mods that hopefully work for a TechAge-based pack

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# Modpack Tech Age [techage]
This modpack covers all necessary and useful mods to be able to use techage.
All mods have their own README.txt. For further information please consult these files.
This modpack contains:
- techage: The main mod
- ta4_jetpack: A Jetpack for techage with hydrogen as fuel and TA4 recipe
- ta4_paraglider: A Paraglider for techage with TA4 recipe
- ta4_addons: A Touchscreen like the TA4 display, but with additional commands and features
- autobahn: Street blocks and slopes with stripes for faster traveling (the only need of bitumen from techage)
- compost: The garden soil is needed for the TA4 LED Grow Light based flower bed
- signs_bot: For many automation tasks in TA3/TA4 like farming, mining, and item transportation
- hyperloop: Used as passenger transportation system in TA4
- techpack_stairway: Ladders, stairways, and bridges for your machines
- minecart: Techage transportation system for oil and other items
- towercrane: Simplifies the building of large techage plants
- basic_materials: Needed items for many recipes
- stamina: The "hunger" mod from "minetest-mods"
- unified_inventory: Player's inventory with crafting guide, bags, and more.
- tubelib2: Necessary library
- networks: Necessary library
- safer_lua: Necessary library
- lcdlib: Necessary library
- doclib: Necessary library
- nanobasic: Optional library with support for the BASIC programming language (TA3 terminal)
### Techage Manual
All techage manuals (EN/DE) are available ingame (craft the 'TA Construction Board')
or use the manual on [GitHub](https://github.com/joe7575/techage/wiki).
### Licenses
All mods have their own licenses. See the license files in the subfoldes.
The modpack itself has the same license as the Mod Techage.
### Further Dependencies
Required: Minetest Game
ta4_jetpack requires the modpack 3d_armor. 3d_armor is itself a modpack and can't be integrated into the techage modpack.
### History
#### 2026-03-27
Updated Mods:
- techage:
- Bump version to V1.24
- Add TA5 Digitizer and TA5 Control Unit with Lua/Beduino command interface
- Add TA5 Cordless Screwdriver with preserve/restore feature
- Add TA5 SSD as intermediate Digitizer ingredient
- Add per-player active quarry limit (#65)
- Add binary AND, OR, and XOR operators for NanoBasic
- Add support for the mod too_many_stones
- Add configurable basalt gravel sieving (Evgeniy)
- Add Smartshop mod compatibility (Evgeniy)
- Add no_silktouch group to burning lighters (Niklp09)
- Display names for connected TA5 Teleport Blocks
- Allow to take all items from a chest
- Settable volumes for oven (acmgit)
- Changed capacity of oven (acmgit)
- Ensure generators are oriented correctly (Thomas--S)
- Add missing valid sides registrations (Thomas--S)
- Fix flywheel texture (Thomas--S)
- Avoid unnecessary texture alpha blend for reactor shell (Thomas--S)
- Fix injector issues (Thomas--S)
- Replace square brackets with parenthesis for formspec image (Thomas--S)
- Update translation script for stable sort order (Thomas--S)
- Translation maintenance: add missing German translations (Thomas--S)
- doorcontroller2: check node inventory before use (standmit)
- Fix smartshop compatibility (standmit)
- Restore French manual files (François Delpierre)
- Improve TA5 fusion reactor error messages, manuals, and pump wrench menu
- Thermal Storage: improve validation error messages
- Controller: show error on insufficient experience points, add /help descriptions
- Improve shell shape error message: show number of magnets with complete shell
- Fix #215 (ta4_movecontroller stuck)
- Fix #232 (Displays unable to write to row 10+ with string-type payload)
- Fix #233 (Unable to read state of buttons 1 or 2 of 4x button using Beduino)
- Fix #234 (Digging a pole-mounted yellow traffic light drops a black one)
- Fix #242 (Nitrogencylinder = Hydrogencylinder)
- Fix #245 (Pipe and pump water to boiler for TA3 Coal Power Station)
- Fix #246 (TA4 Fuel Cell loses H2 charge when moved)
- Fix #247 (TA2 Quarry sound keeps playing after turned off)
- Fix #248 (TA4 Manual typos about Hydrogen)
- Fix #249 (TA3 Chest + Injector + Furnace items lost)
- Fix #250 (TA3 Booster name missing in Power Terminal)
- Fix #157 (Admin Forceload Block Overview)
- Fix #264 (Document ability to change radius of ta4 player detector)
- Fix #267 (Crash: remove dofile of .test/ files not present in repo)
- Fix everness bug (#27)
- Fix growlight bug
- Fix: re-register node number after cordless screwdriver placement
- Fix: remove semicolons from textarea formspec strings in TA5 manuals
- signs_bot:
- Fix farming crop grow bug
- Fix compatibility with everness mod hammer functionality (François Delpierre)
- Bugfix
- minecart:
- Add Russian translation (randomei)
- hyperloop:
- Prevent deprecation warning (use initial_properties)
- ta4_jetpack:
- Fix bug with almost empty fuel tank
- ta4_addons:
- Use \[png for matrix screen (Thomas--S)
- towercrane:
- Add support for non-default games using xcompat (maplemedley)
- unified_inventory:
- Support multiple craft outputs
- Preserve metadata when using "Give me:"
- Fix accessibility of the first and second inventory categories (z-op)
- Include implicit tools in tools category (The4codeblocks)
- Multiple bug fixes and improvements
- Extend and improve the API documentation
- Log warning for recipes that were registered too late
- Update translation files
- Add Danish translation (jeppebundsgaard)
#### 2025-07-25
Updated Mods:
- techage:
- Fix misspelled words (ghost)
- Fix the recipe output name for aluminum handrail recipe (jfanjoy)
- Add CRT monitor
- TA4 Furnace Heater listed wrong on TA3 Power Terminal
- Add TA4 displays
- Update spelling of German manuals (mineplayer)
- Revise Lua controller
- Fixes gravel ore probability when using the everness mod (acarrico)
- Add a recipe to convert iron ingot to steel using the industrial furnace (jfanjoy)
- Add move2 command from move controller to fly controller (jfanjoy)
- Add new movecontroller2
- Fix bug with values and junctions behind the ta4_reactor
- Add ta1 iron block recipes and texture (jfanjoy)
- Improve Lua controller formspec
- Add NanoBasic daytime functions
- Add reset command to fly controller (jfanjoy)
- Improve movecontroller2
- Improve doorcontroller2
- Fix #199 (Everness gravel sieve not working)
- Add observation window block
- Adds nitrogen, ammonia, tnt chemistry (Evgeniy)
- Add French translation (François Delpierre)
- TA4 Doser: Fix farming:salt recipe
- safer_lua:
- Add feature to control runtime via credits
- signs_bot:
- Fix command crash when running "print <num>" (Niklp09)
- Add support for shop mod
- Fix bot command and status bugs
- Add support for shop mod
- Filling of bot slots improved
- Prevent the AND gate from accepting a signal while the bot is running
- Falling nodes don't fall when placed by signs bot
- stamina:
- Fix Deprecated 'hud_elem_type' field warning
- Merge changes from minetest-mods/stamina
- nanobasic:
- Chance trace mode
- Improve compiler
- Add SGN function
- Add ELSEIF statement
- lcdlib:
- Fix bug when placeing wallmounted displays
#### 2025-01-27
Updated Mods:
- nanobasic:
- Allow to run techage without proper installation of nanobasic
#### 2025-01-24
Updated Mods:
- techage:
- Add Traffic Lights and accessories
- Add TA4 water remover device
- Improve door and fly controller
- Fix several issues
- Add Everness support #187 (ore sieving)
- Add BASIC mode to TA3 terminal (requires to install nanobasic. See: mods/techage_modpack/nanobasic/README.md)
- Improve russian translation (z-op)
- Many bug fixes by Niklp09, joe7575, and others
- Add pre-assignment menu to the furnace
- Improve recording for move/fly/turn controllers
- Allow to move the TA4 terminal with the assembly tool
- Add aluminum recipes for techpack_stairway items (jfanjoy)
- Change forceload block menu
- signs_bot:
- Support `ethereal` and `moretrees` saplings (Niklp09)
- minecart:
- Try to fix rare carts sound playing to all users (Niklp09)
- unified_inventory:
- See: https://github.com/minetest-mods/unified_inventory/commits/master/
- nanobasic:
- Newly added
#### 2024-08-25
Updated Mods:
- techage:
- Fix bug 'TA2 boiler work without requiring boiler'
- Improve move/fly controller
- Add replacement to electricmeter recipe (Eternal-Study)
- Fix injector bug
- Fix flowers detection when using ethereal (Niklp09)
- Fix issue #175 (TA3 Furnace Does not implement replacements in recipes)
- Water to Salt + River Water Recipe, add Salt.lua (Eternal-Study)
- Add new button commands
- Fix bug with injector with a full 8x2000 chest
- Fix forceload block formspec list (Niklp09)
- Improve techage:ta4_power_box node_box (Niklp09)
- Allow to move the TA4 terminal with the assembly tool (#165)
- add aluminum recipes for techpack_stairway items (jfanjoy)
- Replace techage_invisible.png w/ engine provided blank.png (Niklp09)
- adds a new chat command and column to forceload formspec (jfanjoy)
- Fix bug #24 (Energy Storage respawn red gravel infinit)
- Allow TA3 screwdriver to get repaired by anvil (Niklp09)
- Add translations and fix bug with growlight
- Add manual for pt-BR language (hephaestus-br)
- Add reverse mode for ta5 pump
- Fix assembly tool bug with non-empty chests
- hyperloop:
- add luacheck workflow
- Change code so that no luacheck warnings are issued
- Fix set_look_horizontal bug
- Prevent 'deprecated warnings'
- signs_bot:
- Fix to Fall_Down when non-walkable nodes are in path (Eternal-Study)
- Fix to fall_down (Eternal-Study)
- hold aux1 to invert signal (blaboing)
- Fix flowers detection when using ethereal (Niklp09)
- Fix bug #38 (Colon in print command breaks jumps)
- tubelib2:
- Replace deprecated meta:set_string(*, nil) calls (Niklp09)
- lcdlib:
- Use initial_properties for text entity (Niklp09)
- safer_lua:
- Add safe variants for string.rep() and string.find()
#### 2023-11-26
Updated Mods:
- tubelib2:
- Improve pipe/tube placement
- doclib:
- Add a NIL check to prevent crashes
- minecart:
- Replace some global_exists by get_modpath
- Fix crash when using techage (Niklp09)
- techage:
- Fix crash with collider magnets
- basic_materials:
- Update to current version
#### 2023-11-05
Updated Mods:
- techage v1.18:
- see readme.md
- ta4_jetpack:
- Fix translation issue
- minecart:
- Fix bug with missing techage mod
- signs_bot:
- Fix bug #36 (pattern/copy 5x3 is off center)
- Adapt bot box for techage assembly tool
- Escape equal sign in german translation (Niklp09)
- autobahn:
- Add support for player_monoids (Niklp09)
- compost:
- User proper player creative check (Niklp09)
- Fix drop bug
- techpack_stairway:
- Add stairways without handrails
- networks:
- Add support for colored nodes by unifieddyes
- Improve debugging tool
#### 2023-08-25
**The mod doclib is a new hard dependency !**
Updated Mods:
- techage v1.17:
- see readme.md
- autobahn:
- Make motor sound mono (Niklp09)
- lcdlib v1.02:
- see readme.md
- signs_bot v1.13:
- see readme.md
- minecart v2.05:
- see readme.md
- mod 'doc' removed
- mod 'doclib' v1.00 added
- mod 'datastorage' removed
#### 2023-05-09
Updated Mods:
- techage v1.15:
- see readme.md
- hyperloop:
- Remove intlib support
#### 2023-03-05
Updated Mods:
- techage v1.11:
- see readme.md
- signs_bot v1.12:
- Add bot command 'set_param2'
- minecart v2.04:
- New API functions added
- EOL blanks removed
- hyperloop:
- Fix some bugs
- networks v0.13:
- New API function networks.power.get_storage_percent added
- autobahn:
- fix reset_player_privs bug
- basic_materials:
- Switched back to tag "2021-01-30"
#### 2023-02-04
Updated Mods:
- techage:
- V1.10 (see readme.md)
- signs_bot:
