mods that hopefully work for a TechAge-based pack
@@ -0,0 +1,92 @@
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Minetest mod "Stamina"
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=====================
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(C) 2015 - BlockMen
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(C) 2016 - Auke Kok <sofar@foo-projects.org>
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||||
About this mod:
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||||
---------------
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||||
This mod adds a stamina, or "hunger" mechanic to Minetest. Actions like
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||||
crafting, walking, digging or fighting make the player exhausted. When
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||||
enough exhaustion has been accumulated, the player gets more hungry,
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||||
and loses stamina.
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||||
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||||
If a player is low on stamina, they start taking periodical damage,
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||||
and ultimately will die if they do not eat food.
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||||
Eating food no longer heals the player. Instead, it increases the
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stamina of the player. The stamina bar shows how well fed the player
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is. More bread pieces means more stamina.
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||||
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||||
Walking while holding down Aux1 (usually E key) will make player sprint so
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long as their stamina bar is 3 or more bread. This will make the player run
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that bit faster and jump a tiny bit higher.
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Q&A time: Why won't I move the stamina bar to the right?
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||||
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||||
Answer: this conflicts with the builtin breath bar. To move the
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||||
builtin breath bar, I basically have to entirely re-implement it
|
||||
in lua including timers to catch breath changes for each online
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||||
player, which is all a waste of time, just to move a few pixels
|
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around.
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For Modders:
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------------
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This mod intercepts minetest.item_eat(), and applies the hp_change
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as stamina change. The value can be positive (increase stamina) or
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negative (periodically damage the player by 1 hp).
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||||
Callbacks that are registered via minetest.register_on_item_eat()
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||||
are called after this mod, so the itemstack will have changed already
|
||||
when callbacks are called. You can get the original itemstack as 6th
|
||||
parameter of your function then.
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||||
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||||
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A global function is available for mods to change player stamina levels:
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||||
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stamina.change_saturation(player, change)
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Function to get player saturation level:
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stamina.get_saturation(player)
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Function to set player saturation level:
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stamina.set_saturation(player, level)
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Function to check if player is poisoned, returns True if so:
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stamina.is_poisoned(player)
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Function to check if player is drunk, returns True if so:
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stamina.is_drunk(player)
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Function to exhaust player:
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stamina.exhaust_player(player, change)
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Function to enable/disable sprinting:
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stamina.set_sprinting(player, sprinting)
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TenPlus1 Additions:
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-------------------
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- Added support for POVA, PlayerMonoids and PlayerPhysics
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||||
- Added Pipeworks checks for fake players
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||||
- Added 60 second drunk effect when foods have {alcohol=1} group (eat 4 or more)
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- Moved exhaustion and hud_id to player table instead of player attributes
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- Added 4 lucky block effects
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- Ability to drink {food_milk} or {food_milk_glass} food items to counteract poison/drunk
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- Added API
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- Added FOV effect when sprinting, and alcohol units lowers every saturation tick
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- Added double-tap to sprint and 'stamina_double_tap_time' setting, 0 to disable
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- Added 'stamina_hud_x' and 'stamina_hud_y' to position hunger bar
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- Added 'stamina_disable_aux1' setting to force double-tap and free Aux1 key
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- Added 'no_hunger' player priv
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- Added stamina.is_drunk and stamina.is_poisoned function
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- Added hunger charm that increases stamina by defined level when worn (3d_armor)
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@@ -0,0 +1,824 @@
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-- Translation support & localize math functions
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local S = core.get_translator("stamina")
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local math_max, math_min = math.max, math.min
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local math_floor, math_random = math.floor, math.random
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local get_node = core.get_node
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local mod_armor = core.get_modpath("3d_armor")
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-- clamp values helper
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local function clamp(val, minval, maxval)
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return math_max(math_min(val, maxval), minval)
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end
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-- special privelage
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core.register_privilege("no_hunger", {
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description = "Stops the player from experiencing hunger",
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give_to_singleplayer = false
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})
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-- global
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stamina = {
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players = {}, mod = "redo",
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-- time in seconds after that 1 stamina point is taken
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TICK = tonumber(core.settings:get("stamina_tick")) or 800,
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-- stamina ticks won't reduce stamina below this level
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TICK_MIN = 4,
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-- time in seconds after player gets healed/damaged
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HEALTH_TICK = 4,
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-- time in seconds after the movement is checked
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MOVE_TICK = 0.5,
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-- time in seconds after player is poisoned
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POISON_TICK = 1.25,
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-- time in seconds after player has drunk effects
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DRUNK_TICK = 1.0,
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-- length of drunk effects
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DRUNK_INTERVAL = tonumber(core.settings:get("stamina_drunk_interval")) or 60,
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-- exhaustion increased this value after digged node
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EXHAUST_DIG = 2,
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-- after placing node
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EXHAUST_PLACE = 1,
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-- if player movement detected
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EXHAUST_MOVE = 1.5,
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-- if jumping
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EXHAUST_JUMP = 5,
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-- if player crafts
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EXHAUST_CRAFT = 2,
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-- if player punches another player
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EXHAUST_PUNCH = 40,
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-- at what exhaustion player saturation gets lowered
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EXHAUST_LVL = 160,
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-- number of HP player gets healed after stamina.HEALTH_TICK
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HEAL = 1,
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-- lower level of saturation needed to get healed
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HEAL_LVL = 5,
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-- number of HP player gets damaged by stamina after stamina.HEALTH_TICK
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STARVE = 1,
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-- level of staturation that causes starving
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STARVE_LVL = 3,
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-- hud bar extends only to 20
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VISUAL_MAX = 20,
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-- how much faster players can run if satiated.
