mods that hopefully work for a TechAge-based pack

This commit is contained in:
2026-09-09 06:27:51 -06:00
parent 4e6b08d194
commit c27db2a537
6234 changed files with 375578 additions and 0 deletions
@@ -0,0 +1,44 @@
-- load settings
local ENABLE_LARGE = core.settings:get_bool("mobs_sharks.enable_large") ~= false
local ENABLE_MEDIUM = core.settings:get_bool("mobs_sharks.enable_medium") ~= false
local ENABLE_SMALL = core.settings:get_bool("mobs_sharks.enable_small") ~= false
-- Shark spawn examples
if ENABLE_SMALL then
mobs:spawn({
name = "mobs_sharks:shark_sm",
nodes = {"group:water"},
neighbors = {"group:water", "seawrecks:woodship", "seawrecks:uboot"},
interval = 30,
chance = 20000,
max_height = 0
})
end
if ENABLE_MEDIUM then
mobs:spawn({
name = "mobs_sharks:shark_md",
nodes = {"group:water"},
neighbors = {"group:water", "seawrecks:woodship", "seawrecks:uboot"},
interval = 30,
chance = 20000,
max_height = 0
})
end
if ENABLE_LARGE then
mobs:spawn({
name = "mobs_sharks:shark_lg",
nodes = {"group:water"},
neighbors = {"group:water", "seawrecks:woodship", "seawrecks:uboot"},
interval = 30,
chance = 20000,
max_height = 0
})
end