mods that hopefully work for a TechAge-based pack
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--[[
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TechAge
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=======
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Copyright (C) 2019-2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA3 Power Station Turbine
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local Pipe = techage.SteamPipe
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local function transfer_cooler(pos, topic, payload)
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return techage.transfer(pos, 6, topic, payload, Pipe,
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{"techage:cooler", "techage:cooler_on"})
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end
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local function transfer_generator(pos, topic, payload)
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return techage.transfer(pos, "R", topic, payload, nil,
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{"techage:generator", "techage:generator_on"})
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end
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local function swap_node(pos, name)
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local node = techage.get_node_lvm(pos)
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if node.name == name then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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end
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local function play_sound(pos)
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local mem = techage.get_mem(pos)
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if not mem.handle or mem.handle == -1 then
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mem.handle = minetest.sound_play("techage_turbine", {
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pos = pos,
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gain = 1,
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max_hear_distance = 15,
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loop = true})
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if mem.handle == -1 then
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minetest.after(1, play_sound, pos)
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end
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end
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end
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local function stop_sound(pos)
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local mem = techage.get_mem(pos)
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if mem.handle then
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minetest.sound_stop(mem.handle)
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mem.handle = nil
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end
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end
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local function after_place_node(pos)
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Pipe:after_place_node(pos)
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end
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local function after_dig_node(pos, oldnode)
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stop_sound(pos)
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Pipe:after_dig_node(pos)
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techage.del_mem(pos)
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end
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local function tubelib2_on_update2(pos, outdir, tlib2, node)
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swap_node(pos, "techage:turbine")
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stop_sound(pos)
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end
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minetest.register_node("techage:turbine", {
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description = S("TA3 Turbine"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_steam_hole.png",
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_appl_open.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_steam_hole.png",
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"techage_filling_ta3.png^techage_appl_turbine.png^techage_frame_ta3.png^[transformFX",
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"techage_filling_ta3.png^techage_appl_turbine.png^techage_frame_ta3.png",
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},
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after_place_node = after_place_node,
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after_dig_node = after_dig_node,
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tubelib2_on_update2 = tubelib2_on_update2,
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paramtype2 = "facedir",
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groups = {cracky=2, crumbly=2, choppy=2},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:turbine_on", {
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_steam_hole.png",
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_appl_open.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_steam_hole.png",
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{
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name = "techage_filling4_ta3.png^techage_appl_turbine4.png^techage_frame4_ta3.png^[transformFX",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.4,
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},
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},
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{
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name = "techage_filling4_ta3.png^techage_appl_turbine4.png^techage_frame4_ta3.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.4,
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},
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},
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},
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tubelib2_on_update2 = tubelib2_on_update2,
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paramtype2 = "facedir",
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groups = {not_in_creative_inventory=1},
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diggable = false,
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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Pipe:add_secondary_node_names({"techage:turbine", "techage:turbine_on"})
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Pipe:set_valid_sides("techage:turbine", {"L", "U"})
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Pipe:set_valid_sides("techage:turbine_on", {"L", "U"})
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techage.register_node({"techage:turbine", "techage:turbine_on"}, {
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on_transfer = function(pos, in_dir, topic, payload)
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local nvm = techage.get_nvm(pos)
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if topic == "trigger" then -- used by boiler
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if not transfer_cooler(pos, topic, payload) then
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return 0
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end
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local power = transfer_generator(pos, topic, payload)
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if not power or power <= 0 and nvm.running then
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swap_node(pos, "techage:turbine")
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stop_sound(pos)
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nvm.running = false
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return 0
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end
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return power
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elseif topic == "start" then -- used by generator
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swap_node(pos, "techage:turbine_on")
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play_sound(pos)
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nvm.running = true
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return true
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elseif topic == "stop" then -- used by generator
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swap_node(pos, "techage:turbine")
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stop_sound(pos)
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nvm.running = false
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return true
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end
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end,
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on_node_load = function(pos, node)
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if node.name == "techage:turbine_on" then
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play_sound(pos)
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end
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end,
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})
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minetest.register_craft({
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output = "techage:turbine",
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recipe = {
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{"basic_materials:steel_bar", "techage:steam_pipeS", "default:wood"},
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{"techage:steam_pipeS", "basic_materials:gear_steel", ""},
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{"default:wood", "techage:iron_ingot", "basic_materials:steel_bar"},
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},
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})
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