mods that hopefully work for a TechAge-based pack
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-- Fish spawn examples
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mobs:spawn({
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name = "mobs_fish:clownfish",
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nodes = {"group:water"},
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neighbors = {"group:crumbly", "group:seaplants", "group:seacoral"},
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min_light = 5,
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interval = 30,
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chance = 10000,
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max_height = -1,
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active_object_count = 5
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})
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mobs:spawn({
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name = "mobs_fish:tropical",
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nodes = {"group:water"},
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neighbors = {"group:crumbly", "group:seaplants", "group:seacoral"},
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min_light = 5,
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interval = 30,
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chance = 10000,
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max_height = -1,
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active_object_count = 5
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})
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