mods that hopefully work for a TechAge-based pack

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tangent committed 2026-09-09 06:27:51 -06:00
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--[[
TechAge
=======
Copyright (C) 2019-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Doser
]]--
local S2P = minetest.string_to_pos
local P2S = minetest.pos_to_string
local M = minetest.get_meta
local S = techage.S
local Pipe = techage.LiquidPipe
local liquid = networks.liquid
local recipes = techage.recipes
local Liquids = {} -- {hash(pos) = {name = outdir},...}
local STANDBY_TICKS = 2
local COUNTDOWN_TICKS = 3
local CYCLE_TIME = 10
local function formspec(self, pos, nvm)
return "size[6,3.6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"box[0,-0.1;5.8,0.5;#c6e8ff]"..
"label[2.5,-0.1;"..minetest.colorize( "#000000", S("Doser")).."]"..
recipes.formspec(0.1, 0.8, "ta4_doser", nvm)..
"image_button[5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
"tooltip[5,2;1,1;"..self:get_state_tooltip(nvm).."]"
end
local function get_liquids(pos)
local hash = minetest.hash_node_position(pos)
if Liquids[hash] then
return Liquids[hash]
end
-- determine the available input liquids
local tbl = {}
for outdir = 1,4 do
local name, num = liquid.peek(pos, Pipe, outdir)
if name then
tbl[name] = outdir
end
end
Liquids[hash] = tbl
return Liquids[hash]
end
local function del_liquids(pos)
local hash = minetest.hash_node_position(pos)
Liquids[hash] = nil
end
-- if liquids are missing, update the cached liquid table
local function reload_liquids(pos)
local hash = minetest.hash_node_position(pos)
-- determine the available input liquids
local tbl = {}
for outdir = 1,4 do
local name, num = liquid.peek(pos, Pipe, outdir)
if name then
tbl[name] = outdir
end
end
Liquids[hash] = tbl
return Liquids[hash]
end
local function reactor_cmnd(pos, cmnd, payload)
return techage.transfer(
pos,
6, -- outdir
cmnd, -- topic
payload, -- payload
Pipe, -- network
{"techage:ta4_reactor_fillerpipe"})
end
local function can_start(pos, nvm, state)
-- check reactor
local res = reactor_cmnd(pos, "check")
if not res then
return S("reactor defect")
end
res = reactor_cmnd(pos, "can_start")
if not res then
return S("reactor defect or no power")
end
local recipe = recipes.get(nvm, "ta4_doser")
if recipe.catalyst then
res = reactor_cmnd(pos, "catalyst")
if not res or res == "" then
return S("catalyst missing")
end
if res ~= recipe.catalyst then
return S("wrong catalyst")
end
end
return true
end
local test_setup = nil
local function start_node(pos, nvm, state)
reactor_cmnd(pos, "start")
del_liquids(pos)
nvm.running = true
test_setup(pos, nvm)
end
local function stop_node(pos, nvm, state)
reactor_cmnd(pos, "stop")
nvm.running = false
end
local State = techage.NodeStates:new({
node_name_passive = "techage:ta4_doser",
node_name_active = "techage:ta4_doser_on",
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec_func = formspec,
infotext_name = "TA4 Doser",
can_start = can_start,
start_node = start_node,
stop_node = stop_node,
})
local function untake(pos, taken)
for _,item in pairs(taken) do
liquid.untake(pos, Pipe, item.outdir, item.name, item.num)
end
end
test_setup = function(pos, nvm)
local recipe = recipes.get(nvm, "ta4_doser")
local ndef = minetest.registered_craftitems[recipe.output.name] or minetest.registered_items[recipe.output.name]
nvm.fault = nil
if not ndef then
nvm.fault = S("output: Invalid recipe")
return
end
local desc = ndef.description
if not reactor_cmnd(pos, "test_output_container", recipe.output.name) then
local container = ndef.groups and ndef.groups.powder == 1 and S("silo") or S("tank")
