mods that hopefully work for a TechAge-based pack
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-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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-- New recipes added for the right bowl.
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local eth = minetest.get_modpath("ethereal")
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local farm = minetest.get_modpath("farming") and farming and farming.mod -- as in mobs_animal, cow.lua
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-- ethereal uses recipe for farming:bowl if registered, see extra.lua.
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if farm and minetest.registered_items["farming:bowl"] then
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minetest.clear_craft({ output = "farming:bowl" })
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minetest.register_craft({
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output = 'farming:bowl 4',
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recipe = {'bucket_wooden:bucket_empty'},
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type = 'shapeless',
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})
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elseif eth and minetest.registered_items["ethereal:bowl"] then
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minetest.clear_craft({ output = "ethereal:bowl" })
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minetest.register_craft({
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output = 'ethereal:bowl 4',
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recipe = {'bucket_wooden:bucket_empty'},
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type = 'shapeless',
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})
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end
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-- End change
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minetest.register_craft({
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output = 'bucket_wooden:bucket_empty 1',
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recipe = {
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{'group:wood', '', 'group:wood'},
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{'', 'group:wood', ''},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "bucket_wooden:bucket_empty",
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burntime = 22,
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})
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bucket_wooden = {}
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-- intllib
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--------------------------------------------------------------------------------
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-- Copied from TenPlus1 mod mobs:
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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-- Check for translation method.
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("bucket_wooden") -- 5.x translation function
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else
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib") .. "/init.lua")
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if intllib.make_gettext_pair then
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gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
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else
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gettext = intllib.Getter() -- old text file method
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end
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S = gettext
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else -- boilerplate function
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S = function(str, ...)
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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end
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--------------------------------------------------------------------------------
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bucket_wooden.intllib = S
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--End change
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bucket_wooden.liquids = {}
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local function check_protection(pos, name, text)
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if minetest.is_protected(pos, name) then
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minetest.log("action", (name ~= "" and name or "A mod")
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.. " tried to " .. text
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.. " at protected position "
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.. minetest.pos_to_string(pos)
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.. " with a wooden bucket")
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- name = text description of the bucket item
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-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
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-- force_renew = (optional) bool. Force the liquid source to renew if it has a
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-- source neighbour, even if defined as 'liquid_renewable = false'.
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-- Needed to avoid creating holes in sloping rivers.
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-- This function can be called from any mod (that depends on bucket).
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function bucket_wooden.register_liquid(source, flowing, itemname, inventory_image, name,
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groups, force_renew)
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bucket_wooden.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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force_renew = force_renew,
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}
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bucket_wooden.liquids[flowing] = bucket_wooden.liquids[source]
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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description = name,
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef = node and minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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not (user and user:is_player() and
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user:get_player_control().sneak) then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack)
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end
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local lpos
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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lpos = pointed_thing.under
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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-- do not remove the bucket with the liquid
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return itemstack
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end
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end
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if check_protection(lpos, user
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and user:get_player_name()
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or "", "place "..source) then
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return
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end
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minetest.set_node(lpos, {name = source})
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return ItemStack("bucket_wooden:bucket_empty")
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end
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})
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end
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end
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minetest.register_craftitem("bucket_wooden:bucket_empty", {
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description = "Empty Wooden Bucket",
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inventory_image = "bucket_wooden.png",
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stack_max = 99,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "object" then
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pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
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return user:get_wielded_item()
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elseif pointed_thing.type ~= "node" then
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-- do nothing if it's neither object nor node
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return
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end
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-- Check if pointing to a liquid source
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = bucket_wooden.liquids[node.name]
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local item_count = user:get_wielded_item():get_count()
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if liquiddef ~= nil
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and liquiddef.itemname ~= nil
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and node.name == liquiddef.source then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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return
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end
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-- default set to return filled bucket
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local giving_back = liquiddef.itemname
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-- check if holding more than 1 empty bucket
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if item_count > 1 then
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-- if space in inventory add filled bucked, otherwise drop as item
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=liquiddef.itemname}) then
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inv:add_item("main", liquiddef.itemname)
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, liquiddef.itemname)
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end
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-- set to return empty buckets minus 1
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giving_back = "bucket_wooden:bucket_empty "..tostring(item_count-1)
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end
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-- force_renew requires a source neighbour
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local source_neighbor = false
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if liquiddef.force_renew then
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source_neighbor =
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minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
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end
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if not (source_neighbor and liquiddef.force_renew) then
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minetest.add_node(pointed_thing.under, {name = "air"})
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end
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return ItemStack(giving_back)
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else
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-- non-liquid nodes will have their on_punch triggered
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local node_def = minetest.registered_nodes[node.name]
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if node_def then
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node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
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end
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return user:get_wielded_item()
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end
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end,
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})
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bucket_wooden.register_liquid(
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"default:water_source",
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"default:water_flowing",
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"bucket_wooden:bucket_water",
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"bucket_wooden_water.png",
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"Wooden Water Bucket", -- Change: added Wooden
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{water_bucket_wooden = 1}
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)
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-- River water source is 'liquid_renewable = false' to avoid horizontal spread
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-- of water sources in sloping rivers that can cause water to overflow
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-- riverbanks and cause floods.
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-- River water source is instead made renewable by the 'force renew' option
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-- used here.
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bucket_wooden.register_liquid(
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"default:river_water_source",
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"default:river_water_flowing",
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"bucket_wooden:bucket_river_water",
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"bucket_wooden_river_water.png",
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"Wooden River Water Bucket", -- Change: added Wooden
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{water_bucket_wooden = 1},
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true
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)
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