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SPRINT_SPEED = clamp(tonumber(
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core.settings:get("stamina_sprint_speed")) or 0.5, 0.0, 1.0),
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-- how much higher player can jump if satiated
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SPRINT_JUMP = clamp(tonumber(
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core.settings:get("stamina_sprint_jump")) or 0.1, 0.0, 1.0),
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-- how fast to drain satation while sprinting (0-1)
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SPRINT_DRAIN = clamp(tonumber(
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core.settings:get("stamina_sprint_drain")) or 0.35, 0.0, 1.0),
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enable_sprint = core.settings:get_bool("sprint") ~= false,
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enable_sprint_particles = core.settings:get_bool("sprint_particles") ~= false,
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-- fov change
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fov_change = tonumber(core.settings:get("stamina_fov_multiplier") or 0.9),
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-- double tap time
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double_tap_time = tonumber(core.settings:get("stamina_double_tap_time") or 0.4),
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-- do we disable aux1 to sprint
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||||
can_use_aux1 = core.settings:get_bool("stamina_disable_aux1") ~= true
|
||||
}
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-- are we a real player ?
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local function is_player(player)
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if player and type(player) == "userdata" and core.is_player(player) then
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return true
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||||
end
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||||
end
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-- grab stamina level
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||||
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||||
function stamina.get_saturation(player)
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||||
|
||||
-- are we a real player?
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||||
if not is_player(player) then return end
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||||
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||||
local meta = player:get_meta()
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||||
local level = meta and meta:get_string("stamina:level")
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|
||||
if level then return tonumber(level) end
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end
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-- is player stamina & damage enabled
|
||||
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||||
local stamina_enabled = core.settings:get_bool("enable_stamina") ~= false
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||||
local damage_enabled = core.settings:get_bool("enable_damage")
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-- update stamina level
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function stamina.update_saturation(player, level)
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|
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-- pipeworks fake player check
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if not is_player(player) then return end
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local old = stamina.get_saturation(player)
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if level == old then return end -- To suppress HUD update
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-- no change in saturation if player has no_hunger priv
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||||
if core.check_player_privs(player, {no_hunger = true}) then return end
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local meta = player and player:get_meta() ; if not meta then return end
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meta:set_string("stamina:level", level)
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player:hud_change(stamina.players[player:get_player_name()].hud_id,
|
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"number", math_min(stamina.VISUAL_MAX, level))
|
||||
end
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||||
|
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-- global function for mods to amend stamina level
|
||||
|
||||
function stamina.change_saturation(player, change)
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if not damage_enabled or not name or not change or change == 0 then return end
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|
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local level = stamina.get_saturation(player) + change
|
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|
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level = clamp(level, 0, stamina.VISUAL_MAX)
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stamina.update_saturation(player, level)
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|
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return true
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||||
end
|
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|
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stamina.change = stamina.change_saturation -- for backwards compatibility
|
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|
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-- check for poisoned player
|
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|
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function stamina.is_poisoned(player)
|
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|
||||
local name = player and player:get_player_name()
|
||||
local data = stamina.players[name]
|
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|
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return data and data.poisoned and data.poisoned > 0
|
||||
end
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-- check for drunk player
|
