many worldgen mods and gonna try technic now

This commit is contained in:
tangent committed 2026-09-13 03:30:48 -06:00
1 parent bac6ac94a3
commit 548749cb1a
4811 files changed
+163271 -1

No files matched your search

@@ -0,0 +1,22 @@
-- HV battery box
minetest.register_craft({
output = 'technic:hv_battery_box0',
recipe = {
{'technic:mv_battery_box0', 'technic:mv_battery_box0', 'technic:mv_battery_box0'},
{'technic:mv_battery_box0', 'technic:hv_transformer', 'technic:mv_battery_box0'},
{'', 'technic:hv_cable', ''},
}
})
technic.register_battery_box({
tier = "HV",
max_charge = 1000000,
charge_rate = 100000,
discharge_rate = 400000,
charge_step = 10000,
discharge_step = 40000,
upgrade = 1,
tube = 1,
})
@@ -0,0 +1,47 @@
minetest.register_craft({
output = 'technic:hv_cable 3',
recipe = {
{'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'},
{'technic:mv_cable', 'technic:mv_cable', 'technic:mv_cable'},
{'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'},
}
})
technic.register_cable("HV", 3/16)
if minetest.get_modpath("digilines") then
local S = technic.getter
if minetest.get_modpath("digistuff") then
minetest.register_craft({
output = 'technic:hv_digi_cable 1',
type = "shapeless",
recipe = {'digistuff:digimese', 'technic:hv_cable'}
})
else
minetest.register_craft({
output = 'technic:hv_digi_cable 1',
recipe = {
{'digilines:wire_std_00000000', 'digilines:wire_std_00000000', 'digilines:wire_std_00000000'},
{'digilines:wire_std_00000000', 'technic:hv_cable', 'digilines:wire_std_00000000'},
{'digilines:wire_std_00000000', 'digilines:wire_std_00000000', 'digilines:wire_std_00000000'},
}
})
end
technic.register_cable("HV", 3/16, S("HV Cable (digiline)"), "_digi", {
digiline = {
wire = {
rules = {
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1}
}
}
}
})
end
@@ -0,0 +1,12 @@
-- HV compressor
minetest.register_craft({
output = 'technic:hv_compressor',
recipe = {
{'technic:carbon_plate', 'technic:mv_compressor', 'technic:composite_plate'},
{'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_compressor({tier = "HV", demand = {1500, 1000, 750}, speed = 5, upgrade = 1, tube = 1})
@@ -0,0 +1,18 @@
-- MV Electric Furnace
-- This is a faster version of the stone furnace which runs on EUs
-- In addition to this it can be upgraded with microcontrollers and batteries
-- This new version uses the batteries to lower the power consumption of the machine
-- Also in addition this furnace can be attached to the pipe system from the pipeworks mod.
-- FIXME: kpoppel I'd like to introduce an induction heating element here also
minetest.register_craft({
output = 'technic:hv_electric_furnace',
recipe = {
{'technic:stainless_steel_ingot', 'technic:mv_electric_furnace', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_electric_furnace({tier="HV", upgrade=1, tube=1, demand={4000, 2500, 1500}, speed=12})
@@ -0,0 +1,390 @@
--- Forcefield generator.
-- @author ShadowNinja
--
-- Forcefields are powerful barriers but they consume huge amounts of power.
-- The forcefield Generator is an HV machine.
-- How expensive is the generator?
-- Leaves room for upgrades lowering the power drain?
local digilines_path = minetest.get_modpath("digilines")
local forcefield_power_drain = 10
local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_craft({
output = "technic:forcefield_emitter_off",
recipe = {
{"default:mese", "basic_materials:motor", "default:mese" },
{"technic:deployer_off", "technic:machine_casing", "technic:deployer_off"},
{"default:mese", "technic:hv_cable", "default:mese" },
}
})
local replaceable_cids = {}
minetest.after(0, function()
for name, ndef in pairs(minetest.registered_nodes) do
if ndef.buildable_to == true and name ~= "ignore" then
replaceable_cids[minetest.get_content_id(name)] = true
end
end
end)
-- Idea: Let forcefields have different colors by upgrade slot.
-- Idea: Let forcefields add up by detecting if one hits another.
-- ___ __
-- / \/ \
-- | |
-- \___/\___/
local function update_forcefield(pos, meta, active)
if active then
-- rate limit by chance
if math.floor(math.random()*4) ~= 0 then
return
end
end
local shape = meta:get_int("shape")
local range = meta:get_int("range")
local vm = VoxelManip()
local MinEdge, MaxEdge = vm:read_from_map(vector.subtract(pos, range),
vector.add(pos, range))
local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
local data = vm:get_data()
local c_air = minetest.get_content_id("air")
local c_field = minetest.get_content_id("technic:forcefield")
for z = -range, range do
for y = -range, range do
local vi = area:index(pos.x + (-range), pos.y + y, pos.z + z)
for x = -range, range do
local relevant
if shape == 0 then
local squared = x * x + y * y + z * z
relevant =
squared <= range * range + range and
squared >= (range - 1) * (range - 1) + (range - 1)
else
relevant =
x == -range or x == range or
y == -range or y == range or
z == -range or z == range
end
if relevant then
local cid = data[vi]
if active and replaceable_cids[cid] then
data[vi] = c_field
elseif not active and cid == c_field then
data[vi] = c_air
end
end
vi = vi + 1
end
end
end
vm:set_data(data)
vm:update_liquids()
vm:write_to_map()
end
local function set_forcefield_formspec(meta)
local formspec
if digilines_path then
formspec = "size[5,3.25]"..
"field[0.3,3;5,1;channel;Digiline Channel;"..meta:get_string("channel").."]"
else
formspec = "size[5,2.25]"
end
formspec = formspec..
"field[0.3,0.5;2,1;range;"..S("Range")..";"..meta:get_int("range").."]"
-- The names for these toggle buttons are explicit about which
-- state they'll switch to, so that multiple presses (arising
-- from the ambiguity between lag and a missed press) only make
-- the single change that the user expects.
if meta:get_int("shape") == 0 then
formspec = formspec.."button[3,0.2;2,1;shape1;"..S("Sphere").."]"
else
formspec = formspec.."button[3,0.2;2,1;shape0;"..S("Cube").."]"
end
if meta:get_int("mesecon_mode") == 0 then
formspec = formspec.."button[0,1;5,1;mesecon_mode_1;"..S("Ignoring Mesecon Signal").."]"
else
formspec = formspec.."button[0,1;5,1;mesecon_mode_0;"..S("Controlled by Mesecon Signal").."]"
end
if meta:get_int("enabled") == 0 then
formspec = formspec..
"button[0,1.75;5,1;enable;"..S("%s Disabled"):format(S("%s Forcefield Emitter"):format("HV")).."]"
else
formspec = formspec..
"button[0,1.75;5,1;disable;"..S("%s Enabled"):format(S("%s Forcefield Emitter"):format("HV")).."]"
end
meta:set_string("formspec", formspec)
end
local forcefield_receive_fields = function(pos, formname, fields, sender)
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.chat_send_player(player_name, "You are not allowed to edit this!")
minetest.record_protection_violation(pos, player_name)
return
end
local meta = minetest.get_meta(pos)
local range = nil
if fields.range then
range = tonumber(fields.range) or 0
-- Smallest field is 5. Anything less is asking for trouble.
-- Largest is 20. It is a matter of pratical node handling.
