mods that hopefully work for a TechAge-based pack
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@@ -0,0 +1,44 @@
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-- load settings
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local ENABLE_LARGE = core.settings:get_bool("mobs_sharks.enable_large") ~= false
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local ENABLE_MEDIUM = core.settings:get_bool("mobs_sharks.enable_medium") ~= false
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local ENABLE_SMALL = core.settings:get_bool("mobs_sharks.enable_small") ~= false
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-- Shark spawn examples
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if ENABLE_SMALL then
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mobs:spawn({
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name = "mobs_sharks:shark_sm",
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nodes = {"group:water"},
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neighbors = {"group:water", "seawrecks:woodship", "seawrecks:uboot"},
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interval = 30,
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chance = 20000,
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max_height = 0
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})
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end
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if ENABLE_MEDIUM then
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mobs:spawn({
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name = "mobs_sharks:shark_md",
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nodes = {"group:water"},
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neighbors = {"group:water", "seawrecks:woodship", "seawrecks:uboot"},
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interval = 30,
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chance = 20000,
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max_height = 0
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})
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end
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if ENABLE_LARGE then
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mobs:spawn({
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name = "mobs_sharks:shark_lg",
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nodes = {"group:water"},
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neighbors = {"group:water", "seawrecks:woodship", "seawrecks:uboot"},
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interval = 30,
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chance = 20000,
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max_height = 0
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})
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end
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