nvm.fault = S("output: A @1 is required for @2", container, desc)
return
end
if recipe.waste.name == "" then
return
end
ndef = minetest.registered_craftitems[recipe.waste.name] or minetest.registered_items[recipe.output.name]
desc = ndef.description
if not reactor_cmnd(pos, "test_waste_container", recipe.waste.name) then
local container = ndef.groups and ndef.groups.powder == 1 and "silo" or "tank"
nvm.fault = S("output: A @1 is required for @2", container, desc)
return
end
end
local function dosing(pos, nvm, elapsed)
if nvm.fault then
reactor_cmnd(pos, "stop")
State:fault(pos, nvm, nvm.fault)
return
end
-- trigger reactor (power)
if not reactor_cmnd(pos, "power") then
if not nvm.techage_countdown or nvm.techage_countdown < 3 then
reactor_cmnd(pos, "stop")
State:nopower(pos, nvm, S("reactor has no power"))
return
end
State:idle(pos, nvm)
return
end
-- available liquids
local liquids = get_liquids(pos)
local recipe = recipes.get(nvm, "ta4_doser")
if not liquids or not recipe then return end
-- check from time to time
nvm.check_cnt = (nvm.check_cnt or 0) + 1
if nvm.check_cnt >= 4 then
nvm.check_cnt = 0
local res = reactor_cmnd(pos, "check")
if not res then
State:fault(pos, nvm, S("reactor defect"))
reactor_cmnd(pos, "stop")
return
end
if recipe.catalyst then
res = reactor_cmnd(pos, "catalyst")
if not res then
State:fault(pos, nvm, S("catalyst missing"))
reactor_cmnd(pos, "stop")
return
end
if res ~= recipe.catalyst then
State:fault(pos, nvm, S("wrong catalyst"))
reactor_cmnd(pos, "stop")
return
end
end
end
-- check leftover
local leftover
local mem = techage.get_mem(pos)
if mem.waste_leftover then
leftover = reactor_cmnd(pos, "waste", {
name = mem.waste_leftover.name,
amount = mem.waste_leftover.num}) or mem.waste_leftover.num
if leftover > 0 then
mem.waste_leftover.num = leftover
State:blocked(pos, nvm)
return
end
mem.waste_leftover = nil
end
if mem.output_leftover then
leftover = reactor_cmnd(pos, "output", {
name = mem.output_leftover.name,
amount = mem.output_leftover.num}) or mem.output_leftover.num
if leftover > 0 then
mem.output_leftover.num = leftover
State:blocked(pos, nvm)
return
end
mem.output_leftover = nil
end
-- inputs
local taken = {}
mem.dbg_cycles = (mem.dbg_cycles or 0) - 1
for _,item in pairs(recipe.input) do
if item.name ~= "" then
local outdir = liquids[item.name] or reload_liquids(pos)[item.name]
if not outdir then
State:standby(pos, nvm)
reactor_cmnd(pos, "stop")
untake(pos, taken)
return
end
local num = liquid.take(pos, Pipe, outdir, item.name, item.num, mem.dbg_cycles > 0)
if num < item.num then
taken[#taken + 1] = {outdir = outdir, name = item.name, num = num}
State:standby(pos, nvm)
reactor_cmnd(pos, "stop")
untake(pos, taken)
return
end
taken[#taken + 1] = {outdir = outdir, name = item.name, num = item.num}
end
end
-- waste
if recipe.waste.name ~= "" then
leftover = reactor_cmnd(pos, "waste", {
name = recipe.waste.name,
amount = recipe.waste.num}) or recipe.waste.num
if leftover > 0 then
mem.waste_leftover = {name = recipe.waste.name, num = leftover}
mem.output_leftover = {name = recipe.output.name, num = recipe.output.num}
State:blocked(pos, nvm)
reactor_cmnd(pos, "stop")
return
end
end
-- output
leftover = reactor_cmnd(pos, "output", {
name = recipe.output.name,
amount = recipe.output.num}) or recipe.output.num
if leftover > 0 then
mem.output_leftover = {name = recipe.output.name, num = leftover}
State:blocked(pos, nvm)
reactor_cmnd(pos, "stop")
return
end
State:keep_running(pos, nvm, COUNTDOWN_TICKS)
end
local function node_timer(pos, elapsed)
local nvm = techage.get_nvm(pos)
