mods that hopefully work for a TechAge-based pack
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# Auto detect text files and perform LF normalization
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* text=auto
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+10
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name: luacheck
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on: [push, pull_request]
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jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@master
|
||||
- name: Luacheck
|
||||
uses: lunarmodules/luacheck@master
|
||||
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unused_args = false
|
||||
|
||||
read_globals = {
|
||||
"minetest",
|
||||
"ItemStack",
|
||||
table = {fields = {"copy"}},
|
||||
"vector",
|
||||
"default"
|
||||
}
|
||||
|
||||
globals = {
|
||||
"anvil",
|
||||
"screwdriver"
|
||||
}
|
||||
@@ -0,0 +1,675 @@
|
||||
GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
Anvil mod by Sokomine, originally a part of the Cottages mod but extracted to stand alone.
|
||||
|
||||
This anvil (and its associated hammer) allows a player to repair worn tools. Place the worn tool in the anvil's inventory and strike it with the hammer to improve its condition.
|
||||
|
||||
By default, a hammer can be repaired on the anvil just like any other tool, allowing for infinite recycling of worn tools. Set "anvil_hammer_is_repairable false" to prevent this.
|
||||
|
||||
Any tool belonging to the group "not_repaired_by_anvil" can't be repaired at an anvil.
|
||||
|
||||
The API function anvil.make_unrepairable(item_name) can be used as a convenience function to add this group to an already-registered tool.
|
||||
@@ -0,0 +1,617 @@
|
||||
---------------------------------------------------------------------------------------
|
||||
-- simple anvil that can be used to repair tools
|
||||
---------------------------------------------------------------------------------------
|
||||
-- * can be used to repair tools
|
||||
-- * the hammer gets damaged a bit at each repair step
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
anvil = {
|
||||
setting = {
|
||||
item_displacement = 2 / 16,
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_alias("castle:anvil", "anvil:anvil")
|
||||
|
||||
local hammer_repairable = minetest.settings:get_bool("anvil_hammer_is_repairable", true)
|
||||
local hud_timeout = 2 -- seconds
|
||||
|
||||
anvil.make_unrepairable = function(item_name)
|
||||
local item_def = minetest.registered_items[item_name]
|
||||
if item_def then
|
||||
local groups = table.copy(item_def.groups)
|
||||
groups.not_repaired_by_anvil = 1
|
||||
minetest.override_item(item_name, {groups = groups})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("technic") then
|
||||
-- make rechargeable technic tools unrepairable
|
||||
anvil.make_unrepairable("technic:water_can")
|
||||
anvil.make_unrepairable("technic:lava_can")
|
||||
anvil.make_unrepairable("technic:flashlight")
|
||||
anvil.make_unrepairable("technic:battery")
|
||||
anvil.make_unrepairable("technic:vacuum")
|
||||
anvil.make_unrepairable("technic:prospector")
|
||||
anvil.make_unrepairable("technic:sonic_screwdriver")
|
||||
anvil.make_unrepairable("technic:chainsaw")
|
||||
anvil.make_unrepairable("technic:laser_mk1")
|
||||
anvil.make_unrepairable("technic:laser_mk2")
|
||||
anvil.make_unrepairable("technic:laser_mk3")
|
||||
anvil.make_unrepairable("technic:mining_drill")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk2")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk2_1")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk2_2")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk2_3")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk2_4")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3_1")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3_2")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3_3")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3_4")
|
||||
anvil.make_unrepairable("technic:mining_drill_mk3_5")
|
||||
end
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local shared_anvil_item = ItemStack({
|
||||
name = "anvil:anvil",
|
||||
meta = {
|
||||
shared = 1,
|
||||
description = S("Shared anvil")
|
||||
}
|
||||
})
|
||||
|
||||
-- the hammer for the anvil
|
||||
|
||||
local hammer_def = {
|
||||
description = S("Steel blacksmithing hammer"),
|
||||