-- At the maximim range updating the forcefield takes about 0.2s
range = math.max(range, 5)
range = math.min(range, 20)
if range == meta:get_int("range") then range = nil end
end
if fields.shape0 or fields.shape1 or range then
update_forcefield(pos, meta, false)
end
if range then meta:set_int("range", range) end
if fields.channel then meta:set_string("channel", fields.channel) end
if fields.shape0 then meta:set_int("shape", 0) end
if fields.shape1 then meta:set_int("shape", 1) end
if fields.enable then meta:set_int("enabled", 1) end
if fields.disable then meta:set_int("enabled", 0) end
if fields.mesecon_mode_0 then meta:set_int("mesecon_mode", 0) end
if fields.mesecon_mode_1 then meta:set_int("mesecon_mode", 1) end
set_forcefield_formspec(meta)
end
local mesecons = {
effector = {
action_on = function(pos, node)
minetest.get_meta(pos):set_int("mesecon_effect", 1)
end,
action_off = function(pos, node)
minetest.get_meta(pos):set_int("mesecon_effect", 0)
end
}
}
local digiline_def = {
receptor = {
rules = technic.digilines.rules,
action = function() end
},
effector = {
rules = technic.digilines.rules,
action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then
return
end
local msgt = type(msg)
if msgt == "string" then
local smsg = msg:lower()
msg = {}
if smsg == "get" then
msg.command = "get"
elseif smsg == "off" then
msg.command = "off"
elseif smsg == "on" then
msg.command = "on"
elseif smsg == "toggle" then
msg.command = "toggle"
elseif smsg:sub(1, 5) == "range" then
msg.command = "range"
msg.value = tonumber(smsg:sub(7))
elseif smsg:sub(1, 5) == "shape" then
msg.command = "shape"
msg.value = smsg:sub(7):lower()
msg.value = tonumber(msg.value) or msg.value
end
elseif msgt ~= "table" then
return
end
if msg.command == "get" then
digilines.receptor_send(pos, technic.digilines.rules, channel, {
enabled = meta:get_int("enabled"),
range = meta:get_int("range"),
shape = meta:get_int("shape")
})
return
elseif msg.command == "off" then
meta:set_int("enabled", 0)
elseif msg.command == "on" then
meta:set_int("enabled", 1)
elseif msg.command == "toggle" then
local onn = meta:get_int("enabled")
onn = 1-onn -- Mirror onn with pivot 0.5, so switch between 1 and 0.
meta:set_int("enabled", onn)
elseif msg.command == "range" then
if type(msg.value) ~= "number" then
return
end
msg.value = math.max(msg.value, 5)
msg.value = math.min(msg.value, 20)
update_forcefield(pos, meta, false)
meta:set_int("range", msg.value)
elseif msg.command == "shape" then
local valuet = type(msg.value)
if valuet == "string" then
if msg.value == "sphere" then
msg.value = 0
elseif msg.value == "cube" then
msg.value = 1
end
elseif valuet ~= "number" then
return
end
if not msg.value then
return
end
update_forcefield(pos, meta, false)
meta:set_int("shape", msg.value)
else
return
end
set_forcefield_formspec(meta)
end
},
}
local function run(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("HV_EU_input")
local enabled = meta:get_int("enabled") ~= 0 and
(meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0)
local machine_name = S("%s Forcefield Emitter"):format("HV")
local range = meta:get_int("range")
local power_requirement
if meta:get_int("shape") == 0 then
power_requirement = math.floor(4 * math.pi * range * range)
else
power_requirement = 24 * range * range
end
power_requirement = power_requirement * forcefield_power_drain
if not enabled then
if node.name == "technic:forcefield_emitter_on" then
update_forcefield(pos, meta, false)
technic.swap_node(pos, "technic:forcefield_emitter_off")
meta:set_string("infotext", S("%s Disabled"):format(machine_name))
end
meta:set_int("HV_EU_demand", 0)
return
end
meta:set_int("HV_EU_demand", power_requirement)
if eu_input < power_requirement then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if node.name == "technic:forcefield_emitter_on" then
update_forcefield(pos, meta, false)
technic.swap_node(pos, "technic:forcefield_emitter_off")
end
elseif eu_input >= power_requirement then
if node.name == "technic:forcefield_emitter_off" then
technic.swap_node(pos, "technic:forcefield_emitter_on")
meta:set_string("infotext", S("%s Active"):format(machine_name))
end
update_forcefield(pos, meta, true)
end
end
minetest.register_node("technic:forcefield_emitter_off", {
description = S("%s Forcefield Emitter"):format("HV"),
tiles = {
"technic_forcefield_emitter_off.png",
"technic_machine_bottom.png"..cable_entry,
"technic_forcefield_emitter_off.png",
"technic_forcefield_emitter_off.png",
"technic_forcefield_emitter_off.png",
"technic_forcefield_emitter_off.png"
},
groups = {cracky = 1, technic_machine = 1, technic_hv = 1},
on_receive_fields = forcefield_receive_fields,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("HV_EU_input", 0)
meta:set_int("HV_EU_demand", 0)
meta:set_int("range", 10)
meta:set_int("enabled", 0)
meta:set_int("mesecon_mode", 0)
meta:set_int("mesecon_effect", 0)
if digilines_path then
meta:set_string("channel", "forcefield"..minetest.pos_to_string(pos))
end
meta:set_string("infotext", S("%s Forcefield Emitter"):format("HV"))
set_forcefield_formspec(meta)
end,
mesecons = mesecons,
digiline = digiline_def,
technic_run = run,
})
minetest.register_node("technic:forcefield_emitter_on", {
description = S("%s Forcefield Emitter"):format("HV"),
tiles = {
"technic_forcefield_emitter_on.png",
"technic_machine_bottom.png"..cable_entry,
"technic_forcefield_emitter_on.png",
"technic_forcefield_emitter_on.png",
"technic_forcefield_emitter_on.png",
"technic_forcefield_emitter_on.png"
},
groups = {cracky = 1, technic_machine = 1, technic_hv = 1,
not_in_creative_inventory=1},
drop = "technic:forcefield_emitter_off",
on_receive_fields = forcefield_receive_fields,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
update_forcefield(pos, meta, false)
end,
mesecons = mesecons,
digiline = digiline_def,
technic_run = run,
technic_on_disable = function (pos, node)
local meta = minetest.get_meta(pos)
update_forcefield(pos, meta, false)
technic.swap_node(pos, "technic:forcefield_emitter_off")
end,
on_blast = function(pos, intensity)
minetest.dig_node(pos)
return {"technic:forcefield_emitter_off"}
end,
})
minetest.register_node("technic:forcefield", {
description = S("%s Forcefield"):format("HV"),
sunlight_propagates = true,
drawtype = "glasslike",
groups = {not_in_creative_inventory=1},
paramtype = "light",
light_source = default.LIGHT_MAX,
diggable = false,
drop = '',
tiles = {{
name = "technic_forcefield_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
}},
on_blast = function(pos, intensity)
end,
})
if minetest.get_modpath("mesecons_mvps") then
mesecon.register_mvps_stopper("technic:forcefield")
end
technic.register_machine("HV", "technic:forcefield_emitter_on", technic.receiver)
technic.register_machine("HV", "technic:forcefield_emitter_off", technic.receiver)
@@ -0,0 +1,13 @@
minetest.register_alias("hv_generator", "technic:hv_generator")
minetest.register_craft({
output = 'technic:hv_generator',
recipe = {
{'technic:carbon_plate', 'technic:mv_generator', 'technic:composite_plate'},
{'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_generator({tier="HV", tube=1, supply=1200})
@@ -0,0 +1,13 @@
-- HV grinder
minetest.register_craft({
output = 'technic:hv_grinder',
recipe = {
{'technic:carbon_plate', 'technic:mv_grinder', 'technic:composite_plate'},
{'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_grinder({tier="HV", demand={1200, 900, 600}, speed=5, upgrade=1, tube=1})
@@ -0,0 +1,22 @@
technic.register_tier("HV", "High Voltage")
local path = technic.modpath.."/machines/HV"
-- Wiring stuff
dofile(path.."/cables.lua")
dofile(path.."/battery_box.lua")
-- Generators
dofile(path.."/solar_array.lua")
dofile(path.."/nuclear_reactor.lua")
dofile(path.."/generator.lua")
-- Machines
dofile(path.."/quarry.lua")
dofile(path.."/forcefield.lua")
dofile(path.."/electric_furnace.lua")
dofile(path.."/grinder.lua")
dofile(path.."/compressor.lua")
@@ -0,0 +1,514 @@
--[[
The enriched uranium rod driven EU generator.