dosing(pos, nvm, elapsed)
return State:is_active(nvm)
end
local function on_rightclick(pos)
local nvm = techage.get_nvm(pos)
M(pos):set_string("formspec", formspec(State, pos, nvm))
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local nvm = techage.get_nvm(pos)
if not nvm.running then
if recipes.on_receive_fields(pos, formname, fields, player) then
local mem = techage.get_mem(pos)
mem.waste_leftover = nil
mem.output_leftover = nil
end
end
local mem = techage.get_mem(pos)
mem.dbg_cycles = 5
State:state_button_event(pos, nvm, fields)
M(pos):set_string("formspec", formspec(State, pos, nvm))
end
minetest.register_node("techage:ta4_doser", {
description = S("TA4 Doser"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_hole_pipe.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_pump_up.png",
},
after_place_node = function(pos, placer)
local meta = M(pos)
local nvm = techage.get_nvm(pos)
local number = techage.add_node(pos, "techage:ta4_doser")
meta:set_string("node_number", number)
meta:set_string("owner", placer:get_player_name())
meta:set_string("formspec", formspec(State, pos, nvm))
meta:set_string("infotext", S("TA4 Doser").." "..number)
State:node_init(pos, nvm, number)
Pipe:after_place_node(pos)
end,
tubelib2_on_update2 = function(pos, dir, tlib2, node)
liquid.update_network(pos, dir, tlib2, node)
del_liquids(pos)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
Pipe:after_dig_node(pos)
techage.del_mem(pos)
end,
on_receive_fields = on_receive_fields,
on_rightclick = on_rightclick,
on_timer = node_timer,
paramtype2 = "facedir",
on_rotate = screwdriver.disallow,
groups = {cracky=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("techage:ta4_doser_on", {
description = S("TA4 Doser"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_hole_pipe.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
{
name = "techage_filling8_ta4.png^techage_frame8_ta4.png^techage_appl_pump_up8.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0,
},
},
},
tubelib2_on_update2 = function(pos, dir, tlib2, node)
liquid.update_network(pos, dir, tlib2, node)
del_liquids(pos)
end,
on_receive_fields = on_receive_fields,
on_rightclick = on_rightclick,
on_timer = node_timer,
paramtype2 = "facedir",
on_rotate = screwdriver.disallow,
diggable = false,
groups = {not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
liquid.register_nodes({"techage:ta4_doser", "techage:ta4_doser_on"}, Pipe, "pump", nil, {})
techage.register_node({"techage:ta4_doser", "techage:ta4_doser_on"}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "recipe" then
techage.recipes.set_recipe(pos, "ta4_doser", payload)
return true
else
return State:on_receive_message(pos, topic, payload)
end
end,
on_beduino_receive_cmnd = function(pos, src, topic, payload)
return State:on_beduino_receive_cmnd(pos, topic, payload)
end,
on_beduino_request_data = function(pos, src, topic, payload)
return State:on_beduino_request_data(pos, topic, payload)
end,
})
techage.recipes.register_craft_type("ta4_doser", {
description = S("TA4 Reactor"),
icon = 'techage_reactor_filler_plan.png',
width = 2,
height = 2,
})
minetest.register_craft({
output = "techage:ta4_doser",
recipe = {
{"", "techage:ta3_pipeS", ""},
{"techage:ta3_pipeS", "techage:t4_pump", "techage:ta3_pipeS"},
{"", "techage:ta4_wlanchip", ""},
},
})
@@ -0,0 +1,209 @@
--[[
TechAge
=======
Copyright (C) 2019-2020 Joachim Stolberg
Copyright (C) 2020 Thomas S.
AGPL v3
See LICENSE.txt for more information
TA4 Liquid Filter
]]--
-- For now, the Red Mud -> Lye/Desert Cobble recipe is hardcoded.
-- If necessary, this can be adjusted later.
