet.actions.add_station
end
return travelnet.actions.transport_player
end
function travelnet.on_receive_fields(pos, _, fields, player)
if not player then
return
end
local name = player:get_player_name()
player_formspec_data[name] = player_formspec_data[name] or {}
if pos then
player_formspec_data[name].pos = pos
else
pos = player_formspec_data[name].pos
end
local action_args = {
pos = pos,
props = {}
}
if not pos then
travelnet.actions.end_input(action_args, fields or {}, player)
travelnet.show_formspec(name, false)
return
end
local node = minetest.get_node(pos)
action_args.node = node
local meta = minetest.get_meta(pos)
action_args.meta = meta
if not fields then
travelnet.actions.end_input(action_args, {}, player)
travelnet.show_formspec(name, false)
return
end
-- Validate node's meta data
local valid, props = validate_travelnet(pos, meta)
if not valid then
minetest.chat_send_player(name, props)
travelnet.actions.end_input(action_args, fields, player)
travelnet.show_formspec(name, false)
return
end
props.is_elevator = travelnet.is_elevator(node.name)
action_args.props = props
-- Decide which action to run based on fields given
local action = decide_action(fields, props)
if not action then
travelnet.actions.end_input(action_args, fields, player)
travelnet.show_formspec(name, false)
return
end
-- Perform the action
local success, result = action(action_args, fields, player)
-- Respond with a formspec
if success then
if result and result.formspec then
if result.formspec ~= travelnet.formspecs.current then
player_formspec_data[name].current_form = result.formspec
end
if result.options then
for k,v in pairs(result.options) do
props[k] = v
end
end
travelnet.show_formspec(name, result.formspec(props, name))
else
travelnet.actions.end_input(action_args, fields, player)
travelnet.show_formspec(name, false)
end
else
travelnet.show_formspec(name, travelnet.formspecs.error_message({ message = result }))
end
end
+51
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@@ -0,0 +1,51 @@
local S = minetest.get_translator("travelnet")
local mod_data_path = minetest.get_worldpath() .. "/mod_travelnet.data"
local storage = minetest.get_mod_storage()
-- migrate file-based storage to mod-storage
local function migrate_file_storage()
local file = io.open(mod_data_path, "r")
if not file then
return
end
-- load from file
local data = file:read("*all")
local old_targets
if data:sub(1, 1) == "{" then
minetest.log("info", S("[travelnet] migrating from json-file to mod-storage"))
old_targets = minetest.parse_json(data)
else
minetest.log("info", S("[travelnet] migrating from serialize-file to mod-storage"))
old_targets = minetest.deserialize(data)
end
for playername, player_targets in pairs(old_targets) do
storage:set_string(playername, minetest.write_json(player_targets))
end
-- rename old file
os.rename(mod_data_path, mod_data_path .. ".bak")
end
-- migrate old data as soon as possible
migrate_file_storage()
-- returns the player's travelnets
function travelnet.get_travelnets(playername)
local json = storage:get_string(playername)
if not json or json == "" or json == "null" then
-- default to empty object
travelnet.log("action", "get_travelnets: player '" .. playername .. "' doesn't have an entry, creating one")
json = "{}"
end
return minetest.parse_json(json)
end
-- saves the player's modified travelnets
function travelnet.set_travelnets(playername, travelnets)
travelnet.log("action", "set_travelnets: persisting travelnets for player '" .. playername .. "'")
storage:set_string(playername, minetest.write_json(travelnets))
end
+15
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@@ -0,0 +1,15 @@
mtt.register("migration", function(callback)
local travelnets = travelnet.get_travelnets("singleplayer")
assert(type(travelnets) == "table")
assert(type(travelnets["net1"]) == "table")
assert(type(travelnets["net1"]["station1"]) == "table")
assert(type(travelnets["net1"]["station1"].pos) == "table")
assert(travelnets["net1"]["station1"].timestamp == 1663767532)
assert(travelnets["net1"]["station1"].pos.x == 1022)
assert(travelnets["net1"]["station1"].pos.y == 100)
assert(travelnets["net1"]["station1"].pos.z == -856)
travelnet.set_travelnets("singleplayer", travelnets)
callback()
end)
+21
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@@ -0,0 +1,21 @@
local S = minetest.get_translator("travelnet")
minetest.register_on_mods_loaded(function()
if travelnet.attach_priv == "travelnet_attach" then
minetest.register_privilege("travelnet_attach", {
description = S("allows to attach travelnet boxes to travelnets of other players"),
give_to_singleplayer = false
})
elseif not minetest.registered_privileges[travelnet.attach_priv] then
error("custom attach priv is not registered!")