A very large and advanced machine providing vast amounts of power.
Very efficient but also expensive to run as it needs uranium.
Provides 10000 HV EUs for one week (only counted when loaded).
The nuclear reactor core requires a casing of water and a protective
shield to work. This is checked now and then and if the casing is not
intact the reactor will melt down!
--]]
local burn_ticks = 7 * 24 * 60 * 60 -- Seconds
local power_supply = 100000 -- EUs
local fuel_type = "technic:uranium_fuel" -- The reactor burns this
local digiline_meltdown = technic.config:get_bool("enable_nuclear_reactor_digiline_selfdestruct")
local has_digilines = minetest.get_modpath("digilines")
local S = technic.getter
local reactor_desc = S("@1 Nuclear Reactor Core", S("HV"))
local cable_entry = "^technic_cable_connection_overlay.png"
-- FIXME: Recipe should make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft({
output = 'technic:hv_nuclear_reactor_core',
recipe = {
{'technic:carbon_plate', 'default:obsidian_glass', 'technic:carbon_plate'},
{'technic:composite_plate', 'technic:machine_casing', 'technic:composite_plate'},
{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
}
})
local function make_reactor_formspec(meta)
local f = "size[8,9]"..
"label[0,0;"..S("Nuclear Reactor Rod Compartment").."]"..
"list[context;src;2,1;3,2;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"..
"button[5.5,1.5;2,1;start;Start]"..
"checkbox[5.5,2.5;autostart;automatic Start;"..meta:get_string("autostart").."]"
if not has_digilines then
return f
end
local digiline_enabled = meta:get_string("enable_digiline")
f = f.."checkbox[0.5,2.8;enable_digiline;Enable Digiline;"..digiline_enabled.."]"
if digiline_enabled ~= "true" then
return f
end
return f..
"button_exit[4.6,3.69;2,1;save;Save]"..
"field[1,4;4,1;remote_channel;Digiline Remote Channel;${remote_channel}]"
end
local SS_OFF = 0
local SS_DANGER = 1
local SS_CLEAR = 2
local reactor_siren = {}
local function siren_set_state(pos, state)
local hpos = minetest.hash_node_position(pos)
local siren = reactor_siren[hpos]
if not siren then
if state == SS_OFF then return end
siren = {state=SS_OFF}
reactor_siren[hpos] = siren
end
if state == SS_DANGER and siren.state ~= SS_DANGER then
if siren.handle then minetest.sound_stop(siren.handle) end
siren.handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_danger_loop",
{pos=pos, gain=1.5, loop=true, max_hear_distance=48})
siren.state = SS_DANGER
elseif state == SS_CLEAR then
if siren.handle then minetest.sound_stop(siren.handle) end
local clear_handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_clear",
{pos=pos, gain=1.5, loop=false, max_hear_distance=48})
siren.handle = clear_handle
siren.state = SS_CLEAR
minetest.after(10, function()
if siren.handle ~= clear_handle then return end
minetest.sound_stop(clear_handle)
if reactor_siren[hpos] == siren then
reactor_siren[hpos] = nil
end
end)
elseif state == SS_OFF and siren.state ~= SS_OFF then
if siren.handle then minetest.sound_stop(siren.handle) end
reactor_siren[hpos] = nil
end
end
local function siren_danger(pos, meta)
meta:set_int("siren", 1)
siren_set_state(pos, SS_DANGER)
end
local function siren_clear(pos, meta)
if meta:get_int("siren") ~= 0 then
siren_set_state(pos, SS_CLEAR)
meta:set_int("siren", 0)
end
end
--[[
The standard reactor structure consists of a 9x9x9 cube. A cross
section through the middle:
CCCC CCCC
CBBB BBBC
CBLL LLBC
CBLWWWLBC
CBLW#WLBC
CBLW|WLBC
CBLL|LLBC
CBBB|BBBC
CCCC|CCCC
C = Concrete, B = Blast-resistant concrete, L = Lead,
W = water node, # = reactor core, | = HV cable
The man-hole is optional (but necessary for refueling).
For the reactor to operate and not melt down, it insists on the inner
7x7x7 portion (from the core out to the blast-resistant concrete)
being intact. Intactness only depends on the number of nodes of the
right type in each layer. The water layer must have water in all but
at most one node; the steel and blast-resistant concrete layers must
have the right material in all but at most two nodes. The permitted
gaps are meant for the cable and man-hole, but can actually be anywhere
and contain anything. For the reactor to be useful, a cable must
connect to the core, but it can go in any direction.
The outer concrete layer of the standard structure is not required
for the reactor to operate. It is noted here because it used to
be mandatory, and for historical reasons (that it predates the
implementation of radiation) it needs to continue being adequate
shielding of legacy reactors. If it ever ceases to be adequate
shielding for new reactors, legacy ones should be grandfathered.
For legacy reasons, if the reactor has a stainless steel layer instead
of a lead layer it will be converted to a lead layer.
--]]
local function reactor_structure_badness(pos)
local vm = VoxelManip()
local pos1 = vector.subtract(pos, 3)
local pos2 = vector.add(pos, 3)
local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2)
local data = vm:get_data()
local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete")
local c_lead = minetest.get_content_id("technic:lead_block")
local c_steel = minetest.get_content_id("technic:stainless_steel_block")
local c_water_source = minetest.get_content_id("default:water_source")
local c_water_flowing = minetest.get_content_id("default:water_flowing")
local blast_layer, steel_layer, lead_layer, water_layer = 0, 0, 0, 0
for z = pos1.z, pos2.z do
for y = pos1.y, pos2.y do
for x = pos1.x, pos2.x do
local cid = data[area:index(x, y, z)]
if x == pos1.x or x == pos2.x or
y == pos1.y or y == pos2.y or
z == pos1.z or z == pos2.z then
if cid == c_blast_concrete then
blast_layer = blast_layer + 1
end
elseif x == pos1.x+1 or x == pos2.x-1 or
y == pos1.y+1 or y == pos2.y-1 or
z == pos1.z+1 or z == pos2.z-1 then
if cid == c_lead then
lead_layer = lead_layer + 1
elseif cid == c_steel then
steel_layer = steel_layer + 1
end
elseif x == pos1.x+2 or x == pos2.x-2 or
y == pos1.y+2 or y == pos2.y-2 or
z == pos1.z+2 or z == pos2.z-2 then
if cid == c_water_source or cid == c_water_flowing then
water_layer = water_layer + 1
end
end
end
end
end
if steel_layer >= 96 then
for z = pos1.z+1, pos2.z-1 do
for y = pos1.y+1, pos2.y-1 do
for x = pos1.x+1, pos2.x-1 do
local vi = area:index(x, y, z)
if x == pos1.x+1 or x == pos2.x-1 or
y == pos1.y+1 or y == pos2.y-1 or
z == pos1.z+1 or z == pos2.z-1 then
if data[vi] == c_steel then
data[vi] = c_lead
end
end
end
end
end
vm:set_data(data)
vm:write_to_map()
lead_layer = steel_layer
end
if water_layer > 25 then water_layer = 25 end
if lead_layer > 96 then lead_layer = 96 end
if blast_layer > 216 then blast_layer = 216 end
return (25 - water_layer) + (96 - lead_layer) + (216 - blast_layer)
end
local function melt_down_reactor(pos)
minetest.log("action", "A reactor melted down at "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name = "technic:corium_source"})
end
local function start_reactor(pos, meta)
if minetest.get_node(pos).name ~= "technic:hv_nuclear_reactor_core" then
return false
end
local inv = meta:get_inventory()
if inv:is_empty("src") then
return false
end
local src_list = inv:get_list("src")
local correct_fuel_count = 0
for _, src_stack in pairs(src_list) do
if src_stack and src_stack:get_name() == fuel_type then
correct_fuel_count = correct_fuel_count + 1
end
end
-- Check that the reactor is complete and has the correct fuel
if correct_fuel_count ~= 6 or reactor_structure_badness(pos) ~= 0 then
return false
end
meta:set_int("burn_time", 1)
