mods that hopefully work for a TechAge-based pack
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--[[
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TechAge
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=======
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Copyright (C) 2019-2021 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Tube/Pipe Inputs/Outputs as part of the Collider
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local PWR_NEEDED = 15
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local CYCLE_TIME = 2
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local GAS_CAPA = 20
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local AIR_CAPA = 1000
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local VTube = techage.VTube
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local Pipe = techage.LiquidPipe
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local Cable = techage.ElectricCable
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local power = networks.power
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local liquid = networks.liquid
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--------------------------------------------------------------------------------
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-- Tube Input
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--------------------------------------------------------------------------------
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minetest.register_node("techage:ta4_collider_tube_inlet", {
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description = S("TA4 Collider Tube Input"),
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tiles = {
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-- up, down, right, left, back, front
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png^techage_collider_tube_open.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-4/8, -4/8, -4/8, -1/8, 4/8, 4/8},
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{ 1/8, -4/8, -4/8, 4/8, 4/8, 4/8},
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{-4/8, 1/8, -4/8, 4/8, 4/8, 4/8},
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{-4/8, -4/8, -4/8, 4/8, -1/8, 4/8},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-4/8, -4/8, -4/8, 4/8, 4/8, 4/8},
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},
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paramtype2 = "facedir",
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paramtype = "light",
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use_texture_alpha = techage.CLIP,
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groups = {cracky = 1},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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after_place_node = function(pos, placer, itemstack)
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VTube:after_place_node(pos)
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end,
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after_dig_node = function(pos, oldnode)
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VTube:after_dig_node(pos)
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techage.del_mem(pos)
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end,
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})
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VTube:add_secondary_node_names({"techage:ta4_collider_tube_inlet"})
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VTube:set_valid_sides("techage:ta4_collider_tube_inlet", {"F"})
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-- Called from the detector via tube ring
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techage.register_node({"techage:ta4_collider_tube_inlet"}, {
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on_transfer = function(pos, in_dir, topic, payload)
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if topic == "distance" then
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return pos
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elseif topic == "enumerate" and payload then
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return payload - 1
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elseif topic == "check" then
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local nvm = techage.get_nvm(pos)
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nvm.check_received = true
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return true
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end
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end,
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})
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-- Used by the detector to check the tube connection
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function techage.tube_inlet_command(pos, command, payload)
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if command == "distance" then
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local pos2 = techage.transfer(pos, "F", command, payload, VTube, {"techage:ta4_magnet"})
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if type(pos2) == "table" then
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local dist = math.abs(pos.x - pos2.x) + math.abs(pos.z - pos2.z)
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if pos.y == pos2.y and dist == VTube.max_tube_length + 1 then
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return true
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end
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return 0
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else
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return pos2
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end
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end
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return techage.transfer(pos, "F", command, payload, VTube, {"techage:ta4_magnet"})
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end
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minetest.register_craft({
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output = "techage:ta4_collider_tube_inlet",
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recipe = {
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{'', '', ''},
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{'techage:ta4_vtubeS', 'techage:ta4_colliderblock', ''},
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{'', '', ''},
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},
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})
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--------------------------------------------------------------------------------
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-- Pipe Input (gas)
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--------------------------------------------------------------------------------
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minetest.register_node("techage:ta4_collider_pipe_inlet", {
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description = S("TA4 Collider Pipe Input"),
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tiles = {
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-- up, down, right, left, back, front
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png^techage_appl_hole_pipe.png",
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},
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drawtype = "nodebox",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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networks = {
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pipe2 = {},
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},
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after_place_node = function(pos, placer, itemstack)
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local nvm = techage.get_nvm(pos)
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Pipe:after_place_node(pos)
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nvm.liquid = {}
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end,
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after_dig_node = function(pos, oldnode)
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Pipe:after_dig_node(pos)
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techage.del_mem(pos)
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end,
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})
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liquid.register_nodes({"techage:ta4_collider_pipe_inlet"}, Pipe, "tank", {"F"}, {
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capa = GAS_CAPA,
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peek = function(pos, indir)
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local nvm = techage.get_nvm(pos)
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return liquid.srv_peek(nvm)
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end,
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put = function(pos, indir, name, amount)
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local nvm = techage.get_nvm(pos)
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return liquid.srv_put(nvm, name, amount, GAS_CAPA)
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end,
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take = function(pos, indir, name, amount)
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local nvm = techage.get_nvm(pos)
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return liquid.srv_take(nvm, name, amount)
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end,
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untake = function(pos, indir, name, amount)
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local nvm = techage.get_nvm(pos)
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liquid.srv_put(nvm, name, amount, GAS_CAPA)
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end,
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})
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techage.register_node({"techage:ta4_collider_pipe_inlet"}, {
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on_transfer = function(pos, in_dir, topic, payload)
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-- called from heatexchanger
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if topic == "detector" then
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local nvm = techage.get_nvm(pos)
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nvm.detector_received = true
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return true
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end
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end,
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})
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-- Used by the detector to check for gas pressure
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function techage.gas_inlet_check(pos, node, meta, nvm)
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nvm.liquid = nvm.liquid or {}
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if nvm.liquid.amount == GAS_CAPA and nvm.liquid.name == "techage:isobutane" then