end
if travelnet.remove_priv == "travelnet_remove" then
minetest.register_privilege("travelnet_remove", {
description = S("allows to dig travelnet boxes which belog to nets of other players"),
give_to_singleplayer = false
})
elseif not minetest.registered_privileges[travelnet.remove_priv] then
error("custom remove priv is not registered!")
end
end)
+134
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-- contains the node definition for a general travelnet that can be used by anyone
-- further travelnets can only be installed by the owner or by people with the travelnet_attach priv
-- digging of such a travelnet is limited to the owner and to people with the
-- travelnet_remove priv (useful for admins to clean up)
-- (this can be overrided in config.lua)
-- Author: Sokomine
local S = minetest.get_translator("travelnet")
local travelnet_dyes = {}
local function on_interact(pos, _, player)
local meta = minetest.get_meta(pos)
local legacy_formspec = meta:get_string("formspec")
if not travelnet.is_falsey_string(legacy_formspec) then
meta:set_string("formspec", "")
end
local player_name = player:get_player_name()
travelnet.show_current_formspec(pos, meta, player_name)
end
-- travelnet box register function
function travelnet.register_travelnet_box(cfg)
minetest.register_node(cfg.nodename, {
description = S("Travelnet-Box"),
drawtype = "mesh",
mesh = "travelnet.obj",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
wield_scale = { x=0.6, y=0.6, z=0.6 },
selection_box = travelnet.node_box,
collision_box = travelnet.node_box,
tiles = {
"(travelnet_travelnet_front_color.png^[multiply:" .. cfg.color .. ")^travelnet_travelnet_front.png", -- backward view
"(travelnet_travelnet_back_color.png^[multiply:" .. cfg.color .. ")^travelnet_travelnet_back.png", -- front view
"(travelnet_travelnet_side_color.png^[multiply:" .. cfg.color .. ")^travelnet_travelnet_side.png", -- sides :)
"travelnet_top.png", -- view from top
"travelnet_bottom.png", -- view from bottom
},
use_texture_alpha = "clip",
inventory_image = "travelnet_inv_base.png^(travelnet_inv_colorable.png^[multiply:" .. cfg.color .. ")",
is_ground_content = false,
groups = {
travelnet = 1
},
light_source = cfg.light_source or 10,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Travelnet-Box (unconfigured)"))
meta:set_string("station_name", "")
meta:set_string("station_network","")
meta:set_string("owner", placer:get_player_name())
minetest.set_node(vector.add(pos, { x=0, y=1, z=0 }), { name="travelnet:hidden_top" })
end,
on_receive_fields = travelnet.on_receive_fields,
on_rightclick = on_interact,
on_punch = function(pos, node, puncher)
local item = puncher:get_wielded_item()
local item_name = item:get_name()
local player_name = puncher:get_player_name()
if travelnet_dyes[item_name]
and puncher:get_player_control().sneak
and not minetest.is_protected(pos, player_name)
then
-- in-place travelnet coloring
node.name = travelnet_dyes[item_name]
minetest.swap_node(pos, node)
item:take_item()
puncher:set_wielded_item(item)
return
end
on_interact(pos, nil, puncher)
end,
can_dig = function(pos, player)
return travelnet.can_dig(pos, player, "travelnet box")
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
travelnet.remove_box(pos, oldnode, oldmetadata, digger)
end,
-- TNT and overenthusiastic DMs do not destroy travelnets
on_blast = function() end,
-- taken from VanessaEs homedecor fridge
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(vector.add(pointed_thing.above, { x=0, y=1, z=0 }))
local def = minetest.registered_nodes[node.name]
-- leftover top nodes can be removed by placing a new travelnet underneath
if (not def or not def.buildable_to) and node.name ~= "travelnet:hidden_top" then
minetest.chat_send_player(
placer:get_player_name(),
S("Not enough vertical space to place the travelnet box!")