technic.swap_node(pos, "technic:hv_nuclear_reactor_core_active")
meta:set_int("HV_EU_supply", power_supply)
for idx, src_stack in pairs(src_list) do
src_stack:take_item()
inv:set_stack("src", idx, src_stack)
end
return true
end
minetest.register_abm({
label = "Machines: reactor melt-down check",
nodenames = {"technic:hv_nuclear_reactor_core_active"},
interval = 4,
chance = 1,
action = function (pos, node)
local meta = minetest.get_meta(pos)
local badness = reactor_structure_badness(pos)
local accum_badness = meta:get_int("structure_accumulated_badness")
if badness == 0 then
if accum_badness ~= 0 then
meta:set_int("structure_accumulated_badness", math.max(accum_badness - 4, 0))
siren_clear(pos, meta)
end
else
siren_danger(pos, meta)
accum_badness = accum_badness + badness
if accum_badness >= 25 then
melt_down_reactor(pos)
else
meta:set_int("structure_accumulated_badness", accum_badness)
end
end
end,
})
local function run(pos, node)
local meta = minetest.get_meta(pos)
local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then
if has_digilines and meta:get_int("HV_EU_supply") == power_supply then
digilines.receptor_send(pos, technic.digilines.rules, meta:get_string("remote_channel"), {
command = "fuel_used",
pos = pos
})
end
if meta:get_string("autostart") == "true" then
if start_reactor(pos, meta) then
return
end
end
meta:set_int("HV_EU_supply", 0)
meta:set_int("burn_time", 0)
meta:set_string("infotext", S("%s Idle"):format(reactor_desc))
technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
meta:set_int("structure_accumulated_badness", 0)
siren_clear(pos, meta)
elseif burn_time > 0 then
burn_time = burn_time + 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_ticks * 100)
meta:set_string("infotext", reactor_desc.." ("..percent.."%)")
meta:set_int("HV_EU_supply", power_supply)
end
end
local nuclear_reactor_receive_fields = function(pos, formname, fields, sender)
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.chat_send_player(player_name, "You are not allowed to edit this!")
minetest.record_protection_violation(pos, player_name)
return
end
local meta = minetest.get_meta(pos)
local update_formspec = false
if fields.remote_channel then
meta:set_string("remote_channel", fields.remote_channel)
end
if fields.start then
local b = start_reactor(pos, meta)
if b then
minetest.chat_send_player(player_name, "Start successful")
else
minetest.chat_send_player(player_name, "Error")
end
end
if fields.autostart then
meta:set_string("autostart", fields.autostart)
update_formspec = true
end
if fields.enable_digiline then
meta:set_string("enable_digiline", fields.enable_digiline)
update_formspec = true
end
if update_formspec then
meta:set_string("formspec", make_reactor_formspec(meta))
end
end
local digiline_def = function(pos, _, channel, msg)
local meta = minetest.get_meta(pos)
if meta:get_string("enable_digiline") ~= "true" or
channel ~= meta:get_string("remote_channel") then
return
end
-- Convert string messages to tables:
local msgt = type(msg)
if msgt == "string" then
local smsg = msg:lower()
msg = {}
if smsg == "get" then
msg.command = "get"
elseif smsg:sub(1, 13) == "self_destruct" then
msg.command = "self_destruct"
msg.timer = tonumber(smsg:sub(15)) or 0
elseif smsg == "start" then
msg.command = "start"
end
elseif msgt ~= "table" then
return
end
if msg.command == "get" then
local inv = meta:get_inventory()
local invtable = {}
for i = 1, 6 do
local stack = inv:get_stack("src", i)
if stack:is_empty() then
invtable[i] = 0
elseif stack:get_name() == fuel_type then
invtable[i] = stack:get_count()
else
invtable[i] = -stack:get_count()
end
end
digilines.receptor_send(pos, technic.digilines.rules, channel, {
burn_time = meta:get_int("burn_time"),
enabled = meta:get_int("HV_EU_supply") == power_supply,
siren = meta:get_int("siren") == 1,
structure_accumulated_badness = meta:get_int("structure_accumulated_badness"),
rods = invtable
})
elseif digiline_meltdown and msg.command == "self_destruct" and
minetest.get_node(pos).name == "technic:hv_nuclear_reactor_core_active" then
if msg.timer ~= 0 and type(msg.timer) == "number" then
siren_danger(pos, meta)
minetest.after(msg.timer, melt_down_reactor, pos)
else
melt_down_reactor(pos)
end
elseif msg.command == "start" then
local b = start_reactor(pos, meta)
if b then
digilines.receptor_send(pos, technic.digilines.rules, channel, {
command = "start_success",
pos = pos
})
else
digilines.receptor_send(pos, technic.digilines.rules, channel, {
command = "start_error",
pos = pos
})
end
end
end
minetest.register_node("technic:hv_nuclear_reactor_core", {
description = reactor_desc,
tiles = {
"technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png"..cable_entry
},
drawtype = "mesh",
mesh = "technic_reactor.obj",
groups = {cracky = 1, technic_machine = 1, technic_hv = 1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
stack_max = 1,
on_receive_fields = nuclear_reactor_receive_fields,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", reactor_desc)
meta:set_string("formspec", make_reactor_formspec(meta))
if has_digilines then
meta:set_string("remote_channel",
"nuclear_reactor"..minetest.pos_to_string(pos))
end
local inv = meta:get_inventory()
inv:set_size("src", 6)
end,
-- digiline interface
digiline = {
receptor = {
rules = technic.digilines.rules,
action = function() end,
},
effector = {
rules = technic.digilines.rules,
action = digiline_def,
},
},
can_dig = technic.machine_can_dig,
on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
})
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
tiles = {
"technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png"..cable_entry
},
drawtype = "mesh",
mesh = "technic_reactor.obj",
groups = {cracky = 1, technic_machine = 1, technic_hv = 1, radioactive = 4,
not_in_creative_inventory = 1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:hv_nuclear_reactor_core",
light_source = 14,
paramtype = "light",
paramtype2 = "facedir",
on_receive_fields = nuclear_reactor_receive_fields,
-- digiline interface
digiline = {
receptor = {
rules = technic.digilines.rules,
action = function() end,
},
effector = {
rules = technic.digilines.rules,
action = digiline_def,
},
},
can_dig = technic.machine_can_dig,
after_dig_node = melt_down_reactor,
on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
technic_on_disable = function(pos, node)
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
on_timer = function(pos, node)
-- Connected back?
if technic.get_timeout("HV", pos) > 0 then return false end
local meta = minetest.get_meta(pos)
local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then
meta:set_int("HV_EU_supply", 0)
meta:set_int("burn_time", 0)
technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
meta:set_int("structure_accumulated_badness", 0)
siren_clear(pos, meta)
return false
end
meta:set_int("burn_time", burn_time + 1)
return true
end,
})
technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer)
technic.register_machine("HV", "technic:hv_nuclear_reactor_core_active", technic.producer)
@@ -0,0 +1,421 @@
local S = technic.getter
local has_digilines = minetest.get_modpath("digilines")
local quarry_dig_above_nodes = tonumber(technic.config:get("quarry_dig_above_nodes"))
local quarry_max_depth = tonumber(technic.config:get("quarry_max_depth"))
local quarry_time_limit = tonumber(technic.config:get("quarry_time_limit"))
local quarry_demand = 10000
local quarry_eject_dir = vector.new(0, 1, 0)
local machine_name = S("%s Quarry"):format("HV")
local quarry_formspec =
"size[8,9]"..
