more mods

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tangent committed 2026-09-12 07:03:41 -06:00
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## Delorean
This mod adds a delorean automobile to Minetest.
## Licenses
- Code: see [LICENSE](/LICENSE)
- Media: Model made by myself, licence CC0
## Screenshot
![delorean](/automobiles_delorean/screenshot.jpg)
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--global constants
function delorean.control(self, dtime, hull_direction, longit_speed, longit_drag, later_drag, accel, max_acc_factor, max_speed, steering_limit, steering_speed)
self._last_time_command = self._last_time_command + dtime
if self._last_time_command > 1 then self._last_time_command = 1 end
local player = minetest.get_player_by_name(self.driver_name)
local retval_accel = accel;
local stop = false
-- player control
if player then
local ctrl = player:get_player_control()
local acc = 0
if self._energy > 0 then
if longit_speed < max_speed and ctrl.up then
--get acceleration factor
acc = automobiles_lib.check_road_is_ok(self.object, max_acc_factor)
--minetest.chat_send_all('engineacc: '.. engineacc)
if acc > 1 and acc < max_acc_factor and longit_speed > 0 then
--improper road will reduce speed
acc = -1
end
end
--reversing
if not self._is_flying or self._is_flying == 0 then
if ctrl.sneak and longit_speed <= 1.0 and longit_speed > -1.0 then
acc = -2
end
end
end
--break
if ctrl.down then
--[[if math.abs(longit_speed) > 0 then
acc = -5 / (longit_speed / 2) -- lets set a brake efficience based on speed
end]]--
--total stop
--wheel break
if not self._is_flying or self._is_flying == 0 then
if longit_speed > 0 then
acc = -5
--[[if (longit_speed + acc) < 0 then
acc = longit_speed * -1
end]]--
end
if longit_speed < 0 then
acc = 5
if (longit_speed + acc) > 0 then
acc = longit_speed * -1
end
end
if math.abs(longit_speed) < 0.2 then
stop = true
end
else
acc = -5
end
end
if acc then retval_accel=vector.add(accel,vector.multiply(hull_direction,acc)) end
-- yaw
local yaw_cmd = 0
if self._yaw_by_mouse == true then
local rot_y = math.deg(player:get_look_horizontal())
self._steering_angle = automobiles_lib.set_yaw_by_mouse(self, rot_y, steering_limit)
else
-- steering
if ctrl.right then
self._steering_angle = math.max(self._steering_angle-steering_speed*dtime,-steering_limit)
elseif ctrl.left then
self._steering_angle = math.min(self._steering_angle+steering_speed*dtime,steering_limit)
else
--center steering
if longit_speed > 0 then
local factor = 1
if self._steering_angle > 0 then factor = -1 end
local correction = (steering_limit*(longit_speed/75)) * factor
local before_correction = self._steering_angle
self._steering_angle = self._steering_angle + correction
if math.sign(before_correction) ~= math.sign(self._steering_angle) then self._steering_angle = 0 end
end
end
end
local angle_factor = self._steering_angle / 60
if angle_factor < 0 then angle_factor = angle_factor * -1 end
local deacc_on_curve = longit_speed * angle_factor
deacc_on_curve = deacc_on_curve * -1
if deacc_on_curve then retval_accel=vector.add(retval_accel,vector.multiply(hull_direction,deacc_on_curve)) end
end
return retval_accel, stop
end
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local S = delorean.S
--
-- items
--
-- body
minetest.register_craftitem("automobiles_delorean:delorean_body",{
description = S("Delorean Body"),
inventory_image = "automobiles_delorean_body.png",
})
-- delorean
minetest.register_tool("automobiles_delorean:delorean", {
description = S("Delorean"),
inventory_image = "automobiles_delorean.png",
liquids_pointable = false,
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local stack_meta = itemstack:get_meta()
local staticdata = stack_meta:get_string("staticdata")
local pointed_pos = pointed_thing.above
--pointed_pos.y=pointed_pos.y+0.2
local car = minetest.add_entity(pointed_pos, "automobiles_delorean:delorean", staticdata)
if car and placer then
local ent = car:get_luaentity()
local owner = placer:get_player_name()
if ent then