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function stamina.is_drunk(player)
|
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|
||||
local name = player and player:get_player_name()
|
||||
local data = stamina.players[name]
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return data and data.drunk and data.drunk > 0
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||||
end
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-- reduce stamina level
|
||||
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function stamina.exhaust_player(player, v)
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||||
|
||||
if not is_player(player) or not player.set_attribute then return end
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local name = player:get_player_name()
|
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local data = stamina.players[name] ; if not data then return end
|
||||
local exhaustion = data.exhaustion + v
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|
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if exhaustion > stamina.EXHAUST_LVL then
|
||||
|
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exhaustion = 0
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|
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local h = stamina.get_saturation(player)
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|
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if h > 0 then stamina.update_saturation(player, h - 1) end
|
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end
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|
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data.exhaustion = exhaustion
|
||||
end
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|
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-- physics mod check
|
||||
|
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local mod_monoids = core.get_modpath("player_monoids")
|
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local mod_pova = core.get_modpath("pova")
|
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local mod_playerphysics = core.get_modpath("playerphysics")
|
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|
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-- attach helpers
|
||||
|
||||
local function is_attached(player)
|
||||
|
||||
if player:get_attach() then return true end
|
||||
|
||||
-- check attached children entities that would disallow sprinting
|
||||
for _, obj in pairs(player:get_children()) do
|
||||
|
||||
local ent = obj:get_luaentity() or {}
|
||||
|
||||
if ent.name == "hangglider:glider" then return true end
|
||||
end
|
||||
end
|
||||
|
||||
-- turn sprint on/off
|
||||
|
||||
function stamina.set_sprinting(player, sprinting)
|
||||
|
||||
if not player or is_attached(player) then return end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local data = stamina.players[name]
|
||||
local def = player:get_physics_override() -- get player physics
|
||||
|
||||
--print ("---", def.speed, def.jump)
|
||||
|
||||
if sprinting == true and not data.sprint then
|
||||
|
||||
if mod_pova then
|
||||
|
||||
pova.add_override(name, "sprint", {
|
||||
speed = stamina.SPRINT_SPEED, jump = stamina.SPRINT_JUMP})
|
||||
|
||||
pova.do_override(player)
|
||||
|
||||
elseif mod_monoids then
|
||||
|
||||
player_monoids.speed:add_change(
|
||||
player, def.speed + stamina.SPRINT_SPEED, "stamina:speed")
|
||||
|
||||
player_monoids.jump:add_change(
|
||||
player, def.jump + stamina.SPRINT_JUMP, "stamina:jump")
|
||||
|
||||
elseif mod_playerphysics then
|
||||
|
||||
playerphysics.add_physics_factor(player, "speed", "stamina:sprint",
|
||||
def.speed + stamina.SPRINT_SPEED)
|
||||
|
||||
playerphysics.add_physics_factor(player, "jump", "stamina:jump",
|
||||
def.jump + stamina.SPRINT_JUMP)
|
||||
else
|
||||
player:set_physics_override({
|
||||
speed = def.speed + stamina.SPRINT_SPEED,
|
||||
jump = def.jump + stamina.SPRINT_JUMP,
|
||||
})
|
||||
end
|
||||
|
||||
data.sprint = true
|
||||
|
||||
if stamina.fov_change ~= 0 then
|
||||
player:set_fov(stamina.fov_change, true, 0.2)
|
||||
end
|
||||
|
||||
elseif sprinting == false and data.sprint then
|
||||
|
||||
if mod_pova then
|
||||
|
||||
pova.del_override(name, "sprint")
|
||||
pova.do_override(player)
|
||||
|
||||
elseif mod_monoids then
|
||||
|
||||
player_monoids.speed:del_change(player, "stamina:speed")
|
||||
player_monoids.jump:del_change(player, "stamina:jump")
|
||||
|
||||
elseif mod_playerphysics then
|
||||
|
||||
playerphysics.remove_physics_factor(player, "stamina:sprint")
|
||||
playerphysics.remove_physics_factor(player, "stamina:jump")
|
||||
|
||||
else
|
||||
player:set_physics_override({
|
||||
speed = def.speed - stamina.SPRINT_SPEED,
|
||||
jump = def.jump - stamina.SPRINT_JUMP,
|
||||
})
|
||||
end
|
||||
|
||||
data.sprint = nil
|
||||
|
||||
if stamina.fov_change ~= 0 then
|
||||
player:set_fov(0, true, 0.4)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- particle effect when eating
|
||||
|
||||
local function head_particle(player, texture)
|
||||
|
||||
local prop = player and player:get_properties() ; if not prop then return end
|
||||
local pos = player:get_pos() ; pos.y = pos.y + (prop.eye_height or 1.23)
|
||||
local dir = player:get_look_dir()
|
||||
|
||||
core.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.1,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = dir.x - 1, y = dir.y, z = dir.z - 1},
|
||||
maxvel = {x = dir.x + 1, y = dir.y, z = dir.z + 1},
|
||||
minacc = {x = 0, y = -5, z = 0},
|
||||
maxacc = {x = 0, y = -9, z = 0},
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
texture = texture
|
||||
})
|
||||
end
|
||||
|
||||
-- drunk check
|
||||
|
||||
local function drunk_tick(player, name, data)
|
||||
|
||||
if data.drunk then
|
||||
|
||||
-- play burp sound every 20 seconds when drunk
|
||||
local num = data.drunk
|
||||
|
||||
if num and num > 0 and math_floor(num / 20) == num / 20 then
|
||||
|
||||
head_particle(player, "bubble.png")
|
||||
|
||||
core.sound_play("stamina_burp", {to_player = name, gain = 0.7}, true)
|
||||
end
|
||||
|
||||
data.drunk = data.drunk - stamina.DRUNK_TICK
|
||||
|
||||
if data.drunk < 1 then
|
||||
|
||||
data.drunk = nil ; data.units = 0
|
||||
|
||||
if not data.poisoned then
|
||||
player:hud_change(data.hud_id, "text", "stamina_hud_fg.png")
|
||||
end
|
||||
end
|
||||
|
||||
-- effect only works when not riding boat/cart/horse etc.