_doc_items_longdesc = S("A tool for repairing other tools at a blacksmith's anvil."),
|
||||
_doc_items_usagehelp = S("Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. "
|
||||
.. "It can also be used for smashing stone, but it is not well suited to this task."),
|
||||
image = "anvil_tool_steelhammer.png",
|
||||
inventory_image = "anvil_tool_steelhammer.png",
|
||||
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.8,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
-- about equal to a stone pick (it's not intended as a tool)
|
||||
cracky = {times = {[2] = 2.00, [3] = 1.20}, uses = 30, maxlevel = 1},
|
||||
},
|
||||
damage_groups = {fleshy = 6},
|
||||
}
|
||||
}
|
||||
|
||||
if not hammer_repairable then
|
||||
hammer_def.groups = {["not_repaired_by_anvil"] = 1}
|
||||
end
|
||||
|
||||
minetest.register_tool("anvil:hammer", hammer_def)
|
||||
|
||||
local tmp = {}
|
||||
|
||||
minetest.register_entity("anvil:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
visual = "wielditem",
|
||||
visual_size = {x = .33, y = .33},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
physical = false,
|
||||
textures = {"air"},
|
||||
},
|
||||
on_activate = function(self, staticdata)
|
||||
if tmp.nodename ~= nil and tmp.texture ~= nil then
|
||||
self.nodename = tmp.nodename
|
||||
tmp.nodename = nil
|
||||
self.texture = tmp.texture
|
||||
tmp.texture = nil
|
||||
else
|
||||
if staticdata ~= nil and staticdata ~= "" then
|
||||
local data = staticdata:split(";")
|
||||
if data and data[1] and data[2] then
|
||||
self.nodename = data[1]
|
||||
self.texture = data[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.texture ~= nil then
|
||||
self.object:set_properties({textures = {self.texture}})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if self.nodename ~= nil and self.texture ~= nil then
|
||||
return self.nodename .. ";" .. self.texture
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
on_blast = function()
|
||||
return false, false, {}
|
||||
end,
|
||||
})
|
||||
|
||||
local remove_item = function(pos, node)
|
||||
local npos = vector.new(pos.x, pos.y + anvil.setting.item_displacement, pos.z)
|
||||
local objs = minetest.get_objects_inside_radius(npos, .5)
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "anvil:item" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local update_item = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:is_empty("input") then
|
||||
pos.y = pos.y + anvil.setting.item_displacement
|
||||
tmp.nodename = node.name
|
||||
tmp.texture = inv:get_stack("input", 1):get_name()
|
||||
local e = minetest.add_entity(pos, "anvil:item")
|
||||
local yaw = math.pi * 2 - node.param2 * math.pi / 2
|
||||
e:set_rotation({x = -1.5708, y = yaw, z = 0}) -- x is pitch, 1.5708 is 90 degrees.
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function has_access(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local shared = meta:get_int("shared") == 1
|
||||
if shared or name == owner then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local hud_info_by_puncher_name = {}
|
||||
|
||||
minetest.register_globalstep(function()
|
||||
local now = os.time()
|
||||
|
||||
for puncher_name, hud_info in pairs(hud_info_by_puncher_name) do
|
||||
local hud2, hud3, hud_expire_time = unpack(hud_info)
|
||||
if now > hud_expire_time then
|
||||
local puncher = minetest.get_player_by_name(puncher_name)
|
||||
if puncher then
|
||||
local hud2_def = puncher:hud_get(hud2)
|
||||
if hud2_def and hud2_def.name == "anvil_background" then
|
||||
puncher:hud_remove(hud2)
|
||||
end
|
||||
|
||||
local hud3_def = puncher:hud_get(hud3)
|
||||
if hud3_def and hud3_def.name == "anvil_foreground" then
|
||||
puncher:hud_remove(hud3)
|
||||
end
|
||||
end
|
||||
|
||||
hud_info_by_puncher_name[puncher_name] = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local function anvil_rightclick(pos, node, clicker, itemstack)
|
||||
if not clicker or not itemstack then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = clicker:get_player_name()
|
||||
local owner = meta:get_string("owner")
|
||||
local shared = meta:get_int("shared") == 1
|
||||
|
||||
if name ~= owner and not shared then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if itemstack:get_count() == 0 then
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:is_empty("input") then
|
||||
local return_stack = inv:get_stack("input", 1)
|
||||
inv:set_stack("input", 1, nil)
|
||||
local wield_index = clicker:get_wield_index()
