mods that hopefully work for a TechAge-based pack
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@@ -0,0 +1,119 @@
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local S = core.get_translator("mob_mese_monster_classic")
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-- Mese Monster by Zeg9
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mobs:register_mob("mob_mese_monster_classic:mese_monster", {
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description = S("Mese Monster Classic"),
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type = "monster",
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passive = false,
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damage = 3,
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attack_type = "shoot",
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shoot_interval = 0.5,
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arrow = "mobs_monster:mese_arrow",
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shoot_offset = 2,
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hp_min = 10,
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hp_max = 25,
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armor = 80,
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_mese_monster.x",
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textures = {{"zmobs_mese_monster.png"}},
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blood_texture = "default_mese_crystal_fragment.png",
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makes_footstep_sound = false,
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sounds = {random = "mobs_mesemonster"},
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view_range = 10,
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walk_velocity = 0.5,
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run_velocity = 2,
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jump_height = 8,
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fall_damage = 0,
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fall_speed = -6,
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stepheight = 2.1,
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drops = {
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{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
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{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
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},
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 14,
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walk_start = 15, walk_end = 38,
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run_start = 40, run_end = 63,
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punch_start = 40, punch_end = 63,
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},
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arrow_override = function(self)
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self.velocity = 6
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self.damage = 3
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end
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})
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-- Check for custom spawn.lua
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local MP = core.get_modpath(core.get_current_modname()) .. "/"
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local input = io.open(MP .. "spawn.lua", "r")
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if input then
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input:close() ; input = nil ; dofile(MP .. "spawn.lua")
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else
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mobs:spawn({
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name = "mob_mese_monster_classic:mese_monster",
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nodes = {"default:stone"},
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max_light = 7,
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chance = 5000,
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active_object_count = 1,
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max_height = -20,
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})
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end
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-- Spawn egg
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mobs:register_egg("mob_mese_monster_classic:mese_monster", S("Mese Monster Classic"),
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"default_mese_block.png", 1)
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-- Mmese arrow (only if mobs_monster isn't found)
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if not core.get_modpath("mobs_monster") then
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mobs:register_arrow("mobs_monster:mese_arrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_mese_crystal_fragment.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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-- add recipe 9x mese crystal fragments = 1x mese crystal
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local tmp = "default:mese_crystal_fragment"
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core.register_craft({
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output = "default:mese_crystal",
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recipe = {
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{tmp, tmp, tmp},
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{tmp, tmp, tmp},
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{tmp, tmp, tmp}
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}
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})
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end
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print ("[MOD] Mobs Redo Mese Monsters Classic loaded")
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