|
||||
if not player:get_attach() then
|
||||
|
||||
local yaw = player:get_look_horizontal() + math_random(-0.5, 0.5)
|
||||
|
||||
player:set_look_horizontal(yaw)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- health check
|
||||
|
||||
local function health_tick(player, name, data)
|
||||
|
||||
local air = player:get_breath() or 0
|
||||
local hp = player:get_hp()
|
||||
local h = stamina.get_saturation(player)
|
||||
|
||||
-- if wearing hunger charm increase saturation by 1
|
||||
if mod_armor then
|
||||
|
||||
local level = math_min(armor.def[name].hunger, 4)
|
||||
|
||||
if level > 0 then
|
||||
stamina.update_saturation(player, h + level)
|
||||
end
|
||||
end
|
||||
|
||||
-- damage player by 1 hp if saturation is < 2
|
||||
if h and h < stamina.STARVE_LVL and hp > 0 then
|
||||
player:set_hp(hp - stamina.STARVE, {hunger = true})
|
||||
end
|
||||
|
||||
-- don't heal if drowning or dead or poisoned
|
||||
if h and h >= stamina.HEAL_LVL and h >= hp and hp > 0 and air > 0
|
||||
and not data.poisoned then
|
||||
|
||||
player:set_hp(hp + stamina.HEAL)
|
||||
|
||||
stamina.update_saturation(player, h - 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- movement check
|
||||
|
||||
local function action_tick(player, name, data)
|
||||
|
||||
local controls = player and player:get_player_control()
|
||||
|
||||
if controls then
|
||||
|
||||
if controls.jump then
|
||||
stamina.exhaust_player(player, stamina.EXHAUST_JUMP)
|
||||
|
||||
elseif controls.up or controls.down or controls.left or controls.right then
|
||||
stamina.exhaust_player(player, stamina.EXHAUST_MOVE)
|
||||
end
|
||||
end
|
||||
|
||||
--- START sprint
|
||||
if stamina.enable_sprint and controls then
|
||||
|
||||
-- check if player can sprint (stamina must be over 6 points)
|
||||
if not data.poisoned and not data.drunk and controls.up and not controls.down
|
||||
and ((controls.aux1 and stamina.can_use_aux1) or data.double_tap)
|
||||
and not core.check_player_privs(player, {fast = true})
|
||||
and stamina.get_saturation(player) > 6 then
|
||||
|
||||
stamina.set_sprinting(player, true)
|
||||
|
||||
-- create particles behind player when sprinting
|
||||
if stamina.enable_sprint_particles then
|
||||
|
||||
local pos = player:get_pos()
|
||||
local node = get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
local def = minetest.registered_nodes[node.name] or {}
|
||||
|
||||
if def.drawtype ~= "airlike" and def.drawtype ~= "liquid"
|
||||
and def.drawtype ~= "flowingliquid" then
|
||||
|
||||
local particle_def = {
|
||||
amount = 5,
|
||||
time = 0.5,
|
||||
minpos = {x = -0.3, y = 0.1, z = -0.3},
|
||||
maxpos = {x = 0.3, y = 0.1, z = 0.3},
|
||||
minvel = {x = 0, y = 4, z = 0},
|
||||
maxvel = {x = 0, y = 4, z = 0},
|
||||
minacc = {x = 0, y = -13, z = 0},
|
||||
maxacc = {x = 0, y = -13, z = 0},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 0.5,
|
||||
maxsize = 1.5,
|
||||
vertical = false,
|
||||
collisiondetection = false,
|
||||
attached = player,
|
||||
texture = "stamina_sprint_particle.png"
|
||||
}
|
||||
|
||||
if def.type == "node" then
|
||||
particle_def.node = {name = node.name, param2 = 0}
|
||||
end
|
||||
|
||||
core.add_particlespawner(particle_def)
|
||||
end
|
||||
end
|
||||
|
||||
-- Lower the player's stamina when sprinting
|
||||
local level = stamina.get_saturation(player)
|
||||
|
||||
stamina.update_saturation(player,
|
||||
level - (stamina.SPRINT_DRAIN * stamina.MOVE_TICK))
|
||||
|
||||
else
|
||||
stamina.set_sprinting(player, false) ; data.double_tap = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- poisoned check
|
||||
|
||||
local function poison_tick(player, name, data)
|
||||
|
||||
if data.poisoned and data.poisoned > 0 then
|
||||
|
||||
data.poisoned = data.poisoned - 1
|
||||
|
||||
local hp = player:get_hp() - 1
|
||||
|
||||
head_particle(player, "stamina_poison_particle.png")
|
||||
|
||||
if hp > 0 then
|
||||
player:set_hp(hp, {poison = true})
|
||||
end
|
||||
|
||||
elseif data.poisoned then
|
||||
|
||||
if not data.drunk then
|
||||
player:hud_change(data.hud_id, "text", "stamina_hud_fg.png")
