mods that hopefully work for a TechAge-based pack
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Wooden Bucket mod [bucket_wooden]
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This mod is simple. It adds a bucket made of wood. Wooden buckets can hold only water or river water, not lava. This bucket lets you start farming before you find any iron.
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If you use the mods Ethereal NG [ethereal] and/or Farming Redo [farming], their bowl recipes are changed so as not to conflict with the bucket recipe: 3 wood blocks -> bucket -> 4 bowls.
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https://forum.minetest.net/viewtopic.php?f=11&t=22133
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Changelog:
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- 1.0 - Initial release. Wooden bucket of water is not in the group:water_bucket, to prevent getting an empty iron bucket when using a wooden bucket of water in recipes. farming:bowl and ethereal:bowl are crafted from wooden buckets.
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- 1.0.1 - Mod renamed to bucket\_wooden because the name "wooden_bucket" is already taken by viewtopic.php?t=16472
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- 1.0.2 - Refined conditions for bowl recipe. Added "Wooden" to bucket names, and intllib support.
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Minetest mod: wooden bucket
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===========================
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See license.txt for license information.
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Authors of source code
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----------------------
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Hume2 <teratux.mail@gmail.com> (LGPL 2.1)
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Kahrl <kahrl@gmx.net> (LGPL 2.1)
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celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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Authors of media (textures)
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---------------------------
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Hume2 <teratux.mail@gmail.com> (CC BY-SA 3.0)
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ElementW (CC BY-SA 3.0)
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Wooden buckets (for water, not lava)
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@@ -0,0 +1,269 @@
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-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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-- New recipes added for the right bowl.
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local eth = minetest.get_modpath("ethereal")
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local farm = minetest.get_modpath("farming") and farming and farming.mod -- as in mobs_animal, cow.lua
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-- ethereal uses recipe for farming:bowl if registered, see extra.lua.
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if farm and minetest.registered_items["farming:bowl"] then
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minetest.clear_craft({ output = "farming:bowl" })
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minetest.register_craft({
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output = 'farming:bowl 4',
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recipe = {'bucket_wooden:bucket_empty'},
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type = 'shapeless',
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})
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elseif eth and minetest.registered_items["ethereal:bowl"] then
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minetest.clear_craft({ output = "ethereal:bowl" })
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minetest.register_craft({
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output = 'ethereal:bowl 4',
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recipe = {'bucket_wooden:bucket_empty'},
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type = 'shapeless',
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})
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end
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-- End change
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minetest.register_craft({
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output = 'bucket_wooden:bucket_empty 1',
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recipe = {
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{'group:wood', '', 'group:wood'},
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{'', 'group:wood', ''},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "bucket_wooden:bucket_empty",
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burntime = 22,
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})
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bucket_wooden = {}
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-- intllib
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--------------------------------------------------------------------------------
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-- Copied from TenPlus1 mod mobs:
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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-- Check for translation method.
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("bucket_wooden") -- 5.x translation function
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else
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib") .. "/init.lua")
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if intllib.make_gettext_pair then
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gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
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else
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gettext = intllib.Getter() -- old text file method
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end
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S = gettext
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else -- boilerplate function
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S = function(str, ...)
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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end
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--------------------------------------------------------------------------------
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bucket_wooden.intllib = S
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--End change
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bucket_wooden.liquids = {}
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local function check_protection(pos, name, text)
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if minetest.is_protected(pos, name) then
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minetest.log("action", (name ~= "" and name or "A mod")
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.. " tried to " .. text
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.. " at protected position "
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.. minetest.pos_to_string(pos)
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.. " with a wooden bucket")
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- name = text description of the bucket item
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-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
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-- force_renew = (optional) bool. Force the liquid source to renew if it has a
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-- source neighbour, even if defined as 'liquid_renewable = false'.
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-- Needed to avoid creating holes in sloping rivers.
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-- This function can be called from any mod (that depends on bucket).
