many worldgen mods and gonna try technic now
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local has_monitoring_mod = minetest.get_modpath("monitoring")
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local active_switching_stations_metric, switching_stations_usage_metric
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if has_monitoring_mod then
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active_switching_stations_metric = monitoring.gauge(
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"technic_active_switching_stations",
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"Number of active switching stations"
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)
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switching_stations_usage_metric = monitoring.counter(
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"technic_switching_stations_usage",
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"usage in microseconds cpu time"
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)
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end
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-- the interval between technic_run calls
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local technic_run_interval = 1.0
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local set_default_timeout = technic.set_default_timeout
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-- iterate over all collected switching stations and execute the technic_run function
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < technic_run_interval or not technic.powerctrl_state then
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return
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end
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timer = 0
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local max_lag = technic.get_max_lag()
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-- slow down technic execution if the lag is higher than usual
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if max_lag > 5.0 then
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technic_run_interval = 5.0
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elseif max_lag > 2.0 then
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technic_run_interval = 4.0
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elseif max_lag > 1.5 then
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technic_run_interval = 3.0
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elseif max_lag > 1.0 then
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technic_run_interval = 1.5
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else
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-- normal run_interval
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technic_run_interval = 1.0
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end
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set_default_timeout(math.ceil(technic_run_interval) + 1)
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local now = minetest.get_us_time()
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local active_switches = 0
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for network_id, network in pairs(technic.active_networks) do
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local pos = technic.network2sw_pos(network_id)
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local node = technic.get_or_load_node(pos) or minetest.get_node(pos)
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if node.name ~= "technic:switching_station" then
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-- station vanished
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technic.remove_network(network_id)
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elseif network.timeout > now and not technic.is_overloaded(network_id) then
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-- station active
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active_switches = active_switches + 1
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if network.skip > 0 then
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network.skip = network.skip - 1
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else
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local start = minetest.get_us_time()
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technic.network_run(network_id)
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local switch_diff = network.average_lag(minetest.get_us_time() - start)
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-- set lag in microseconds into the "lag" meta field
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network.lag = switch_diff
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-- overload detection
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if switch_diff > 250000 then
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network.skip = 30
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elseif switch_diff > 150000 then
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network.skip = 20
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elseif switch_diff > 75000 then
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network.skip = 10
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elseif switch_diff > 50000 then
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network.skip = 2
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end
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if network.skip > 0 then
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-- calculate efficiency in percent and display it
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local efficiency = math.floor(1/network.skip*100)
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technic.network_infotext(network_id, "Polyfuse triggered, current efficiency: " ..
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efficiency .. "% generated lag : " .. math.floor(switch_diff/1000) .. " ms")
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-- remove laggy network from active index
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-- it will be reactivated when a player is near it
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technic.active_networks[network_id] = nil
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end
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end
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else
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-- station timed out
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technic.active_networks[network_id] = nil
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end
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end
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if has_monitoring_mod then
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local time_usage = minetest.get_us_time() - now
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active_switching_stations_metric.set(active_switches)
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switching_stations_usage_metric.inc(time_usage)
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end
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end)
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minetest.register_chatcommand("technic_flush_switch_cache", {
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description = "removes all loaded networks from the cache",
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privs = { server = true },
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func = function()
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technic.active_networks = {}
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end
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})
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