ent.owner = owner
ent.hp = 50 --reset hp
ent._car_type = ent._car_type or 0
--minetest.chat_send_all("owner: " .. ent.owner)
car:set_yaw(placer:get_look_horizontal())
itemstack:take_item()
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
automobiles_lib.setText(ent, S("Delorean"))
automobiles_lib.create_inventory(ent, ent._trunk_slots, owner)
end
end
return itemstack
end,
})
-- delorean
minetest.register_tool("automobiles_delorean:time_machine", {
description = S("Time Machine"),
inventory_image = "automobiles_delorean.png",
liquids_pointable = false,
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local stack_meta = itemstack:get_meta()
local staticdata = stack_meta:get_string("staticdata")
local pointed_pos = pointed_thing.above
--pointed_pos.y=pointed_pos.y+0.2
local car = minetest.add_entity(pointed_pos, "automobiles_delorean:delorean", staticdata)
if car and placer then
local ent = car:get_luaentity()
local owner = placer:get_player_name()
if ent then
ent.owner = owner
ent.hp = 50 --reset hp
ent._car_type = ent._car_type or 1
--minetest.chat_send_all("delorean: " .. ent._car_type)
--minetest.chat_send_all("owner: " .. ent.owner)
car:set_yaw(placer:get_look_horizontal())
itemstack:take_item()
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
automobiles_lib.setText(ent, "Delorean")
automobiles_lib.create_inventory(ent, ent._trunk_slots, owner)
end
end
return itemstack
end,
})
--
-- crafting
--
if minetest.get_modpath("default") then
minetest.register_craft({
output = "automobiles_delorean:delorean",
recipe = {
{"automobiles_lib:wheel", "automobiles_lib:engine", "automobiles_lib:wheel"},
{"automobiles_lib:wheel","automobiles_delorean:delorean_body", "automobiles_lib:wheel"},
}
})
minetest.register_craft({
output = "automobiles_delorean:delorean_body",
recipe = {
{"default:glass" ,"default:glass","default:steelblock"},
{"default:steelblock","","default:steelblock"},
{"default:steelblock","default:steelblock", "default:steelblock"},
}
})
end
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local S = delorean.S
function delorean.set_kit(self)
local normal_kit = nil
if self.normal_kit then self.normal_kit:remove() end
local pos = self.object:get_pos()
if self._car_type == 0 or self._car_type == nil then
normal_kit = minetest.add_entity(pos,'automobiles_delorean:normal_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
elseif self._car_type == 1 then
--time machine
normal_kit = minetest.add_entity(pos,'automobiles_delorean:time_machine_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
local instruments = minetest.add_entity(pos,'automobiles_delorean:time_machine_kit_instruments')
instruments:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.instruments = instruments
self.instruments:set_properties({is_visible=true})
end
end
--
-- entity
--
minetest.register_entity('automobiles_delorean:wheel',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "automobiles_delorean_wheel.b3d",
backface_culling = false,
textures = {"automobiles_black.png", "automobiles_metal.png", "automobiles_delorean_wheel.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:normal_kit',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_delorean_normal_kit.b3d",
textures = {"automobiles_black.png","automobiles_delorean_glasses.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_delorean:time_machine_kit',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_delorean_time_machine_accessories.b3d",
textures = {
"automobiles_metal.png", --ok
"automobiles_black.png", --ok
"automobiles_dark_grey.png", --exausts
"automobiles_black.png", --exausts
"automobiles_metal.png", --energy base collector
"automobiles_painting.png^[multiply:#0063b0", --capacitors
"automobiles_black.png", --arc
"automobiles_painting.png^[multiply:#07B6BC", --capacitors
"automobiles_black.png", --base mr fusion
"automobiles_painting.png", --mr fusion
"automobiles_metal.png", --ok
"automobiles_painting.png", --ok
"automobiles_black.png", --ok
"automobiles_metal.png", --lateral tubes