)
return
end
return minetest.item_place(itemstack, placer, pointed_thing)
end,
on_destruct = function(pos)
local above = vector.add(pos, vector.new(0, 1, 0))
if minetest.get_node(above).name == "travelnet:hidden_top" then
minetest.remove_node(above)
end
end
})
if cfg.recipe then
-- normal recipe
minetest.register_craft({
output = cfg.nodename,
recipe = cfg.recipe,
})
end
if cfg.dye then
travelnet_dyes[cfg.dye] = cfg.nodename
-- dye recipe
minetest.register_craft({
output = cfg.nodename,
type = "shapeless",
recipe = { "group:travelnet", cfg.dye },
})
end
if minetest.get_modpath("mesecons_mvps") then
mesecon.register_mvps_stopper(cfg.nodename)
end
end
@@ -0,0 +1,19 @@
minetest.register_abm({
nodenames = { "travelnet:travelnet" },
interval = 20,
chance = 1,
action = function(pos)
local meta = minetest.get_meta(pos)
local owner_name = meta:get_string("owner")
local station_name = meta:get_string("station_name")
local station_network = meta:get_string("station_network")
if owner_name and station_name and station_network
and not travelnet.get_station(owner_name, station_network, station_name) then
travelnet.add_target(station_name, station_network, pos, owner_name, meta, owner_name)
print("TRAVELNET: re-adding " .. tostring(station_name) .. " to " ..
tostring(station_network) .. " owned by " .. tostring(owner_name))
end
end
})
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+27
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travelnet.MAX_STATIONS_PER_NETWORK (max stations on a network, 0 for unlimited) int 24
travelnet.travelnet_effect_enabled (simulated beam effect) bool false
travelnet.travelnet_sound_enabled (sound played on travelnet use) bool true
travelnet.travelnet_enabled (enable/disable travelnets) bool true
travelnet.travelnet_cleanup_lbm (enable/disable cleanup lbm) bool false
travelnet.elevator_enabled (enable/disable elevators) bool true
travelnet.doors_enabled (enable/disable travelnet doors) bool true
travelnet.abm_enabled (abm solution for load travelnet network back from meta) bool false
# Other users may not add stations to a user's network unless this setting is enabled.
# A user may have the "travelnet_attach" privilege. In that case, the user may
# attach boxes to any network, too - and this setting is not needed.
travelnet.allow_attach (allow anyone to add a travelnet to any network) bool false
# Allows foreign users to remove a travelnet station from a network.
# The "travelnet_remove" privilege can be handed out instead.
travelnet.allow_dig (allow anyone to remove travelnets from any network) bool false