|
||||
clicker:get_inventory():set_stack("main", wield_index, return_stack)
|
||||
if shared then
|
||||
meta:set_string("infotext", S("Shared anvil"))
|
||||
else
|
||||
meta:set_string("infotext", S("@1's anvil", owner))
|
||||
end
|
||||
remove_item(pos, node)
|
||||
return return_stack
|
||||
end
|
||||
end
|
||||
|
||||
local this_def = minetest.registered_nodes[node.name]
|
||||
if this_def.allow_metadata_inventory_put(pos, "input", 1, itemstack:peek_item(), clicker) > 0 then
|
||||
local s = itemstack:take_item()
|
||||
local inv = meta:get_inventory()
|
||||
inv:add_item("input", s)
|
||||
local meta_description = s:get_meta():get_string("description")
|
||||
if "" ~= meta_description then
|
||||
if shared then
|
||||
meta:set_string("infotext", S("Shared anvil"))
|
||||
else
|
||||
meta:set_string("infotext", S("@1's anvil", owner) .. "\n" .. meta_description)
|
||||
end
|
||||
end
|
||||
meta:set_int("informed", 0)
|
||||
update_item(pos, node)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local function anvil_rotate(pos, node, user, mode, new_param2)
|
||||
if minetest.get_modpath("screwdriver") ~= nil and mode == screwdriver.ROTATE_FACE then
|
||||
return
|
||||
end
|
||||
|
||||
if not minetest.is_player(user) then
|
||||
return
|
||||
end
|
||||
|
||||
local player_name = user:get_player_name()
|
||||
local wield_list = user:get_wield_list()
|
||||
local wield_index = user:get_wield_index()
|
||||
local wielded_original = user:get_inventory():get_stack(wield_list, wield_index)
|
||||
|
||||
minetest.after(0,function()
|
||||
local player = minetest.get_player_by_name(player_name)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
||||
local inv = player:get_inventory()
|
||||
local wielded = inv:get_stack(wield_list, wield_index)
|
||||
|
||||
if wielded:get_name() ~= wielded_original:get_name() then
|
||||
return
|
||||
end
|
||||
|
||||
local node_now = minetest.get_node(pos)
|
||||
if node_now.name ~= "anvil:anvil" then
|
||||
return
|
||||
end
|
||||
|
||||
local tool_after_rightclicking = anvil_rightclick(pos, node_now, player, wielded)
|
||||
inv:set_stack(wield_list, wield_index, tool_after_rightclicking)
|
||||
end)
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.register_node("anvil:anvil", {
|
||||
drawtype = "nodebox",
|
||||
description = S("Anvil"),
|
||||
_doc_items_longdesc = S("A tool for repairing other tools in conjunction with a blacksmith's hammer."),
|
||||
_doc_items_usagehelp = S("Right-click on this anvil with a damaged tool to place the damaged tool upon it. " ..
|
||||
"You can then repair the damaged tool by striking it with a blacksmith's hammer. " ..
|
||||
"Repeated blows may be necessary to fully repair a badly worn tool. " ..
|
||||
"To retrieve the tool either punch or right-click the anvil with an empty hand."),
|
||||
tiles = {"default_stone.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
-- the nodebox model comes from realtest
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.3, 0.5, -0.4, 0.3},
|
||||
{-0.35, -0.4, -0.25, 0.35, -0.3, 0.25},
|
||||
{-0.3, -0.3, -0.15, 0.3, -0.1, 0.15},
|
||||
{-0.35, -0.1, -0.2, 0.35, 0.1, 0.2},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.3, 0.5, -0.4, 0.3},
|
||||
{-0.35, -0.4, -0.25, 0.35, -0.3, 0.25},
|
||||
{-0.3, -0.3, -0.15, 0.3, -0.1, 0.15},
|
||||
{-0.35, -0.1, -0.2, 0.35, 0.1, 0.2},
|
||||
}
|
||||
},
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("input", 1)
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local stackmeta = itemstack:get_meta()
|
||||
if stackmeta:get_int("shared") == 1 then
|
||||
meta:set_int("shared", 1)
|
||||
meta:set_string("infotext", S("Shared anvil"))
|
||||
else
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", S("@1's anvil", placer:get_player_name()))
|
||||
end
|
||||
end,
|
||||
|
||||
preserve_metadata = function(pos, oldnode, oldmeta, drops)
|
||||
if drops[1] and tonumber(oldmeta.shared) == 1 then
|
||||
drops[1] = ItemStack(shared_anvil_item)
|
||||
end
|
||||
return drops
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
if not inv:is_empty("input") then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if listname ~= "input" then
|
||||
return 0
|
||||
end
|
||||
|
||||
if not has_access(pos, player) then
|
||||
return 0
|
||||
end
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
if stack:get_wear() == 0 then
|
||||
minetest.chat_send_player(player_name, S("This anvil is for damaged tools only."))