"automobiles_black.png", --conductors
"automobiles_black.png", --ok
"automobiles_delorean_brass.png", --ok
"automobiles_metal.png", --base circuit switch
"automobiles_red.png", --red button
"automobiles_dark_grey.png", --ok
"automobiles_delorean_brass.png", --ok
"automobiles_black.png", --electric switch
"automobiles_dark_grey.png", --base
"automobiles_metal.png", --f bump
"automobiles_dark_grey.png", --f bump
"automobiles_metal.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_delorean:time_machine_kit_instruments',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_delorean_time_machine_instruments.b3d",
textures = {
"automobiles_metal.png", --time panel
"automobiles_delorean_time.png", --time panel
"automobiles_metal.png", -- flux capacitor
"automobiles_delorean_flux.png", --flux capacitor
"automobiles_black.png", --flux capacitor
"automobiles_dark_grey.png", --roof panel
"automobiles_delorean_roof_1.png", --root panel
"automobiles_delorean_roof_2.png", --roof panel
},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_delorean:front_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "sprite",
textures = {"automobiles_alpha.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_delorean:rear_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
pointable=false,
visual = "sprite",
textures = {"automobiles_alpha.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:f_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_delorean_f_lights.b3d",
textures = {"automobiles_grey.png", "automobiles_black.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:r_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_delorean_rear_pos_lights.b3d",
textures = {"automobiles_rear_lights_off.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:reverse_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_delorean_reverse_lights.b3d",
textures = {"automobiles_grey.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:turn_left_light',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_delorean_turn_l_light.b3d",
textures = {"automobiles_turn.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:turn_right_light',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_delorean_turn_r_light.b3d",
textures = {"automobiles_turn.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity("automobiles_delorean:delorean", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-0.1, -0.2, -0.1, 0.1, 1, 0.1},
selectionbox = {-1.5, 0.0, -1.5, 1.5, 2, 1.5},
stepheight = 0.65 + automobiles_lib.extra_stepheight,
visual = "mesh",
mesh = "automobiles_delorean_body.b3d",
textures = {
"automobiles_dark_grey.png", --bancos
"automobiles_painting.png", --pintura portas
"automobiles_black.png", --retrovisores
"automobiles_dark_grey.png", --forro da porta
"automobiles_delorean_glasses.png", --vidros das portas
"automobiles_metal.png", --espelhos
"automobiles_black.png", --volante
"automobiles_painting2.png", --face
"automobiles_black.png", --moldura parabrisa
"automobiles_delorean_glasses.png", --parabrisa
"automobiles_black.png", --grade_motor
"automobiles_dark_grey.png", --revestimento interno
"automobiles_delorean_fuel.png", --combustivel
"automobiles_painting.png", --pintura
"automobiles_black.png", --frisos
"automobiles_black.png", --paralamas
"automobiles_black.png", --assoalho
"automobiles_painting2.png", --traseira
"automobiles_black.png", --traseira placa
"automobiles_black.png", --ventilação vidro traseiro
},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = S("A very nice delorean!"),
hp = 50,
buoyancy = 2,
physics = automobiles_lib.physics,
lastvelocity = vector.new(),
time_total = 0,
_passenger = nil,
_color = "#9f9f9f",
_steering_angle = 0,
_engine_running = false,
_last_checkpoint = "",
_total_laps = -1,
_race_id = "",
_energy = 1,
_last_time_collision_snd = 0,
_last_time_drift_snd = 0,
_last_time_command = 0,
_roll = math.rad(0),
_pitch = 0,
_longit_speed = 0,
_show_rag = true,
_show_lights = false,
_light_old_pos = nil,
_last_ground_check = 0,
