more mods
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## Coupe
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This mod adds a coupe automobile to Minetest.
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## Licenses
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- Code: see [LICENSE](/LICENSE)
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- Media: Model adapted from car assets v1 made by https://www.racoon-media.nl; licence CC0
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## Screenshot
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local S = coupe.S
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--
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-- items
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--
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-- body
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minetest.register_craftitem("automobiles_coupe:coupe_body",{
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description = S("Coupe Body"),
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inventory_image = "automobiles_coupe_body.png",
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})
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-- coupe
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minetest.register_tool("automobiles_coupe:coupe", {
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description = S("Coupe"),
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inventory_image = "automobiles_coupe.png",
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liquids_pointable = false,
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local stack_meta = itemstack:get_meta()
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local staticdata = stack_meta:get_string("staticdata")
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local pointed_pos = pointed_thing.above
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--pointed_pos.y=pointed_pos.y+0.2
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local car = minetest.add_entity(pointed_pos, "automobiles_coupe:coupe", staticdata)
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if car and placer then
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local ent = car:get_luaentity()
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local owner = placer:get_player_name()
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if ent then
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ent.owner = owner
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ent.hp = 50 --reset hp
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--minetest.chat_send_all("owner: " .. ent.owner)
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car:set_yaw(placer:get_look_horizontal())
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itemstack:take_item()
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ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
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automobiles_lib.setText(ent, S("Coupe"))
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automobiles_lib.create_inventory(ent, ent._trunk_slots, owner)
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end
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end
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return itemstack
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end,
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})
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--
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-- crafting
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--
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if minetest.get_modpath("default") then
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minetest.register_craft({
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output = "automobiles_coupe:coupe",
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recipe = {
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{"automobiles_lib:wheel", "automobiles_lib:engine", "automobiles_lib:wheel"},
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{"automobiles_lib:wheel","automobiles_coupe:coupe_body", "automobiles_lib:wheel"},
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}
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})
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minetest.register_craft({
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output = "automobiles_coupe:coupe_body",
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recipe = {
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{"default:glass" ,"default:glass","default:steel_ingot"},
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{"default:steel_ingot","","default:steel_ingot"},
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{"default:steelblock","default:steelblock", "default:steelblock"},
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}
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})
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end
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+307
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--
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-- entity
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--
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local old_entities = {"automobiles_coupe:time_machine_kit", "automobiles_coupe:wheel","automobiles_coupe:normal_kit"}
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for _,entity_name in ipairs(old_entities) do
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minetest.register_entity(":"..entity_name, {
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on_activate = function(self, staticdata)
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self.object:remove()
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end,
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})
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end
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minetest.register_entity('automobiles_coupe:front_suspension',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
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pointable=false,
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visual = "sprite",
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textures = {"automobiles_alpha.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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--[[on_step = function(self, dtime, moveresult)
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minetest.chat_send_all(dump(moveresult))
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end,]]--
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})
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minetest.register_entity('automobiles_coupe:rear_suspension',{
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initial_properties = {
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physical = true,
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collide_with_objects=true,
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pointable=false,
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visual = "sprite",
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textures = {"automobiles_alpha.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_coupe:f_lights',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_coupe_f_lights.b3d",
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textures = {"automobiles_grey.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_coupe:r_lights',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_coupe_rear_pos_lights.b3d",
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textures = {"automobiles_rear_lights_off.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_coupe:reverse_lights',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_coupe_reverse_lights.b3d",
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textures = {"automobiles_grey.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_coupe:turn_left_light',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_coupe_turn_l_light.b3d",
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textures = {"automobiles_turn.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_coupe:turn_right_light',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_coupe_turn_r_light.b3d",
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textures = {"automobiles_turn.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_coupe:steering',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_coupe_drive_wheel.b3d",
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textures = {"automobiles_black.png", "automobiles_black.png", "automobiles_black.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity("automobiles_coupe:coupe", {
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initial_properties = {
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physical = true,
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collide_with_objects = true,
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collisionbox = {-0.1, -0.2, -0.1, 0.1, 1, 0.1},
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selectionbox = {-1.5, 0.0, -1.5, 1.5, 2, 1.5},
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stepheight = 0.65 + automobiles_lib.extra_stepheight,
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visual = "mesh",
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mesh = "automobiles_coupe_body.b3d",
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textures = {
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"automobiles_black.png", --bancos
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"automobiles_painting.png", --carroceria
