mods that hopefully work for a TechAge-based pack
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--[[
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TechAge
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=======
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Copyright (C) 2017-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Logic fourfold signal lamp
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local OFF = 0
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local GREEN = 1
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local AMBER = 2
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local RED = 3
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local WRENCH_MENU = {
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{
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type = "ascii",
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name = "label1",
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label = S("Label") .. " 1",
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tooltip = S("Label for the lamp"),
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default = "1",
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},
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{
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type = "ascii",
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name = "label2",
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label = S("Label") .. " 2",
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tooltip = S("Label for the lamp"),
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default = "2",
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},
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{
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type = "ascii",
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name = "label3",
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label = S("Label") .. " 3",
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tooltip = S("Label for the lamp"),
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default = "3",
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},
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{
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type = "ascii",
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name = "label4",
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label = S("Label") .. " 4",
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tooltip = S("Label for the lamp"),
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default = "4",
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},
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}
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local function lamp_update(pos, objref)
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local meta = M(pos)
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pos = vector.round(pos)
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local nvm = techage.get_nvm(pos)
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nvm.lamp = nvm.lamp or {}
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local tbl = {meta:get_string("label1"), " ", meta:get_string("label2"), " ", meta:get_string("label3"), " ", meta:get_string("label4")}
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local text = "< " .. table.concat(tbl, "\n< ")
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local texture = lcdlib.make_multiline_texture("default", text, 96, 96, 7, "top", "#000", 6)
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if nvm.lamp[1] == RED then
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texture = texture .. "^techage_smartline_signal_red1.png"
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elseif nvm.lamp[1] == GREEN then
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texture = texture .. "^techage_smartline_signal_green1.png"
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elseif nvm.lamp[1] == AMBER then
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texture = texture .. "^techage_smartline_signal_amber1.png"
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end
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if nvm.lamp[2] == RED then
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texture = texture .. "^techage_smartline_signal_red2.png"
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elseif nvm.lamp[2] == GREEN then
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texture = texture .. "^techage_smartline_signal_green2.png"
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elseif nvm.lamp[2] == AMBER then
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texture = texture .. "^techage_smartline_signal_amber2.png"
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end
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if nvm.lamp[3] == RED then
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texture = texture .. "^techage_smartline_signal_red3.png"
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elseif nvm.lamp[3] == GREEN then
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texture = texture .. "^techage_smartline_signal_green3.png"
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elseif nvm.lamp[3] == AMBER then
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texture = texture .. "^techage_smartline_signal_amber3.png"
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end
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if nvm.lamp[4] == RED then
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texture = texture .. "^techage_smartline_signal_red4.png"
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elseif nvm.lamp[4] == GREEN then
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texture = texture .. "^techage_smartline_signal_green4.png"
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elseif nvm.lamp[4] == AMBER then
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texture = texture .. "^techage_smartline_signal_amber4.png"
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end
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objref:set_properties({ textures = {texture}, visual_size = {x=1, y=1} })
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end
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local lcd_box = {-8/16, -8/16, 7.75/16, 8/16, 8/16, 8/16}
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minetest.register_node("techage:ta4_signallamp_4x", {
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description = S("TA4 4x Signal Lamp"),
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inventory_image = 'techage_smartline_signal_4x.png^techage_smartline_signal_off1.png^techage_smartline_signal_green2.png^techage_smartline_signal_amber3.png^techage_smartline_signal_red4.png',
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tiles = {'techage_smartline_signal_4x.png'},
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drawtype = "nodebox",
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paramtype = "light",
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use_texture_alpha = "clip",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = lcd_box,
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},
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light_source = 6,
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display_entities = {
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["techage:display_entity"] = { depth = 0.48,
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on_display_update = lamp_update},
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},
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after_place_node = function(pos, placer)
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local number = techage.add_node(pos, "techage:ta4_signallamp_4x")
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local meta = minetest.get_meta(pos)
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", S("TA4 4x Signal Lamp") .. " " .. number)
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local nvm = techage.get_nvm(pos)
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nvm.text = {"1", "", "2", "", "3", "", "4"}
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nvm.lamp = {}
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lcdlib.update_entities(pos)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata)
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techage.remove_node(pos, oldnode, oldmetadata)
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end,
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ta_after_formspec = function(pos, fields, playername)
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lcdlib.update_entities(pos)
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end,
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ta3_formspec = WRENCH_MENU,
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on_place = lcdlib.on_place,
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on_construct = lcdlib.on_construct,
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on_destruct = lcdlib.on_destruct,
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on_rotate = lcdlib.on_rotate,
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groups = {cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_glass_defaults(),
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})
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techage.register_node({"techage:ta4_signallamp_4x"}, {
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on_recv_message = function(pos, src, topic, payload)
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local nvm = techage.get_nvm(pos)
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nvm.lamp = nvm.lamp or {}
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if topic == "green" then
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local num = math.min(tonumber(payload) or 0, 4)
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nvm.lamp[num] = GREEN
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lcdlib.update_entities(pos)
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elseif topic == "amber" then
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local num = math.min(tonumber(payload) or 0, 4)
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nvm.lamp[num] = AMBER
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lcdlib.update_entities(pos)
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elseif topic == "red" then
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local num = math.min(tonumber(payload) or 0, 4)
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nvm.lamp[num] = RED
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lcdlib.update_entities(pos)
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elseif topic == "off" then
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local num = math.min(tonumber(payload) or 0, 4)
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nvm.lamp[num] = OFF
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lcdlib.update_entities(pos)
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end
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end,
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on_beduino_receive_cmnd = function(pos, src, topic, payload)
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local nvm = techage.get_nvm(pos)
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nvm.lamp = nvm.lamp or {}
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if topic == 3 then -- Signal Lamp
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local num = math.min(payload[1] or 1, 4)
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local color = math.min(payload[2] or 0, 3)
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nvm.lamp[num] = color
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lcdlib.update_entities(pos)
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return 0
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else
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return 2
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end
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end,
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})
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minetest.register_craft({
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output = "techage:ta4_signallamp_4x",
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recipe = {
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{"", "techage:ta4_signallamp_2x", ""},
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{"", "techage:ta4_signallamp_2x", ""},
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{"", "", ""},
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},
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})
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