many worldgen mods and gonna try technic now

This commit is contained in:
2026-09-13 03:30:48 -06:00
parent bac6ac94a3
commit 548749cb1a
4811 changed files with 163271 additions and 1 deletions
@@ -0,0 +1,83 @@
ambience.add_set("livingdesert_desert_day", {
frequency = 45,
nodes = {"livingdesert:coldsteppe_ground"},
sounds = {
{name = "livingdesert_desertsound6", length = 12, ephemeral = true},
{name = "livingdesert_desertsound2", length = 6, ephemeral = true},
{name = "livingdesert_desertsound3", length = 12, ephemeral = true},
},
nodes = {"livingdesert:coldsteppe_ground"},
sound_check = function(def)
local c = (def.totals["livingdesert:coldsteppe_ground"] or 0)
if (def.tod > 0.2 and def.tod < 0.8)
and c > 5 then
return "livingdesert_desert_day"
end
end
})
ambience.add_set("livingdesert_desert_night", {
frequency = 45,
nodes = {"livingdesert:coldsteppe_ground"},
sounds = {
{name = "livingdesert_desertsound5", length = 4, ephemeral = true},
{name = "livingdesert_desertsound4", length = 6, ephemeral = true},
{name = "livingdesert_desertsound3", length = 12, ephemeral = true},
{name = "wilhelminessounds_nighttime", length = 21, ephemeral = true},
},
nodes = {"livingdesert:coldsteppe_ground"},
sound_check = function(def)
local c = (def.totals["livingdesert:coldsteppe_ground"] or 0)
if (def.tod < 0.2 or def.tod > 0.8) and c > 5 then
return "livingdesert_desert_night"
end
end
})
ambience.add_set("livingdesert_steppe", {
frequency = 45,
nodes = {"livingdesert:coldsteppe_ground2"},
sounds = {
{name = "livingdesert_desertsound1", length = 15, ephemeral = true},
{name = "livingdesert_desertsound2", length = 6, ephemeral = true},
{name = "livingdesert_desertsound3", length = 12, ephemeral = true},
},
nodes = {"livingdesert:coldsteppe_ground2"},
sound_check = function(def)
local c = (def.totals["livingdesert:coldsteppe_ground2"] or 0)
if (def.tod > 0.2 and def.tod < 0.8)
and c > 5 then
return "livingdesert_steppe"
end
end
})
ambience.add_set("livingdesert_steppe_night", {
frequency = 45,
nodes = {"livingdesert:coldsteppe_ground2"},
sounds = {
{name = "livingdesert_desertsound5", length = 4, ephemeral = true},
{name = "livingdesert_desertsound4", length = 6, ephemeral = true},
{name = "livingdesert_desertsound3", length = 12, ephemeral = true},
{name = "wilhelminessounds_nighttime", length = 21, ephemeral = true},
},
nodes = {"livingdesert:coldsteppe_ground2"},
sound_check = function(def)
local c = (def.totals["livingdesert:coldsteppe_ground2"] or 0)
if (def.tod < 0.2 or def.tod > 0.8) and c > 5 then
return "livingdesert_steppe_night"
end
end
})