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"automobiles_black.png", --paralamas
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"automobiles_black.png", --saia
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"automobiles_black.png", --banco
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"automobiles_coupe_glasses.png", --vidros
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"automobiles_black.png", --aletas vidro traseiro
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"automobiles_grey.png", --interior
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"automobiles_black.png", --panel
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"automobiles_coupe_fuel.png",
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},
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},
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textures = {},
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driver_name = nil,
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sound_handle = nil,
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owner = "",
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static_save = true,
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infotext = "A very nice coupe!",
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hp = 50,
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buoyancy = 2,
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physics = automobiles_lib.physics,
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lastvelocity = vector.new(),
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time_total = 0,
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_passenger = nil,
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_color = "#6d6d6d",
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_steering_angle = 0,
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_engine_running = false,
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_last_checkpoint = "",
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_total_laps = -1,
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_race_id = "",
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_energy = 1,
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_last_time_collision_snd = 0,
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_last_time_drift_snd = 0,
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_last_time_command = 0,
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_roll = math.rad(0),
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_pitch = 0,
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_longit_speed = 0,
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_show_rag = true,
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_show_lights = false,
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_light_old_pos = nil,
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_last_ground_check = 0,
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_last_light_move = 0,
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_last_engine_sound_update = 0,
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_turn_light_timer = 0,
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_inv = nil,
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_inv_id = "",
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_change_color = automobiles_lib.paint,
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_intensity = 4,
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_trunk_slots = 8,
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_engine_sound = "coupe_engine",
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_max_fuel = 10,
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_vehicle_name = "Coupe",
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_drive_wheel_pos = {x=-4.26,y=6.01,z=14.18},
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_drive_wheel_angle = 15,
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_steering_ent = 'automobiles_coupe:steering',
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_seat_pos = {{x=-4.25,y=0.48,z=9.5},{x=4.25,y=0.48,z=9.5}},
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_front_suspension_ent = 'automobiles_coupe:front_suspension',
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_front_suspension_pos = {x=0,y=1.5,z=24.5},
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_front_wheel_ent = 'automobiles_lib:wheel',
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_front_wheel_xpos = 9.5,
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_front_wheel_frames = {x = 1, y = 49},
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_rear_suspension_ent = 'automobiles_coupe:rear_suspension',
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_rear_suspension_pos = {x=0,y=1.5,z=0},
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_rear_wheel_ent = 'automobiles_lib:wheel',
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_rear_wheel_xpos = 9.5,
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_rear_wheel_frames = {x = 1, y = 49},
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_fuel_gauge_pos = {x=0,y=6.2,z=15.8},
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_front_lights = 'automobiles_coupe:f_lights',
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_rear_lights = 'automobiles_coupe:r_lights',
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_reverse_lights = 'automobiles_coupe:reverse_lights',
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_turn_left_lights = 'automobiles_coupe:turn_left_light',
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_turn_right_lights = 'automobiles_coupe:turn_right_light',
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_textures_turn_lights_off = {"automobiles_turn.png", },
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_textures_turn_lights_on = { "automobiles_turn_on.png", },
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_LONGIT_DRAG_FACTOR = 0.12*0.12,
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_LATER_DRAG_FACTOR = 18.0,
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_max_acc_factor = 8,
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_max_speed = 22,
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_min_later_speed = 2,
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_consumption_divisor = 50000,
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get_staticdata = automobiles_lib.get_staticdata,
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on_deactivate = function(self)
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automobiles_lib.save_inventory(self)
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end,
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on_activate = automobiles_lib.on_activate,
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on_step = automobiles_lib.on_step,
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on_punch = automobiles_lib.on_punch,
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on_rightclick = automobiles_lib.on_rightclick,
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})
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+26
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--
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-- constants
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--
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coupe={}
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coupe.gravity = automobiles_lib.gravity
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coupe.S = nil
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if(minetest.get_translator ~= nil) then
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coupe.S = minetest.get_translator(minetest.get_current_modname())
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else
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coupe.S = function ( s ) return s end
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end
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local S = coupe.S
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
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dofile(minetest.get_modpath("automobiles_coupe") .. DIR_DELIM .. "coupe_entities.lua")
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dofile(minetest.get_modpath("automobiles_coupe") .. DIR_DELIM .. "coupe_crafts.lua")
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# textdomain: automobiles_coupe
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### coupe_crafts.lua ###
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Coupe Body=Coupe Karrosserie
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Coupe=Coupe
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@@ -0,0 +1,4 @@
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# textdomain: automobiles_coupe
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### coupe_crafts.lua ###
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Coupe Body=Korpo de Coupe
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Coupe=Coupe
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# textdomain: automobiles_coupe
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### coupe_crafts.lua ###
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Coupe Body=
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Coupe=
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+5
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name=automobiles_coupe
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title=Coupe
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description=A coupe
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author=apercy
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depends=automobiles_lib
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Reference in new issue
Block a user