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function bucket_wooden.register_liquid(source, flowing, itemname, inventory_image, name,
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groups, force_renew)
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bucket_wooden.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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force_renew = force_renew,
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}
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bucket_wooden.liquids[flowing] = bucket_wooden.liquids[source]
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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description = name,
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef = node and minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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not (user and user:is_player() and
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user:get_player_control().sneak) then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack)
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end
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local lpos
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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lpos = pointed_thing.under
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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-- do not remove the bucket with the liquid
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return itemstack
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end
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end
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if check_protection(lpos, user
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and user:get_player_name()
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or "", "place "..source) then
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return
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end
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minetest.set_node(lpos, {name = source})
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return ItemStack("bucket_wooden:bucket_empty")
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end
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})
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end
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end
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minetest.register_craftitem("bucket_wooden:bucket_empty", {
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description = "Empty Wooden Bucket",
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inventory_image = "bucket_wooden.png",
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stack_max = 99,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "object" then
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pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
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return user:get_wielded_item()
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elseif pointed_thing.type ~= "node" then
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-- do nothing if it's neither object nor node
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return
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end
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-- Check if pointing to a liquid source
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = bucket_wooden.liquids[node.name]
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local item_count = user:get_wielded_item():get_count()
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if liquiddef ~= nil
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and liquiddef.itemname ~= nil
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and node.name == liquiddef.source then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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return
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end
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-- default set to return filled bucket
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local giving_back = liquiddef.itemname
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-- check if holding more than 1 empty bucket
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if item_count > 1 then
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-- if space in inventory add filled bucked, otherwise drop as item
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=liquiddef.itemname}) then
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inv:add_item("main", liquiddef.itemname)
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, liquiddef.itemname)
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end
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-- set to return empty buckets minus 1
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giving_back = "bucket_wooden:bucket_empty "..tostring(item_count-1)
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end
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-- force_renew requires a source neighbour
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local source_neighbor = false
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if liquiddef.force_renew then
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source_neighbor =
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minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
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end
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if not (source_neighbor and liquiddef.force_renew) then
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minetest.add_node(pointed_thing.under, {name = "air"})
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end
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return ItemStack(giving_back)
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else
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-- non-liquid nodes will have their on_punch triggered
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local node_def = minetest.registered_nodes[node.name]
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if node_def then
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node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
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end
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return user:get_wielded_item()
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end
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end,
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})
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bucket_wooden.register_liquid(
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"default:water_source",
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"default:water_flowing",
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"bucket_wooden:bucket_water",
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"bucket_wooden_water.png",
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"Wooden Water Bucket", -- Change: added Wooden
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{water_bucket_wooden = 1}
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)
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-- River water source is 'liquid_renewable = false' to avoid horizontal spread
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-- of water sources in sloping rivers that can cause water to overflow
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-- riverbanks and cause floods.
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-- River water source is instead made renewable by the 'force renew' option
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-- used here.
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bucket_wooden.register_liquid(
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"default:river_water_source",
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"default:river_water_flowing",
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"bucket_wooden:bucket_river_water",
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"bucket_wooden_river_water.png",
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"Wooden River Water Bucket", -- Change: added Wooden
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{water_bucket_wooden = 1},
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true
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)
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License of source code
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----------------------
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GNU Lesser General Public License, version 2.1
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Copyright (C) 2019 Hume2 <teratux.mail@gmail.com>
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Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
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Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011-2016 Various Minetest developers and contributors
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This program is free software; you can redistribute it and/or modify it under the terms
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of the GNU Lesser General Public License as published by the Free Software Foundation;
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either version 2.1 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details:
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https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2019 Hume2 <teratux.mail@gmail.com>
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Copyright (C) 2015-2016 ElementW
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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@@ -0,0 +1,4 @@
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# textdomain: bucket_wooden
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Empty Wooden Bucket=
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Wooden Water Bucket=
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Wooden River Water Bucket=
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@@ -0,0 +1,5 @@
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name = bucket_wooden
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depends = default
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optional_depends = intllib, ethereal, farming
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description = Wooden buckets (for water, not lava)
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