- Fix fall_down on rail bug
- minecart:
- hyperloop:
- Fix some bugs
#### 2022-12-31
Updated Mods:
- techage:
- Add wafer recipe with 'mesecons_materials:silicon'
- Add TA5 AI Chip II to the manual
- Fix movecontroller wrench menu bug
- Improve chemical reactor description
- Improve player detector wrench menu
- Fix 'count' command bug: default value is 0 again
- Movecontroller: Allow moving blocks through unloaded areas
- Player detector: Add wrench menu to configure search radius
- Movecontroller: Place unloaded flying blocks to dest pos
- Furnace: Don't use items filled from the top as fuel
- Manual improvements for the move controller
- Make a use for cotton seeds #104
- Merge pull request #102 from Niklp09/mvps2
- Fix broken mesecons detection
- Fix bug with TA1 hammer used by pipeworks nodebreaker
- Merge pull request #99 from Niklp09/mvps
- Register mvps stopper for complex techage nodes
- Merge pull request #98 from Niklp09/glow_gravel
- Fix hammer bauxite bug
- Fix mesecons_materials bug
- Add cracking recipe for isobutane
- Merge pull request #96 from Niklp09/ethereal
- Grind ethereal leaves to leave powder
- Improve manual, fix bug in electrolyzer menu description
- networks (Add API function used by the techage tool)
- safer_lua (Limit code execution time for recursive function calls (#3 by Thomas--S))
- tubelib2:
- Merge pull request #18 from IFRFSX/cn
- Add chinese translation
- Merge pull request #17 from Niklp09/master
- Fix minor translation issue
- signs_bot:
- Fix stop command bug
- Fix #23 (Water is moved up when a bot builds upward from under water)
- Fix bug remove foot after move_up command
- hyperloop (Fix elevator area protection bug)
#### 2022-09-24
Updated Mods:
- techage (fix database backend bug, further bugfixes and improvements)
- lcdlib (fix MT5.5+ "deprecated" warnings)
- signs_bot (add new commands)
- networks (add 'networks.liquid.get_liquids')
- ta4_paraglider (Fix bug "Add nil player check in paraglider")
- unified_inventory (Add support for colored items (#213))
#### 2022-08-17
Updated Mods:
- techage (fix "Invalid field use_texture_alpha" errors)
#### 2022-08-06
Updated Mods:
- autobahn (fix MT5.5+ "deprecated" warnings)
- compost (fix MT5.5+ "deprecated" warnings)
- hyperloop (fix MT5.5+ "deprecated" warnings, add french translation)
- tubelib2 (fix MT5.5+ "deprecated" warnings)
- networks (Add improvement for liquid handling)
- signs_bot (fix MT5.5+ "deprecated" warnings)
- minecart (fix MT5.5+ "deprecated" warnings)
- safer_lua (fix MT5.5+ "deprecated" warnings)
- techpack_stairway (fix MT5.5+ "deprecated" warnings)
- techage (many improvements, see: https://github.com/joe7575/techage/commits/master)
- ta4_jetpack (Fix the 3d_armor _material issue)
- datastorage (fix MT5.5+ "deprecated" warnings)
- stamina (fix MT5.5+ "deprecated" warnings)
#### 2022-07-11
Updated Mods:
- techage V1.08 with improvements and bug fixes
- signs_bot
- tubelib2
- unified_inventory
- lcdlib
#### 2022-01-28
Updated Mods:
- techage (fusion reactor added)
#### 2022-01-04
Updated Mods:
- techage (bugfixes)
#### 2022-01-03
Updated Mods:
- techage (see readme)
- hyperloop (see readme)
- minecart (bugfix)
- unified_inventory (see readme)
- ta4_addons (see readme)
#### 2021-10-30
Updated Mods:
- techage (see readme)
- signs_bot (see readme)
- minecart (bugfix)
- lcdlib (improvement)
#### 2021-09-18
Updated Mods:
- techage (see readme)
- signs_bot (see readme)
- networks (see readme)
- ta4_addons (add matrix screen)
#### 2021-09-04
Updated Mods:
- minecart (bugfix)
#### 2021-09-03
Updated Mods:
- techage (bugfixes)
- minecart (see readme)
- signs_bot (see readme)
#### 2021-08-19
Changed Mods:
- techage (see readme and constuction board)
Updated Mods:
- minecart
#### 2021-08-01
Newly added mods (must be activated!):
- networks
- ta4_addons (Touchscreen)
Changed Mods:
- techage (see readme and constuction board)
- minecart (see readme "Migration to v2")
Updated Mods:
- autobahn
- signs_bot
- hyperloop
- ta4_jetpack
#### 2021-05-14
Updated Mods:
- compost
- minecart
- signs_bot
- techage
- towercrane
- unified_inventory
#### 2021-02-07
Updated Mods:
- basic_materials
- compost
- hyperloop
- minecart
- signs_bot
- ta4_paraglider
- techage
- towercrane
- tubelib2
- unified_inventory
#### 2020-12-11
Updated Mods:
- autobahn
- basic_materials
- minecart
- techage v0.25
- ta4_jetpack
- tubelib2
#### 2020-10-25
Updated Mods:
- techage v0.24
- signs_bot
- minecart
- techpack_stairway
- stamina
ta4_paraglider newly added
#### 2020-09-13
Updated Mods:
- techage v0.23
- signs_bot
- minecart
#### 2020-08-08
Updated Mods:
- autobahn
- compost
- hyperloop
- lcdlib
- minecart
- safer_lua
- signs_bot
- techage v0.21
#### 2020-07-21
Updated Mods:
- signs_bot
- techage v0.18
- towercrane
- unified_inventory
- basic_materials
#### 2020-07-02
Updates (see local readme files):
- mod 3d_armor removed again (please install separately)
- techage v0.15 improvements and bugfixes
- autobahn v0.04 improvements
#### 2020-06-29
Updates (see local readme files):
- autobahn, towercrane, ta4_jetpack, 3d_armor, and stamina now use a common player physics lockout mechanism
- the new mod ta4_jetpack added
- mod stamina added (adapted to the player physics lockout mechanism)
- mod 3d_armor added (needed for ta4_jetpack, adapted to the player physics lockout mechanism)
- minecart v1.07 with many improvements
- techage v0.14 with many improvements
- hyperloop v2.06 update
- autobahn update
#### 2020-06-21
Updates (see local readme files):
- signs_bot v1.03
- techage v0.13
- hyperloop v2.06
#### 2020-06-18
- techage v0.12
- cart commands added for both controllers
- support for moreores added
- Ethereal support added, manual correction
- tin ingot recipe bugfix
- minecart v1.06
- API changed and chat command added
- signs_bot v1.02
- some bugfixes
#### 2020-06-04
- techage v0.10
- minor changes and bugfixes
- stone hammer added
- quarry 'depth' command added
- manuals adapted
- QSG added
#### 2020-05-31
- first commit
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The autobahn mod for Minetest is
Copyright (C) 2019-2020 Joachim Stolberg
License of source code
----------------------
This mod is free software; you can redistribute and/or
modify it under the terms of the GNU General Public License version 3 or later
published by the Free Software Foundation.
This mod is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this mod; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
License of media (textures, sounds and documentation)
-----------------------------------------------------
All textures, sounds and documentation files are licensed under the
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
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+17
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@@ -0,0 +1,17 @@
# Autobahn Mod
Street blocks with stripes and slope blocks. Allows faster traveling.
For the recipe bitumen or tar is needed from the mods techage or moreblocks.
![autobahn](https://github.com/joe7575/autobahn/blob/master/screenshot.png)
## Dependencies
default
Optional: moreblocks, techage, minecart
# License
Copyright (C) 2017-2021 Joachim Stolberg
Code: Licensed under the GNU GPL version 3 or later. See LICENSE.txt
Textures: CC BY-SA 3.0
+456
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@@ -0,0 +1,456 @@
--[[
Autobahn
Copyright (C) 2017-2021 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
History:
2017-11-11 v0.01 first version
2019-09-13 v0.02 adapted to 5.0.0
2020-03-19 v0.03 recipe added for techage bitumen
2020-07-02 v0.04 further slope nodes added
]]--
local S = minetest.get_translator("autobahn")
local mod_player_monoids = minetest.get_modpath("player_monoids")
autobahn = {}
-- Test for MT 5.4 new string mode
autobahn.CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
local Facedir2Dir = {[0] =
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=0, y=0, z=-1},
{x=-1, y=0, z=0},
}
-- To prevent race condition crashes
local Currently_left_the_game = {}
local function is_active(player)
local pl_meta = player:get_meta()
if not pl_meta or pl_meta:get_int("autobahn_isactive") ~= 1 then
return false
end
return true
end
local function set_player_privs(player)
local meta = player:get_meta()
-- Check access conflicts with other mods
if meta:get_int("player_physics_locked") == 0 then
meta:set_int("player_physics_locked", 1)
if mod_player_monoids then
player_monoids.speed:add_change(player, 3.5, "autobahn:speed")
else
local physics = player:get_physics_override()
-- store the player privs default values
meta:set_float("autobahn_speed", physics.speed)
physics.speed = 3.5
-- write back
player:set_physics_override(physics)
end
-- set operator privs
meta:set_int("autobahn_isactive", 1)
minetest.sound_play("autobahn_motor", {
pos = player:get_pos(),
gain = 0.5,
max_hear_distance = 5,
})
end
end
local function reset_player_privs(player)
local meta = player:get_meta()
-- restore the player privs default values
meta:set_int("autobahn_isactive", 0)
if mod_player_monoids then
player_monoids.speed:del_change(player, "autobahn:speed")
else
local physics = player:get_physics_override()
physics.speed = meta:get_float("autobahn_speed")
if physics.speed == 0 then physics.speed = 1 end
-- delete stored default values
meta:set_string("autobahn_speed", "")
-- write back
player:set_physics_override(physics)
end
meta:set_int("player_physics_locked", 0)
end
minetest.register_on_joinplayer(function(player)
if is_active(player) then
reset_player_privs(player)
end
end)
minetest.register_on_leaveplayer(function(player)
if is_active(player) then
Currently_left_the_game[player:get_player_name()] = true
end
end)
minetest.register_on_respawnplayer(function(player)
if is_active(player) then
reset_player_privs(player)
end
end)
local function control_player(player_name)
if Currently_left_the_game[player_name] then
Currently_left_the_game[player_name] = nil
return
end
local player = minetest.get_player_by_name(player_name)
if player then
local pos = player:get_pos()
if pos then
pos.y = math.floor(pos.y)
local node = minetest.get_node(pos)
if string.sub(node.name,1,13) == "autobahn:node" then
minetest.after(0.5, control_player, player_name)
else
pos.y = pos.y - 1
node = minetest.get_node(pos)
if string.sub(node.name,1,13) == "autobahn:node" then
minetest.after(0.5, control_player, player_name)
else
pos.y = pos.y + 2
node = minetest.get_node(pos)
if string.sub(node.name,1,13) == "autobahn:node" then
minetest.after(0.5, control_player, player_name)
else
reset_player_privs(player)
end
end
end
end
end
end
local NodeTbl1 = {
["autobahn:node1"] = true,
["autobahn:node2"] = true,
["autobahn:node3"] = true,
["autobahn:node4"] = true,
["autobahn:node5"] = true,
["autobahn:node6"] = true,
["autobahn:node12"] = true,
["autobahn:node22"] = true,
["autobahn:node32"] = true,
["autobahn:node42"] = true,
["autobahn:node52"] = true,
["autobahn:node62"] = true,
}
local NodeTbl2 = {
["autobahn:node11"] = true,
["autobahn:node21"] = true,
["autobahn:node31"] = true,
["autobahn:node41"] = true,
["autobahn:node51"] = true,
["autobahn:node61"] = true,
}
local NodeTbl3 = {
["autobahn:node1"] = true,
["autobahn:node2"] = true,
["autobahn:node3"] = true,
["autobahn:node4"] = true,
["autobahn:node5"] = true,
["autobahn:node6"] = true,
}
-- 1) _o_
-- /\ [?] ==> 1
-- [T][T][S][S][S] T..tar
-- [S][S][S][S][S] S..sand
--
--
-- 2) _o_
-- /\ [1][?] ==> 2
-- [T][T][S][S][S]
-- [S][S][S][S][S]
--
--
-- 3) _o_
-- /\ [?] ==> 1
-- [S][S][S][T][T]
-- [S][S][S][S][S]
--
--
-- 4) _o_
-- /\ [?][1] ==> 2
-- [S][S][S][T][T]
-- [S][S][S][S][S]
local function update_node(pos)
local node = minetest.get_node(pos)
local nnode
local npos
-- check case 1