|
||||
return 0
|
||||
end
|
||||
|
||||
local stack_name = stack:get_name()
|
||||
if minetest.get_item_group(stack_name, "not_repaired_by_anvil") ~= 0 then
|
||||
local item_def = minetest.registered_items[stack_name]
|
||||
minetest.chat_send_player(player_name, S("@1 cannot be repaired with an anvil.", item_def.description))
|
||||
return 0
|
||||
end
|
||||
|
||||
if meta:get_inventory():room_for_item("input", stack) then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not has_access(pos, player) then
|
||||
return 0
|
||||
end
|
||||
|
||||
if listname ~= "input" then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
on_rotate = anvil_rotate,
|
||||
on_rightclick = anvil_rightclick,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if not pos or not node or not puncher then
|
||||
return
|
||||
end
|
||||
|
||||
local wielded = puncher:get_wielded_item()
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local owner = meta:get_string("owner")
|
||||
local shared = meta:get_int("shared") == 1
|
||||
local puncher_name = puncher:get_player_name()
|
||||
if not shared and owner ~= puncher_name then
|
||||
return
|
||||
end
|
||||
|
||||
if wielded:get_count() == 0 then
|
||||
if not inv:is_empty("input") then
|
||||
local return_stack = inv:get_stack("input", 1)
|
||||
inv:set_stack("input", 1, nil)
|
||||
local wield_index = puncher:get_wield_index()
|
||||
puncher:get_inventory():set_stack("main", wield_index, return_stack)
|
||||
if shared then
|
||||
meta:set_string("infotext", S("Shared anvil"))
|
||||
else
|
||||
meta:set_string("infotext", S("@1's anvil", owner))
|
||||
end
|
||||
remove_item(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
-- only punching with the hammer is supposed to work
|
||||
if wielded:get_name() ~= "anvil:hammer" then
|
||||
return
|
||||
end
|
||||
local input = inv:get_stack("input", 1)
|
||||
|
||||
-- only tools can be repaired
|
||||
if not input or input:is_empty() then
|
||||
return
|
||||
end
|
||||
|
||||
-- 65535 is max damage
|
||||
local damage_state = 40 - math.floor(input:get_wear() / 1638)
|
||||
|
||||
local tool_name = input:get_name()
|
||||
|
||||
if input:get_wear() > 0 then
|
||||
local hud2, hud3, hud3_def
|
||||
|
||||
if hud_info_by_puncher_name[puncher_name] then
|
||||
hud2, hud3 = unpack(hud_info_by_puncher_name[puncher_name])
|
||||
hud3_def = puncher:hud_get(hud3)
|
||||
end
|
||||
|
||||
if hud3_def and hud3_def.name == "anvil_foreground" then
|
||||
puncher:hud_change(hud3, "number", damage_state)
|
||||
|
||||
else
|
||||
hud2 = puncher:hud_add({
|
||||
name = "anvil_background",
|
||||
[minetest.features.hud_def_type_field and "type" or "hud_elem_type"] = "statbar",
|
||||
text = "default_cloud.png^[colorize:#ff0000:256",
|
||||
number = 40,
|
||||
direction = 0, -- left to right
|
||||
position = {x = 0.5, y = 0.65},
|
||||
alignment = {x = 0, y = 0},
|
||||
offset = {x = -320, y = 0},
|
||||
size = {x = 32, y = 32},
|
||||
})
|
||||
hud3 = puncher:hud_add({
|
||||
name = "anvil_foreground",
|
||||
[minetest.features.hud_def_type_field and "type" or "hud_elem_type"] = "statbar",
|
||||
text = "default_cloud.png^[colorize:#00ff00:256",
|
||||
number = damage_state,
|
||||
direction = 0, -- left to right
|
||||
position = {x = 0.5, y = 0.65},
|
||||
alignment = {x = 0, y = 0},
|
||||
offset = {x = -320, y = 0},
|
||||
size = {x = 32, y = 32},
|
||||
})
|
||||
end
|
||||
|
||||
hud_info_by_puncher_name[puncher_name] = {hud2, hud3, os.time() + hud_timeout}
|
||||
end
|
||||
|
||||
-- tell the player when the job is done
|
||||
if input:get_wear() == 0 then
|
||||
-- but only once
|
||||
if 0 < meta:get_int("informed") then
|
||||
return
|
||||
end
|
||||
meta:set_int("informed", 1)
|
||||
local tool_desc
|
||||
local meta_description = input:get_meta():get_string("description")
|
||||
if "" ~= meta_description then
|
||||
tool_desc = meta_description
|
||||
elseif minetest.registered_items[tool_name] and minetest.registered_items[tool_name].description then
|
||||
