mods that hopefully work for a TechAge-based pack
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--[[
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Hyperloop Mod
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=============
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Copyright (C) 2017-2019 Joachim Stolberg
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LGPLv2.1+
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See LICENSE.txt for more information
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]]--
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-- for lazy programmers
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--local SP = function(pos) if pos then return minetest.pos_to_string(pos) end end
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--local P = minetest.string_to_pos
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local M = minetest.get_meta
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--- Load support for intllib.
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local S = hyperloop.S
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-- Open the door for an emergency
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local function door_on_punch(pos, node, puncher, pointed_thing)
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local station = hyperloop.get_base_station(pos)
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if station then
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if station.name == "Station" then
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hyperloop.chat(puncher, S("The Booking Machine for this station is missing!"))
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elseif not hyperloop.is_blocked(station.pos) then
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hyperloop.open_pod_door(station)
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end
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end
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end
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-- Open/close/animate the pod door
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-- door_pos1: position of the bottom door
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-- cmnd: "close", "open", or "animate"
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local function door_command(door_pos1, facedir, cmnd)
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-- one step up
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local door_pos2 = vector.add(door_pos1, {x=0, y=1, z=0})
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local node1 = minetest.get_node(door_pos1)
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local node2 = minetest.get_node(door_pos2)
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if cmnd == "open" then
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minetest.sound_play("door", {
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pos = door_pos1,
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gain = 0.5,
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max_hear_distance = 10,
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})
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node1.name = "air"
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minetest.swap_node(door_pos1, node1)
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node2.name = "air"
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minetest.swap_node(door_pos2, node2)
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elseif cmnd == "close" then
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minetest.sound_play("door", {
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pos = door_pos1,
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gain = 0.5,
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max_hear_distance = 10,
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})
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node1.name = "hyperloop:doorBottom"
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node1.param2 = facedir
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minetest.swap_node(door_pos1, node1)
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node2.name = "hyperloop:doorTopPassive"
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node2.param2 = facedir
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minetest.swap_node(door_pos2, node2)
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elseif cmnd == "animate" then
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node2.name = "hyperloop:doorTopActive"
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node2.param2 = facedir
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minetest.swap_node(door_pos2, node2)
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end
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end
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-- door command based on the station data table
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function hyperloop.open_pod_door(tStation)
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if tStation ~= nil then
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tStation.facedir = tStation.facedir or 0
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local door_pos = hyperloop.new_pos(tStation.pos, tStation.facedir, "1F1L", 1)
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local door_facedir = (tStation.facedir + 1) % 4
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door_command(door_pos, door_facedir, "open")
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end
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end
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-- door command based on the station data table
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function hyperloop.close_pod_door(tStation)
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if tStation ~= nil then
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tStation.facedir = tStation.facedir or 0
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local door_pos = hyperloop.new_pos(tStation.pos, tStation.facedir, "1F1L", 1)
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local door_facedir = (tStation.facedir + 1) % 4
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door_command(door_pos, door_facedir, "close")
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end
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end
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-- door command based on the station data table
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function hyperloop.animate_pod_door(tStation)
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if tStation ~= nil then
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tStation.facedir = tStation.facedir or 0
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local door_pos = hyperloop.new_pos(tStation.pos, tStation.facedir, "1F1L", 1)
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local door_facedir = (tStation.facedir + 1) % 4
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door_command(door_pos, door_facedir, "animate")
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end
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end
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minetest.register_node("hyperloop:doorTopPassive", {
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description = S("Hyperloop Door Top"),
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tiles = {
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-- up, down, right, left, back, front
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"hyperloop_skin_door.png",
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"hyperloop_skin_door.png",
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"hyperloop_skin_door.png",
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"hyperloop_skin_door.png",
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"hyperloop_door1OUT.png",
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"hyperloop_door1OUT.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-8/16, -8/16, -5/16, 8/16, 8/16, 5/16},
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},
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on_punch = door_on_punch,
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auto_place_node = function(pos, facedir, sStationPos)
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M(pos):set_int("facedir", facedir)
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M(pos):set_string("sStationPos", sStationPos)
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end,
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on_rotate = screwdriver.disallow,
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paramtype = 'light',
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light_source = 1,
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paramtype2 = "facedir",
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drop = "",
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sounds = default.node_sound_metal_defaults(),
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groups = {cracky=1, not_in_creative_inventory=1},
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is_ground_content = false,
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})
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minetest.register_node("hyperloop:doorTopActive", {
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description = S("Hyperloop Door Top"),
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tiles = {
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-- up, down, right, left, back, front
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"hyperloop_skin_door.png",
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"hyperloop_skin_door.png",
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"hyperloop_skin_door.png",
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"hyperloop_skin_door.png",
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{
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name = "hyperloop_door1IN.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 1.0,
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},
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},
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"hyperloop_door1OUT.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-8/16, -8/16, -5/16, 8/16, 8/16, 5/16},
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},
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on_rotate = screwdriver.disallow,
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paramtype2 = "facedir",
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drop = "",
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light_source = 2,
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sounds = default.node_sound_metal_defaults(),
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groups = {cracky=1, not_in_creative_inventory=1},
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is_ground_content = false,
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})
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minetest.register_node("hyperloop:doorBottom", {
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description = S("Hyperloop Door Bottom"),
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tiles = {
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-- up, down, right, left, back, front
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"hyperloop_skin_door.png",
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"hyperloop_skin_door.png",
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"hyperloop_skin_door.png",
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"hyperloop_skin_door.png",
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"hyperloop_door2IN.png",
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"hyperloop_door2OUT.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-8/16, -8/16, -5/16, 8/16, 8/16, 5/16},
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},
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on_punch = door_on_punch,
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auto_place_node = function(pos, facedir, sStationPos)
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M(pos):set_int("facedir", facedir)
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M(pos):set_string("sStationPos", sStationPos)
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end,
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on_rotate = screwdriver.disallow,
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paramtype = 'light',
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light_source = 1,
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paramtype2 = "facedir",
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drop = "",
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sounds = default.node_sound_metal_defaults(),
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groups = {cracky=1, not_in_creative_inventory=1},
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is_ground_content = false,
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})
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