local M = minetest.get_meta
local S = techage.S
local Pipe = techage.LiquidPipe
local liquid = networks.liquid
-- Checks if the filter structure is ok and returns the amount of gravel
local function checkStructure(pos)
local pos1_outer = {x=pos.x-2,y=pos.y-7,z=pos.z-2}
local pos2_outer = {x=pos.x+2,y=pos.y,z=pos.z+2}
local pos1_inner = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
local pos2_inner = {x=pos.x+1,y=pos.y-7,z=pos.z+1}
local pos1_top = {x=pos.x-1,y=pos.y,z=pos.z-1}
local pos2_top = {x=pos.x+1,y=pos.y,z=pos.z+1}
local pos1_bottom = {x=pos.x-2,y=pos.y-8,z=pos.z-2}
local pos2_bottom = {x=pos.x+2,y=pos.y-8,z=pos.z+2}
local gravel = minetest.find_nodes_in_area(pos1_inner, pos2_inner, {"default:gravel"})
local _, inner = minetest.find_nodes_in_area(pos1_inner, pos2_inner, {
"default:desert_cobble"
})
if #gravel + (inner["default:desert_cobble"] or 0) ~= 63 then -- 7x3x3=63
return false, gravel
end
local _, outer = minetest.find_nodes_in_area(pos1_outer, pos2_outer, {
"basic_materials:concrete_block",
"default:obsidian_glass"
})
-- + 4x7=28 (corners)
-- + 5x5-3x3=16 (top ring)
-- ------------------------------
-- = 44 (total concrete)
if outer["basic_materials:concrete_block"] ~= 44 then
return false, gravel
end
if outer["default:obsidian_glass"] ~= 84 then -- 4x7x3=84
return false, gravel
end
local _,top = minetest.find_nodes_in_area(pos1_top, pos2_top, {"air"})
if top["air"] ~= 8 then
return false, gravel
end
local _,bottom = minetest.find_nodes_in_area(pos1_bottom, pos2_bottom, {
"basic_materials:concrete_block",
"techage:ta3_pipe_wall_entry"
})
if bottom["basic_materials:concrete_block"] ~= 22 or bottom["techage:ta3_pipe_wall_entry"] ~= 2 then
return false, gravel
end
if minetest.get_node({x=pos.x,y=pos.y-8,z=pos.z}).name ~= "techage:ta4_liquid_filter_sink" then
return false, gravel
end
return true, gravel
end
minetest.register_node("techage:ta4_liquid_filter_filler", {
description = S("TA4 Liquid Filter Filler"),
tiles = {
-- up, down, right, left, back, front
"basic_materials_concrete_block.png^techage_gaspipe_hole.png",
"basic_materials_concrete_block.png^techage_liquid_filter_filler_bottom.png",
"basic_materials_concrete_block.png^techage_liquid_filter_filler.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-6/8, -0.5, -6/8, 6/8, -0.25, 6/8},
{-7/16, -0.25, -7/16, 7/16, 0, 7/16},
{-1/8, 0, -1/8, 1/8, 13/32, 1/8},
{-2/8, 13/32, -2/8, 2/8, 0.5, 2/8},
},
},
after_place_node = function(pos)
Pipe:after_place_node(pos)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
Pipe:after_dig_node(pos)
techage.del_mem(pos)
end,
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = techage.CLIP,
on_rotate = screwdriver.disallow,
groups = {cracky=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
liquid.register_nodes({"techage:ta4_liquid_filter_filler"},
Pipe, "tank", {"U"}, {
capa = 1,
peek = function(...) return nil end,
put = function(pos, indir, name, amount)
local structure_ok, gravel = checkStructure(pos)
if name ~= "techage:redmud" then
return amount
end
if not structure_ok then
return amount
end
if #gravel < 33 then
return amount
end
if math.random() < 0.5 then
local out_pos = {x=pos.x,y=pos.y-8,z=pos.z}
local leftover = liquid.put(out_pos, Pipe, networks.side_to_outdir(out_pos, "R"), "techage:lye", 1)
if leftover > 0 then
return amount
end
else
minetest.swap_node(gravel[math.random(#gravel)], {name = "default:desert_cobble"})
end
return amount - 1
end,
take = function(...) return 0 end,
untake = function(pos, outdir, name, amount, player_name)
return amount
end,
}
)
minetest.register_node("techage:ta4_liquid_filter_sink", {
description = S("TA4 Liquid Filter Sink"),
tiles = {
-- up, down, right, left, back, front
"basic_materials_concrete_block.png^techage_appl_arrow.png",
"basic_materials_concrete_block.png",
"basic_materials_concrete_block.png^techage_appl_hole_pipe.png",
"basic_materials_concrete_block.png",
"basic_materials_concrete_block.png",
"basic_materials_concrete_block.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 3/16, 0.5},
{-0.5, 3/16, -0.5, 0.5, 5/16, -0.25},
{0.25, 3/16, -0.5, 0.5, 5/16, 0.5},
{-0.5, 3/16, 0.25, 0.5, 5/16, 0.5},
{-0.5, 3/16, -0.5, -0.25, 5/16, 0.5}
},
},