local facedir = (2 + node.param2) % 4
npos = vector.add(pos, Facedir2Dir[facedir])
npos.y = npos.y - 1
nnode = minetest.get_node(npos)
if NodeTbl1[nnode.name] and NodeTbl3[node.name] then
node.name = node.name .. "1"
if minetest.registered_nodes[node.name] then
minetest.swap_node(pos, node)
end
return
end
-- check case 2
npos.y = npos.y + 1
nnode = minetest.get_node(npos)
if NodeTbl2[nnode.name] then
node.name = string.sub(node.name,1,-1) .. "2"
if minetest.registered_nodes[node.name] then
minetest.swap_node(pos, node)
end
return
end
-- check case 3
facedir = (0 + node.param2) % 4
npos = vector.add(pos, Facedir2Dir[facedir])
npos.y = npos.y - 1
nnode = minetest.get_node(npos)
if NodeTbl1[nnode.name] and NodeTbl3[node.name] then
node.name = node.name .. "1"
node.param2 = 3
if minetest.registered_nodes[node.name] then
minetest.swap_node(pos, node)
end
return
end
-- check case 4
npos.y = npos.y + 1
nnode = minetest.get_node(npos)
if NodeTbl2[nnode.name] then
node.name = string.sub(node.name,1,-1) .. "2"
node.param2 = 3
if minetest.registered_nodes[node.name] then
minetest.swap_node(pos, node)
end
return
end
end
local function register_node(name, tiles, drawtype, mesh, box, drop)
minetest.register_node("autobahn:"..name, {
description = S("Autobahn"),
tiles = tiles,
drawtype = drawtype,
mesh = mesh,
selection_box = box,
collision_box = box,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = autobahn.CLIP,
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky=2, crumbly=2,
fall_damage_add_percent = -80,
not_in_creative_inventory=(mesh==nil) and 0 or 1},
drop = "autobahn:"..drop,
after_place_node = function(pos, placer, itemstack, pointed_thing)
update_node(pos)
end,
on_rightclick = function(pos, node, clicker)
if is_active(clicker) then
reset_player_privs(clicker)
else
set_player_privs(clicker)
local player_name = clicker:get_player_name()
minetest.after(0.5, control_player, player_name)
end
end,
})
end
local sb1 = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
{-0.5, -0.375, -0.25, 0.5, -0.25, 0.5},
{-0.5, -0.25, 0, 0.5, -0.125, 0.5},
{-0.5, -0.125, 0.25, 0.5, 0, 0.5},
}
}
local sb2 = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.125, 0.5},
{-0.5, 0.125, -0.25, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0, 0.5, 0.375, 0.5},
{-0.5, 0.375, 0.25, 0.5, 0.5, 0.5},
}
}
local Nodes = {
{name="node1", tiles={"autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node1"},
{name="node2", tiles={"autobahn2.png","autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node2"},
{name="node3", tiles={"autobahn3.png","autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node3"},
{name="node4", tiles={"autobahn2.png^[transformR180]","autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node4"},
{name="node5", tiles={"autobahn4.png^[transformR90]","autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node5"},
{name="node6", tiles={"autobahn5.png^[transformR90]","autobahn1.png"}, drawtype="normal", mesh=nil, box=nil, drop="node6"},
{name="node11", tiles={"autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node1"},
{name="node21", tiles={"autobahn2.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node2"},
{name="node31", tiles={"autobahn3.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node3"},
{name="node41", tiles={"autobahn2.png^[transformR180]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node4"},
{name="node51", tiles={"autobahn4.png^[transformR90]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node5"},
{name="node61", tiles={"autobahn5.png^[transformR90]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp1.obj", box=sb1, drop="node6"},
{name="node12", tiles={"autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node1"},
{name="node22", tiles={"autobahn2.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node2"},
{name="node32", tiles={"autobahn3.png","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node3"},
{name="node42", tiles={"autobahn2.png^[transformR180]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node4"},
{name="node52", tiles={"autobahn4.png^[transformR90]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node5"},
{name="node62", tiles={"autobahn5.png^[transformR90]","autobahn1.png"}, drawtype="mesh", mesh="autobahn_ramp2.obj", box=sb2, drop="node6"},
}
for _,item in ipairs(Nodes) do
register_node(item.name, item.tiles, item.drawtype, item.mesh, item.box, item.drop)
end
minetest.register_craftitem("autobahn:stripes", {
description = S("Autobahn Stripe"),
inventory_image = 'autobahn_stripes.png',
})
if minetest.global_exists("techage") then
minetest.register_craft({
output = "autobahn:node1 12",
recipe = {
{"techage:sieved_basalt_gravel", "techage:sieved_basalt_gravel", "techage:sieved_basalt_gravel"},
{"techage:sieved_basalt_gravel", "techage:ta3_barrel_bitumen", "techage:sieved_basalt_gravel"},
{"techage:sieved_basalt_gravel", "techage:sieved_basalt_gravel", "techage:sieved_basalt_gravel"},
},
replacements = {{"techage:ta3_barrel_bitumen", "techage:ta3_barrel_empty"}},
})
minetest.register_craft({
output = "autobahn:node1 12",
recipe = {
{"techage:sieved_gravel", "techage:sieved_gravel", "techage:sieved_gravel"},
{"techage:sieved_gravel", "techage:ta3_barrel_bitumen", "techage:sieved_gravel"},
{"techage:sieved_gravel", "techage:sieved_gravel", "techage:sieved_gravel"},
},
replacements = {{"techage:ta3_barrel_bitumen", "techage:ta3_barrel_empty"}},
})
elseif minetest.global_exists("moreblocks") then
minetest.register_craft({
output = "autobahn:node1 4",
recipe = {
{"moreblocks:tar", "moreblocks:tar"},
{"default:cobble", "default:cobble"},
},
})
else
minetest.register_craft({
output = "autobahn:node1 4",
recipe = {
{"autobahn:tar", "autobahn:tar"},
{"default:cobble", "default:cobble"},
},
})
minetest.register_craft({
type = "cooking",
output = "autobahn:tar",
recipe = "default:pine_tree",
})
minetest.register_node("autobahn:tar", {
description = S("Tar"),
tiles = {"autobahn1.png^[colorize:#000000:80"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
end
minetest.register_craft({
output = "autobahn:stripes 8",
recipe = {
{"dye:white"},
}
})
minetest.register_craft({
output = "autobahn:node2",
recipe = {
{"", "", "autobahn:stripes"},
{"", "autobahn:node1", ""},
}
})
minetest.register_craft({
output = "autobahn:node3",
recipe = {
{"", "autobahn:stripes", ""},
{"", "autobahn:node1", ""},
}
})
minetest.register_craft({
output = "autobahn:node4",
recipe = {
{"autobahn:stripes", "", ""},
{"", "autobahn:node1", ""},
}
})
minetest.register_craft({
output = "autobahn:node5",
recipe = {
{"", "", ""},
{"autobahn:stripes", "autobahn:node1", ""},
}
})
minetest.register_craft({
output = "autobahn:node6",
recipe = {
{"", "autobahn:stripes", ""},
{"autobahn:stripes", "autobahn:node1", ""},
}
})
if minetest.global_exists("minecart") then
minecart.register_protected_node("autobahn:node1")
minecart.register_protected_node("autobahn:node2")
minecart.register_protected_node("autobahn:node3")
minecart.register_protected_node("autobahn:node4")
minecart.register_protected_node("autobahn:node5")
minecart.register_protected_node("autobahn:node6")
minecart.register_protected_node("autobahn:node11")
minecart.register_protected_node("autobahn:node21")
minecart.register_protected_node("autobahn:node31")
minecart.register_protected_node("autobahn:node41")
minecart.register_protected_node("autobahn:node51")
minecart.register_protected_node("autobahn:node61")
minecart.register_protected_node("autobahn:node12")
minecart.register_protected_node("autobahn:node22")
minecart.register_protected_node("autobahn:node32")
minecart.register_protected_node("autobahn:node42")
minecart.register_protected_node("autobahn:node52")
minecart.register_protected_node("autobahn:node62")
end
-------------------------------------------------------------------------------
-- External API functions
-------------------------------------------------------------------------------
-- Returns true if player is "driving" on the autobahn
-- func autobahn.is_driving(player)
autobahn.is_driving = is_active
@@ -0,0 +1,5 @@
# textdomain: autobahn
Autobahn=Шоссе
Autobahn Stripe=Дорожная Разметка
Tar=Дёготь
@@ -0,0 +1,5 @@
# textdomain: autobahn
Autobahn=
Autobahn Stripe=
Tar=
+6
View File
@@ -0,0 +1,6 @@
name=autobahn
title=Autobahn
description=Street mod for faster travelling.
depends=default
optional_depends=moreblocks, techage, minecart, player_monoids
supported_games = minetest_game
@@ -0,0 +1,56 @@
g top
v 0.500000 -0.000000 0.500000
v -0.500000 -0.000000 0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn 0.0000 0.8944 -0.4472
s off
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v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
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v 0.500000 -0.500000 -0.500000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vn 0.0000 -1.0000 -0.0000
s off
f 6/5/2 5/6/2 7/7/2 8/8/2
g right
v -0.500000 -0.000000 0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 -0.500000 -0.500000
vt 1.0000 0.5000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn -1.0000 0.0000 0.0000
s off
f 9/9/3 11/10/3 10/11/3
g left
v 0.500000 -0.000000 0.500000
v 0.500000 -0.500000 0.500000
v 0.500000 -0.500000 -0.500000
vt 0.0000 0.5000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn 1.0000 0.0000 0.0000
s off
f 12/12/4 13/13/4 14/14/4
g back
v 0.500000 -0.000000 0.500000
v -0.500000 -0.000000 0.500000
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
vt 1.0000 0.5000
vt 0.0000 0.5000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn 0.0000 -0.0000 1.0000
s off
f 15/15/5 16/16/5 17/17/5 18/18/5
@@ -0,0 +1,72 @@
g top
v -0.500000 0.500000 0.500000
v -0.500000 0.000000 -0.500000
v 0.500000 0.000000 -0.500000
v 0.500000 0.500000 0.500000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vn 0.0000 0.8944 -0.4472
s off
f 2/1/1 1/2/1 4/3/1 3/4/1
g bottom
v -0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 0.500000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vn 0.0000 -1.0000 -0.0000
s off
f 6/5/2 5/6/2 7/7/2 8/8/2
g right
v -0.500000 0.500000 0.500000
v -0.500000 0.000000 -0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 0.500000
vt 1.0000 1.0000
vt 0.0000 0.5000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn -1.0000 0.0000 0.0000
s off
f 9/9/3 10/10/3 11/11/3 12/12/3
g left
v 0.500000 0.000000 -0.500000
v 0.500000 -0.500000 -0.500000
v 0.500000 0.500000 0.500000
v 0.500000 -0.500000 0.500000
vt 1.0000 0.5000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn 1.0000 0.0000 0.0000
s off
f 13/13/4 15/14/4 16/15/4 14/16/4
g back
v -0.500000 0.500000 0.500000
v -0.500000 -0.500000 0.500000
v 0.500000 0.500000 0.500000
v 0.500000 -0.500000 0.500000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn 0.0000 -0.0000 1.0000
s off
f 19/17/5 17/18/5 18/19/5 20/20/5
g front
v -0.500000 0.000000 -0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 0.000000 -0.500000
v 0.500000 -0.500000 -0.500000
vt 1.0000 0.5000
vt 0.0000 0.5000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn 0.0000 0.0000 -1.0000
s off
f 21/21/6 23/22/6 24/23/6 22/24/6
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@@ -0,0 +1,13 @@
name: luacheck
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./
@@ -0,0 +1,7 @@
globals = {
"minetest", "basic_materials", "crafting",
}
read_globals = {
"default", "xcompat",
}
@@ -0,0 +1,600 @@
License for code: LGPL 3.0
License for media and all other assets: CC-by-SA 4.0
###############################################################################
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
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License, supplemented by the additional permissions listed below.