_last_light_move = 0,
_last_engine_sound_update = 0,
_turn_light_timer = 0,
_inv = nil,
_inv_id = "",
_change_color = automobiles_lib.paint,
_intensity = 4,
_car_type = nil,
_car_gravity = -automobiles_lib.gravity,
_is_flying = 0,
_trunk_slots = 8,
_engine_sound = "delorean_engine",
_max_fuel = 10,
_formspec_function = delorean.driver_formspec,
_vehicle_name = S("Delorean"),
_drive_wheel_pos = {x=-4.66, y=6.31, z=15.69},
_drive_wheel_angle = 15,
_seat_pos = {{x=-4.65,y=0.48,z=9.5},{x=4.65,y=0.48,z=9.5}},
_front_suspension_ent = 'automobiles_delorean:front_suspension',
_front_suspension_pos = {x=0,y=1.5,z=27.7057},
_front_wheel_ent = 'automobiles_delorean:wheel',
_front_wheel_xpos = 9.5,
_front_wheel_frames = {x = 1, y = 49},
_rear_suspension_ent = 'automobiles_delorean:rear_suspension',
_rear_suspension_pos = {x=0,y=1.5,z=0},
_rear_wheel_ent = 'automobiles_delorean:wheel',
_rear_wheel_xpos = 9.5,
_rear_wheel_frames = {x = 1, y = 49},
_fuel_gauge_pos = {x=-4.66,y=6.2,z=17.9},
_front_lights = 'automobiles_delorean:f_lights',
_rear_lights = 'automobiles_delorean:r_lights',
_reverse_lights = 'automobiles_delorean:reverse_lights',
_turn_left_lights = 'automobiles_delorean:turn_left_light',
_turn_right_lights = 'automobiles_delorean:turn_right_light',
_textures_turn_lights_off = {"automobiles_turn.png", },
_textures_turn_lights_on = { "automobiles_turn_on.png", },
_extra_items_function = delorean.set_kit, --uses _car_type do change "skin"
_setmode = delorean.set_mode,
_control_function = delorean.control,
_LONGIT_DRAG_FACTOR = 0.12*0.12,
_LATER_DRAG_FACTOR = 8.0,
_max_acc_factor = 8.0,
_max_speed = 30,
_min_later_speed = 4.5,
_consumption_divisor = 40000,
_wheel_compensation = 0.8,
get_staticdata = automobiles_lib.get_staticdata,
on_deactivate = function(self)
automobiles_lib.save_inventory(self)
end,
on_activate = automobiles_lib.on_activate,
on_step = automobiles_lib.on_step,
on_punch = automobiles_lib.on_punch,
on_rightclick = automobiles_lib.on_rightclick,
})
@@ -0,0 +1,147 @@
function delorean.gravity_auto_correction(self, dtime)
local factor = 1
--minetest.chat_send_player(self.driver_name, "antes: " .. self._car_gravity)
if self._car_gravity > 0 then factor = -1 end
local time_correction = (dtime/automobiles_lib.ideal_step)
local intensity = 1
local correction = (intensity*factor) * time_correction
if math.abs(correction) > 1 then correction = 1 * math.sign(correction) end
--minetest.chat_send_player(self.driver_name, correction)
local before_correction = self._car_gravity
local new_car_gravity = self._car_gravity + correction
if math.sign(before_correction) ~= math.sign(new_car_gravity) then
self._car_gravity = 0
else
self._car_gravity = new_car_gravity
end
--now desacelerate
if self._car_gravity == 0 then
local curr_vel = self.object:get_velocity()
if curr_vel.y < 0 then
self._car_gravity = 0.5
else
self._car_gravity = -0.5
end
end
--minetest.chat_send_player(self.driver_name, "depois: " .. self._car_gravity)
end
function delorean.control_flight(self, player)
if self._is_flying == 1 then
local ctrl = player:get_player_control()
local max = 6
local min = -6
local curr_vel = self.object:get_velocity()
if ctrl.jump then
if self._car_gravity < max and curr_vel.y < 2.5 then
self._car_gravity = self._car_gravity + 1
end
elseif ctrl.sneak then
if self._car_gravity > min and curr_vel.y > -2.5 then
self._car_gravity = self._car_gravity - 1
end
end
end
end
function delorean.set_wheels_mode(self, angle_factor)
if not self._is_flying or self._is_flying == 0 then
--whell turn
--[[self.lf_wheel:set_attach(self.front_suspension,'',{x=-self._front_wheel_xpos,y=0,z=0},{x=0,y=-self._steering_angle-angle_factor,z=0})
self.rf_wheel:set_attach(self.front_suspension,'',{x=self._front_wheel_xpos,y=0,z=0},{x=0,y=(-self._steering_angle+angle_factor)+180,z=0})
self.lr_wheel:set_attach(self.rear_suspension,'',{x=-self._rear_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
self.rr_wheel:set_attach(self.rear_suspension,'',{x=self._rear_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})]]--