# Determines if a user may use the travel network created by another user.
travelnet.allow_travel (allow players to use other networks) bool true
# Allows a custom attach priv
travelnet.attach_priv (set a custom 'travelnet_attach' priv) string travelnet_attach
# Allows a custom remove priv
travelnet.remove_priv (set a custom 'travelnet_remove' priv) string travelnet_remove
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+12
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ARG ENGINE_VERSION=5.6.0
FROM registry.gitlab.com/minetest/minetest/server:${ENGINE_VERSION}
USER root
RUN apk add git &&\
mkdir -p /root/.minetest/worlds/world/worldmods/ &&\
git clone https://github.com/BuckarooBanzay/mtt /root/.minetest/worlds/world/worldmods/mtt
# old file-based storage to test migration
COPY ./mod_travelnet.data.json /root/.minetest/worlds/world/mod_travelnet.data
ENTRYPOINT minetestserver --config /minetest.conf
+4
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@@ -0,0 +1,4 @@
default_game = minetest_game
mg_name = v7
mtt_enable = true
mtt_filter = travelnet
@@ -0,0 +1 @@
{"singleplayer":{"net1":{"station1":{"pos":{"x":1022.0,"y":100.0,"z":-856.0},"timestamp":1663767532.0}}}}
+23
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travelnet:elevator_door_steel_closed
travelnet:elevator_door_steel_open
travelnet:elevator_door_tin_open
travelnet:elevator_door_tin_closed
travelnet:elevator_door_glass_closed
travelnet:elevator_door_glass_open
travelnet:travelnet_black
travelnet:travelnet_dark_grey
travelnet:travelnet_grey
travelnet:travelnet_brown
travelnet:travelnet_magenta
travelnet:travelnet_pink
travelnet:travelnet_violet
travelnet:travelnet_dark_green
travelnet:travelnet_green
travelnet:travelnet_cyan
travelnet:travelnet_blue
travelnet:travelnet_orange
travelnet:travelnet_red
travelnet:travelnet
travelnet:travelnet_white
travelnet:elevator
travelnet:hidden_top
+9
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enable_damage = false
creative_mode = true
mod_storage_backend = sqlite3
auth_backend = sqlite3
player_backend = dummy
backend = dummy
gameid = minetest
world_name = travelnet
server_announce = false
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+24
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local materials = xcompat.materials
local default_travelnets = {
-- "default" travelnet box in yellow
{ nodename="travelnet:travelnet", color="#e0bb2d", dye=materials.dye_yellow, recipe=travelnet.travelnet_recipe },
{ nodename="travelnet:travelnet_red", color="#ce1a1a", dye=materials.dye_red },
{ nodename="travelnet:travelnet_orange", color="#e2621b", dye=materials.dye_orange },
{ nodename="travelnet:travelnet_blue", color="#0051c5", dye=materials.dye_blue },
{ nodename="travelnet:travelnet_cyan", color="#00a6ae", dye=materials.dye_cyan },
{ nodename="travelnet:travelnet_green", color="#53c41c", dye=materials.dye_green },
{ nodename="travelnet:travelnet_dark_green", color="#2c7f00", dye=materials.dye_dark_green },
{ nodename="travelnet:travelnet_violet", color="#660bb3", dye=materials.dye_violet },
{ nodename="travelnet:travelnet_pink", color="#ff9494", dye=materials.dye_pink },
{ nodename="travelnet:travelnet_magenta", color="#d10377", dye=materials.dye_magenta },
{ nodename="travelnet:travelnet_brown", color="#572c00", dye=materials.dye_brown },
{ nodename="travelnet:travelnet_grey", color="#a2a2a2", dye=materials.dye_grey },
{ nodename="travelnet:travelnet_dark_grey", color="#3d3d3d", dye=materials.dye_dark_grey },
{ nodename="travelnet:travelnet_black", color="#0f0f0f", dye=materials.dye_black, light_source=0 },
{ nodename="travelnet:travelnet_white", color="#ffffff", dye=materials.dye_white, light_source=minetest.LIGHT_MAX },
}
for _, cfg in ipairs(default_travelnets) do
travelnet.register_travelnet_box(cfg)
end
+51
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local player_formspec_data = travelnet.player_formspec_data
function travelnet.primary_formspec(pos, puncher_name, _)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local is_elevator = travelnet.is_elevator(node.name)
if not meta then
return
end
local owner_name = meta:get_string("owner")
local station_name = meta:get_string("station_name")
local station_network = meta:get_string("station_network")
local props = {
station_name = station_name,
station_network = station_network,
owner_name = owner_name,
is_elevator = is_elevator
}
local success, result = travelnet.actions.repair_station({
pos = pos,
node = node,
meta = meta,
props = props,
}, {}, minetest.get_player_by_name(puncher_name))
if success then
if result and result.formspec then
if result.options then
for k,v in pairs(result.options) do
props[k] = v
end
end
travelnet.show_formspec(puncher_name, result.formspec(props, puncher_name))
else
player_formspec_data[puncher_name] = nil
travelnet.show_formspec(puncher_name, false)
end
else
travelnet.show_formspec(puncher_name, travelnet.formspecs.error_message({ message = result }))
end
end
function travelnet.update_formspec()
minetest.log("warning",
"[travelnet] the travelnet.update_formspec method is deprecated. "..
"The formspec is now generated on each interaction.")
end