mods that hopefully work for a TechAge-based pack
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--[[
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lcdlib based on:
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font_lib mod for Minetest - Library to add font display capability
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to display_lib mod.
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(c) Pierre-Yves Rollo
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-- Global variables
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lcdlib = {}
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lcdlib.registered_fonts = {}
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-- Version for compatibility checks
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lcdlib.version = 1.04
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-- Local functions
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------------------
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-- Split multiline text into array of lines, with <maxlines> maximum lines.
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local function split_lines(text, maxlines)
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local splits = text:split("\n")
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if maxlines then
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local lines = {}
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for num = 1,maxlines do
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lines[num] = splits[num]
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end
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return lines
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else
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return splits
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end
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end
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-- Returns next char, managing ascii and unicode plane 0 (0000-FFFF).
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local function get_next_char(text, pos)
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pos = pos + 1
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local char = text:sub(pos, pos):byte()
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-- 1 byte char
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if char < 0x80 then
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return char, pos
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end
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-- 4 bytes char not managed
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if char >= 0xF0 then
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pos = pos + 3
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return 0, pos
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end
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-- 3 bytes char not managed
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if char >= 0xE0 then
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pos = pos + 2
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return 0, pos
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end
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-- 2 bytes char (little endian)
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if char >= 0xC2 and #text > pos then
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pos = pos + 1
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return (char - 0xC2) * 0x40 + text:sub(pos, pos):byte(), pos
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end
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-- Not an UTF char
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return 0, pos
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end
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-- Returns font properties to be used according to font_name
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local function get_font(font_name)
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local font = lcdlib.registered_fonts[font_name]
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if font == nil then
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local message
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if font_name == nil then
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message = "No font given"
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else
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message = "Font \""..font_name.."\" unregistered"
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end
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if lcdlib.fallback_font == nil then
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minetest.log("error", message.." and no other font registered.")
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else
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minetest.log("info", message..", using font \""..lcdlib.fallback_font.."\".")
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font = lcdlib.registered_fonts[lcdlib.fallback_font]
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end
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end
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return font
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end
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-- API functions
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----------------
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-- Computes text size for a given font and text (ignores new lines)
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-- @param font_name Font to be used
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-- @param text Text to be rendered
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-- @return Rendered text (width, height)
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function lcdlib.get_text_size(font_name, text)
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local char
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local width = 0
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local pos = 0
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local font = get_font(font_name)
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if font == nil then
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return 0, 0
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else
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while pos < #text do
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char, pos = get_next_char(text, pos)
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-- Ignore chars with no texture
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if font.widths[char] ~= nil then
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width = width + font.widths[char]
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end
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end
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end
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return width, font.height
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end
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--- Builds texture part for a text line
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-- @param font_name Font to be used
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-- @param text Text to be rendered
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-- @param width Width of the texture (extra text is not rendered)
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-- @param x Starting x position in texture
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-- @param y Vertical position of the line in texture
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-- @return Texture string
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--> ADD ALIGN
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function lcdlib.make_line_texture(font_name, text, width, x, y)
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local texture = ""
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local char
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local pos = 0
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local font = get_font(font_name)
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if font ~= nil then
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while pos < #text do
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char, pos = get_next_char(text, pos)
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-- Ignore chars with no texture
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if font.widths[char] ~= nil then
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-- Add image only if it is visible (at least partly)
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if x + font.widths[char] >= 0 and x <= width then
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texture = texture..