after_place_node = function(pos)
Pipe:after_place_node(pos)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
Pipe:after_dig_node(pos)
end,
paramtype = "light",
use_texture_alpha = techage.CLIP,
paramtype2 = "facedir",
on_rotate = screwdriver.disallow,
groups = {cracky=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
liquid.register_nodes({"techage:ta4_liquid_filter_sink"},
Pipe, "pump", {"R"}, {}
)
minetest.register_craft({
output = 'techage:ta4_liquid_filter_filler',
recipe = {
{'', 'techage:ta3_pipeS', ''},
{'basic_materials:concrete_block', 'basic_materials:concrete_block', 'basic_materials:concrete_block'},
{'', 'default:steel_ingot', ''},
}
})
minetest.register_craft({
output = 'techage:ta4_liquid_filter_sink 2',
recipe = {
{'basic_materials:concrete_block', '', 'basic_materials:concrete_block'},
{'basic_materials:concrete_block', 'techage:ta3_pipeS', 'techage:ta3_pipeS'},
{'basic_materials:concrete_block', 'basic_materials:concrete_block', 'basic_materials:concrete_block'},
}
})
@@ -0,0 +1,239 @@
--[[
TechAge
=======
Copyright (C) 2019-2020 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Reactor
]]--
local S = techage.S
local M = minetest.get_meta
local Pipe = techage.LiquidPipe
local Cable = techage.ElectricCable
local liquid = networks.liquid
minetest.register_node("techage:ta4_reactor_fillerpipe", {
description = S("TA4 Reactor Filler Pipe"),
tiles = {
-- up, down, right, left, back, front
"techage_reactor_filler_top.png",
"techage_reactor_filler_top.png",
"techage_reactor_filler_side.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2/8, 13/32, -2/8, 2/8, 4/8, 2/8},
{-1/8, 0/8, -1/8, 1/8, 4/8, 1/8},
{-5/16, 0/8, -5/16, 5/16, 2/8, 5/16},
},
},
selection_box = {
type = "fixed",
fixed = {-2/8, 0/8, -2/8, 2/8, 4/8, 2/8},
},
after_place_node = function(pos)
local pos1 = {x = pos.x, y = pos.y-1, z = pos.z}
if minetest.get_node(pos1).name == "air" then
local node = minetest.get_node(pos)
minetest.remove_node(pos)
minetest.set_node(pos1, node)
Pipe:after_place_node(pos1)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
Pipe:after_dig_node(pos)
end,
paramtype = "light",
use_texture_alpha = techage.CLIP,
sunlight_propagates = true,
paramtype2 = "facedir",
on_rotate = screwdriver.disallow,
groups = {cracky=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
local function stand_cmnd(pos, cmnd, payload)
return techage.transfer(
{x = pos.x, y = pos.y-1, z = pos.z},
5, -- outdir
cmnd, -- topic
payload, -- payload
nil, -- network
{"techage:ta4_reactor_stand"})
end
local function base_waste(pos, payload)
local pos2 = {x = pos.x, y = pos.y-3, z = pos.z}
local outdir = M(pos2):get_int("outdir")
return liquid.put(pos2, Pipe, outdir, payload.name, payload.amount, payload.player_name)
end
local function connection_test(pos, item)
local outdir = M(pos):get_int("outdir")
if liquid.put(pos, Pipe, outdir, item, 1, nil) == 0 then
liquid.take(pos, Pipe, outdir, item, 1, false)
return true
end
return false
end
-- controlled by the doser
techage.register_node({"techage:ta4_reactor_fillerpipe"}, {
on_transfer = function(pos, in_dir, topic, payload)
if topic == "check" then
local pos2,node = Pipe:get_node(pos, 5)
if not node or node.name ~= "techage:ta4_reactor" then
return false
end
pos2,node = Pipe:get_node(pos2, 5)
if not node or node.name ~= "techage:ta4_reactor_stand" then
return false
end
return true
elseif topic == "test_output_container" then
return connection_test({x = pos.x, y = pos.y-2, z = pos.z}, payload)
elseif topic == "test_waste_container" then
return connection_test({x = pos.x, y = pos.y-3, z = pos.z}, payload)
elseif topic == "waste" then
return base_waste(pos, payload or {})
elseif topic == "catalyst" then
local pos2,node = Pipe:get_node(pos, 5)
if not node or node.name ~= "techage:ta4_reactor" then
return
end
local inv = M(pos2):get_inventory()
local stack = inv:get_stack("main", 1)
return stack and stack:get_name()
else
return stand_cmnd(pos, topic, payload or {})
end
end,
})
liquid.register_nodes({"techage:ta4_reactor_fillerpipe"}, Pipe, "tank", {"U"}, {})
local function formspec()
local title = S("TA4 Reactor")
return "size[8,6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"box[0,-0.1;7.8,0.5;#c6e8ff]"..
