many worldgen mods and gonna try technic now
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ambience.add_set("livingjungle_day", {
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frequency = 60,
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nodes = {"livingjungle:jungleground"},
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sounds = {
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{name = "livingjungle_jungleday", length = 17, ephemeral = true},
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{name = "livingjungle_jungleday2", length = 35, ephemeral = true},
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{name = "livingjungle_jungleday3", length = 5, ephemeral = true},
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{name = "livingjungle_jungleday4", length = 1, ephemeral = true},
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},
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nodes = {"livingjungle:jungleground"},
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sound_check = function(def)
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local c = (def.totals["livingjungle:jungleground"] or 0)
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if (def.tod > 0.2 and def.tod < 0.8)
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and c > 5 then
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return "livingjungle_day"
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end
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end
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})
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ambience.add_set("livingjungle_night", {
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frequency = 60,
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nodes = {"livingjungle:jungleground"},
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sounds = {
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{name = "livingjungle_junglenite", length = 28, ephemeral = true},
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{name = "livingjungle_junglenite2", length = 8, ephemeral = true},
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{name = "livingjungle_junglenite3", length = 2, ephemeral = true},
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{name = "livingjungle_junglenite4", length = 2, ephemeral = true},
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},
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nodes = {"livingjungle:jungleground"},
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sound_check = function(def)
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local c = (def.totals["livingjungle:jungleground"] or 0)
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if (def.tod < 0.2 or def.tod > 0.8) and c > 5 then
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return "livingjungle_night"
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end
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end
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})
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