else
local extra_space = 0.5
self.lf_wheel:set_attach(self.front_suspension,'',{x=-self._front_wheel_xpos-extra_space,y=0,z=0},{x=0,y=0,z=90})
self.rf_wheel:set_attach(self.front_suspension,'',{x=self._front_wheel_xpos+extra_space,y=0,z=0},{x=0,y=180,z=-90})
self.lr_wheel:set_attach(self.rear_suspension,'',{x=-self._rear_wheel_xpos-extra_space,y=0,z=0},{x=0,y=0,z=90})
self.rr_wheel:set_attach(self.rear_suspension,'',{x=self._rear_wheel_xpos+extra_space,y=0,z=0},{x=0,y=180,z=-90})
end
end
function delorean.turn_flight_mode(self)
if self._is_flying == 1 then
--initial lift
self._car_gravity = 10
local curr_pos = self.object:get_pos()
curr_pos.y = curr_pos.y + 1.5
self.object:move_to(curr_pos)
self._start_flight_semaphore = 1 --semaphore to avoid the grouund detection on first loop
end
end
function delorean.set_mode(self, is_attached, curr_pos, velocity, player, dtime)
if self._car_type == 1 then
local ent_properties = self.normal_kit:get_properties()
if ent_properties then
if ent_properties.mesh ~= "automobiles_delorean_time_machine_accessories.b3d" then
delorean.set_kit(self)
end
end
if is_attached == true then
self.instruments:set_properties(
{
textures={
"automobiles_metal.png", --time panel
"automobiles_delorean_time.png", --time panel
"automobiles_metal.png", -- flux capacitor
"automobiles_delorean_flux.png", --flux capacitor
"automobiles_black.png", --flux capacitor
"automobiles_dark_grey.png", --roof panel
"automobiles_delorean_roof_1.png", --root panel
"automobiles_delorean_roof_2.png", --roof panel
}, glow=15}
)
else
self.instruments:set_properties(
{
textures={
"automobiles_metal.png", --time panel
"automobiles_delorean_time_off.png", --time panel
"automobiles_metal.png", -- flux capacitor
"automobiles_delorean_flux_off.png", --flux capacitor
"automobiles_black.png", --flux capacitor
"automobiles_dark_grey.png", --roof panel
"automobiles_delorean_roof_1_off.png", --root panel
"automobiles_delorean_roof_2_off.png", --roof panel
}, glow=0}
)
end
--start flight functions
if self._is_flying == 1 then
if is_attached then
delorean.control_flight(self, player)
end
delorean.gravity_auto_correction(self, dtime)
--check if is near the ground, so revert the flight mode
local noded = automobiles_lib.nodeatpos(automobiles_lib.pos_shift(curr_pos,{y=-0.6}))
if (noded and noded.drawtype ~= 'airlike') then
if noded.drawtype ~= 'liquid' then
if not self._start_flight_semaphore then --check if the flight started now
self._is_flying = 0
else
self._start_flight_semaphore = nil --set the deactivation to work normally now
end
end
--avoid liquids
if noded.drawtype == 'liquid' then
self._car_gravity = 5
local fixed_vel = velocity
fixed_vel.y = 0.1
self.lastvelocity.y = fixed_vel.y --do not compute collision after
self.object:set_velocity(fixed_vel)
--curr_pos.y = curr_pos.y + 0.5
--self.object:move_to(curr_pos)
end
end
end
delorean.set_wheels_mode(self, 0)
end
end
@@ -0,0 +1,94 @@
local S = delorean.S
--------------
-- Manual --
--------------
function delorean.getCarFromPlayer(player)
local seat = player:get_attach()
if seat then
local car = seat:get_attach()
return car
end
return nil
end
function delorean.driver_formspec(name)
local player = minetest.get_player_by_name(name)
local vehicle_obj = delorean.getCarFromPlayer(player)
if vehicle_obj == nil then
return
end
local ent = vehicle_obj:get_luaentity()
local yaw = "false"
local one_hand = "false"
if ent._yaw_by_mouse then yaw = "true" end
if ent._one_hand then one_hand = "true" end
local flight = "false"
if ent._is_flying == 1 then flight = "true" end
local basic_form = table.concat({
"formspec_version[3]",
"size[6,7]",
}, "")
basic_form = basic_form.."button[1,1.0;4,1;go_out;" .. S("Go Offboard") .. "]"
basic_form = basic_form.."button[1,2.5;4,1;lights;" .. S("Lights") .. "]"
if ent._car_type == 1 then basic_form = basic_form.."checkbox[1,4.0;flight;" .. S("Flight Mode") .. ";"..flight.."]" end
basic_form = basic_form.."checkbox[1,5.5;yaw;" .. S("Direction by mouse") .. ";"..yaw.."]"