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A "Combined Work" is a work produced by combining or linking an
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@@ -0,0 +1,23 @@
# Basic Materials mod
mod that adds basic material nodes and items
## Install
### Option 1: use content tab in minetest
* click the content tab
* search for basic materials
* click install on basic materials
### Option 2: download from [ContentDB](https://content.minetest.net/packages/VanessaE/basic_materials/)
* click the above link or search for basic materials on ContentDB
* select the download button on the basic materials page
* extract the zip downloaded from the previous step
* place in your mods folder
### Option 3: use git
* `git clone https://github.com/mt-mods/basic_materials.git`
* `cd basic_materials`
@@ -0,0 +1,34 @@
minetest.register_alias("homedecor:plastic_sheeting", "basic_materials:plastic_sheet")
minetest.register_alias("homedecor:plastic_strips", "basic_materials:plastic_strip")
minetest.register_alias("homedecor:empty_spool", "basic_materials:empty_spool")
minetest.register_alias("homedecor:oil_extract", "basic_materials:oil_extract")
minetest.register_alias("homedecor:paraffin", "basic_materials:paraffin")
minetest.register_alias("homedecor:plastic_base", "basic_materials:paraffin")
minetest.register_alias("homedecor:terracotta_base", "basic_materials:terracotta_base")
minetest.register_alias("gloopblocks:wet_cement", "basic_materials:wet_cement")
minetest.register_alias("gloopblocks:cement", "basic_materials:cement_block")
minetest.register_alias("technic:concrete", "basic_materials:concrete_block")
minetest.register_alias("homedecor:ic", "basic_materials:ic")
minetest.register_alias("homedecor:motor", "basic_materials:motor")
minetest.register_alias("technic:motor", "basic_materials:motor")
minetest.register_alias("homedecor:heating_element", "basic_materials:heating_element")
minetest.register_alias("homedecor:power_crystal", "basic_materials:energy_crystal_simple")
minetest.register_alias("homedecor:copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_silver_wire", "basic_materials:silver_wire")
minetest.register_alias("technic:fine_gold_wire", "basic_materials:gold_wire")
minetest.register_alias("homedecor:steel_wire", "basic_materials:steel_wire")
minetest.register_alias("homedecor:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_block", "basic_materials:brass_block")
minetest.register_alias("homedecor:copper_strip", "basic_materials:copper_strip")
minetest.register_alias("homedecor:steel_strip", "basic_materials:steel_strip")
minetest.register_alias("homedecor:chainlink_brass", "basic_materials:chainlink_brass")
minetest.register_alias("chains:chain", "basic_materials:chain_steel")
minetest.register_alias("chains:chain_brass", "basic_materials:chain_brass")
minetest.register_alias("pipeworks:gear", "basic_materials:gear_steel")
minetest.register_alias("technic:rebar", "basic_materials:steel_bar")
minetest.register_alias_force("mesecons_materials:silicon", "basic_materials:silicon")
minetest.register_alias_force("glooptest:chainlink", "basic_materials:chainlink_steel")
minetest.register_alias_force("homedecor:chainlink_steel", "basic_materials:chainlink_steel")
@@ -0,0 +1,188 @@
local S = minetest.get_translator("basic_materials")
minetest.register_craftitem("basic_materials:plastic_sheet", {
description = S("Plastic sheet"),
inventory_image = "basic_materials_plastic_sheet.png",
})
minetest.register_craftitem("basic_materials:plastic_strip", {
description = S("Plastic strips"),
groups = { strip = 1 },
inventory_image = "basic_materials_plastic_strip.png",
})
minetest.register_craftitem("basic_materials:empty_spool", {
description = S("Empty wire spool"),
inventory_image = "basic_materials_empty_spool.png"
})
minetest.register_craftitem("basic_materials:oil_extract", {
description = S("Oil extract"),
inventory_image = "basic_materials_oil_extract.png",
})
minetest.register_craftitem("basic_materials:paraffin", {
description = S("Unprocessed paraffin"),
inventory_image = "basic_materials_paraffin.png",
})
minetest.register_craftitem("basic_materials:terracotta_base", {
description = S("Uncooked Terracotta Base"),
inventory_image = "basic_materials_terracotta_base.png",
})
minetest.register_craftitem("basic_materials:wet_cement", {
description = S("Wet Cement"),
inventory_image = "basic_materials_wet_cement.png",
})
minetest.register_craftitem("basic_materials:silicon", {
description = S("Silicon lump"),
inventory_image = "basic_materials_silicon.png",
})
minetest.register_craftitem("basic_materials:ic", {
description = S("Simple Integrated Circuit"),
inventory_image = "basic_materials_ic.png",
})
minetest.register_craftitem("basic_materials:motor", {
description = S("Simple Motor"),
inventory_image = "basic_materials_motor.png",
})
minetest.register_craftitem("basic_materials:heating_element", {
description = S("Heating element"),
inventory_image = "basic_materials_heating_element.png",
})
minetest.register_craftitem("basic_materials:energy_crystal_simple", {
description = S("Simple energy crystal"),
inventory_image = "basic_materials_energy_crystal.png",
})
minetest.register_craftitem("basic_materials:steel_wire", {
description = S("Spool of steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_steel_wire.png"
})
minetest.register_craftitem("basic_materials:copper_wire", {
description = S("Spool of copper wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_copper_wire.png"
})
minetest.register_craftitem("basic_materials:silver_wire", {
description = S("Spool of silver wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_silver_wire.png"
})
minetest.register_craftitem("basic_materials:gold_wire", {
description = S("Spool of gold wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_gold_wire.png"
})
minetest.register_craftitem("basic_materials:stainless_steel_wire", {
description = S("Spool of stainless steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_stainless_steel_wire.png"
})
minetest.register_craftitem("basic_materials:aluminum_wire", {
description = S("Spool of aluminum wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_aluminum_wire.png"
})
minetest.register_craftitem("basic_materials:steel_strip", {
description = S("Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_steel_strip.png"
})
minetest.register_craftitem("basic_materials:copper_strip", {
description = S("Copper Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_copper_strip.png"
})
minetest.register_craftitem("basic_materials:lead_strip", {
description = S("Lead Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_lead_strip.png"
})
minetest.register_craftitem("basic_materials:gold_strip", {
description = S("Gold Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_gold_strip.png"
})
minetest.register_craftitem("basic_materials:stainless_steel_strip", {
description = S("Stainless Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_stainless_steel_strip.png"
})
minetest.register_craftitem("basic_materials:aluminum_strip", {
description = S("Aluminum Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_aluminum_strip.png"
})
minetest.register_craftitem("basic_materials:steel_bar", {
description = S("Steel Bar"),
inventory_image = "basic_materials_steel_bar.png",
})
minetest.register_craftitem("basic_materials:carbon_steel_bar", {
description = S("Carbon Steel Bar"),
inventory_image = "basic_materials_carbon_steel_bar.png",
})
minetest.register_craftitem("basic_materials:stainless_steel_bar", {
description = S("Stainless Steel Bar"),
inventory_image = "basic_materials_stainless_steel_bar.png",
})
minetest.register_craftitem("basic_materials:aluminum_bar", {
description = S("Aluminum Bar"),
inventory_image = "basic_materials_aluminum_bar.png",
})
minetest.register_craftitem("basic_materials:chainlink_brass", {
description = S("Chainlinks (brass)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_brass.png"
})
minetest.register_craftitem("basic_materials:chainlink_steel", {
description = S("Chainlinks (steel)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_steel.png"
})
minetest.register_craftitem("basic_materials:brass_ingot", {
description = S("Brass Ingot"),
inventory_image = "basic_materials_brass_ingot.png",
})
minetest.register_craftitem("basic_materials:gear_steel", {
description = S("Steel gear"),
inventory_image = "basic_materials_gear_steel.png"
})
minetest.register_craftitem("basic_materials:padlock", {
description = S("Padlock"),
inventory_image = "basic_materials_padlock.png"
})
if minetest.get_modpath("hades_materials") then
minetest.register_alias_force("basic_materials:plastic_sheet", "hades_materials:plastic_sheeting")
minetest.register_alias_force("basic_materials:paraffin", "hades_materials:plastic_base")
minetest.register_alias_force("basic_materials:silicon", "hades_materials:silicon")
end
@@ -0,0 +1,441 @@
local materials = xcompat.materials
local have_hades_materials = minetest.get_modpath("hades_materials")
local function compress_craft(input)
local buffer = {}
for _, item in pairs(input) do
if type(item)=="table" then
for _, inneritem in pairs(item) do
buffer[inneritem] = (buffer[inneritem] or 0) + 1
end
elseif item ~= "" then
buffer[item] = (buffer[item] or 0) + 1
end
end
local output = {}
for item, count in pairs(buffer) do
output[#output + 1] = item .. " " .. count
end
return output
end
local function register_craft(input)
if minetest.get_modpath("rp_crafting") then
local rp_craft = compress_craft(input.recipe)
if #rp_craft > crafting.MAX_INPUTS then
minetest.log("error", "[basic_materials] unable to register craft for " .. input.output)
return
end
crafting.register_craft({
output = input.output,
items = rp_craft
})
else
minetest.register_craft(input)
end
end
-- Craft recipes
register_craft({
output = "basic_materials:chainlink_brass 12",
recipe = {
{"", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", ""},
},
})
register_craft({
output = "basic_materials:chain_steel 2",
recipe = {
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"}
}
})
register_craft({
output = "basic_materials:chain_brass 2",
recipe = {
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"}
}
})
register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 9",
recipe = {"basic_materials:brass_block"},
})
register_craft( {
output = "basic_materials:brass_block",
recipe = {
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
},
})
register_craft( {
output = "basic_materials:plastic_strip 9",
recipe = {
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
},
})
register_craft( {
output = "basic_materials:empty_spool 3",
recipe = {
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"},
{"", "basic_materials:plastic_sheet", ""},
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
},
})
if have_hades_materials then
minetest.clear_craft({
type = "shapeless",
recipe = {"group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves"}
})
end
register_craft({
type = "shapeless",
output = "basic_materials:oil_extract 2",
recipe = {"group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves"}
})
-- Cooking recipes
if not have_hades_materials then
minetest.register_craft({
type = "cooking",
output = "basic_materials:plastic_sheet",
recipe = "basic_materials:paraffin",
})
end
minetest.register_craft({
type = "cooking",
output = "basic_materials:paraffin",
