mods that hopefully work for a TechAge-based pack
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@@ -0,0 +1,148 @@
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--[[
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TechAge
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=======
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Copyright (C) 2019-2021 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA3 Power Switch Box
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]]--
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-- for lazy programmers
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local S2P = minetest.string_to_pos
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local M = minetest.get_meta
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local N = techage.get_node_lvm
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local S = techage.S
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local Cable = techage.ElectricCable
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local power = networks.power
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local node_box = {
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type = "fixed",
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fixed = {
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{ -1/4, -1/4, -2/4, 1/4, 1/4, 2/4},
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},
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}
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function techage.legacy_switches(pos)
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local meta = M(pos)
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local node = N(pos)
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if node.name == "techage:powerswitch_box" then
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if meta:get_int("netw_param2") == 0 then
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node.name = "techage:powerswitch_box_off"
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else
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node.name = "techage:powerswitch_box_on"
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end
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minetest.swap_node(pos, node)
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elseif meta:get_string("netw_name") == "techage:powerswitch_box" then
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if meta:get_int("netw_param2") == 0 then
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meta:set_string("netw_name", "techage:powerswitch_box_off")
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else
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meta:set_string("netw_name", "techage:powerswitch_box_on")
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end
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end
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if meta:contains("tl2_param2_copy") then
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meta:set_string("netw_param2_copy", meta:get_string("tl2_param2_copy"))
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meta:set_string("tl2_param2_copy", "")
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end
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end
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-- The on-switch is a "primary node" like cables
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minetest.register_node("techage:powerswitch_box_on", {
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description = S("TA Power Switch Box"),
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paramtype = "light",
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drawtype = "nodebox",
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node_box = node_box,
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tiles = {
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"techage_electric_switch.png^[transformR90",
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"techage_electric_switch.png^[transformR90",
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"techage_electric_switch.png",
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"techage_electric_switch.png",
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"techage_electric_junction.png",
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"techage_electric_junction.png",
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},
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if not Cable:after_place_tube(pos, placer, pointed_thing) then
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minetest.remove_node(pos)
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return true
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end
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return false
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end,
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on_rightclick = function(pos, node, clicker)
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techage.legacy_switches(pos)
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if M(pos):get_int("switch_sign_in") ~= 1 then
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if power.turn_switch_off(pos, Cable, "techage:powerswitch_box_off", "techage:powerswitch_box_on") then
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minetest.sound_play("doors_glass_door_open", {
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pos = pos,
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gain = 1,
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max_hear_distance = 5})
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end
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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Cable:after_dig_tube(pos, oldnode, oldmetadata)
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end,
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paramtype2 = "facedir",
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on_rotate = screwdriver.disallow,
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {choppy=2, cracky=2, crumbly=2, techage_trowel = 1},
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sounds = default.node_sound_defaults(),
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})
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-- The off-switch is a "secondary node" without connection sides
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minetest.register_node("techage:powerswitch_box_off", {
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description = S("TA Power Switch Box"),
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paramtype = "light",
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drawtype = "nodebox",
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node_box = node_box,
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tiles = {
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"techage_electric_switch_off.png^[transformR90",
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"techage_electric_switch_off.png^[transformR90",
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"techage_electric_switch_off.png",
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"techage_electric_switch_off.png",
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"techage_electric_junction.png",
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"techage_electric_junction.png",
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},
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on_rightclick = function(pos, node, clicker)
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techage.legacy_switches(pos)
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if M(pos):get_int("switch_sign_in") ~= 1 then
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if power.turn_switch_on(pos, Cable, "techage:powerswitch_box_off", "techage:powerswitch_box_on") then
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minetest.sound_play("doors_glass_door_open", {
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pos = pos,
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gain = 1,
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max_hear_distance = 5})
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end
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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Cable:after_dig_node(pos)
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end,
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paramtype2 = "facedir",
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on_rotate = screwdriver.disallow,
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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is_ground_content = false,
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drop = "techage:powerswitch_box_on",
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groups = {choppy=2, cracky=2, crumbly=2, techage_trowel = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_defaults(),
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})
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power.register_nodes({"techage:powerswitch_box_off"}, Cable, "con", {})
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minetest.register_craft({
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output = "techage:powerswitch_box_on",
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recipe = {
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{"", "basic_materials:plastic_sheet", ""},
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{"techage:electric_cableS", "basic_materials:copper_wire", "techage:electric_cableS"},
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{"", "basic_materials:plastic_sheet", ""},
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},
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})
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