tool_desc = minetest.registered_items[tool_name].description
|
||||
else
|
||||
tool_desc = tool_name
|
||||
end
|
||||
minetest.chat_send_player(puncher_name, S("Your @1 has been repaired successfully.", tool_desc))
|
||||
return
|
||||
else
|
||||
pos.y = pos.y + anvil.setting.item_displacement
|
||||
minetest.sound_play({name = "anvil_clang"}, {pos = pos})
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.1,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = 2, y = 3, z = 2},
|
||||
maxvel = {x = -2, y = 1, z = -2},
|
||||
minacc = {x = 0, y = -10, z = 0},
|
||||
maxacc = {x = 0, y = -10, z = 0},
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 1,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "anvil_spark.png",
|
||||
})
|
||||
end
|
||||
|
||||
-- do the actual repair
|
||||
input:add_wear(-5000) -- equals to what technic toolshop does in 5 seconds
|
||||
inv:set_stack("input", 1, input)
|
||||
|
||||
-- damage the hammer slightly
|
||||
wielded:add_wear(100)
|
||||
puncher:set_wielded_item(wielded)
|
||||
end,
|
||||
is_ground_content = false,
|
||||
|
||||
on_blast = function(pos, intensity)
|
||||
local drops = {}
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_int("shared") == 1 then
|
||||
drops[1] = ItemStack(shared_anvil_item)
|
||||
else
|
||||
drops[1] = ItemStack("anvil:anvil")
|
||||
end
|
||||
local inv = meta:get_inventory()
|
||||
local input = inv:get_stack("input", 1)
|
||||
if not input:is_empty() then
|
||||
drops[2] = input:to_string()
|
||||
end
|
||||
remove_item(pos)
|
||||
minetest.remove_node(pos)
|
||||
|
||||
return drops
|
||||
end,
|
||||
})
|
||||
|
||||
-- automatically restore entities lost due to /clearobjects or similar
|
||||
minetest.register_lbm({
|
||||
name = "anvil:anvil_item_restoration",
|
||||
nodenames = {"anvil:anvil"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local test_pos = {x = pos.x, y = pos.y + anvil.setting.item_displacement, z = pos.z}
|
||||
if #minetest.get_objects_inside_radius(test_pos, 0.5) > 0 then
|
||||
return
|
||||
end
|
||||
update_item(pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
-- Transfer the hammer from the old hammer storage slot to the main slot, or else drop it in world
|
||||
minetest.register_lbm({
|
||||
name = "anvil:hammer_ejection",
|
||||
nodenames = "anvil:anvil",
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:is_empty("hammer") then
|
||||
local hammer = inv:get_stack("hammer", 1)
|
||||
inv:set_stack("hammer", 1, nil)
|
||||
inv:set_size("hammer", 0)
|
||||
if inv:is_empty("input") then
|
||||
inv:set_stack("input", 1, hammer) -- the abm will ensure there's an entity showing the hammer is here
|
||||
else
|
||||
minetest.add_item({x = pos.x, y = pos.y + 1, z = pos.z}, hammer)
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- crafting receipes
|
||||
---------------------------------------------------------------------------------------
|
||||
minetest.register_craft({
|
||||
output = "anvil:anvil",
|
||||
type = "shapeless",
|
||||
recipe = {"anvil:anvil"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = shared_anvil_item:to_string(),
|
||||
type = "shapeless",
|
||||
recipe = {"anvil:anvil", "default:paper"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "anvil:anvil",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "anvil:hammer",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"group:stick", "", ""}
|
||||
}
|
||||
})
|
||||
@@ -0,0 +1,12 @@
|
||||
# textdomain: anvil
|
||||
Steel blacksmithing hammer=Stahlschmiedehammer
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Stahlhammer um Werkzeuge auf dem Amboss zu reparieren
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Schlagen Sie mit diesem Hammer auf einen Amboss mit einem beschädigten Werkzeug und reparieren Sie ihn. Es kann auch zum Zertrümmern von Steinen verwendet werden, ist jedoch für diese Aufgabe nicht gut geeignet.
|
||||
Anvil=Amboss
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Ein Werkzeug zur Reparatur anderer Werkzeuge mit einem Schmiedehammer.