"item_image[7,0;1,1;technic:quarry]"..
"list[context;cache;0,1;4,3;]"..
"listring[context;cache]"..
"list[current_player;main;0,5;8,4;]"..
"listring[current_player;main]"..
"label[0,0;"..machine_name.."]"..
"button[6,0.9;2,1;restart;"..S("Restart").."]"
if has_digilines then
quarry_formspec = quarry_formspec
.. "field[4.3,3.4;4,1;channel;Channel;${channel}]"
end
-- hard-coded spiral dig pattern for up to 17x17 dig area
local quarry_dig_pattern = {
0,1,2,2,3,3,0,0,0,1,1,1,2,2,2,2,3,3,3,3,0,0,0,0,0,1,1,1,1,1,2,2,
2,2,2,2,3,3,3,3,3,3,0,0,0,0,0,0,0,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,
3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,
2,2,2,2,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,
1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
}
local function is_player_allowed(pos, name)
local owner = minetest.get_meta(pos):get_string("owner")
if owner == "" or owner == name then
return true
end
if not minetest.is_protected(pos, name) then
return true
end
return false
end
local function reset_quarry(pos)
local meta = minetest.get_meta(pos)
local node = technic.get_or_load_node(pos) or minetest.get_node(pos)
meta:set_int("quarry_dir", node.param2)
meta:set_string("quarry_pos", minetest.pos_to_string(pos))
meta:set_string("dig_pos", "")
meta:set_int("dig_level", pos.y + quarry_dig_above_nodes)
local radius = meta:get_int("size")
local diameter = (radius*2)+1
meta:set_int("dig_steps", diameter*diameter)
meta:set_int("dig_index", 0)
meta:set_int("purge_on", 1)
meta:set_int("finished", 0)
meta:set_int("dug", 0)
end
local function set_quarry_status(pos)
local meta = minetest.get_meta(pos)
local formspec = quarry_formspec.."field[4.3,2.4;2,1;size;"..S("Radius:")..";"..meta:get_int("size").."]"
local status = S("Digging not started")
if meta:get_int("enabled") == 1 then
formspec = formspec.."button[4,0.9;2,1;disable;"..S("Enabled").."]"
if meta:get_int("purge_on") == 1 then
status = S("Purging cache")
meta:set_string("infotext", S("%s purging cache"):format(machine_name))
meta:set_int("HV_EU_demand", 0)
elseif meta:get_int("finished") == 1 then
status = S("Digging finished")
meta:set_string("infotext", S("%s Finished"):format(machine_name))
meta:set_int("HV_EU_demand", 0)
else
local rel_y = meta:get_int("dig_level") - pos.y
status = S("Digging %d m "..(rel_y > 0 and "above" or "below").." machine"):format(math.abs(rel_y))
if meta:get_int("HV_EU_input") >= quarry_demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
else
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
end
meta:set_int("HV_EU_demand", quarry_demand)
end
else
formspec = formspec.."button[4,0.9;2,1;enable;"..S("Disabled").."]"
meta:set_string("infotext", S("%s Disabled"):format(machine_name))
meta:set_int("HV_EU_demand", 0)
end
meta:set_string("formspec", formspec.."label[0,4.1;"..minetest.formspec_escape(status).."]")
end
local function quarry_receive_fields(pos, formname, fields, sender)
local player_name = sender:get_player_name()
if not is_player_allowed(pos, player_name) then
minetest.chat_send_player(player_name, "You are not allowed to edit this!")
minetest.record_protection_violation(pos, player_name)
return
end
local meta = minetest.get_meta(pos)
if fields.size and string.find(fields.size, "^[0-9]+$") then
local size = tonumber(fields.size)
if size >= 1 and size <= 8 and size ~= meta:get_int("size") then
meta:set_int("size", size)
reset_quarry(pos)
end
end
if fields.channel then
meta:set_string("channel", fields.channel)
end
if fields.enable then meta:set_int("enabled", 1) end
if fields.disable then meta:set_int("enabled", 0) end
if fields.restart then reset_quarry(pos) end
set_quarry_status(pos)
end
local function quarry_handle_purge(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local cache = inv:get_list("cache")
if not cache then
inv:set_size("cache", 12)
return
end
local i = 0
for _,stack in ipairs(cache) do
i = i + 1
if stack then
local item = stack:to_table()
if item then
technic.tube_inject_item(pos, pos, quarry_eject_dir, item)
stack:clear()
inv:set_stack("cache", i, stack)
break
end
end
end
if inv:is_empty("cache") then
meta:set_int("purge_on", 0)
end
end
local function can_dig_node(pos, node_name, owner, digger)
if node_name == "air" or node_name == "vacuum:vacuum" then
return false
end
local def = minetest.registered_nodes[node_name]
if not def or not def.diggable or (def.can_dig and not def.can_dig(pos, digger)) then
return false
end
if minetest.is_protected(pos, owner) then
return false
end
return true
end
local function find_ground(quarry_pos, quarry_dir, meta)
local dir = minetest.facedir_to_dir(quarry_dir % 4)
local radius = meta:get_int("size")
local dig_level = meta:get_int("dig_level")
local middle_pos = vector.add(quarry_pos, vector.multiply(dir, radius + 1))
local pos1 = vector.new(middle_pos.x - radius, dig_level, middle_pos.z - radius)
local pos2 = vector.new(middle_pos.x + radius, dig_level, middle_pos.z + radius)
local nodes = minetest.find_nodes_in_area(pos1, pos2, {"air", "vacuum:vacuum"})
if #nodes < meta:get_int("dig_steps") then
return vector.new(middle_pos.x, dig_level, middle_pos.z)
end
meta:set_int("dig_level", dig_level - 1)
return nil
end
local function get_dig_pos(quarry_pos, quarry_dir, dig_pos, dig_index, dig_steps, meta)
if dig_index > 0 and dig_index < dig_steps then
local facedir = (quarry_dir + quarry_dig_pattern[dig_index]) % 4
dig_pos = vector.add(dig_pos, minetest.facedir_to_dir(facedir))
elseif dig_index >= dig_steps then
local dig_level = meta:get_int("dig_level")
if (quarry_pos.y - dig_level) >= quarry_max_depth then
return nil, dig_index
end
local dir = minetest.facedir_to_dir(quarry_dir % 4)
dig_pos = vector.add(quarry_pos, vector.multiply(dir, meta:get_int("size") + 1))
dig_pos.y = dig_level - 1
meta:set_int("dig_level", dig_pos.y)
dig_index = 0
end
dig_index = dig_index + 1
return dig_pos, dig_index
end
local function execute_dig(pos, node, meta)
local dig_pos = minetest.string_to_pos(meta:get_string("dig_pos"))
local quarry_dir = meta:get_int("quarry_dir")
if not dig_pos then
-- quarry has not hit ground yet
dig_pos = find_ground(pos, quarry_dir, meta)
else
local owner = meta:get_string("owner")
local digger = pipeworks.create_fake_player({name = owner})
local dig_steps = meta:get_int("dig_steps")
local dig_index = meta:get_int("dig_index")
local t0 = minetest.get_us_time()
local us_used = 0
-- search for something to dig
while us_used < quarry_time_limit do
dig_pos, dig_index = get_dig_pos(pos, quarry_dir, dig_pos, dig_index, dig_steps, meta)
if not dig_pos then