recipe = "basic_materials:oil_extract",
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:cement_block",
recipe = "basic_materials:wet_cement",
cooktime = 8
})
-- Fuel recipes
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:plastic_sheet",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:oil_extract",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:paraffin",
burntime = 30,
})
register_craft({
output = "basic_materials:concrete_block 6",
recipe = {
{"group:sand", "basic_materials:wet_cement", materials.gravel},
{"basic_materials:steel_bar", "basic_materials:wet_cement", "basic_materials:steel_bar"},
{materials.gravel, "basic_materials:wet_cement", "group:sand"},
}
})
register_craft( {
output = "basic_materials:motor 2",
recipe = {
{materials.mese_crystal_fragment, "basic_materials:copper_wire", "basic_materials:plastic_sheet"},
{materials.copper_ingot, materials.steel_ingot, materials.steel_ingot},
{materials.mese_crystal_fragment, "basic_materials:copper_wire", "basic_materials:plastic_sheet"}
},
replacements = {
{"basic_materials:copper_wire", "basic_materials:empty_spool"},
{"basic_materials:copper_wire", "basic_materials:empty_spool"},
}
})
register_craft( {
output = "basic_materials:heating_element 2",
recipe = {
{materials.copper_ingot, materials.mese_crystal_fragment, materials.copper_ingot}
},
})
register_craft({
--type = "shapeless",
output = "basic_materials:energy_crystal_simple 2",
recipe = {
{materials.mese_crystal_fragment, materials.torch, materials.mese_crystal_fragment},
{materials.diamond, materials.gold_ingot, materials.diamond}
},
})
register_craft( {
output = "basic_materials:copper_wire 2",
type = "shapeless",
recipe = {
materials.copper_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
output = "basic_materials:gold_wire 2",
type = "shapeless",
recipe = {
materials.gold_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
output = "basic_materials:steel_wire 2",
type = "shapeless",
recipe = {
materials.steel_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_wire 2",
type = "shapeless",
recipe = {
materials.stainless_steel_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_wire 2",
type = "shapeless",
recipe = {
materials.aluminum_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
end
register_craft( {
output = "basic_materials:steel_strip 12",
recipe = {
{"", materials.steel_ingot, ""},
{materials.steel_ingot, "", ""},
},
})
register_craft( {
output = "basic_materials:copper_strip 12",
recipe = {
{"", materials.copper_ingot, ""},
{materials.copper_ingot, "", ""},
},
})
register_craft( {
output = "basic_materials:gold_strip 12",
recipe = {
{"", materials.gold_ingot, ""},
{materials.gold_ingot, "", ""},
},
})
if materials.lead_ingot then
register_craft( {
output = "basic_materials:lead_strip 12",
recipe = {
{"", materials.lead_ingot, ""},
{materials.lead_ingot, "", ""},
},
})
end
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_strip 12",
recipe = {
{"", materials.stainless_steel_ingot, ""},
{materials.stainless_steel_ingot, "", ""},
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_strip 12",
recipe = {
{"", materials.aluminum_ingot, ""},
{materials.aluminum_ingot, "", ""},
},
})
end
register_craft( {
output = "basic_materials:steel_bar 6",
recipe = {
{"", "", materials.steel_ingot},
{"", materials.steel_ingot, ""},
{materials.steel_ingot, "", ""},
},
})
if materials.carbon_steel_ingot then
register_craft( {
output = "basic_materials:carbon_steel_bar 6",
recipe = {
{"", "", materials.carbon_steel_ingot},
{"", materials.carbon_steel_ingot, ""},
{materials.carbon_steel_ingot, "", ""},
},
})
end
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_bar 6",
recipe = {
{"", "", materials.stainless_steel_ingot},
{"", materials.stainless_steel_ingot, ""},
{materials.stainless_steel_ingot, "", ""},
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_bar 6",
recipe = {
{"", "", materials.aluminum_ingot},
{"", materials.aluminum_ingot, ""},
{materials.aluminum_ingot, "", ""},
},
})
end
register_craft( {
output = "basic_materials:padlock 2",
recipe = {
{"basic_materials:steel_bar"},
{materials.steel_ingot},
{materials.steel_ingot},
},
})
register_craft({
output = "basic_materials:chainlink_steel 12",
recipe = {
{"", materials.steel_ingot, materials.steel_ingot},
{materials.steel_ingot, "", materials.steel_ingot},
{materials.steel_ingot, materials.steel_ingot, ""},
},
})
register_craft( {
output = "basic_materials:gear_steel 6",
recipe = {
{"", materials.steel_ingot, ""},
{materials.steel_ingot,"basic_materials:chainlink_steel", materials.steel_ingot},
{"", materials.steel_ingot, ""}
},
})
register_craft( {
type = "shapeless",
output = "basic_materials:terracotta_base 8",
recipe = {
materials.water_bucket,
materials.clay_lump,
materials.gravel,
},
replacements = {{materials.water_bucket, materials.empty_bucket}},
})
register_craft({
type = "shapeless",
output = "basic_materials:wet_cement 3",
recipe = {
materials.dirt,
materials.dye_dark_grey,
materials.dye_dark_grey,
materials.dye_dark_grey,
materials.water_bucket
},
replacements = {{materials.water_bucket, materials.empty_bucket}},
})
if not have_hades_materials then
register_craft( {
output = "basic_materials:silicon 4",
recipe = {
{materials.sand, materials.sand},
{materials.sand, materials.steel_ingot},
},
})
end
register_craft( {
output = "basic_materials:ic 4",
recipe = {
{"basic_materials:silicon", "basic_materials:silicon"},
{"basic_materials:silicon", materials.copper_ingot},
},
})
-- Without moreores, there still should be a way to create brass.
register_craft( {
output = "basic_materials:brass_ingot 9",
recipe = {
{materials.copper_ingot, materials.tin_ingot, materials.copper_ingot},
{materials.gold_ingot, materials.copper_ingot, materials.tin_ingot},
{materials.copper_ingot, materials.tin_ingot, materials.copper_ingot},
},
})
if materials.silver_ingot then
register_craft( {
output = "basic_materials:silver_wire 2",
type = "shapeless",
recipe = {
materials.silver_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 3",
recipe = {
materials.copper_ingot,
materials.copper_ingot,
materials.silver_ingot,
},
})
end
@@ -0,0 +1,14 @@
-- Basic materials mod
-- by Vanessa Dannenberg
-- This mod supplies all those little random craft items that everyone always
-- seems to need, such as metal bars (ala rebar), plastic, wire, and so on.
basic_materials = {}
basic_materials.mod = { author = "Vanessa Dannenberg" }
basic_materials.modpath = minetest.get_modpath("basic_materials")
dofile(basic_materials.modpath .. "/nodes.lua")
dofile(basic_materials.modpath .. "/craftitems.lua")
dofile(basic_materials.modpath .. "/crafts.lua")
dofile(basic_materials.modpath .. "/aliases.lua")
@@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Siliziumklumpen
Simple Integrated Circuit=Einfacher Integrierter Schaltkreis
Simple Motor=Einfacher Motor
Heating element=Heizelement
Simple energy crystal=Einfacher Energiekristall
Spool of steel wire=Spule mit Stahldraht
Spool of copper wire=Spule mit Kupferdraht
Spool of silver wire=Spule mit Silberdraht
Spool of gold wire=Spule mit Golddraht
Steel Strip=Stahlstreifen
Copper Strip=Kupferstreifen
Steel Bar=Stahlstab
Chainlinks (brass)=Messingkettenglieder
Chainlinks (steel)=Stahlkettenglieder
Brass Ingot=Messingbarren
Steel gear=Stahlzahnrad
Padlock=Vorhängeschloss
Chain (steel, hanging)=Hängende Stahlkette
Chain (brass, hanging)=Hängende Messingkette
Brass Block=Messingblock
Oil extract=Ölextrakt
Unprocessed paraffin=Unverarbeitetes Paraffin
Uncooked Terracotta Base=Ungebranntes Terrakotta
Wet Cement=Nasser Zement
Cement=Zement
Concrete Block=Betonblock
Plastic sheet=Kunststoffplatte
Plastic strips=Kunststoffstreifen
Empty wire spool=Leere Drahtspule
@@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Morceau de silicium
Simple Integrated Circuit=Circuit intégré simple
Simple Motor=Moteur simple
Heating element=Élément chauffant
Simple energy crystal=Cristal d’énergie simple
Spool of steel wire=Bobine de fil d’acier
Spool of copper wire=Bobine de fil de cuivre
Spool of silver wire=Bobine de fil d’argent
Spool of gold wire=Bobine de fil d’or
Steel Strip=Bande de acier
Copper Strip=Bande de cuivre
Steel Bar=Barre d’acier
Chainlinks (brass)=Maillon en laiton
Chainlinks (steel)=Maillon en acier
Brass Ingot=Lingot de laiton
Steel gear=Rouage en acier
Padlock=Cadenas
Chain (steel, hanging)=Chaine en acier
Chain (brass, hanging)=Chaine en laiton
Brass Block=Bloc de laiton
Oil extract=Extrait d’huile
Unprocessed paraffin=Paraffine non transformée
Uncooked Terracotta Base=Argile crue
Wet Cement=Ciment humide
Cement=Ciment
Concrete Block=Bloc de béton
Plastic sheet=Morceau de plastique
Plastic strips=Bande de plastique
Empty wire spool=Bobine de fil vide
@@ -0,0 +1,34 @@
# textdomain: basic_materials
# Author: Salvo 'LtWorf' Tomaselli <tiposchi@tiscali.it>
Silicon lump=Grumo di silicio
Simple Integrated Circuit=Circuito integrato semplice
Simple Motor=Motore semplice
Heating element=Elemento riscaldante
Simple energy crystal=Cristallo di energia semplice
Spool of steel wire=Bobina di filo d'acciaio
Spool of copper wire=Bobina di filo di rame
Spool of silver wire=Bobina di filo d'argento
Spool of gold wire=Bobina di filo d'oro
Steel Strip=Striscia d'acciaio
Copper Strip=Striscia di rame
Steel Bar=Barra d'acciaio
Chainlinks (brass)=Catena (ottone)
Chainlinks (steel)=Catena (acciaio)
Brass Ingot=Lingotto di ottone
Steel gear=Ingranaggio d'acciaio
Padlock=Catenaccio
Chain (steel, hanging)=Catena (acciaio, pendente)
Chain (brass, hanging)=Catena (ottone, pendente)
Brass Block=Blocco di ottone
Oil extract=Estratto d'olio
Unprocessed paraffin=Paraffina grezza
Uncooked Terracotta Base=Argilla cruda
Wet Cement=Cemento umido
Cement=Cemento
Concrete Block=Blocco di calcestruzzo
Plastic sheet=Foglio di plastica
Plastic strips=Striscia di plastica
Empty wire spool=Rocchetto vuoto
@@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Кусок Кремния
Simple Integrated Circuit=Микросхема
Simple Motor=Мотор
Heating element=Нить Накала
Simple energy crystal=Энергетический Кристалл
Spool of steel wire=Катушка Стальной Проволоки
Spool of copper wire=Катушка Медной Проволоки
Spool of silver wire=Катушка Серебрянной Проволоки
Spool of gold wire=Катушка Золотой Проволоки
Steel Strip=Стальная Полоса
Copper Strip=Медная Полоса
Steel Bar=Стальной Прут
Chainlinks (brass)=Латунные Звенья
Chainlinks (steel)=Стальные Звенья
Brass Ingot=Латунный Брусок
Steel gear=Стальная Шестерня
Padlock=Навесной Замок
Chain (steel, hanging)=Стальная Цепь
Chain (brass, hanging)=Латунная Цепь
Brass Block=Латунный Блок
Oil extract=Масляный Экстракт
Unprocessed paraffin=Необработанный Парафин
Uncooked Terracotta Base=Ком Мокрого Терракота
Wet Cement=Ком Мокрого Цемента
Cement=Цемент
Concrete Block=Железобетон
Plastic sheet=Пластиковый Лист
Plastic strips=Пластиковая Полоса
Empty wire spool=Пустая Катушка
@@ -0,0 +1,48 @@
# textdomain: basic_materials
Basic Materials and items=Базові матеріали та предмети
Provides a small selection of "basic" materials and items that other mods should use when possible -- things like steel bars and chains, wire, plastic strips and sheets, and more.=Пропонує обмежений набір "основних" матеріалів та виробів, які іншим модам рекомендується використовувати, де це доречно — наприклад, сталеві бруски та ланцюги, дріт, пластикові стрічки та листи, тощо.
