mods that hopefully work for a TechAge-based pack
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@@ -0,0 +1,303 @@
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--[[
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TechAge
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=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA3 Power Switch (large and small)
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]]--
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-- for lazy programmers
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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local S = techage.S
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local Cable = techage.ElectricCable
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local power = networks.power
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local Param2ToDir = {
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[0] = 6,
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[1] = 5,
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[2] = 2,
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[3] = 4,
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[4] = 1,
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[5] = 3,
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}
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local function sign_in(pos, node)
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local dir = Param2ToDir[node.param2]
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local pos2 = tubelib2.get_pos(pos, dir)
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M(pos2):set_int("switch_sign_in", 1)
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end
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local function sign_off(pos, node)
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local dir = Param2ToDir[node.param2]
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local pos2 = tubelib2.get_pos(pos, dir)
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M(pos2):set_int("switch_sign_in", 0)
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end
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local function switch_on(pos, node, clicker, name)
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if clicker and minetest.is_protected(pos, clicker:get_player_name()) then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5,
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})
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local dir = Param2ToDir[node.param2]
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local pos2 = tubelib2.get_pos(pos, dir)
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techage.legacy_switches(pos2)
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power.turn_switch_on(pos2, Cable, "techage:powerswitch_box_off", "techage:powerswitch_box_on")
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end
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local function switch_off(pos, node, clicker, name)
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if clicker and minetest.is_protected(pos, clicker:get_player_name()) then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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minetest.get_node_timer(pos):stop()
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5,
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})
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local dir = Param2ToDir[node.param2]
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local pos2 = tubelib2.get_pos(pos, dir)
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techage.legacy_switches(pos2)
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power.turn_switch_off(pos2, Cable, "techage:powerswitch_box_off", "techage:powerswitch_box_on")
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end
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minetest.register_node("techage:powerswitch", {
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description = S("TA Power Switch"),
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inventory_image = "techage_appl_switch_inv.png",
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tiles = {
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'techage_appl_switch_off.png',
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -1/4, -8/16, -1/4, 1/4, -7/16, 1/4},
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{ -1/6, -12/16, -1/6, 1/6, -8/16, 1/6},
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},
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local number = techage.add_node(pos, "techage:powerswitch")
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", S("TA Power Switch").." "..number)
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local node = minetest.get_node(pos)
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switch_on(pos, node, placer, "techage:powerswitch_on")
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sign_in(pos, node)
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end,
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on_rightclick = function(pos, node, clicker)
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switch_on(pos, node, clicker, "techage:powerswitch_on")
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end,
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after_dig_node = sign_off,
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on_rotate = screwdriver.disallow,
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:powerswitch_on", {
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description = S("TA Power Switch"),
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inventory_image = "techage_appl_switch_inv.png",
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tiles = {
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'techage_appl_switch_on.png',
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -1/4, -8/16, -1/4, 1/4, -7/16, 1/4},
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{ -1/6, -12/16, -1/6, 1/6, -8/16, 1/6},
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},
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},
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on_rightclick = function(pos, node, clicker)
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switch_off(pos, node, clicker, "techage:powerswitch")
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end,
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after_dig_node = sign_off,
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drop = "techage:powerswitch",
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on_rotate = screwdriver.disallow,
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:powerswitchsmall", {
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description = S("TA Power Switch Small"),
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inventory_image = "techage_smart_button_inventory.png",
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tiles = {
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'techage_smart_button_off.png',
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -5/32, -16/32, -5/32, 5/32, -15/32, 5/32},
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{ -2/16, -12/16, -2/16, 2/16, -8/16, 2/16},
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},
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local number = techage.add_node(pos, "techage:powerswitchsmall")
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", S("TA Power Switch Small").." "..number)
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local node = minetest.get_node(pos)
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switch_on(pos, node, placer, "techage:powerswitchsmall_on")
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sign_in(pos, node)
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end,
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on_rightclick = function(pos, node, clicker)
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switch_on(pos, node, clicker, "techage:powerswitchsmall_on")
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end,
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after_dig_node = sign_off,
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on_rotate = screwdriver.disallow,
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:powerswitchsmall_on", {
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description = S("TA Power Switch Small"),
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inventory_image = "techage_appl_switch_inv.png",
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tiles = {
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'techage_smart_button_on.png',
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -5/32, -16/32, -5/32, 5/32, -15/32, 5/32},
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{ -2/16, -12/16, -2/16, 2/16, -8/16, 2/16},
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},
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},
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on_rightclick = function(pos, node, clicker)
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switch_off(pos, node, clicker, "techage:powerswitchsmall")
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end,
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after_dig_node = sign_off,
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drop = "techage:powerswitchsmall",
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on_rotate = screwdriver.disallow,
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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techage.register_node({"techage:powerswitch", "techage:powerswitch_on",
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"techage:powerswitchsmall", "techage:powerswitchsmall_on"}, {
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on_recv_message = function(pos, src, topic, payload)
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local node = techage.get_node_lvm(pos)
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if topic == "on" and node.name == "techage:powerswitch" then
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switch_on(pos, node, nil, "techage:powerswitch_on")
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return true
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elseif topic == "on" and node.name == "techage:powerswitchsmall" then
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switch_on(pos, node, nil, "techage:powerswitchsmall_on")
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return true
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elseif topic == "off" and node.name == "techage:powerswitch_on" then
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switch_off(pos, node, nil, "techage:powerswitch")
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return true
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elseif topic == "off" and node.name == "techage:powerswitchsmall_on" then
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switch_off(pos, node, nil, "techage:powerswitchsmall")
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return true
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elseif topic == "state" then
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if node.name == "techage:powerswitch_on" or
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node.name == "techage:powerswitchsmall_on" then
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return "on"
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end
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return "off"
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else
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return "unsupported"
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end
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end,
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on_beduino_receive_cmnd = function(pos, src, topic, payload)
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local node = techage.get_node_lvm(pos)
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if topic == 1 and payload[1] == 1 and node.name == "techage:powerswitch" then
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switch_on(pos, node, nil, "techage:powerswitch_on")
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return 0
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elseif topic == 1 and payload[1] == 1 and node.name == "techage:powerswitchsmall" then
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switch_on(pos, node, nil, "techage:powerswitchsmall_on")
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return 0
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elseif topic == 1 and payload[1] == 0 and node.name == "techage:powerswitch_on" then
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switch_off(pos, node, nil, "techage:powerswitch")
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return 0
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elseif topic == 1 and payload[1] == 0 and node.name == "techage:powerswitchsmall_on" then
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switch_off(pos, node, nil, "techage:powerswitchsmall")
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return 0
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else
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return 2
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end
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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local node = techage.get_node_lvm(pos)
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if topic == 131 or topic == 142 then
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if node.name == "techage:powerswitch_on" or
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node.name == "techage:powerswitchsmall_on" then
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return 0, {1}
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end
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return 0, {0}
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else
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return 2, ""
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end
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end,
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})
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minetest.register_craft({
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output = "techage:powerswitch 2",
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recipe = {
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{"", "", ""},
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{"dye:yellow", "dye:red", "dye:yellow"},
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{"basic_materials:plastic_sheet", "basic_materials:copper_wire", "basic_materials:plastic_sheet"},
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "techage:powerswitchsmall",
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recipe = {"techage:powerswitch"},
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})
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