-- finished digging
meta:set_int("finished", 1)
meta:set_int("purge_on", 1)
break
end
local dig_node = technic.get_or_load_node(dig_pos) or minetest.get_node(dig_pos)
if can_dig_node(dig_pos, dig_node.name, owner, digger) then
-- found something to dig, dig it and stop searching
minetest.remove_node(dig_pos)
local inv = meta:get_inventory()
local drops = minetest.get_node_drops(dig_node.name, "")
for _, dropped_item in ipairs(drops) do
local left = inv:add_item("cache", dropped_item)
while not left:is_empty() do
meta:set_int("purge_on", 1)
quarry_handle_purge(pos)
left = inv:add_item("cache", left)
end
end
local dug_nodes = meta:get_int("dug") + 1
meta:set_int("dug", dug_nodes)
if dug_nodes % 100 == 0 then
meta:set_int("purge_on", 1)
end
break
end
us_used = minetest.get_us_time() - t0
end
meta:set_int("dig_index", dig_index)
end
if dig_pos then
meta:set_string("dig_pos", minetest.pos_to_string(dig_pos))
end
end
local function quarry_run(pos, node)
local meta = minetest.get_meta(pos)
if minetest.pos_to_string(pos) ~= meta:get_string("quarry_pos") then
-- quarry has been moved since last dig
reset_quarry(pos)
elseif meta:get_int("purge_on") == 1 then
quarry_handle_purge(pos)
elseif meta:get_int("enabled") and meta:get_int("HV_EU_input") >= quarry_demand and meta:get_int("finished") == 0 then
execute_dig(pos, node, meta)
elseif not meta:get_inventory():is_empty("cache") then
meta:set_int("purge_on", 1)
end
set_quarry_status(pos)
end
local digiline_def = function(pos, _, channel, msg)
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then
return
end
-- Convert string messages to tables:
if type(msg) == "string" then
local smsg = msg:lower()
msg = {}
if smsg == "get" then
msg.command = "get"
elseif smsg:sub(1,7) == "radius " then
msg.command = "radius"
msg.value = smsg:sub(8,-1)
elseif smsg == "on" then
msg.command = "on"
elseif smsg == "off" then
msg.command = "off"
elseif smsg == "restart" then
msg.command = "restart"
end
end
if type(msg) ~= "table" then
return
end
if msg.command == "get" then
digilines.receptor_send(pos, technic.digilines.rules, channel, {
enabled = meta:get_int("enabled"),
radius = meta:get_int("size"),
finished = meta:get_int("finished"),
dug_nodes = meta:get_int("dug"),
dig_level = meta:get_int("dig_level") - pos.y
})
elseif msg.command == "radius" then
local size = tonumber(msg.value)
if not size or size < 1 or size > 8 or size == meta:get_int("size") then
return
end
meta:set_int("size", size)
reset_quarry(pos)
set_quarry_status(pos)
elseif msg.command == "on" then
meta:set_int("enabled", 1)
set_quarry_status(pos)
elseif msg.command == "off" then
meta:set_int("enabled", 0)
set_quarry_status(pos)
elseif msg.command == "restart" then
reset_quarry(pos)
set_quarry_status(pos)
end
end
minetest.register_node("technic:quarry", {
description = S("%s Quarry"):format("HV"),
tiles = {
"technic_carbon_steel_block.png^pipeworks_tube_connection_metallic.png",
"technic_carbon_steel_block.png^technic_cable_connection_overlay.png",
"technic_carbon_steel_block.png^technic_cable_connection_overlay.png",
"technic_carbon_steel_block.png^technic_cable_connection_overlay.png",
"technic_carbon_steel_block.png^default_tool_mesepick.png",
"technic_carbon_steel_block.png^technic_cable_connection_overlay.png"
},
paramtype2 = "facedir",
groups = {cracky=2, tubedevice=1, technic_machine=1, technic_hv=1},
connect_sides = {"bottom", "front", "left", "right"},
tube = {
connect_sides = {top = 1},
-- lower priority than other tubes, so that quarries will prefer any
-- other tube to another quarry, which could lead to server freezes
-- in certain quarry placements (2x2 for example would never eject)
priority = 10,
can_go = function(pos, node, velocity, stack)
-- always eject the same, even if items came in another way
-- this further mitigates loops and generally avoids random sideway movement
-- that can be expected in certain quarry placements
return { quarry_eject_dir }
end
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("size", 4)
meta:get_inventory():set_size("cache", 12)
reset_quarry(pos)
set_quarry_status(pos)
end,
on_rotate = function(pos, node, player, click, new_param2)
local meta = minetest.get_meta(pos)
if meta:get_int("enabled") == 1 then
return false
end
-- only allow rotation around y-axis
node.param2 = new_param2 % 4
minetest.swap_node(pos, node)
reset_quarry(pos)
set_quarry_status(pos)
return true
end,
after_place_node = function(pos, placer, itemstack)
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
pipeworks.scan_for_tube_objects(pos)
end,
can_dig = function(pos,player)
return minetest.get_meta(pos):get_inventory():is_empty("cache")
end,
after_dig_node = pipeworks.scan_for_tube_objects,
on_receive_fields = quarry_receive_fields,
technic_run = quarry_run,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return is_player_allowed(pos, player:get_player_name()) and count or 0
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return is_player_allowed(pos, player:get_player_name()) and stack:get_count() or 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return is_player_allowed(pos, player:get_player_name()) and stack:get_count() or 0
end,
mesecons = {
effector = {
action_on = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("enabled", 1)
set_quarry_status(pos)
end,
action_off = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("enabled", 0)
set_quarry_status(pos)
end
}
},
digiline = {
receptor = {
rules = technic.digilines.rules,
action = function() end,
},
effector = {
rules = technic.digilines.rules,
action = digiline_def,
},
},
})
minetest.register_craft({
recipe = {
{"technic:carbon_plate", "pipeworks:filter", "technic:composite_plate"},
{"basic_materials:motor", "technic:machine_casing", "technic:diamond_drill_head"},
{"technic:carbon_steel_block", "technic:hv_cable", "technic:carbon_steel_block"}},
output = "technic:quarry"
})
technic.register_machine("HV", "technic:quarry", technic.receiver)
@@ -0,0 +1,14 @@
-- The high voltage solar array is an assembly of medium voltage arrays.
-- Solar arrays are not able to store large amounts of energy.
minetest.register_craft({
output = 'technic:solar_array_hv 1',
recipe = {
{'technic:solar_array_mv', 'technic:solar_array_mv', 'technic:solar_array_mv'},
{'technic:carbon_plate', 'technic:hv_transformer', 'technic:composite_plate'},
{'', 'technic:hv_cable', ''},
}
})
technic.register_solar_array({tier="HV", power=100})
@@ -0,0 +1,14 @@
-- LV Alloy furnace
-- FIXME: kpoppel: I'd like to introduce an induction heating element here...