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Klicken Sie mit einem beschädigten Werkzeug mit der rechten Maustaste auf diesen Amboss, um das beschädigte Werkzeug darauf zu platzieren. Sie können das beschädigte Werkzeug dann reparieren, indem Sie es mit einem Schmiedehammer schlagen. Wiederholte Schläge können erforderlich sein, um ein stark abgenutztes Werkzeug vollständig zu reparieren. Um das Werkzeug abzurufen, schlagen Sie entweder mit einer leeren Hand auf den Amboss oder klicken Sie mit der rechten Maustaste darauf.
|
||||
Shared anvil=Geteilter Amboss
|
||||
@1's anvil=@1 Amboss
|
||||
This anvil is for damaged tools only.=Dieser Amboss ist nur für beschädigte Werkzeuge geeignet.
|
||||
@1 cannot be repaired with an anvil.=@1 kann nicht mit einem Amboss repariert werden.
|
||||
Your @1 has been repaired successfully.=Ihr @1 wurde erfolgreich repariert.
|
||||
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|
||||
# textdomain: anvil
|
||||
Steel blacksmithing hammer=Martillo de acero para la herrería
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Es una herramienta para reparar otras herramientas en el yunque del herrero
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Use este martillo para dar golpes sobre el yunque donde puso la herramienta dañada Tambien puede ser usado para romper piedra pero no es muy adecuado para esa tarea.
|
||||
Anvil=Yunque
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Es una herramienta para reparar de herramientas dañadas en conjunto con el martillo del herrero.
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Haga clic derecho sobre este yunque con una herramienta dañada Puede reparar la herramienta dañada golpeándola con el martillo del herrero Para reparar completamente una herramienta puede dar varios golpes Para sacar la herramienta, golpeela con la mano vacia o tambien con un clic derecho
|
||||
Shared anvil=Yunque compartido
|
||||
@1's anvil=Yunque de @1
|
||||
This anvil is for damaged tools only.=Este yunque es sólo para herramientas dañadas
|
||||
@1 cannot be repaired with an anvil.=@1 no se puede reparar con un yunque.
|
||||
Your @1 has been repaired successfully.=Su @1 ha sido reparado correctamente.
|
||||
@@ -0,0 +1,12 @@
|
||||
# textdomain: anvil
|
||||
Steel blacksmithing hammer=Marteau de forgeron en acier
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Un outil pour réparer les autres outils avec une enclume de forgeron.
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Utilisez ce marteau pour frapper une enclume contenant un outil endommagé, ainsi vous pourrez le réparer. Il peut être aussi utilisé pour casser de la pierre, mais il n'est pas adapté à cette tâche.
|
||||
Anvil=Enclume
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Un outil pour réparer les autres outils à utiliser avec un marteau de forgeron.
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Cliquez-droit sur cette enclume avec un outil endommagé pour le placer dessus. Vous pourrez alors réparer l'outil endommagé en le frappant avec un marteau de forgeron. Des coups successifs seront nécessaires pour réparer l'outil entièrement. Pour récupérer l'outil, frappez dessus ou faites un click-droit en ayant la main vide.
|
||||
Shared anvil=Enclume partagée
|
||||
@1's anvil=enclume de @1
|
||||
This anvil is for damaged tools only.=L'enclume s'utilise sur les outils endommagés.
|
||||
@1 cannot be repaired with an anvil.=@1 ne peut pas être réparé avec une enclume.
|
||||
Your @1 has been repaired successfully.=Votre @1 a été réparé avec succès.
|
||||
@@ -0,0 +1,12 @@
|
||||
# textdomain: anvil
|
||||
Steel blacksmithing hammer=Kovácspöröly
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Ezzel javíthatod a szerszámaidat az üllőn.
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Üss ezzel a pöröllyel egy olyan üllőre, amelyre előzőleg odatettél egy sérült szerszámot, és így megjavíthatod. Használhatod kövek összezúzására is, de ebben nem túl hatékony.
|
||||
Anvil=Üllő
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Ezen javíthatod a szerszámaidat a kovácspöröllyel.
