more mods
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local S = core.get_translator("basic_materials")
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local sound_api = xcompat.sounds
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local chains_sbox = { type = "fixed", fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 } }
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core.register_node("basic_materials:cement_block", {
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description = S("Cement"),
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tiles = { "basic_materials_cement_block.png" },
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is_ground_content = false,
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groups = { cracky = 2, dig_stone = 1, pickaxey = 5 },
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_mcl_hardness = 1.6,
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sounds = sound_api.node_sound_stone_defaults(),
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})
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core.register_node("basic_materials:concrete_block", {
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description = S("Concrete Block"),
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tiles = { "basic_materials_concrete_block.png" },
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is_ground_content = false,
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groups = { cracky = 1, concrete = 1, dig_stone = 1, pickaxey = 5 },
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_mcl_hardness = 1.6,
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sounds = sound_api.node_sound_stone_defaults(),
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})
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core.register_node("basic_materials:chain_steel", {
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description = S("Chain (steel, hanging)"),
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drawtype = "mesh",
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mesh = "basic_materials_chains.obj",
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tiles = { "basic_materials_chain_steel.png" },
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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inventory_image = "basic_materials_chain_steel_inv.png",
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is_ground_content = false,
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groups = { cracky = 3, dig_stone = 1, pickaxey = 5 },
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_mcl_hardness = 1.6,
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selection_box = chains_sbox,
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})
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core.register_node("basic_materials:chain_brass", {
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description = S("Chain (brass, hanging)"),
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drawtype = "mesh",
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mesh = "basic_materials_chains.obj",
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tiles = { "basic_materials_chain_brass.png" },
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walkable = false,
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climbable = true,
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sunlight_propagates = true,
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paramtype = "light",
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inventory_image = "basic_materials_chain_brass_inv.png",
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is_ground_content = false,
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groups = { cracky = 3, dig_stone = 1, pickaxey = 5 },
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_mcl_hardness = 1.6,
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selection_box = chains_sbox,
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})
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core.register_node("basic_materials:brass_block", {
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description = S("Brass Block"),
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tiles = { "basic_materials_brass_block.png" },
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is_ground_content = false,
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groups = { cracky = 1, dig_stone = 1, pickaxey = 5 },
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_mcl_hardness = 1.6,
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sounds = sound_api.node_sound_metal_defaults(),
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})
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