minetest.register_craft({
output = 'technic:lv_alloy_furnace',
recipe = {
{'default:brick', 'default:brick', 'default:brick'},
{'default:brick', 'technic:machine_casing', 'default:brick'},
{'default:brick', 'technic:lv_cable', 'default:brick'},
}
})
technic.register_alloy_furnace({tier = "LV", speed = 1, demand = {300}})
@@ -0,0 +1,20 @@
-- LV Battery box
minetest.register_craft({
output = 'technic:lv_battery_box0',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'technic:battery', 'technic:machine_casing', 'technic:battery'},
{'technic:battery', 'technic:lv_cable', 'technic:battery'},
}
})
technic.register_battery_box({
tier = "LV",
max_charge = 40000,
charge_rate = 1000,
discharge_rate = 4000,
charge_step = 500,
discharge_step = 800,
})
@@ -0,0 +1,50 @@
minetest.register_alias("lv_cable", "technic:lv_cable")
minetest.register_craft({
output = 'technic:lv_cable 6',
recipe = {
{'default:paper', 'default:paper', 'default:paper'},
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
{'default:paper', 'default:paper', 'default:paper'},
}
})
technic.register_cable("LV", 2/16)
if minetest.get_modpath("digilines") then
local S = technic.getter
if minetest.get_modpath("digistuff") then
minetest.register_craft({
output = 'technic:lv_digi_cable 1',
type = "shapeless",
recipe = {'digistuff:digimese', 'technic:lv_cable'}
})
else
minetest.register_craft({
output = 'technic:lv_digi_cable 1',
recipe = {
{'digilines:wire_std_00000000', 'digilines:wire_std_00000000', 'digilines:wire_std_00000000'},
{'digilines:wire_std_00000000', 'technic:lv_cable', 'digilines:wire_std_00000000'},
{'digilines:wire_std_00000000', 'digilines:wire_std_00000000', 'digilines:wire_std_00000000'},
}
})
end
technic.register_cable("LV", 2/16, S("LV Cable (digiline)"), "_digi", {
digiline = {
wire = {
rules = {
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1}
}
}
}
})
end
@@ -0,0 +1,17 @@
minetest.register_alias("compressor", "technic:lv_compressor")
minetest.register_craft({
output = 'technic:lv_compressor',
recipe = {
{'default:stone', 'basic_materials:motor', 'default:stone'},
{'mesecons:piston', 'technic:machine_casing', 'mesecons:piston'},
{'basic_materials:silver_wire', 'technic:lv_cable', 'basic_materials:silver_wire'},
},
replacements = {
{"basic_materials:silver_wire", "basic_materials:empty_spool"},
{"basic_materials:silver_wire", "basic_materials:empty_spool"}
},
})
technic.register_compressor({tier = "LV", demand = {300}, speed = 1})
@@ -0,0 +1,16 @@
-- LV Electric Furnace
-- This is a faster version of the stone furnace which runs on EUs
-- FIXME: kpoppel I'd like to introduce an induction heating element here also
minetest.register_craft({
output = 'technic:electric_furnace',
recipe = {
{'default:cobble', 'default:cobble', 'default:cobble'},
{'default:cobble', 'technic:machine_casing', 'default:cobble'},
{'default:cobble', 'technic:lv_cable', 'default:cobble'},
}
})
technic.register_electric_furnace({tier="LV", demand={300}, speed = 2})
@@ -0,0 +1,13 @@
minetest.register_alias("extractor", "technic:lv_extractor")
minetest.register_craft({
output = 'technic:lv_extractor',
recipe = {
{'technic:treetap', 'basic_materials:motor', 'technic:treetap'},
{'technic:treetap', 'technic:machine_casing', 'technic:treetap'},
{'', 'technic:lv_cable', ''},
}
})
technic.register_extractor({tier = "LV", demand = {300}, speed = 1})
@@ -0,0 +1,18 @@
-- The electric generator.
-- A simple device to get started on the electric machines.
-- Inefficient and expensive in fuel (200EU per tick)
-- Also only allows for LV machinery to run.
minetest.register_alias("lv_generator", "technic:lv_generator")
minetest.register_craft({
output = 'technic:lv_generator',
recipe = {
{'default:stone', 'default:furnace', 'default:stone'},
{'default:stone', 'technic:machine_casing', 'default:stone'},
{'default:stone', 'technic:lv_cable', 'default:stone'},
}
})
technic.register_generator({tier="LV", supply=200})
@@ -0,0 +1,117 @@
-- A geothermal EU generator
-- Using hot lava and water this device can create energy from steam
-- The machine is only producing LV EUs and can thus not drive more advanced equipment
-- The output is a little more than the coal burning generator (max 300EUs)
minetest.register_alias("geothermal", "technic:geothermal")
local S = technic.getter
minetest.register_craft({
output = 'technic:geothermal',
recipe = {
{'technic:granite', 'default:diamond', 'technic:granite'},
{'basic_materials:copper_wire', 'technic:machine_casing', 'basic_materials:copper_wire'},
{'technic:granite', 'technic:lv_cable', 'technic:granite'},
},
replacements = {
{"basic_materials:copper_wire", "basic_materials:empty_spool"},
{"basic_materials:copper_wire", "basic_materials:empty_spool"}
},
})
minetest.register_craftitem("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"),
})
local check_node_around = function(pos)
local node = minetest.get_node(pos)
if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end
if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end
return 0
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_nodes = 0
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
-- Correct positioning is water on one side and lava on the other.
-- The two cannot be adjacent because the lava the turns into obsidian or rock.
-- To get to 100% production stack the water and lava one extra block down as well:
-- WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
-- W|L
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x+1, y=pos.y-1, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y-1, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
{x=pos.x, y=pos.y-1, z=pos.z-1},
}
for _, p in pairs(positions) do
local check = check_node_around(p)
if check == 1 then water_nodes = water_nodes + 1 end
if check == 2 then lava_nodes = lava_nodes + 1 end
end
if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end
if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end
if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end
if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end
if production_level > 0 then
meta:set_int("LV_EU_supply", eu_supply)
end
meta:set_string("infotext",
S("Geothermal %s Generator"):format("LV").." ("..production_level.."%)")
if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
technic.swap_node (pos, "technic:geothermal_active")
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:geothermal")
meta:set_int("LV_EU_supply", 0)
end
end
minetest.register_node("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"),
tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1},
paramtype2 = "facedir",
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Geothermal %s Generator"):format("LV"))
meta:set_int("LV_EU_supply", 0)
end,
technic_run = run,
})
minetest.register_node("technic:geothermal_active", {
description = S("Geothermal %s Generator"):format("LV"),
tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:geothermal",
technic_run = run,
})
technic.register_machine("LV", "technic:geothermal", technic.producer)
technic.register_machine("LV", "technic:geothermal_active", technic.producer)
@@ -0,0 +1,13 @@
minetest.register_alias("grinder", "technic:lv_grinder")
minetest.register_craft({
output = 'technic:lv_grinder',
recipe = {
{'default:desert_stone', 'default:diamond', 'default:desert_stone'},
{'default:desert_stone', 'technic:machine_casing', 'default:desert_stone'},
{'technic:granite', 'technic:lv_cable', 'technic:granite'},
}
})
technic.register_grinder({tier="LV", demand={200}, speed=1})
@@ -0,0 +1,26 @@
technic.register_tier("LV", "Low Voltage")
local path = technic.modpath.."/machines/LV"
-- Wiring stuff
dofile(path.."/cables.lua")
dofile(path.."/battery_box.lua")
-- Generators
dofile(path.."/solar_panel.lua")
dofile(path.."/solar_array.lua")
dofile(path.."/geothermal.lua")
dofile(path.."/water_mill.lua")
dofile(path.."/generator.lua")
-- Machines
dofile(path.."/alloy_furnace.lua")
dofile(path.."/electric_furnace.lua")
dofile(path.."/grinder.lua")
dofile(path.."/extractor.lua")
dofile(path.."/compressor.lua")
dofile(path.."/music_player.lua")
dofile(path.."/lamp.lua")
@@ -0,0 +1,246 @@
-- LV LED and LV LED Lamp
-- LED - a weak light source, intended primarily as a core component for LED lamps
-- LED Lamp - a powerful light source, illuminating a 7x7x3(H) volume below itself
-- with light bright as the sun.