|
||||
end
|
||||
|
||||
data.poisoned = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- stamina check
|
||||
|
||||
local function stamina_tick(player, name, data)
|
||||
|
||||
local h = player and stamina.get_saturation(player)
|
||||
|
||||
if h and h > stamina.TICK_MIN then
|
||||
stamina.update_saturation(player, h - 1)
|
||||
end
|
||||
|
||||
if data.units and data.units > 0 then
|
||||
data.units = data.units - 1
|
||||
end
|
||||
end
|
||||
|
||||
-- check for double tap forward (thanks xXOsielXx)
|
||||
|
||||
local function check_for_double_tap(controls, data)
|
||||
|
||||
if stamina.double_tap_time == 0 then return end
|
||||
|
||||
if controls and controls.up and not data.was_pressing_forward and not controls.down
|
||||
and not controls.sneak and not data.sprint then
|
||||
|
||||
local current_time = core.get_us_time() / 1e6
|
||||
if (current_time - (data.last_key_time or 0)) < stamina.double_tap_time then
|
||||
return true
|
||||
end
|
||||
data.double_tap = false
|
||||
data.last_key_time = current_time
|
||||
end
|
||||
end
|
||||
|
||||
-- check if player double taps
|
||||
|
||||
local function double_tap_tick(player, name, data)
|
||||
|
||||
local control = player:get_player_control()
|
||||
local double_tap = check_for_double_tap(control, data)
|
||||
|
||||
if double_tap then
|
||||
data.double_tap = true
|
||||
end
|
||||
|
||||
data.was_pressing_forward = control.up
|
||||
end
|
||||
|
||||
-- Time based stamina functions
|
||||
|
||||
local stamina_timer, health_timer, action_timer, poison_timer, drunk_timer = 0,0,0,0,0
|
||||
|
||||
local function stamina_globaltimer(dtime)
|
||||
|
||||
stamina_timer = stamina_timer + dtime
|
||||
health_timer = health_timer + dtime
|
||||
action_timer = action_timer + dtime
|
||||
poison_timer = poison_timer + dtime
|
||||
drunk_timer = drunk_timer + dtime
|
||||
|
||||
-- loop through all players once only
|
||||
for _, player in pairs(core.get_connected_players()) do
|
||||
|
||||
local name = player and player:get_player_name()
|
||||
local data = stamina.players[name]
|
||||
|
||||
if data then -- nil check
|
||||
|
||||
-- check for double taps
|
||||
double_tap_tick(player, name, data)
|
||||
|
||||
-- simulate drunk walking (thanks LumberJ)
|
||||
if drunk_timer > stamina.DRUNK_TICK then drunk_tick(player, name, data) end
|
||||
|
||||
-- hurt player when poisoned
|
||||
if poison_timer > stamina.POISON_TICK then poison_tick(player, name, data) end
|
||||
|
||||
-- sprint control and particle animation
|
||||
if action_timer > stamina.MOVE_TICK then action_tick(player, name, data) end
|
||||
|
||||
-- lower saturation by 1 point after stamina.TICK
|
||||
if stamina_timer > stamina.TICK then stamina_tick(player, name, data) end
|
||||
|
||||
-- heal or damage player, depending on saturation
|
||||
if health_timer > stamina.HEALTH_TICK then health_tick(player, name, data) end
|
||||
end
|
||||
end
|
||||
|
||||
-- reset timers where needed
|
||||
if drunk_timer > stamina.DRUNK_TICK then drunk_timer = 0 end
|
||||
if poison_timer > stamina.POISON_TICK then poison_timer = 0 end
|
||||
if action_timer > stamina.MOVE_TICK then action_timer = 0 end
|
||||
if stamina_timer > stamina.TICK then stamina_timer = 0 end
|
||||
if health_timer > stamina.HEALTH_TICK then health_timer = 0 end
|
||||
end
|
||||
|
||||
-- stamina and eating functions disabled if damage is disabled
|
||||
|
||||
if damage_enabled and core.settings:get_bool("enable_stamina") ~= false then
|
||||
|
||||
-- override core.do_item_eat() so we can redirect hp_change to stamina
|
||||
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
|
||||
if not is_player(user) then return end -- abort if called by fake player
|
||||
|
||||
local old_itemstack = itemstack
|
||||
|
||||
itemstack = stamina.eat(
|
||||
hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
|
||||
for _, callback in pairs(core.registered_on_item_eats) do
|
||||
|
||||
local result = callback(hp_change, replace_with_item, itemstack, user,
|
||||
pointed_thing, old_itemstack)
|
||||
|
||||