"label[3,-0.1;"..minetest.colorize("#000000", title).."]"..
"label[4.5,1.2;"..S("Catalyst").."]"..
"list[context;main;3.5,1;1,1;]"..
"list[current_player;main;0,2.3;8,4;]"..
"listring[context;main]"..
"listring[current_player;main]"
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return 1
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
minetest.register_node("techage:ta4_reactor", {
description = S("TA4 Reactor"),
tiles = {"techage_reactor_side.png"},
drawtype = "mesh",
mesh = "techage_cylinder_12h.obj",
selection_box = {
type = "fixed",
fixed = {-1/2, -23/32, -1/2, 1/2, 32/32, 1/2},
},
collision_box = {
type = "fixed",
fixed = {-1/2, -23/32, -1/2, 1/2, 32/32, 1/2},
},
after_place_node = function(pos)
local inv = M(pos):get_inventory()
inv:set_size('main', 1)
M(pos):set_string("formspec", formspec())
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
paramtype = "light",
use_texture_alpha = techage.CLIP,
paramtype2 = "facedir",
on_rotate = screwdriver.disallow,
groups = {cracky=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
techage.register_node({"techage:ta4_reactor"}, {
on_inv_request = function(pos, in_dir, access_type)
local meta = minetest.get_meta(pos)
return meta:get_inventory(), "main"
end,
on_pull_item = function(pos, in_dir, num, item_name)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.get_items(pos, inv, "main", num)
end,
on_push_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.put_items(inv, "main", stack)
end,
on_unpull_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return techage.put_items(inv, "main", stack)
end,
})
minetest.register_craft({
output = 'techage:ta4_reactor',
recipe = {
{'default:steel_ingot', 'techage:ta3_pipeS', 'default:steel_ingot'},
{'techage:iron_ingot', '', 'techage:iron_ingot'},
{'default:steel_ingot', 'techage:ta3_pipeS', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'techage:ta4_reactor_fillerpipe',
recipe = {
{'', '', ''},
{'', 'techage:ta3_pipeS', ''},
{'default:steel_ingot', 'basic_materials:motor', 'default:steel_ingot'},
}
})
minetest.register_lbm({
label = "Upgrade reactor",
name = "techage:update_reactor",
nodenames = {
"techage:ta4_reactor",
},
run_at_every_load = true,
action = function(pos, node)
local inv = M(pos):get_inventory()
inv:set_size('main', 1)
M(pos):set_string("formspec", formspec())
end,
})
@@ -0,0 +1,209 @@
--[[
TechAge
=======
Copyright (C) 2019-2021 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Reactor Stand and Base
]]--
local S = techage.S
local M = minetest.get_meta
local Cable = techage.ElectricCable
local Pipe = techage.LiquidPipe
local power = networks.power
local liquid = networks.liquid
local PWR_NEEDED = 8
local CYCLE_TIME = 2
local function play_sound(pos)
local mem = techage.get_mem(pos)
if not mem.handle or mem.handle == -1 then
mem.handle = minetest.sound_play("techage_reactor", {
pos = pos,
gain = 0.5,
max_hear_distance = 10,
loop = true})
if mem.handle == -1 then
minetest.after(1, play_sound, pos)
end
end
end
local function stop_sound(pos)
local mem = techage.get_mem(pos)
if mem.handle then
minetest.sound_stop(mem.handle)
mem.handle = nil
end
end
local function on_power(pos)
M(pos):set_string("infotext", S("on"))
play_sound(pos)
local nvm = techage.get_nvm(pos)
nvm.running = true
end
local function on_nopower(pos)
M(pos):set_string("infotext", S("no power"))
stop_sound(pos)
local nvm = techage.get_nvm(pos)
nvm.running = false
end
local function is_running(pos, nvm)
return nvm.running
end
minetest.register_node("techage:ta4_reactor_stand", {
description = S("TA4 Reactor Stand"),
tiles = {
-- up, down, right, left, back, front
"techage_reactor_stand_top.png^[transformR90",