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Válassz ki egy sérült szerszámot és jobb-klikkelj az üllőre: így rakhatod rá az előbbit az utóbbira. Ezután válaszd ki a kovácspörölyt és üss rá vele. Minden ütéssel javítasz a sérült szerszámon, amíg teljesen meg nem javítod. Az üllőre helyezett szerszámot úgy veheted fel újra, ha vagy üres kézzel ütsz az üllőre, vagy jobb-klikkelsz rá.
|
||||
Shared anvil=Megosztott üllő
|
||||
@1's anvil=@1 üllője
|
||||
This anvil is for damaged tools only.=Az üllő csak sérült szerszámokkal használható.
|
||||
@1 cannot be repaired with an anvil.=@1 nem javítható üllőn.
|
||||
Your @1 has been repaired successfully.=@1 sikeresen megjavítva.
|
||||
@@ -0,0 +1,12 @@
|
||||
# textdomain: anvil
|
||||
Steel blacksmithing hammer=Martello da fabbro di acciaio
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Un attrezzo per riparare altri attrezzi su di una incudine da fabbro.
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Usate questo martello per colpire una incudine su cui è posto un attrezzo danneggiato e potrete ripararlo. Può anche essere usato per colpire la pietra, ma non è molto adatto a questo compito.
|
||||
Anvil=Incudine
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Un attrezzo per riparare altri attrezzi usando un martello da fabbro.
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Fate click destro su questa incudine con un attrezzo danneggiato per metterlo sull'incudine. Poi potrete ripararlo colpendolo con un martello da fabbro. Potrebbero essere necessari più colpi per riparare un attrezzo gravemente danneggiato. Per riprendere l'attrezzo colpite o fate click destro sull'incudine a mani vuote.
|
||||
Shared anvil=Incudine condivisa
|
||||
@1's anvil=L'incudine di @1
|
||||
This anvil is for damaged tools only.=Questa incudine è solo per attrezzi danneggiati.
|
||||
@1 cannot be repaired with an anvil.=@1 non può essere riparato con un'incudine.
|
||||
Your @1 has been repaired successfully.=La/il vostr* @1 è stat* riparat* con successo.
|
||||
@@ -0,0 +1,12 @@
|
||||
# textdomain: anvil
|
||||
Steel blacksmithing hammer=Stalowy młot kowalski
|
||||
A tool for repairing other tools at a blacksmith's anvil=Narzędzie do naprawy innych narzędzi przy kowadle
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task=Użyj tego młota, aby uderzać w kowadło z uszkodzonym narzędziem, a możesz je naprawić. Może być również używany do łamania kamienia, ale nie jest przystosowany do tego zadania
|
||||
Anvil=Kowadło
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer=Narzędzie do naprawy innych narzędzi w połączeniu z młotem kowalskim
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand=Kliknij prawym przyciskiem myszy na to kowadło z uszkodzonym narzędziem, aby umieścić uszkodzone narzędzie na nim. Następnie możesz naprawić uszkodzone narzędzie, uderzając je młotem kowalskim. Powtarzające się uderzenia mogą być konieczne, aby w pełni naprawić mocno zużyte narzędzie. Aby odzyskać narzędzie, uderz w kowadło lub kliknij prawym przyciskiem myszy na kowadło pustą ręką
|
||||
Shared anvil=Wspólne kowadło
|
||||
@1's anvil=Kowadło @1
|
||||
This anvil is for damaged tools only=To kowadło jest przeznaczone tylko dla uszkodzonych narzędzi
|
||||
@1 cannot be repaired with an anvil=@1 nie może być naprawione przy użyciu kowadła
|
||||
Your @1 has been repaired successfully=Twoje @1 zostało pomyślnie naprawione
|
||||
@@ -0,0 +1,12 @@
|
||||
# textdomain: anvil
|
||||
Steel blacksmithing hammer=Martelo de ferreiro de aço
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Uma ferramenta para consertar outras ferramentas na bigorna de um ferreiro.
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Use este martelo para golpear uma bigorna com uma ferramenta danificada e você poderá consertá-la. Também pode ser usado para quebrar pedras, mas não é adequado para essa tarefa.
|
||||
Anvil=Bigorna
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Uma ferramenta para reparar outras ferramentas em conjunto com um martelo de ferreiro.