if result then return result end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- not local since it's called from within core context
|
||||
function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
|
||||
if not itemstack or not user then return itemstack end
|
||||
|
||||
local level = stamina.get_saturation(user) or 0
|
||||
|
||||
if level >= stamina.VISUAL_MAX then return itemstack end
|
||||
|
||||
local name = user:get_player_name()
|
||||
local data = stamina.players[name]
|
||||
|
||||
if hp_change > 0 then
|
||||
|
||||
stamina.update_saturation(user, level + hp_change)
|
||||
|
||||
elseif hp_change < 0 then
|
||||
|
||||
user:hud_change(data.hud_id, "text", "stamina_hud_poison.png")
|
||||
|
||||
data.poisoned = -hp_change
|
||||
end
|
||||
|
||||
-- if {drink=1} or {food=3} groups set then use sip sound instead of eat
|
||||
local snd, gain = "stamina_eat", 0.7
|
||||
local item_name = itemstack:get_name() or ""
|
||||
local item_def = core.registered_items[item_name] or {groups = {}}
|
||||
|
||||
if item_def.groups.drink == 1 or item_def.groups.food == 3 then
|
||||
snd = "stamina_sip" ; gain = 1.0
|
||||
end
|
||||
|
||||
core.sound_play(snd, {to_player = name, gain = gain}, true)
|
||||
|
||||
-- particle effect when eating
|
||||
head_particle(user, (item_def.inventory_image or item_def.wield_image))
|
||||
|
||||
-- if player drinks any milk food groups they stop being poisoned or drunk
|
||||
if item_def.groups.food_milk == 1 or item_def.groups.food_milk_glass == 1 then
|
||||
data.poisoned = 0 ; data.drunk = 0
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
|
||||
if replace_with_item then
|
||||
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
|
||||
if inv:room_for_item("main", {name = replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local pos = user:get_pos()
|
||||
|
||||
if pos then core.add_item(pos, replace_with_item) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check for alcohol
|
||||
local units = item_def.groups.alcohol or 0
|
||||
|
||||
if units > 0 then
|
||||
|
||||
data.units = (data.units or 0) + 1
|
||||
|
||||
if data.units > 3 then
|
||||
|
||||
data.drunk = stamina.DRUNK_INTERVAL ; data.units = 0
|
||||
|
||||
user:hud_change(data.hud_id, "text", "stamina_hud_poison.png")
|
||||
|
||||
core.chat_send_player(name,
|
||||
core.get_color_escape_sequence("#4b5320")
|
||||
.. S("You suddenly feel tipsy!"))
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
core.register_on_joinplayer(function(player)
|
||||
|
||||
if not player then return end
|
||||
|
||||
local level = stamina.VISUAL_MAX -- TODO
|
||||
|
||||
if stamina.get_saturation(player) then
|
||||
level = math_min(stamina.get_saturation(player), stamina.VISUAL_MAX)
|
||||
end
|
||||
|
||||
local meta = player:get_meta()
|
||||
|
||||
if meta then meta:set_string("stamina:level", level) end
|
||||
|
||||
local off = {
|
||||
x = (tonumber(core.settings:get("stamina_hud_x")) or -266),
|
||||
y = (tonumber(core.settings:get("stamina_hud_y")) or -110)
|
||||
}
|
||||
|
||||
local name = player:get_player_name()
|
||||
local hud_style = core.has_feature("hud_def_type_field")
|
||||
local hud_tab = {
|
||||
name = "stamina",
|
||||
position = {x = 0.5, y = 1},
|
||||
size = {x = 24, y = 24},
|
||||
text = "stamina_hud_fg.png",
|
||||
number = level,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = off,
|
||||
max = 0
|
||||
}
|
||||
|
||||
if hud_style then
|
||||
hud_tab["type"] = "statbar"
|
||||
else
|
||||
hud_tab["hud_elem_type"] = "statbar"
|
||||
end
|
||||
|
||||
local id = player:hud_add(hud_tab)
|
||||
|
||||
stamina.players[name] = {
|
||||
hud_id = id, exhaustion = 0, poisoned = nil, drunk = nil, sprint = nil}
|
||||
end)
|
||||
|
||||
core.register_on_respawnplayer(function(player)
|
||||
|
||||
local name = player and player:get_player_name() ; if not name then return end
|
||||
local data = stamina.players[name]
|
||||
|
||||
if data.poisoned or data.drunk then
|
||||
player:hud_change(data.hud_id, "text", "stamina_hud_fg.png")
|
||||
end
|
||||
|
||||
data.exhaustion = 0
|
||||
data.poisoned = nil