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return true
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end
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return false, "no gas"
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end
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-- Used by the detector to check for cooler connection
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function techage.cooler_check(pos, node, meta, nvm)
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if nvm.detector_received then
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nvm.detector_received = nil
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return true
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end
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return false, "Cooler defect"
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end
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minetest.register_craft({
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output = "techage:ta4_collider_pipe_inlet",
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recipe = {
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{'', '', ''},
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{'techage:ta3_pipeS', 'techage:ta4_colliderblock', ''},
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{'', '', ''},
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},
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})
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--------------------------------------------------------------------------------
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-- Pipe Output (air)
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--------------------------------------------------------------------------------
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local function init_air(nvm)
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nvm.liquid = {
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amount = AIR_CAPA,
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name = "air",
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}
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return nvm.liquid
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end
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minetest.register_node("techage:ta4_collider_pipe_outlet", {
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description = S("TA4 Collider Pipe Output"),
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tiles = {
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-- up, down, right, left, back, front
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"default_steel_block.png^techage_appl_hole_pipe.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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},
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drawtype = "nodebox",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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networks = {
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pipe2 = {},
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},
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after_place_node = function(pos, placer, itemstack)
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local nvm = techage.get_nvm(pos)
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init_air(nvm)
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Pipe:after_place_node(pos)
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end,
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after_dig_node = function(pos, oldnode)
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Pipe:after_dig_node(pos)
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techage.del_mem(pos)
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end,
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})
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liquid.register_nodes({"techage:ta4_collider_pipe_outlet"}, Pipe, "tank", {"U"}, {
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capa = AIR_CAPA,
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peek = function(pos, indir)
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local nvm = techage.get_nvm(pos)
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return liquid.srv_peek(nvm)
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end,
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put = function(pos, indir, name, amount)
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local nvm = techage.get_nvm(pos)
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return liquid.srv_put(nvm, name, amount, AIR_CAPA)
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end,
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take = function(pos, indir, name, amount)
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local nvm = techage.get_nvm(pos)
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return liquid.srv_take(nvm, name, amount)
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end,
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untake = function(pos, indir, name, amount)
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local nvm = techage.get_nvm(pos)
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liquid.srv_put(nvm, name, amount, AIR_CAPA)
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end,
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})
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-- Used by the detector to check the vacuum
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function techage.air_outlet_check(pos, node, meta, nvm)
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nvm.liquid = nvm.liquid or {}
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if nvm.liquid.amount == 0 then
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return true
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end
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return false, "no vacuum"
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end
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function techage.air_outlet_reset(pos)
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local nvm = techage.get_nvm(pos)
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init_air(nvm)
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end
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minetest.register_craft({
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output = "techage:ta4_collider_pipe_outlet",
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recipe = {
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{'', 'techage:ta3_pipeS', ''},
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{'', 'techage:ta4_colliderblock', ''},
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{'', '', ''},
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},
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})
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--------------------------------------------------------------------------------
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-- Cable Input (power)
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--------------------------------------------------------------------------------
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minetest.register_node("techage:ta4_collider_cable_inlet", {
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description = S("TA4 Collider Cable Input"),
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tiles = {
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-- up, down, right, left, back, front
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png^techage_appl_hole_electric.png",
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},
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drawtype = "nodebox",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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networks = {
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pipe2 = {},
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},
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after_place_node = function(pos, placer, itemstack)
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Cable:after_place_node(pos)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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on_timer = function(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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if nvm.running then
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nvm.consumed = power.consume_power(pos, Cable, nil, PWR_NEEDED)
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else
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nvm.consumed = 0
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end
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return true
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end,
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after_dig_node = function(pos, oldnode)
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Cable:after_dig_node(pos)
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techage.del_mem(pos)
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end,
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})
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-- Used by the detector to check for power
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function techage.power_inlet_check(pos, node, meta, nvm)
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if nvm.consumed == PWR_NEEDED then
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return true
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end
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return false, "no power"
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end
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-- Used by the detector to turn on/off the node
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function techage.power_inlet_turn_on_off(pos, nvm, on)
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nvm.running = on
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end
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power.register_nodes({"techage:ta4_collider_cable_inlet"}, Cable, "con", {"F"})
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techage.register_node({"techage:ta4_collider_cable_inlet"}, {
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on_node_load = function(pos)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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})
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minetest.register_craft({
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output = "techage:ta4_collider_cable_inlet",
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recipe = {
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{'', '', ''},
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{'techage:electric_cableS', 'techage:ta4_colliderblock', ''},
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{'', '', ''},
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},
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})
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