"techage_reactor_stand_bottom.png^[transformFY^[transformR270",
"techage_reactor_stand_front.png",
"techage_reactor_stand_back.png",
"techage_reactor_stand_side.png^[transformFX",
"techage_reactor_stand_side.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -8/16, 2/16, -8/16, 8/16, 4/16, 8/16 },
{ -8/16, -8/16, -8/16, -6/16, 8/16, -6/16 },
{ 6/16, -8/16, -8/16, 8/16, 8/16, -6/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{-1/8, -4/8, -1/8, 1/8, 4/8, 1/8},
{-4/8, -1/8, -1/8, 4/8, 1/8, 1/8},
{-4/8, -1/8, -3/8, -3/8, 1/8, 3/8},
{ 3/8, -1/8, -3/8, 4/8, 1/8, 3/8},
},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
},
after_place_node = function(pos, placer)
local nvm = techage.get_nvm(pos)
M(pos):set_string("infotext", S("off"))
M(pos):set_int("outdir", networks.side_to_outdir(pos, "R"))
Pipe:after_place_node(pos)
Cable:after_place_node(pos)
end,
on_timer = function(pos, elapsed)
local nvm = techage.get_nvm(pos)
local consumed = power.consume_power(pos, Cable, nil, PWR_NEEDED)
if not nvm.running and consumed == PWR_NEEDED then
on_power(pos)
elseif nvm.running and consumed < PWR_NEEDED then
on_nopower(pos)
end
return true
end,
after_dig_node = function(pos, oldnode)
Pipe:after_dig_node(pos)
Cable:after_dig_node(pos)
techage.del_mem(pos)
end,
paramtype = "light",
use_texture_alpha = techage.CLIP,
paramtype2 = "facedir",
on_rotate = screwdriver.disallow,
groups = {cracky=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
-- controlled by the fillerpipe
techage.register_node({"techage:ta4_reactor_stand"}, {
on_transfer = function(pos, in_dir, topic, payload)
local nvm = techage.get_nvm(pos)
if topic == "power" then
return nvm.running or power.power_available(pos, Cable)
elseif topic == "output" then
local outdir = M(pos):get_int("outdir")
return liquid.put(pos, Pipe, outdir, payload.name, payload.amount, payload.player_name)
elseif topic == "can_start" then
return power.power_available(pos, Cable)
elseif topic == "start" then
nvm.running = false
minetest.get_node_timer(pos):start(CYCLE_TIME)
M(pos):set_string("infotext", "...")
return true
elseif topic == "stop" then
nvm.has_power = false
stop_sound(pos)
minetest.get_node_timer(pos):stop()
M(pos):set_string("infotext", S("off"))
return true
end
end,
on_node_load = function(pos, node)
local nvm = techage.get_nvm(pos)
if nvm.has_power then
play_sound(pos)
end
end,
})
minetest.register_node("techage:ta4_reactor_base", {
description = S("TA4 Reactor Base"),
tiles = {
-- up, down, right, left, back, front
"techage_concrete.png^techage_appl_arrowXL.png^techage_appl_hole_pipe.png^[transformR270",
"techage_concrete.png",
"techage_concrete.png^techage_appl_hole_pipe.png",
"techage_concrete.png",
"techage_concrete.png",
"techage_concrete.png",
},
after_place_node = function(pos, placer)
M(pos):set_int("outdir", networks.side_to_outdir(pos, "R"))
Pipe:after_place_node(pos)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
Pipe:after_dig_node(pos)
end,
paramtype2 = "facedir",
on_rotate = screwdriver.disallow,
groups = {cracky=2},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
liquid.register_nodes({"techage:ta4_reactor_base"}, Pipe, "pump", {"R"}, {})
liquid.register_nodes({"techage:ta4_reactor_stand"}, Pipe, "pump", {"R"}, {})
power.register_nodes({"techage:ta4_reactor_stand"}, Cable, "con", {"L"})
minetest.register_craft({
output = 'techage:ta4_reactor_stand',
recipe = {
{'', 'dye:blue', ''},
{'basic_materials:steel_bar', 'techage:ta3_pipeS', 'basic_materials:steel_bar'},
{'basic_materials:steel_bar', '', 'basic_materials:steel_bar'},
}
})
minetest.register_craft({
output = 'techage:ta4_reactor_base',
recipe = {
{'basic_materials:concrete_block', '', ''},
{'techage:ta3_pipeS', '', ''},
{'', '', ''},
}
})