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Clique com o botão direito nesta bigorna com uma ferramenta danificada para colocar a ferramenta danificada sobre ela. Você pode consertar a ferramenta danificada batendo nela com um martelo de ferreiro. Golpes repetidos podem ser necessários para reparar completamente uma ferramenta muito gasta. Para recuperar a ferramenta, perfure ou clique com o botão direito do mouse na bigorna com a mão vazia.
|
||||
Shared anvil=bigorna compartilhada
|
||||
@1's anvil=bigorna de @1
|
||||
This anvil is for damaged tools only.=Esta bigorna é apenas para ferramentas danificadas.
|
||||
@1 cannot be repaired with an anvil.=@1 não pode ser reparado com uma bigorna.
|
||||
Your @1 has been repaired successfully.=Seu @1 foi reparado com sucesso.
|
||||
@@ -0,0 +1,12 @@
|
||||
# textdomain: anvil
|
||||
Steel blacksmithing hammer=Стальной кузнечный молот
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Инструмент для починки других инструментов на наковальне.
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Ударьте этим молотом по наковальне что бы починить поврежденный инструмент. Этот молот может быть использован для того что бы разбивать камень, но он для этого плохо подходит.
|
||||
Anvil=Наковальня
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Инструмент позволяющий чинить другие инструменты на наковальне
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Нажмите правой кнопкой мыши по наковальне держа в руке поврежденный инструмент что бы положить поврежденный инструмент на наковальню. После этого вы сможете починить поврежденный инструмент нанося удары молотом по нему. Повторяющиеся удары могут быть необходимы для полной починки сильно изношенного инструмента. Что бы забрать инструмент кликните правой кнопкой мыши по наковальне.
|
||||
Shared anvil=Общая наковальня
|
||||
@1's anvil=Наковальня принадлежащая @1
|
||||
This anvil is for damaged tools only.=Эта наковальня только для сломанных инструментов
|
||||
@1 cannot be repaired with an anvil.=@1 не может быть починен на наковальне
|
||||
Your @1 has been repaired successfully.=Ваш @1 был починен успешно
|
||||
@@ -0,0 +1,13 @@
|
||||
# textdomain: anvil
|
||||
Steel blacksmithing hammer=Сталевий ковальський молот
|
||||
A tool for repairing other tools at a blacksmith's anvil.=Інструмент для ремонту інших інструментів на ковадлі коваля.
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=Використовуйте цей молот для ударів по ковадлу з пошкодженим інструментом, і ви зможете його відремонтувати. Він також може бути використаний для розбиття каменю, але для цього завдання не дуже підходить.
|
||||
Anvil=Ковадло
|
||||
Hammer and anvil for repairing tools.=Молот та ковадло для ремонту інструментів.
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=Інструмент для ремонту інших інструментів разом з ковальським молотом.
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Клацніть правою кнопкою миші на це ковадло з пошкодженим інструментом, щоб покласти інструмент на нього. Потім ви зможете відремонтувати його, ударяючи молотом. Для повного ремонту сильно зношеного інструмента можуть знадобитися кілька ударів. Щоб забрати інструмент, або вдарте по ковадлу, або клацніть правою кнопкою миші з порожньою рукою.
|
||||
Shared anvil=Спільне ковадло
|
||||
@1's anvil=Ковадло @1
|
||||
This anvil is for damaged tools only.=Це ковадло призначене лише для пошкоджених інструментів.
|
||||
@1 cannot be repaired with an anvil.=Інструмент @1 не можна відремонтувати на ковадлі.
|
||||
Your @1 has been repaired successfully.=Інструмент "@1" успішно відремонтовано.
|
||||
@@ -0,0 +1,12 @@
|
||||
# textdomain: anvil
|
||||
Steel blacksmithing hammer=
|
||||
A tool for repairing other tools at a blacksmith's anvil.=
|
||||
Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task.=
|
||||
Anvil=
|
||||
A tool for repairing other tools in conjunction with a blacksmith's hammer.=
|
||||
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=
|
||||
Shared anvil=
|
||||
@1's anvil=
|
||||
This anvil is for damaged tools only.=
|
||||
@1 cannot be repaired with an anvil.=
|
||||
Your @1 has been repaired successfully.=
|
||||
@@ -0,0 +1,4 @@
|
||||
name = anvil
|
||||
depends = default
|
||||
optional_depends = doc,technic,screwdriver
|
||||
description = Hammer and anvil for repairing tools.
|
||||
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|
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|
||||
anvil_hammer_is_repairable (Hammer can be repaired on anvil) bool true
|
||||
Binary file not shown.
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|
||||
anvil_clang.ogg - from https://freesound.org/people/Benboncan/sounds/103631/ by Benboncan under the CC BY 3.0 license
|
||||
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|
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|
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|
||||
License of the hammer picture: CC-by-SA; done by GloopMaster; source:
|
||||
https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png
|
||||
Reference in new issue
Block a user