many worldgen mods and gonna try technic now
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ambience.add_set("livingdesert_desert_day", {
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frequency = 45,
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nodes = {"livingdesert:coldsteppe_ground"},
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sounds = {
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{name = "livingdesert_desertsound6", length = 12, ephemeral = true},
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{name = "livingdesert_desertsound2", length = 6, ephemeral = true},
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{name = "livingdesert_desertsound3", length = 12, ephemeral = true},
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},
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nodes = {"livingdesert:coldsteppe_ground"},
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sound_check = function(def)
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local c = (def.totals["livingdesert:coldsteppe_ground"] or 0)
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if (def.tod > 0.2 and def.tod < 0.8)
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and c > 5 then
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return "livingdesert_desert_day"
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end
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end
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})
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ambience.add_set("livingdesert_desert_night", {
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frequency = 45,
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nodes = {"livingdesert:coldsteppe_ground"},
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sounds = {
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{name = "livingdesert_desertsound5", length = 4, ephemeral = true},
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{name = "livingdesert_desertsound4", length = 6, ephemeral = true},
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{name = "livingdesert_desertsound3", length = 12, ephemeral = true},
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{name = "wilhelminessounds_nighttime", length = 21, ephemeral = true},
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},
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nodes = {"livingdesert:coldsteppe_ground"},
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sound_check = function(def)
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local c = (def.totals["livingdesert:coldsteppe_ground"] or 0)
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if (def.tod < 0.2 or def.tod > 0.8) and c > 5 then
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return "livingdesert_desert_night"
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end
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end
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})
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ambience.add_set("livingdesert_steppe", {
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frequency = 45,
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nodes = {"livingdesert:coldsteppe_ground2"},
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sounds = {
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{name = "livingdesert_desertsound1", length = 15, ephemeral = true},
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{name = "livingdesert_desertsound2", length = 6, ephemeral = true},
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{name = "livingdesert_desertsound3", length = 12, ephemeral = true},
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},
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nodes = {"livingdesert:coldsteppe_ground2"},
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sound_check = function(def)
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local c = (def.totals["livingdesert:coldsteppe_ground2"] or 0)
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if (def.tod > 0.2 and def.tod < 0.8)
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and c > 5 then
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return "livingdesert_steppe"
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end
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end
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})
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ambience.add_set("livingdesert_steppe_night", {
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frequency = 45,
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nodes = {"livingdesert:coldsteppe_ground2"},
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sounds = {
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{name = "livingdesert_desertsound5", length = 4, ephemeral = true},
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{name = "livingdesert_desertsound4", length = 6, ephemeral = true},
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{name = "livingdesert_desertsound3", length = 12, ephemeral = true},
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{name = "wilhelminessounds_nighttime", length = 21, ephemeral = true},
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},
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nodes = {"livingdesert:coldsteppe_ground2"},
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sound_check = function(def)
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local c = (def.totals["livingdesert:coldsteppe_ground2"] or 0)
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if (def.tod < 0.2 or def.tod > 0.8) and c > 5 then
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return "livingdesert_steppe_night"
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end
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end
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})
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