Silicon lump=Шмат Кремнію
Simple Integrated Circuit=Мікросхема
Simple Motor=Двигун
Heating element=Нагрівальний елемент
Simple energy crystal=Енергетичний кристал
Gold Strip=Золота смужка
Lead Strip=Свинцева смужка
Aluminum Strip=Алюмінієва смужка
Aluminum Bar=Алюмінієвий брусок
Spool of aluminum wire=Котушка алюмінієвого дроту
Carbon Steel Bar=Брусок вуглецевої сталі
Stainless Steel Bar=Брусок нержавіючої сталі
Spool of stainless steel wire=Котушка дроту з нержавіючої сталі
Stainless Steel Strip=Смужка з нержавіючої сталі
Spool of steel wire=Катушка сталевої проволки
Spool of copper wire=Катушка мідної проволки
Spool of silver wire=Катушка срібної проволки
Spool of gold wire=Катушка золотої проволки
Steel Strip=Сталева стрічка
Copper Strip=Мідна стрічка
Steel Bar=Сталевий Прут
Chainlinks (brass)=Латунний ланцюг
Chainlinks (steel)=Сталевий ланцюг
Brass Ingot=Латунний злиток
Steel gear=Сталева шестерня
Padlock=Навісний замок
Chain (steel, hanging)=Ланцюг (сталевий, підвісний)
Chain (brass, hanging)=Ланцюг (латунь, підвісна)
Brass Block=Латунний блок
Oil extract=Олійний екстракт
Unprocessed paraffin=Необроблений парафін
Uncooked Terracotta Base=Сира теракотова основа
Wet Cement=Мокрий цемент
Cement=Цемент
Concrete Block=Бетонний блок
Plastic sheet=Лист пластику
Plastic strips=Стрічка пластику
Empty wire spool=Порожня катушка
@@ -0,0 +1,4 @@
name = basic_materials
depends = xcompat
optional_depends = moreores, default, mesecons_materials, dye, bucket, fl_stone, fl_trees, mcl_sounds, hades_core, hades_sounds, hades_materials, hades_dye, hades_bucket, hades_extraores, hades_mesecons_materials, aloz, rp_crafting, mcl_core, mcl_copper
min_minetest_version = 5.2.0
@@ -0,0 +1,881 @@
# Blender v2.73 (sub 0) OBJ File: 'chains.blend'
# www.blender.org
o Torus.016_Torus
v 0.000000 -0.429978 0.000002
v 0.000000 -0.401109 0.055211
v -0.014044 -0.391975 0.048870
v -0.014044 -0.423304 0.000002
v -0.009826 -0.379748 0.040970
v -0.009826 -0.406012 0.000002
v 0.009826 -0.379748 0.040970
v 0.009826 -0.406012 0.000002
v 0.014044 -0.391975 0.048870
v 0.014044 -0.423304 0.000002
v 0.000000 -0.316336 0.080195
v -0.014044 -0.316336 0.069112
v -0.009826 -0.316336 0.057941
v 0.009826 -0.316336 0.057941
v 0.014044 -0.316336 0.069112
v 0.000000 -0.231564 0.055211
v -0.014044 -0.240700 0.048870
v -0.009826 -0.252925 0.040970
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v 0.014044 -0.240700 0.048870
v 0.000000 -0.202695 0.000002
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v -0.009826 -0.226661 0.000002
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v -0.009826 -0.252925 -0.040967
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@@ -0,0 +1,62 @@
local S = minetest.get_translator("basic_materials")
local sound_api = xcompat.sounds
local chains_sbox = {type = "fixed",fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }}
minetest.register_node("basic_materials:cement_block", {
description = S("Cement"),
tiles = {"basic_materials_cement_block.png"},
is_ground_content = false,
groups = {cracky=2, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_stone_defaults(),
})
minetest.register_node("basic_materials:concrete_block", {
description = S("Concrete Block"),
tiles = {"basic_materials_concrete_block.png",},
is_ground_content = false,
groups = {cracky=1, concrete=1, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_stone_defaults(),
})
minetest.register_node("basic_materials:chain_steel", {
description = S("Chain (steel, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_steel.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_steel_inv.png",
is_ground_content = false,
groups = {cracky=3, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:chain_brass", {
description = S("Chain (brass, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_brass_inv.png",
is_ground_content = false,
groups = {cracky=3, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:brass_block", {
description = S("Brass Block"),
tiles = { "basic_materials_brass_block.png" },
is_ground_content = false,
groups = {cracky=1, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_metal_defaults()
})
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+2
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# Backup files
*~
+19
View File
@@ -0,0 +1,19 @@
License for Code
----------------
Copyright (C) 2016 cdqwertz <cdqwertz@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License for Media
-----------------
CC-BY-SA 3.0 UNPORTED. Created by cdqwertz
Note: screenshot.png contains textures from minetest_game.
+25
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@@ -0,0 +1,25 @@
# Compost Mod
With this mod, you are able to compost grass, leaves, flowers...
Adapted to techage/minecart by joe7575
## License
see LICENSE.txt
## Crafting
Wood barrel:
| W | | W |
|---|---|---|
| W | | W |
| W | S | W |
W : wood
S : wood slab
## Bugs
Report bugs on the forum topic or open a issue on GitHub.
## created by
cdqwertz - cdqwertz.github.io
+307
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@@ -0,0 +1,307 @@
local S = minetest.get_translator("compost")
compost = {}
local CYCLE_TIME = 30
local NUM_LEAVES = 2
-- Version for compatibility checks
compost.version = 1.0
if minetest.global_exists("techage") and techage.version < 0.06 then
minetest.log("error", "[compost] Compost requires techage version 0.06 or newer!")
return
end
compost.items = {}
compost.groups = {}
function compost.register_item(name)
compost.items[name] = true
end
function compost.register_group(name)
compost.groups[name] = true
end
function compost.can_compost(name)
if compost.items[name] then
return true
else
for k, i in pairs(minetest.registered_items[name].groups) do
if i > 0 then
if compost.groups[tostring(k)] then
return true
end
end
end
return false
end
end
-- grass
compost.register_item("default:grass_1")
compost.register_item("default:junglegrass")
-- leaves
compost.register_group("leaves")
-- dirt
compost.register_item("default:dirt")
compost.register_item("default:dirt_with_grass")
-- stick
compost.register_item("default:stick")
-- food
compost.register_item("farming:bread")
compost.register_item("farming:wheat")
-- groups
compost.register_group("plant")
compost.register_group("flower")
-- flowers
minetest.after(1, function()
for name,_ in pairs(minetest.registered_decorations) do
if type(name) == "string" then
local mod = string.split(name, ":")[1]
if mod == "flowers" then
compost.register_item(name)
end
end
end
end)
local function next_state(pos, elapsed)
local node = minetest.get_node(pos)
if node.name == "compost:wood_barrel_1" then
minetest.swap_node(pos, {name = "compost:wood_barrel_2"})
elseif node.name == "compost:wood_barrel_2" then
minetest.swap_node(pos, {name = "compost:wood_barrel_3"})
elseif node.name == "compost:wood_barrel_3" then
return false
end
return true
end
local function start_composter(pos)
local meta = minetest.get_meta(pos)
local num = meta:get_int("num") or 0
if num >= NUM_LEAVES then
-- NUM_LEAVES leaves for one compost node
meta:set_int("num", num - NUM_LEAVES)
minetest.swap_node(pos, {name = "compost:wood_barrel_1"})
minetest.get_node_timer(pos):start(CYCLE_TIME)
end
end
local function add_item(pos, stack)
local meta = minetest.get_meta(pos)
local num = meta:get_int("num") or 0
if num < NUM_LEAVES then
-- add futher leaves
meta:set_int("num", num + stack:get_count())
stack:set_count(0)
end
start_composter(pos)
return stack
end
local function minecart_hopper_additem(pos, stack)
if compost.can_compost(stack:get_name()) then
return add_item(pos, stack)
end
return stack
end
local function minecart_hopper_takeitem(pos, num)
minetest.swap_node(pos, {name = "compost:wood_barrel"})
start_composter(pos)
return ItemStack("compost:compost")
end
local function minecart_hopper_untakeitem(pos, in_dir, stack)
minetest.swap_node(pos, {name = "compost:wood_barrel_2"})
end
minetest.register_node("compost:wood_barrel", {
description = S("Wood Barrel"),
tiles = {"default_wood.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2},
{-1/2, -1/2, -1/2, -3/8, 1/2, 1/2},
{3/8, -1/2, -1/2, 1/2, 1/2, 1/2},
{-1/2, -1/2, -1/2, 1/2, 1/2, -3/8},
{-1/2, -1/2, 3/8, 1/2, 1/2, 1/2}},
},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 3},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher, pointed_thing)
local wielded_item = puncher:get_wielded_item():get_name()
if compost.can_compost(wielded_item) then
minetest.swap_node(pos, {name = "compost:wood_barrel_1"})
local w = puncher:get_wielded_item()
if not minetest.is_creative_enabled(puncher:get_player_name()) then
w:take_item(1)
puncher:set_wielded_item(w)
end
minetest.get_node_timer(pos):start(CYCLE_TIME)
end
end,
on_timer = next_state,
minecart_hopper_additem = minecart_hopper_additem,
minecart_hopper_untakeitem = minecart_hopper_untakeitem,
})
minetest.register_node("compost:wood_barrel_1", {
description = S("Wood Barrel with compost"),
tiles = {"default_wood.png^compost_compost_1.png", "default_wood.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2},
{-1/2, -1/2, -1/2, -3/8, 1/2, 1/2},
{3/8, -1/2, -1/2, 1/2, 1/2, 1/2},
{-1/2, -1/2, -1/2, 1/2, 1/2, -3/8},
{-1/2, -1/2, 3/8, 1/2, 1/2, 1/2},
{-3/8, -1/2, -3/8, 3/8, 3/8, 3/8}},
},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 3, not_in_creative_inventory=1},
drop = "compost:wood_barrel",
sounds = default.node_sound_wood_defaults(),
on_timer = next_state,
minecart_hopper_untakeitem = minecart_hopper_untakeitem,
})
minetest.register_node("compost:wood_barrel_2", {
description = S("Wood Barrel with compost"),
tiles = {"default_wood.png^compost_compost_2.png", "default_wood.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2},
{-1/2, -1/2, -1/2, -3/8, 1/2, 1/2},
{3/8, -1/2, -1/2, 1/2, 1/2, 1/2},
{-1/2, -1/2, -1/2, 1/2, 1/2, -3/8},
{-1/2, -1/2, 3/8, 1/2, 1/2, 1/2},
{-3/8, -1/2, -3/8, 3/8, 3/8, 3/8}},
},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 3, not_in_creative_inventory=1},
drop = "compost:wood_barrel",
sounds = default.node_sound_wood_defaults(),
on_timer = next_state,
minecart_hopper_untakeitem = minecart_hopper_untakeitem,
})
minetest.register_node("compost:wood_barrel_3", {
description = S("Wood Barrel"),
tiles = {"default_wood.png^compost_compost_3.png", "default_wood.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2},
{-1/2, -1/2, -1/2, -3/8, 1/2, 1/2},
{3/8, -1/2, -1/2, 1/2, 1/2, 1/2},
{-1/2, -1/2, -1/2, 1/2, 1/2, -3/8},
{-1/2, -1/2, 3/8, 1/2, 1/2, 1/2},
{-3/8, -1/2, -3/8, 3/8, 3/8, 3/8}},
},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 3, not_in_creative_inventory=1},
drop = "compost:wood_barrel",
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing)
local p = {x = pos.x + math.random(0, 5)/5 - 0.5, y = pos.y+1, z = pos.z + math.random(0, 5)/5 - 0.5}
minetest.add_item(p, {name = "compost:compost"})
minetest.swap_node(pos, {name = "compost:wood_barrel"})
end,
on_timer = next_state,
minecart_hopper_takeitem = minecart_hopper_takeitem,
minecart_hopper_untakeitem = minecart_hopper_untakeitem,
})
minetest.register_craft({
output = "compost:wood_barrel",
recipe = {
{"default:wood", "", "default:wood"},
{"default:wood", "", "default:wood"},
{"default:wood", "stairs:slab_wood", "default:wood"}
}
})
minetest.register_node("compost:compost", {
description = S("Compost"),
tiles = {"compost_compost.png"},
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("compost:garden_soil", {
description = S("Garden Soil"),
tiles = {"compost_garden_soil.png"},
groups = {crumbly = 3, soil=3, grassland = 1, wet = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_craft({
output = "compost:garden_soil",
recipe = {
{"compost:compost", "compost:compost"},
}
})
minetest.register_craft({
output = "default:dirt",
recipe = {
{"compost:garden_soil"},
}
})
if minetest.global_exists("techage") then
techage.register_node(
{
"compost:wood_barrel",
"compost:wood_barrel_1",
"compost:wood_barrel_2",
"compost:wood_barrel_3",
},
{
on_pull_item = function(pos, in_dir, num)
local node = minetest.get_node(pos)
if node.name == "compost:wood_barrel_3" then
minetest.swap_node(pos, {name = "compost:wood_barrel"})
start_composter(pos)
return ItemStack("compost:compost")
end
return nil
end,
on_push_item = function(pos, in_dir, stack)
local node = minetest.get_node(pos)
if node.name == "compost:wood_barrel" and compost.can_compost(stack:get_name()) then
stack = add_item(pos, stack)
return stack:get_count() == 0
end
return false
end,
on_unpull_item = function(pos, in_dir, stack)
minetest.swap_node(pos, {name = "compost:wood_barrel_2"})
return true
end,
})
end
@@ -0,0 +1,6 @@
# textdomain: compost
Wood Barrel=Деревянная Бочка
Wood Barrel with compost=Деревянная Бочка с компостом
Compost=Компост
Garden Soil=Садовая Почва
@@ -0,0 +1,6 @@
# textdomain: compost
Wood Barrel=
Wood Barrel with compost=
Compost=
Garden Soil=
+4
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@@ -0,0 +1,4 @@
name = compost
depends = default
optional_depends = minecart, techage
description = With this mod, you are able to compost grass, leaves, flowers...