--if ent._car_type ~= 1 then basic_form = basic_form.."checkbox[1,6.2;one_hand;" .. S("One Hand Driving\n(open menu using AUX)") .. ";"..one_hand.."]" end
minetest.show_formspec(name, "delorean:driver_main", basic_form)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "delorean:driver_main" then
local name = player:get_player_name()
local car_obj = delorean.getCarFromPlayer(player)
if car_obj then
local ent = car_obj:get_luaentity()
if ent then
if fields.go_out then
if ent._passenger then --any pax?
local pax_obj = minetest.get_player_by_name(ent._passenger)
automobiles_lib.dettach_pax(ent, pax_obj)
end
ent._is_flying = 0
automobiles_lib.dettach_driver(ent, player)
end
if fields.lights then
if ent._show_lights == true then
ent._show_lights = false
else
ent._show_lights = true
end
end
if fields.yaw then
if ent._yaw_by_mouse == true then
ent._yaw_by_mouse = false
else
ent._yaw_by_mouse = true
end
end
if fields.flight then
if ent._is_flying == 1 then
ent._is_flying = 0
else
ent._is_flying = 1
end
delorean.turn_flight_mode(ent)
end
if fields.one_hand then
if ent._one_hand == true then
ent._one_hand = false
else
ent._one_hand = true
core.chat_send_player(name,core.colorize('#00ff00', S(" >>> Use AUX or key \"E\" to open the menu")))
end
end
end
end
minetest.close_formspec(name, "delorean:driver_main")
end
end)
+29
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@@ -0,0 +1,29 @@
--
-- constants
--
delorean={}
delorean.gravity = automobiles_lib.gravity
delorean.S = nil
if(minetest.get_translator ~= nil) then
delorean.S = minetest.get_translator(minetest.get_current_modname())
else
delorean.S = function ( s ) return s end
end
local S = delorean.S
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "forms.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "control.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "flight.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "entities.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "crafts.lua")
@@ -0,0 +1,10 @@
# textdomain: automobiles_delorean
### coupe_crafts.lua ###
Delorean Body=Delorean Karrosserie
Time Machine=Zeitmaschine
Delorean=Delorean
A very nice delorean!=Ein sehr schöner Delorean!
Go Offboard=Aussteigen
Lights=Lichter
Flight Mode=Flugmodus
Direction by mouse=Lenke mit Maus
@@ -0,0 +1,10 @@
# textdomain: automobiles_delorean
### crafts.lua ###
Delorean Body=Korpo de Delorean
Time Machine=
Delorean=Delorean
A very nice delorean!=
Go Offboard=
Lights=
Flight Mode=
Direction by mouse=
@@ -0,0 +1,10 @@
# textdomain: automobiles_delorean
### coupe_crafts.lua ###
Delorean Body=
Time Machine=
Delorean=
A very nice delorean!=
Go Offboard=
Lights=
Flight Mode=
Direction by mouse=
+5
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@@ -0,0 +1,5 @@
name=automobiles_delorean
title=Delorean
description=A Delorean
author=apercy
depends=automobiles_lib
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