mods that hopefully work for a TechAge-based pack

This commit is contained in:
2026-09-09 06:27:51 -06:00
parent 4e6b08d194
commit c27db2a537
6234 changed files with 375578 additions and 0 deletions
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A power plant is a receptor that is always turned on: it provides energy.
It continues to work in an unloaded block.
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-- The POWER_PLANT
-- Just emits power. always.
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("mesecons_powerplant:power_plant", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_power_plant.png"},
inventory_image = "jeija_power_plant.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
groups = {dig_immediate=3, mesecon = 2},
light_source = minetest.LIGHT_MAX-9,
description=S("Power Plant"),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
sounds = mesecon.node_sound.leaves,
mesecons = {receptor = {
state = mesecon.state.on
}},
on_blast = mesecon.on_blastnode,
})
minetest.register_craft({
output = "mesecons_powerplant:power_plant 1",
recipe = {
{"group:mesecon_conductor_craftable"},
{"group:mesecon_conductor_craftable"},
{"group:sapling"},
}
})
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# textdomain: mesecons_powerplant
Power Plant=Energiepflanze
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# textdomain: mesecons_powerplant
### init.lua ###
Power Plant=Elektra Planto
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# textdomain: mesecons_powerplant
### init.lua ###
Power Plant=Centrale à signal actif
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# textdomain: mesecons_powerplant
### init.lua ###
Power Plant=Энергоцветок
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# textdomain: mesecons_powerplant
### init.lua ###
Power Plant=Енергоквітка
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# textdomain: mesecons_powerplant
### init.lua ###
Power Plant=
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name = mesecons_powerplant
depends = mesecons, mesecons_gamecompat
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