mods that hopefully work for a TechAge-based pack

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2026-09-09 06:27:51 -06:00
parent 4e6b08d194
commit c27db2a537
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-- Loot from the `default` mod is registered here,
-- with the rest being registered in the respective mods
ancient_bones.registered_loot = {
-- various items
{name = "default:stick", chance = 0.6, count = {3, 8}},
{name = "default:flint", chance = 0.4, count = {1, 3}},
-- farming / consumable
{name = "default:apple", chance = 0.4, count = {1, 4}},
{name = "default:cactus", chance = 0.4, count = {1, 4},
types = {"sandstone", "desert"}},
-- minerals
{name = "default:coal_lump", chance = 0.9, count = {1, 12}},
{name = "default:gold_ingot", chance = 0.5},
{name = "default:steel_ingot", chance = 0.4, count = {1, 6}},
{name = "default:mese_crystal", chance = 0.1, count = {2, 3}},
-- tools
{name = "default:sword_wood", chance = 0.6},
{name = "default:sword_steel", chance = 0.3},
{name = "default:sword_diamond", chance = 0.05},
{name = "default:pick_stone", chance = 0.4},
{name = "default:pick_steel", chance = 0.2},
{name = "default:pick_diamond", chance = 0.05},
{name = "default:axe_stone", chance = 0.4},
{name = "default:axe_steel", chance = 0.2},
{name = "default:axe_diamond", chance = 0.05},
-- natural materials
{name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
types = {"normal"}},
{name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
types = {"sandstone"}},
{name = "default:desert_cobble", chance = 0.8, count = {4, 32},
types = {"desert"}},
{name = "default:snow", chance = 0.8, count = {8, 64}, y = {-64, 32768},
types = {"ice"}},
{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768},
types = {"normal", "sandstone", "desert"}},
{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
{name = "default:mese", chance = 0.15, y = {-32768, -512}},
}
function ancient_bones.register(t)
if t.name ~= nil then
t = {t} -- single entry
end
for _, loot in ipairs(t) do
table.insert(ancient_bones.registered_loot, loot)
end
end
function ancient_bones._internal_get_loot(pos_y, dungeontype)
-- filter by y pos and type
local ret = {}
for _, l in ipairs(ancient_bones.registered_loot) do
if l.y == nil or (pos_y >= l.y[1] and pos_y <= l.y[2]) then
if l.types == nil or table.indexof(l.types, dungeontype) ~= -1 then
table.insert(ret, l)
end
end
end
return ret
end