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GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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How to Apply These Terms to Your New Programs
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to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
A library to generate ingame manuals based on markdown files.
Copyright (C) 2023 Joachim Stolberg
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.
==============================================================================
Joachim Stolberg, CC BY-SA 3.0:
* doclib_book.png
* doclib_book_inv.png
* doclib_demo_img*.png
+118
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DocLib [doclib]
===============
**A library to generate ingame manuals based on markdown files.**
Browse on: [GitHub](https://github.com/joe7575/doclib)
Download: [GitHub](https://github.com/joe7575/doclib/archive/main.zip)
![DocLib](https://github.com/joe7575/doclib/blob/main/screenshot.png)
### Introduction
DocLib is used to generate a manual as ingame documentation.
The manual content is generated based on markdown files.
An advantage of this solution is the dual use of the documentation:
- A markdown file as web solution e. g. on GitHub
- A book as ingame manual
To generate a manual for your mod:
- Create your documentation as markdown file
- Copy the python script `markdown_to_lua.py` to your mod folder
- Add your markdown file to the python script (the last few lines)
- Install mistune with `pip install mistune==0.8.4`
- Run the script with `python markdown_to_lua.py`
- Implement the book node according to `node.lua`
### Supported Markdown Markups
- Heading
- List
- Code block
In addition DocLib supports image links for the ingame manual:
- for node images: `[doclib:manual|image]`
- for PNG images: `[doclib_book_inv.png|image]`
See examples in `manual_EN.md`.
### Construction Plans
This is a feature, mainly used by the mod techage to show construction plans of
multi-block machines. But it can be used for any other mod, too.
![Plan](https://github.com/joe7575/doclib/blob/main/construction_plan.png)
A construction plan is a map with up to 12 * 10 fields.
Each field can contain a node/item, text, or an image.
The arrangement is defined via a Lua table.
- Unused field elements are set to `false`
- For a text field (red mark) a table like `{"text", "Pointless Demo"}` is used
- For an item field (yellow mark) a table like `{"item", "doclib_demo_img2.png", "Tooltip 1"}` is used.
The third value is a tooltip. It can be a string, a node name, or `nil` for no tooltip.
- For an image field (blue mark) a table like `{"img", "doclib_book_inv.png", "2,2"}` is used.
The third value is the image size in fields (width x height).
This is an example of a map with 12 * 10 fields from the demo code in `node.lua`:
```lua
local ITEM1 = {"item", "doclib_demo_img1.png"}
local ITEM2 = {"item", "doclib_demo_img2.png", "Tooltip 1"}
local ITEM3 = {"item", "doclib_demo_img3.png", "Tooltip 2"}
local ITEM4 = {"item", "doclib_demo_img4.png", "Tooltip 3"}
local ITEM5 = {"item", "doclib_book_inv.png", "doclib:manual"}
local ITEM6 = {"item", "doclib:manual", "doclib:manual"}
local IMG_1 = {"img", "doclib_book_inv.png", "2,2"}
local TEXT1 = {"text", "Top view"}
local TEXT2 = {"text", "Pointless Demo"}
local TEXT3 = {"text", "End"}
local plan1 = {
{TEXT2, false, false, false, false, false, false, false, false, false, false, ITEM4},
{false, false, false, TEXT1, false, false, false, false, IMG_1, false, false, false},
{false, false, false, false, false, false, false, false, false, false, false, false},
{false, false, false, false, ITEM1, false, false, false, false, false, false, false},
{false, false, false, ITEM4, ITEM5, ITEM2, false, false, false, false, false, false},
{false, false, false, false, ITEM3, false, false, false, false, false, false, false},
{false, false, false, false, ITEM6, false, false, false, false, false, false, false},
{false, false, false, false, false, false, false, false, false, false, false, false},
{false, false, false, false, false, false, false, false, false, false, false, false},
{TEXT3, false, false, false, false, false, false, false, false, false, false, ITEM4},
}
doclib.add_manual_plan("doclib", "EN", "demo1", plan1)
```
With `doclib.add_manual_plan` the plan is stored under the name "demo1".
### License
Copyright (C) 2023 Joachim Stolberg
Code: Licensed under the GNU AGPL version 3. See LICENSE.txt
Textures: CC BY-SA 3.0
### Dependencies
none
### History
- 2023-07-30 V1.00 * First commit
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--[[
DocLib
======
Copyright (C) 2023 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
A library to generate ingame manuals based on markdown files.
]]--
function doclib.create_manual(mod, language, settings)
doclib.manual = doclib.manual or {}
doclib.manual[mod] = doclib.manual[mod] or {}
doclib.manual[mod][language] = doclib.manual[mod][language] or {settings = settings,
content = {
aTitles = {},
aTexts = {},
aImages = {},
aPlans = {},
kvImages = {},
kvPlans = {},
}
}
end
function doclib.add_to_manual(mod, language, content)
local manual = doclib.manual[mod][language]
for _, item in ipairs(content.titles) do
table.insert(manual.content.aTitles, item)
end
for _, item in ipairs(content.texts) do
table.insert(manual.content.aTexts, item)
end
for _, item in ipairs(content.images) do
table.insert(manual.content.aImages, item)
end
for _, item in ipairs(content.plans) do
table.insert(manual.content.aPlans, item)
end
end
-- Replace image tag from the markdown file with real PNG file name or node name
function doclib.add_manual_image(mod, language, name, image)
local manual = doclib.manual[mod][language]
manual.content.kvImages[name] = image
end
-- Replace plan tag from the markdown file with real Lua plan table
function doclib.add_manual_plan(mod, language, name, plan)
local manual = doclib.manual[mod][language]
manual.content.kvPlans[name] = plan
end
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--[[
DocLib
======
Copyright (C) 2023 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
A library to generate ingame manuals based on markdown files.
]]--
-- for lazy programmers
local S = doclib.S
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local M = minetest.get_meta
local function get_text(text, x_offs, y_offs)
if text == "top_view" then
return "label[" .. x_offs .. "," .. y_offs .. ";" .. S("Top view") .. "]"
elseif text == "side_view" then
return "label[" .. x_offs .. "," .. y_offs .. ";" .. S("Side view") .. "]"
elseif text == "sectional_view" then
return "label[" .. x_offs .. "," .. y_offs .. ";" .. S("Sectional view") .. "]"
end
return "label[" .. x_offs .. "," .. y_offs .. ";" .. minetest.formspec_escape(text) .. "]"
end
local function get_image(image, size, x_offs, y_offs)
size = size or "2.2,2.2"
return "image[" .. x_offs .. "," .. y_offs .. ";" .. size .. ";" .. image .. "]"
end
local function get_item(item, tooltip, x_offs, y_offs)
local ndef = minetest.registered_nodes[tooltip]
if ndef and ndef.description then
tooltip = minetest.formspec_escape(ndef.description)
else
tooltip = minetest.formspec_escape(tooltip) or ""
end
tooltip = "tooltip[" .. x_offs .. "," .. y_offs .. ";1,1;" .. tooltip .. ";#0C3D32;#FFFFFF]"
if string.find(item, ":") then
return "item_image[" .. x_offs .. "," .. y_offs .. ";1,1;" .. item .. "]", tooltip
else
return "image[" .. x_offs .. "," .. y_offs .. ";1,1;" .. item .. "]", tooltip
end
end
local function get_item_data(tbl, x_offs, y_offs)
if type(tbl) == "table" then
local ttype = tbl[1]
if ttype == "item" then
return get_item(tbl[2], tbl[3], x_offs, y_offs)
elseif ttype == "img" then
return get_image(tbl[2], tbl[3], x_offs, y_offs), ""
elseif ttype == "text" then
return get_text(tbl[2], x_offs, y_offs), ""
else
return "", ""
end
end
end
-- formspec images
local function plan(images)
local tbl = {}
if images == "none" then return "label[1,3;"..S("No plan available") .."]" end
for y=1,#images do
for x=1,#images[1] do
local item = images[y][x] or false
if item ~= false then
local x_offs, y_offs = (x-1) * 0.9, (y-1) * 0.9 + 0.8
local image, tooltip = get_item_data(item, x_offs, y_offs)
tbl[#tbl+1] = image
if tooltip then
tbl[#tbl+1] = tooltip
end
end
end
end
return table.concat(tbl)
end
local function formspec_help(meta, manual)
local idx = meta:get_int("doclib_index")
local box = "box[9.4,1.5;1.15,1.25;#BBBBBB]"
local bttn, symbol
if manual.content.aPlans[idx] ~= "" then
bttn = "button[9.6,1;1,1;plan;" .. S("Plan") .. "]"
elseif manual.content.aImages[idx] ~= "" then
local name = manual.content.aImages[idx] or ""
local item = manual.content.kvImages[name] or name
if string.find(item, ":") then
bttn = box .. "item_image[9.45,1.55;1.3,1.3;" .. item .. "]"
else
bttn = "image[9.4,1.5;1.4,1.4;" .. item .. "]"
end
else
bttn = box
end
if string.find(manual.settings.symbol_item, ":") then
symbol = "item_image[9.6,0;1,1;" .. manual.settings.symbol_item .. "]"
else
symbol = "image[9.6,0;1,1;" .. manual.settings.symbol_item .. "]"
end
return "size[11,10]" ..
symbol ..
"tablecolumns[tree,width=1;text,width=10,align=inline]" ..
"tableoptions[opendepth=1]" ..
"table[0.1,0;9,5;page;" .. table.concat(manual.content.aTitles, ",") .. ";" .. idx .. "]" ..
bttn ..
"box[0,5.75;10.775,4.45;#000000]" ..
"style_type[textarea;textcolor=#FFFFFF]" ..
"textarea[0.3,5.7;11,5.3;;;" .. (manual.content.aTexts[idx] or "") .. "]"
end
local function formspec_plan(meta, manual)
local idx = meta:get_int("doclib_index")
local name = manual.content.aPlans[idx] or "none"
local tbl = manual.content.kvPlans[name] or {}
local titel = string.sub(manual.content.aTitles[idx] or "", 3) or "unknown"
return "size[11,10]" ..
"label[0,0;"..titel..":]" ..
"button[10,0;1,0.8;back;<<]" ..
plan(tbl)
end
function doclib.formspec(pos, mod, language, fields)
if doclib.manual and doclib.manual[mod] and doclib.manual[mod][language] then
local manual = doclib.manual[mod][language]
local meta = M(pos)
if not fields then
meta:set_int("doclib_index", 1)
return formspec_help(meta, manual)
elseif fields.plan then
return formspec_plan(meta, manual)
elseif fields.back then
return formspec_help(meta, manual)
elseif fields.page then
local evt = minetest.explode_table_event(fields.page)
if evt.type == "CHG" then
local idx = tonumber(evt.row)
meta:set_int("doclib_index", idx)
end
end
return formspec_help(meta, manual)
end
end
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--[[
DocLib
======
Copyright (C) 2023 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
A library to generate ingame manuals based on markdown files.