|
||||
data.drunk = nil
|
||||
data.sprint = nil
|
||||
|
||||
stamina.update_saturation(player, stamina.VISUAL_MAX)
|
||||
|
||||
if stamina.fov_change ~= 0 then
|
||||
player:set_fov(1, true, 0.2)
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_globalstep(stamina_globaltimer)
|
||||
|
||||
core.register_on_placenode(function(pos, oldnode, player, ext)
|
||||
stamina.exhaust_player(player, stamina.EXHAUST_PLACE)
|
||||
end)
|
||||
|
||||
core.register_on_dignode(function(pos, oldnode, player, ext)
|
||||
stamina.exhaust_player(player, stamina.EXHAUST_DIG)
|
||||
end)
|
||||
|
||||
core.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
stamina.exhaust_player(player, stamina.EXHAUST_CRAFT)
|
||||
end)
|
||||
|
||||
core.register_on_punchplayer(function(player, hitter, tflp, toolcaps, dir, damage)
|
||||
stamina.exhaust_player(hitter, stamina.EXHAUST_PUNCH)
|
||||
end)
|
||||
|
||||
else -- create player table on join
|
||||
core.register_on_joinplayer(function(player)
|
||||
|
||||
if player then
|
||||
stamina.players[player:get_player_name()] = {
|
||||
poisoned = nil, sprint = nil, drunk = nil, exhaustion = 0}
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- clear data when player leaves
|
||||
|
||||
core.register_on_leaveplayer(function(player)
|
||||
|
||||
if player then
|
||||
stamina.players[player:get_player_name()] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
-- add lucky blocks (if damage and stamina active)
|
||||
|
||||
if core.get_modpath("lucky_block")
|
||||
and core.settings:get_bool("enable_damage")
|
||||
and core.settings:get_bool("enable_stamina") ~= false then
|
||||
dofile(core.get_modpath(core.get_current_modname()) .. "/lucky_block.lua")
|
||||
end
|
||||
|
||||
-- hunger charm
|
||||
|
||||
if mod_armor then
|
||||
|
||||
table.insert(armor.elements, "charm")
|
||||
table.insert(armor.attributes, "hunger")
|
||||
|
||||
armor:register_armor("stamina:charm_hunger", {
|
||||
description = S("Hunger Charm\n(wear to slowly increase stamina)"),
|
||||
inventory_image = "stamina_hunger_charm.png",
|
||||
-- armor_groups = {fleshy=100},
|
||||
groups = {armor_charm = 1, armor_hunger = 1},
|
||||
preview = "blank.png",
|
||||
texture = "blank.png"
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
print("[MOD] Stamina loaded")
|
||||
@@ -0,0 +1,31 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
|
||||
Code:
|
||||
- all code LGPL-2.1+
|
||||
|
||||
Textures:
|
||||
- stamina_hud_poison.png - BlockMen (CC-BY 3.0)
|
||||
- stamina_hud_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
- stamina_hud_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
|
||||
Sounds (CC-BY-3.0):
|
||||
- stamina_eat.*.ogg - http://www.freesound.org/people/sonictechtonic/sounds/242215/
|
||||
- stamina_burp.ogg - https://www.freesfx.co.uk/sfx/burp (small burp)
|
||||
|
||||
Sounds (Attribution 3.0):
|
||||
- stamina_sip.1.ogg - https://freesound.org/people/Stevious42/sounds/259640/
|
||||
|
||||
Sound (Creative Commons 0):
|
||||
- stamina_sip.2.ogg - https://freesound.org/people/SeanPorio/sounds/519268/
|
||||
@@ -0,0 +1,6 @@
|
||||
# textdomain:stamina
|
||||
|
||||
You suddenly feel tipsy!=
|
||||
You suddenly feel full!=
|
||||
Seems you have been poisoned!=
|
||||
Hunger Charm\n(wear to slowly increase stamina)=
|
||||
@@ -0,0 +1,85 @@
|
||||
|
||||
local S = core.get_translator("stamina")
|
||||
|
||||
-- colour helpers
|
||||
|
||||
local green = core.get_color_escape_sequence("#bada55")
|
||||
local green2 = core.get_color_escape_sequence("#33ff55")
|
||||
|
||||
-- poison and drunk effects function
|
||||
|
||||
local effect_me = function(pos, player, def)
|
||||
|
||||
local name = player:get_player_name() ; if not name then return end
|
||||
|
||||
if def.poison or def.drunk then
|
||||
|
||||
player:hud_change(stamina.players[name].hud_id, "text", "stamina_hud_poison.png")
|
||||
end
|
||||
|
||||
if def.poison and def.poison > 0 then
|
||||
|
||||
stamina.players[name].poisoned = def.poison
|
||||
|
||||
core.chat_send_player(name, green .. S("Seems you have been poisoned!"))
