more mods
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+71
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--
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-- constants
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--
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roadster={}
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roadster.LONGIT_DRAG_FACTOR = 0.16*0.16
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roadster.LATER_DRAG_FACTOR = 30.0
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roadster.gravity = automobiles_lib.gravity
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roadster.max_speed = 12
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roadster.max_acc_factor = 5
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roadster.S = nil
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if(minetest.get_translator ~= nil) then
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roadster.S = minetest.get_translator(minetest.get_current_modname())
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else
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roadster.S = function ( s ) return s end
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end
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local S = roadster.S
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
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dofile(minetest.get_modpath("automobiles_roadster") .. DIR_DELIM .. "roadster_forms.lua")
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dofile(minetest.get_modpath("automobiles_roadster") .. DIR_DELIM .. "roadster_entities.lua")
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dofile(minetest.get_modpath("automobiles_roadster") .. DIR_DELIM .. "roadster_crafts.lua")
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-- --minetest.add_entity(e_pos, "automobiles_roadster:target")
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minetest.register_node("automobiles_roadster:display_target", {
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tiles = {"automobiles_red.png"},
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use_texture_alpha = "true",
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walkable = false,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-.05,-.05,-.05, .05,.05,.05},
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},
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},
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selection_box = {
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type = "regular",
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},
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paramtype = "light",
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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drop = "",
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})
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minetest.register_entity("automobiles_roadster:target", {
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physical = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "wielditem",
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-- wielditem seems to be scaled to 1.5 times original node size
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visual_size = {x = 0.67, y = 0.67},
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textures = {"automobiles_roadster:display_target"},
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timer = 0,
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glow = 10,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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-- remove after set number of seconds
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if self.timer > 1 then
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self.object:remove()
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end
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end,
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})
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