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string.format(":%d,%d=font_%s_%04x.png",
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x, y, font.name, char)
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end
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x = x + font.widths[char]
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else
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print(string.format("Missing char %d (%04x)",char,char))
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end
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end
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end
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return texture
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end
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--- Builds texture for a multiline colored text
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-- @param font_name Font to be used
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-- @param text Text to be rendered
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-- @param texturew Width of the texture (extra text will be truncated)
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-- @param textureh Height of the texture
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-- @param maxlines Maximum number of lines
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-- @param valign Vertical text align ("top" or "center")
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-- @param color Color of the text
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-- @param mode (Optional parameter):
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-- If true, use "\t" to center the text, otherwise the text will be left-aligned
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-- If "false" or "nil", use "<" to left-align the text, otherwise the text will be centered (legacy mode)
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-- @return Texture string
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function lcdlib.make_multiline_texture(font_name, text, width, height,
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maxlines, valign, color, y_offs, mode)
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local texture = ""
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local lines = {}
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local textheight = 0
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local y, w, h
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h = get_font(font_name).height
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for num, line in pairs(split_lines(text, maxlines)) do
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if mode then
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if line:byte(1) == 9 then -- '\t'
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line = line:sub(2,-1)
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w, h = lcdlib.get_text_size(font_name, line)
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lines[num] = {text = line, width = w, height = h}
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else
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lines[num] = {text = line, width = width - 4, height = h}
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end
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else
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if line:byte(1) == 60 then -- '<'
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lines[num] = {text = line:sub(2,-1), width = width - 4, height = h}
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else
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w, h = lcdlib.get_text_size(font_name, line)
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lines[num] = {text = line, width = w, height = h}
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end
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end
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textheight = textheight + h
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end
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if #lines then
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if valign == "top" then
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y = y_offs or 0
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elseif valign == "bottom" then
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y = height - textheight
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else
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y = (height - textheight) / 2
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end
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end
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for _, line in pairs(lines) do
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texture = texture..
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lcdlib.make_line_texture(font_name, line.text, width,
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(width - line.width) / 2, y)
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y = y + line.height
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end
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texture = string.format("[combine:%dx%d", width, height)..texture
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if color then texture = texture.."^[colorize:"..color end
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return texture
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end
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--- Register a new font
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-- Textures corresponding to the font should be named after following patern :
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-- font_<name>_<code>.png
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-- <name> : name of the font
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-- <code> : 4 digit hexadecimal unicode of the char
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-- If registering different sizes, add size in the font name (e.g. times_10, times_12...)
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-- @param height Font height in pixels
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-- @param widths Array of character widths in pixel, indexed by unicode number.
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function lcdlib.register_font(font_name, height, widths)
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if lcdlib.registered_fonts[font_name] ~= nil then
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minetest.log("error", "Font \""..font_name.."\" already registered.")
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return
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end
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lcdlib.registered_fonts[font_name] =
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{ name = font_name, height = height, widths = widths }
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-- If no fallback font, set it (so, first font registered will be the default fallback font)
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if lcdlib.fallback_font == nil then
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lcdlib.fallback_font = font_name
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end
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end
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--- Define the fallback font
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-- This font will be used instead of given font if not registered.
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-- @param font_name Name of the font to be used as fallback font (has to be registered).
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function lcdlib.set_fallback_font(font_name)
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if lcdlib.registered_fonts[font_name] == nil then
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minetest.log("error", "Fallback font \""..font_name.."\" not registered.")
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else
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lcdlib.fallback_font = font_name
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end
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end
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--- Standard on_display_update entity callback.
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-- Node should have a corresponding display_entity with size, resolution and maxlines fields and
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-- optionally valign and color fields
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-- @param pos Node position
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-- @param objref Object reference of entity
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function lcdlib.on_display_update(pos, objref)
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local meta = minetest.get_meta(pos)
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local text = meta:get_string("display_text")
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local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
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local entity = objref:get_luaentity()
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if entity and ndef.display_entities[entity.name] then
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local def = ndef.display_entities[entity.name]
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objref:set_properties({
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textures={lcdlib.make_multiline_texture(
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def.font_name, text, def.size.x*def.resolution.x, def.size.y*def.resolution.y,
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def.maxlines, def.valign, def.color)},
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visual_size = def.size
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})
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end
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end
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dofile(minetest.get_modpath("lcdlib").."/font_default.lua")
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dofile(minetest.get_modpath("lcdlib").."/mono.lua")
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dofile(minetest.get_modpath("lcdlib").."/display.lua")
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