|
||||
|
||||
elseif def.drunk and def.drunk > 0 then
|
||||
|
||||
stamina.players[name].drunk = def.drunk
|
||||
|
||||
core.chat_send_player(name, green .. S("You suddenly feel tipsy!"))
|
||||
end
|
||||
end
|
||||
|
||||
-- restore stamina function
|
||||
|
||||
local full_stamina = function(pos, player, def)
|
||||
|
||||
local name = player:get_player_name() ; if not name then return end
|
||||
|
||||
stamina.change(player, 100) -- set to 100 incase of default stamina increase
|
||||
|
||||
core.chat_send_player(name, green2 .. S("You suddenly feel full!"))
|
||||
end
|
||||
|
||||
-- drop food item with chance of food charm
|
||||
|
||||
local food_list = {}
|
||||
|
||||
if core.get_modpath("default") then
|
||||
table.insert(food_list, "default:apple")
|
||||
table.insert(food_list, "default:blueberries")
|
||||
table.insert(food_list, "farming:bread")
|
||||
end
|
||||
|
||||
core.after(0.1, function() -- let mods load than add all food items to list
|
||||
|
||||
for item, def in pairs(core.registered_items) do
|
||||
if def.groups.food then
|
||||
table.insert(food_list, item)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local food_drop = function(pos, player, def)
|
||||
|
||||
local drop = food_list[math.random(#food_list)]
|
||||
|
||||
if math.random(100) == 7 then drop = "stamina:charm_hunger" end
|
||||
|
||||
local obj = core.add_item(pos, drop)
|
||||
|
||||
if obj then
|
||||
obj:set_velocity({x = math.random() - 0.5, y = 5, z = math.random() - 0.5})
|
||||
end
|
||||
end
|
||||
|
||||
-- add lucky blocks
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"cus", full_stamina},
|
||||
{"cus", effect_me, {poison = 5}},
|
||||
{"cus", effect_me, {poison = 10}},
|
||||
{"cus", effect_me, {drunk = 30}},
|
||||
{"cus", food_drop}
|
||||
})
|
||||
@@ -0,0 +1,4 @@
|
||||
name = stamina
|
||||
description = Adds stamina, hunger and drunk effects.
|
||||
optional_depends = default, 3d_armor, player_monoids, pova, lucky_block, playerphysics
|
||||
min_minetest_version = 5.4
|
||||
|
After Width: | Height: | Size: 48 KiB |
@@ -0,0 +1,25 @@
|
||||
sprint (Enable sprint) bool true
|
||||
|
||||
sprint_particles (Enable sprint particles) bool true
|
||||
|
||||
enable_stamina (Enable stamina/hunger) bool true
|
||||
|
||||
stamina_disable_aux1 (Disable aux1 for sprinting) bool false
|
||||
|
||||
stamina_tick (Time in seconds after which 1 saturation point is taken) float 800
|
||||
|
||||
stamina_sprint_speed (Extra sprint speed - 0.0 to 1.0) float 0.3
|
||||
|
||||
stamina_sprint_jump (Extra sprint jump height - 0.0 to 1.0) float 0.1
|
||||
|
||||
stamina_sprint_drain (Sprint stamina drain - 0.0 to 1.0) float 0.35
|
||||
|
||||
stamina_fov_multiplier (Sprinting FOV effect - 0 to disable) float 0.9
|
||||
|
||||
stamina_double_tap_time (Double-tap time for sprinting - 0 to disable) float 0.4
|
||||
|
||||
stamina_drunk_interval (How long is player drunk for) int 60
|
||||
|
||||
stamina_hud_x (Hunger X pos [-266 left, 25 right]) int -266
|
||||
|
||||
stamina_hud_y (Hunger Y pos [-110 over hearts, -132 one row up]) int -110
|
||||
|
After Width: | Height: | Size: 417 B |
|
After Width: | Height: | Size: 522 B |
|
After Width: | Height: | Size: 313 B |
|
After Width: | Height: | Size: 420 B |
|
After Width: | Height: | Size: 134 B |
|
After Width: | Height: | Size: 249 B |