many worldgen mods and gonna try technic now
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local S = technic.worldgen.gettext
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minetest.register_craftitem(":technic:uranium_lump", {
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description = S("Uranium Lump"),
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inventory_image = "technic_uranium_lump.png",
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})
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minetest.register_alias("technic:uranium", "technic:uranium_lump")
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minetest.register_craftitem(":technic:uranium_ingot", {
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description = S("Uranium Ingot"),
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inventory_image = "technic_uranium_ingot.png",
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groups = {uranium_ingot=1},
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})
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minetest.register_craftitem(":technic:chromium_lump", {
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description = S("Chromium Lump"),
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inventory_image = "technic_chromium_lump.png",
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})
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minetest.register_craftitem(":technic:chromium_ingot", {
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description = S("Chromium Ingot"),
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inventory_image = "technic_chromium_ingot.png",
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})
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minetest.register_craftitem(":technic:zinc_lump", {
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description = S("Zinc Lump"),
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inventory_image = "technic_zinc_lump.png",
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})
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minetest.register_craftitem(":technic:zinc_ingot", {
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description = S("Zinc Ingot"),
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inventory_image = "technic_zinc_ingot.png",
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})
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minetest.register_craftitem(":technic:lead_lump", {
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description = S("Lead Lump"),
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inventory_image = "technic_lead_lump.png",
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})
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minetest.register_craftitem(":technic:lead_ingot", {
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description = S("Lead Ingot"),
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inventory_image = "technic_lead_ingot.png",
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})
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minetest.register_craftitem(":technic:sulfur_lump", {
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description = S("Sulfur Lump"),
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inventory_image = "technic_sulfur_lump.png",
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})
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minetest.register_alias("technic:wrought_iron_ingot", "default:steel_ingot")
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minetest.override_item("default:steel_ingot", {
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description = S("Wrought Iron Ingot"),
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-- make the color of the ingot a bit darker to separate it better from tin
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inventory_image = "technic_wrought_iron_ingot.png^[multiply:#bbbbbbff",
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})
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minetest.register_craftitem(":technic:cast_iron_ingot", {
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description = S("Cast Iron Ingot"),
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inventory_image = "technic_cast_iron_ingot.png",
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})
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minetest.register_craftitem(":technic:carbon_steel_ingot", {
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description = S("Carbon Steel Ingot"),
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inventory_image = "technic_carbon_steel_ingot.png",
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})
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minetest.register_craftitem(":technic:stainless_steel_ingot", {
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description = S("Stainless Steel Ingot"),
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inventory_image = "technic_stainless_steel_ingot.png",
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})
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local function register_block(block, ingot)
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minetest.register_craft({
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output = block,
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recipe = {
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{ingot, ingot, ingot},
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{ingot, ingot, ingot},
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{ingot, ingot, ingot},
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}
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})
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minetest.register_craft({
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output = ingot.." 9",
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recipe = {
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{block}
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}
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})
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end
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register_block("technic:uranium_block", "technic:uranium_ingot")
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register_block("technic:chromium_block", "technic:chromium_ingot")
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register_block("technic:zinc_block", "technic:zinc_ingot")
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register_block("technic:lead_block", "technic:lead_ingot")
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register_block("technic:cast_iron_block", "technic:cast_iron_ingot")
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register_block("technic:carbon_steel_block", "technic:carbon_steel_ingot")
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register_block("technic:stainless_steel_block", "technic:stainless_steel_ingot")
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register_block("technic:sulfur_block", "technic:sulfur_lump")
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minetest.register_craft({
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type = 'cooking',
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recipe = "technic:zinc_lump",
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output = "technic:zinc_ingot",
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})
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minetest.register_craft({
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type = 'cooking',
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recipe = "technic:chromium_lump",
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output = "technic:chromium_ingot",
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})
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minetest.register_craft({
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type = 'cooking',
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recipe = "technic:uranium_lump",
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output = "technic:uranium_ingot",
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})
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minetest.register_craft({
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type = 'cooking',
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recipe = "technic:lead_lump",
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output = "technic:lead_ingot",
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})
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minetest.register_craft({
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type = 'cooking',
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recipe = minetest.registered_aliases["technic:wrought_iron_ingot"],
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output = "technic:cast_iron_ingot",
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})
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minetest.register_craft({
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type = 'cooking',
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recipe = "technic:cast_iron_ingot",
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cooktime = 2,
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output = "technic:wrought_iron_ingot",
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})
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minetest.register_craft({
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type = 'cooking',
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recipe = "technic:carbon_steel_ingot",
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cooktime = 2,
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output = "technic:wrought_iron_ingot",
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})
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local function for_each_registered_item(action)
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local already_reg = {}
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for k, _ in pairs(minetest.registered_items) do
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table.insert(already_reg, k)
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end
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local really_register_craftitem = minetest.register_craftitem
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minetest.register_craftitem = function(name, def)
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really_register_craftitem(name, def)
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action(string.gsub(name, "^:", ""))
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end
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local really_register_tool = minetest.register_tool
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minetest.register_tool = function(name, def)
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really_register_tool(name, def)
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action(string.gsub(name, "^:", ""))
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end
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local really_register_node = minetest.register_node
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minetest.register_node = function(name, def)
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really_register_node(name, def)
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action(string.gsub(name, "^:", ""))
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end
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for _, name in ipairs(already_reg) do
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action(name)
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end
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end
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local steel_to_iron = {}
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for _, i in ipairs({
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"default:axe_steel",
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"default:pick_steel",
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"default:shovel_steel",
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"default:sword_steel",
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"doors:door_steel",
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"farming:hoe_steel",
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"glooptest:hammer_steel",
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"glooptest:handsaw_steel",
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"glooptest:reinforced_crystal_glass",
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"mesecons_doors:op_door_steel",
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"mesecons_doors:sig_door_steel",
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"vessels:steel_bottle",
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}) do
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steel_to_iron[i] = true
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end
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for_each_registered_item(function(item_name)
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local item_def = minetest.registered_items[item_name]
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if steel_to_iron[item_name] and string.find(item_def.description, "Steel") then
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minetest.override_item(item_name, { description = string.gsub(item_def.description, "Steel", S("Iron")) })
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end
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end)
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