more mods
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+69
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local S = coupe.S
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--
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-- items
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--
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-- body
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minetest.register_craftitem("automobiles_coupe:coupe_body",{
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description = S("Coupe Body"),
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inventory_image = "automobiles_coupe_body.png",
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})
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-- coupe
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minetest.register_tool("automobiles_coupe:coupe", {
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description = S("Coupe"),
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inventory_image = "automobiles_coupe.png",
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liquids_pointable = false,
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local stack_meta = itemstack:get_meta()
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local staticdata = stack_meta:get_string("staticdata")
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local pointed_pos = pointed_thing.above
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--pointed_pos.y=pointed_pos.y+0.2
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local car = minetest.add_entity(pointed_pos, "automobiles_coupe:coupe", staticdata)
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if car and placer then
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local ent = car:get_luaentity()
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local owner = placer:get_player_name()
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if ent then
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ent.owner = owner
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ent.hp = 50 --reset hp
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--minetest.chat_send_all("owner: " .. ent.owner)
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car:set_yaw(placer:get_look_horizontal())
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itemstack:take_item()
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ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
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automobiles_lib.setText(ent, S("Coupe"))
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automobiles_lib.create_inventory(ent, ent._trunk_slots, owner)
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end
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end
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return itemstack
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end,
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})
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--
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-- crafting
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--
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if minetest.get_modpath("default") then
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minetest.register_craft({
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output = "automobiles_coupe:coupe",
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recipe = {
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{"automobiles_lib:wheel", "automobiles_lib:engine", "automobiles_lib:wheel"},
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{"automobiles_lib:wheel","automobiles_coupe:coupe_body", "automobiles_lib:wheel"},
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}
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})
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minetest.register_craft({
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output = "automobiles_coupe:coupe_body",
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recipe = {
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{"default:glass" ,"default:glass","default:steel_ingot"},
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{"default:steel_ingot","","default:steel_ingot"},
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{"default:steelblock","default:steelblock", "default:steelblock"},
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}
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})
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end
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