]]--
doclib = {}
-- Version for compatibility checks, see readme.md/history
doclib.version = 1.0
-- Load support for I18n.
doclib.S = minetest.get_translator("doclib")
local MP = minetest.get_modpath("doclib")
dofile(MP.."/formspec.lua")
dofile(MP.."/api.lua")
--dofile(MP.."/node.lua") -- only for testing purposes
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return {
titles = {
"1,Heading 1",
"2,Heading 2",
"3,Heading 3",
"2,Text Block",
"2,Lists",
"2,Code",
"2,Construction plan",
},
texts = {
"This is some demo text to demonstrate the generation of ingame manuals from\n"..
"markdown files.\n"..
"To open sub-chapters\\, click on the plus sign.\n"..
"\n"..
"\n"..
"\n",
"This is a second-level heading.\n"..
"\n"..
"\n"..
"\n",
"This is a third-level heading.\n"..
"\n"..
"\n"..
"\n",
"Lorem ipsum dolor sit amet\\, consetetur sadipscing elitr\\, sed diam nonumy\n"..
"eirmod tempor invidunt ut labore et dolore magna aliquyam erat\\, sed diam\n"..
"voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet\n"..
"clita kasd gubergren\\, no sea takimata sanctus est Lorem ipsum dolor sit\n"..
"amet. Lorem ipsum dolor sit amet\\, consetetur sadipscing elitr\\, sed diam\n"..
"nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat\\,\n"..
"sed diam voluptua.\n"..
"\n"..
"\n"..
"\n",
"This is a list:\n"..
"\n"..
" - List\n"..
" - List\n"..
" - List\n"..
"\n"..
"\n"..
"\n",
"This is a code block:\n"..
"\n"..
" doclib.create_manual(\"doclib\"\\, \"EN\"\\, settings)\n"..
" local content = dofile(MP..\"/manual_EN.lua\") \n"..
" doclib.add_to_manual(\"doclib\"\\, \"EN\"\\, content)\n"..
"\n"..
"\n"..
"\n",
"This is an example\\, how to make plans/block diagrams.\n"..
"Click an the button on the right.\n"..
"\n"..
"\n"..
"\n",
},
images = {
"doclib_demo_img1.png",
"doclib_demo_img2.png",
"doclib_demo_img3.png",
"doclib:manual",
"default:dirt",
"doclib_demo_img4.png",
"",
},
plans = {
"",
"",
"",
"",
"",
"",
"demo1",
}
}
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# Heading 1
This is some demo text to demonstrate the generation of ingame manuals from
markdown files.
To open sub-chapters, click on the plus sign.
[doclib_demo_img1.png|image]
## Heading 2
This is a second-level heading.
[doclib_demo_img2.png|image]
### Heading 3
This is a third-level heading.
[doclib_demo_img3.png|image]
## Text Block
Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy
eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam
voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet
clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit
amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam
nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat,
sed diam voluptua.
[doclib:manual|image]
## Lists
This is a list:
- List
- List
- List
[default:dirt|image]
## Code
This is a code block:
```
doclib.create_manual("doclib", "EN", settings)
local content = dofile(MP.."/manual_EN.lua")
doclib.add_to_manual("doclib", "EN", content)
```
[doclib_demo_img4.png|image]
## Construction plan
This is an example, how to make plans/block diagrams.
Click an the button on the right.
[demo1|plan]
@@ -0,0 +1,203 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# install mistune v0.8.4 with: pip install mistune==0.8.4
import re
import mistune
assert(mistune.__version__ == "0.8.4")
__version__ = "1.0"
class WikiLinkInlineLexer(mistune.InlineLexer):
def enable_wiki_link(self):
# add wiki_link rules
self.rules.wiki_link = re.compile(
r'\[' # [
r'([\s\S]+?\|[\s\S]+?)' # name| img-type
r'\](?!\])' # ]
)
# Add wiki_link parser to default rules
# you can insert it some place you like
# but place matters, maybe 3 is not good
self.default_rules.insert(3, 'wiki_link')
def output_wiki_link(self, m):
text = m.group(1)
name, itype = text.split('|')
# you can create an custom render
# you can also return the html if you like
return self.renderer.wiki_link(name, itype)
class MarkdownToLua(mistune.Renderer):
def __init__(self, *args, **kwargs):
mistune.Renderer.__init__(self, *args, **kwargs)
self.item_name = ""
self.plan_table = ""
self.is_first_header = True
self.text_chunck = []
self.lTitle = []
self.lText = []
self.lItemName = []
self.lPlanTable = []
print("Markdown-to-Lua v%s" % __version__)
def m2l_formspec_escape(self, text):
text = text.replace("\\", "")
text = text.replace("[", "\\\\[")
text = text.replace("]", "\\\\]")
text = text.replace(";", "\\\\;")
text = text.replace(",", "\\\\,")
text = text.replace('"', '\\"')
text = text.replace('\n', '\\n')
return text
def m2l_add_last_paragraph(self):
"""
Used to add a text block before the next header or at the end of the document
"""
self.lText.append(self.text_chunck)
self.text_chunck = []
self.lItemName.append(self.item_name)
self.item_name = ""
self.lPlanTable.append(self.plan_table)
self.plan_table = ""
##
## Block Level
##
def block_code(self, code, lang):
text = self.m2l_formspec_escape(code.strip())
lines = text.split("\\n")
lines = [" " + item for item in lines]
self.text_chunck.extend(lines)
self.text_chunck.append("")
return ""
def header(self, text, level, raw=None):
if not self.is_first_header:
self.m2l_add_last_paragraph()
self.is_first_header = False
self.lTitle.append("%u,%s" % (level, self.m2l_formspec_escape(text)))
return ""
def hrule(self):
self.text_chunck.append("\n----------------------------------------------------\n")
return ""
def paragraph(self, text):
lines = text.split("\\n") + [""]
self.text_chunck.extend(lines)
return ""
def list(self, body, ordered=True):
lines = body.split("\n")
self.text_chunck.extend(lines)
return ""
def list_item(self, text):
return " - %s\n" % text.strip()
##
## Span Level
##
def emphasis(self, text):
return "*%s*" % self.m2l_formspec_escape(text)
def double_emphasis(self, text):
return "*%s*" % self.m2l_formspec_escape(text)
def codespan(self, text):
return "'%s'" % self.m2l_formspec_escape(text)
def text(self, text):
return self.m2l_formspec_escape(text)
def link(self, link, title, content):
"""
Used for plans and images:
[myimage](/image/)
[myplan](/plan/)
"""
if link == "/image/":
self.item_name = content
elif link == "/plan/":
self.plan_table = content
return content
def wiki_link(self, name, itype):
"""
Used for plans and images:
[myimage|image]
[myplan|plan]
"""
if itype == "image":
self.item_name = name
elif itype == "plan":
self.plan_table = name
return ""
def autolink(self, link, is_email=False):
return link
def linebreak(self):
return "\\n"
def newline(self):
return "\\n"
def inline_html(self, text):
#print(text)
pass
def parse_md_file(self, src_name):
print(" - Read MD file '%s'" % src_name)
inline = WikiLinkInlineLexer(self)
# enable the feature
inline.enable_wiki_link()
md = mistune.Markdown(renderer=self, inline=inline)
md.renderer.src_name = src_name
md.render(open(src_name, 'r').read())
md.renderer.m2l_add_last_paragraph()
def lua_table(self, key, lData):
lOut = []
lOut.append(" %s = {" % key)
for line in lData:
lOut.append(' "%s",' % line)
lOut.append(" }")
return "\n".join(lOut)
def lua_text_table(self, key, lData):
lOut = []
lOut.append(" %s = {" % key)
for lines in lData:
for line in lines[:-1]:
line = line.replace('<br>', '\\n')
lOut.append(' "%s\\n"..' % line)
if len(lines) > 0:
lOut.append(' "%s\\n",' % lines[-1])
else:
lOut.append(' "",')
lOut.append(" }")
return "\n".join(lOut)
def gen_lua_file(self, dest_name):
print(" - Write Lua file '%s'" % dest_name)
lOut = []
s = ",\n".join([self.lua_table("titles", self.lTitle),
self.lua_text_table("texts", self.lText),
self.lua_table("images", self.lItemName),
self.lua_table("plans", self.lPlanTable)])
open(dest_name, "w").write("return {\n%s\n}" % s)
print("done.")
m2l = MarkdownToLua()
m2l.parse_md_file("./manual_EN.md")
m2l.gen_lua_file("./manual_EN.lua")
#m2l = MarkdownToLua()
#m2l.parse_md_file("./manual_DE.md")
#m2l.gen_lua_file("./manual_DE.lua")
# You can add further languages
+3
View File
@@ -0,0 +1,3 @@
name = doclib
description = A library to generate ingame manuals based on markdown files.
author = joe7575
+100
View File
@@ -0,0 +1,100 @@
--[[
DocLib
======
Copyright (C) 2023 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
A library to generate ingame manuals based on markdown files.
]]--
-- for lazy programmers
local S = doclib.S
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local M = minetest.get_meta
local MP = minetest.get_modpath("doclib")
local settings = {
symbol_item = "doclib_book_inv.png", -- can be a PGN file or a item, like: "mod:name"
}
doclib.create_manual("doclib", "EN", settings)
local content = dofile(MP.."/manual_EN.lua")
doclib.add_to_manual("doclib", "EN", content)
minetest.register_node("doclib:manual", {
description = "DocLib Manual (EN)",
inventory_image = "doclib_book_inv.png",
tiles = {
-- up, down, right, left, back, front
"doclib_book.png",
"doclib_book.png",
"doclib_book.png^[transformR270",
"doclib_book.png^[transformR90",
"doclib_book.png^[transformR180",
"doclib_book.png"
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -8/32, -16/32, -12/32, 8/32, -12/32, 12/32},
},
},
after_place_node = function(pos, placer, itemstack)
M(pos):set_string("infotext", "DocLib Manual (EN)")
M(pos):set_string("formspec", doclib.formspec(pos, "doclib", "EN"))
end,
on_receive_fields = function(pos, formname, fields, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) then
return
end
M(pos):set_string("formspec", doclib.formspec(pos, "doclib", "EN", fields))
end,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
})
--
-- Demo plan 1
--
local ITEM1 = {"item", "doclib_demo_img1.png"}
local ITEM2 = {"item", "doclib_demo_img2.png", "Tooltip 1"}
local ITEM3 = {"item", "doclib_demo_img3.png", "Tooltip 2"}
local ITEM4 = {"item", "doclib_demo_img4.png", "Tooltip 3"}
local ITEM5 = {"item", "doclib_book_inv.png", "doclib:manual"}
local ITEM6 = {"item", "doclib:manual", "doclib:manual"}
local IMG_1 = {"img", "doclib_book_inv.png", "2,2"}
local TEXT1 = {"text", "Top view"}
local TEXT2 = {"text", "Pointless Demo"}
local TEXT3 = {"text", "End"}
-- The maximum plan size is 12 fields wide and 10 fields high
local plan1 = {
{TEXT2, false, false, false, false, false, false, false, false, false, false, ITEM4},
{false, false, false, TEXT1, false, false, false, false, IMG_1, false, false, false},
{false, false, false, false, false, false, false, false, false, false, false, false},
{false, false, false, false, ITEM1, false, false, false, false, false, false, false},
{false, false, false, ITEM4, ITEM5, ITEM2, false, false, false, false, false, false},
{false, false, false, false, ITEM3, false, false, false, false, false, false, false},
{false, false, false, false, ITEM6, false, false, false, false, false, false, false},
{false, false, false, false, false, false, false, false, false, false, false, false},
{false, false, false, false, false, false, false, false, false, false, false, false},
{TEXT3, false, false, false, false, false, false, false, false, false, false, ITEM4},
}
doclib.add_manual_plan("doclib", "EN", "demo1", plan1)
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