local S = technic.getter
local illuminate = function(pos, mode)
for y=1,3,1 do
for x=-3,3,1 do
for z = -3,3,1 do
local loc = {x = pos.x - x, y = pos.y - y, z = pos.z - z}
if mode then
if minetest.get_node(loc).name == "air" then
minetest.swap_node(loc, {name = "technic:dummy_light_source"})
end
else
if minetest.get_node(loc).name == "technic:dummy_light_source" then
minetest.swap_node(loc, {name = "air"})
end
end
end
end
end
end
local led_on = function(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("%s LED"):format("LV")
local machine_node = "technic:lv_led"
local demand = 5
if eu_input < demand then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
technic.swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
end
meta:set_int("LV_EU_demand", demand)
end
local led_off = function(pos, node)
local meta = minetest.get_meta(pos)
local machine_name = S("%s LED"):format("LV")
local machine_node = "technic:lv_led"
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
end
local lamp_on = function(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("%s Lamp"):format("LV")
local machine_node = "technic:lv_lamp"
local demand = 50
if eu_input < demand then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
illuminate(pos, false)
elseif eu_input >= demand then
technic.swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
illuminate(pos, true)
end
meta:set_int("LV_EU_demand", demand)
end
local lamp_off = function(pos, node)
local meta = minetest.get_meta(pos)
local machine_name = S("%s Lamp"):format("LV")
local machine_node = "technic:lv_lamp"
illuminate(pos, false)
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
end
minetest.register_node("technic:dummy_light_source", {
description = S("Dummy light source node"),
node_box = {
type = "fixed",
fixed = {}
},
collision_box = {
type = "fixed",
fixed = {}
},
selection_box = {
type = "fixed",
fixed = {}
},
drawtype = "airlike",
buildable_to = true,
light_source = 14,
sunlight_propagates = true,
diggable = false,
walkable = false,
groups = { not_in_creative_inventory = 1 }
})
minetest.register_node("technic:lv_led", {
description = S("LV LED"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {0.2,0.2,0.2,-0.2,-0.2,-0.2}
},
collision_box = {
type = "fixed",
fixed = {0.2,0.2,0.2,-0.2,-0.2,-0.2}
},
selection_box = {
type = "fixed",
fixed = {0.2,0.2,0.2,-0.2,-0.2,-0.2}
},
tiles = {"technic_lv_led.png"},
inventory_image = "technic_lv_led_inv.png",
sunlight_propagates = true,
groups = {cracky=2, technic_machine=1, technic_lv=1},
connect_sides = {"front", "back", "left", "right", "top", "bottom"},
can_dig = technic.machine_can_dig,
technic_run = led_on,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s LED"):format("LV"))
end,
drop = "technic:lv_led"
})
minetest.register_node("technic:lv_led_active", {
description = S("LV LED Active"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {0.2,0.2,0.2,-0.2,-0.2,-0.2}
},
collision_box = {
type = "fixed",
fixed = {0.2,0.2,0.2,-0.2,-0.2,-0.2}
},
selection_box = {
type = "fixed",
fixed = {0.2,0.2,0.2,-0.2,-0.2,-0.2}
},
tiles = {"technic_lv_led.png"},
light_source = 9,
sunlight_propagates = true,
groups = {cracky=2, technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
connect_sides = {"front", "back", "left", "right", "top", "bottom"},
can_dig = technic.machine_can_dig,
technic_run = led_on,
technic_on_disable = led_off,
drop = "technic:lv_led"
})
minetest.register_node("technic:lv_lamp", {
description = S("%s Lamp"):format("LV"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
collision_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
selection_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
tiles = {"technic_lv_lamp_top.png", "technic_lv_lamp_bottom.png", "technic_lv_lamp_side.png",
"technic_lv_lamp_side.png", "technic_lv_lamp_side.png", "technic_lv_lamp_side.png"},
groups = {cracky=2, technic_machine=1, technic_lv=1},
connect_sides = {"front", "back", "left", "right", "top",},
can_dig = technic.machine_can_dig,
technic_run = lamp_on,
on_destruct = lamp_off,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Lamp"):format("LV"))
end,
})
minetest.register_node("technic:lv_lamp_active", {
description = S("%s Lamp Active"):format("LV"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
collision_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
selection_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
tiles = {"technic_lv_lamp_top.png", "technic_lv_lamp_bottom.png", "technic_lv_lamp_side.png",
"technic_lv_lamp_side.png", "technic_lv_lamp_side.png", "technic_lv_lamp_side.png"},
groups = {cracky=2, technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
connect_sides = {"front", "back", "left", "right", "top"},
light_source = 1,
can_dig = technic.machine_can_dig,
technic_run = lamp_on,
on_destruct = lamp_off,
technic_on_disable = lamp_off,
})
minetest.register_craft({
output = 'technic:lv_led 2',
recipe = {
{'', 'homedecor:plastic_sheeting', ''},
{'homedecor:plastic_sheeting', 'technic:doped_silicon_wafer', 'homedecor:plastic_sheeting'},
{'', 'technic:fine_silver_wire', ''},
},
})
minetest.register_craft({
output = 'technic:lv_lamp',
recipe = {
{'default:glass', 'default:glass', 'default:glass'},
{'technic:lv_led', 'technic:lv_led', 'technic:lv_led'},
{'mesecons_materials:glue', 'technic:lv_cable', 'mesecons_materials:glue'},
},
})
technic.register_machine("LV", "technic:lv_lamp", technic.receiver)
technic.register_machine("LV", "technic:lv_lamp_active", technic.receiver)
technic.register_machine("LV", "technic:lv_led", technic.receiver)
technic.register_machine("LV", "technic:lv_led_active", technic.receiver)
@@ -0,0 +1,131 @@
-- LV Music player.
-- The player can play music. But it is high ampage!
local S = technic.getter
minetest.register_alias("music_player", "technic:music_player")
minetest.register_craft({
output = 'technic:music_player',
recipe = {
{'technic:chromium_ingot', 'default:diamond', 'technic:chromium_ingot'},
{'default:diamond', 'technic:machine_casing', 'default:diamond'},
{'default:mossycobble', 'technic:lv_cable', 'default:mossycobble'},
}
})
local music_handles = {}
local function play_track(pos, track)
return minetest.sound_play("technic_track"..tostring(track),
{pos = pos, gain = 1.0, loop = true, max_hear_distance = 72,})
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("%s Music Player"):format("LV")
local demand = 150
local current_track = meta:get_int("current_track")
local pos_hash = minetest.hash_node_position(pos)
local music_handle = music_handles[pos_hash]
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("LV_EU_demand", demand)
meta:set_int("LV_EU_input", 0)
return
end
if meta:get_int("active") == 0 then
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if music_handle then
minetest.sound_stop(music_handle)
music_handle = nil
end
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
if not music_handle then
music_handle = play_track(pos, current_track)
end
end
music_handles[pos_hash] = music_handle
meta:set_int("LV_EU_demand", demand)
end
local function stop_player(pos, node)
local pos_hash = minetest.hash_node_position(pos)
local music_handle = music_handles[pos_hash]
if music_handle then
minetest.sound_stop(music_handle)
music_handles[pos_hash] = nil
end
end
local function set_display(meta)
meta:set_string("formspec",
"size[4,4.5]"..
"item_image[0,0;1,1;technic:music_player]"..
"label[1,0;"..S("%s Music Player"):format("LV").."]"..
"button[0,1;1,1;track1;1]"..
"button[1,1;1,1;track2;2]"..
"button[2,1;1,1;track3;3]"..
"button[0,2;1,1;track4;4]"..
"button[1,2;1,1;track5;5]"..
"button[2,2;1,1;track6;6]"..
"button[0,3;1,1;track7;7]"..
"button[1,3;1,1;track8;8]"..
"button[2,3;1,1;track9;9]"..
"button[3,1;1,1;stop;Stop]"..
"label[0,4;"..minetest.formspec_escape(
meta:get_int("active") == 0 and
S("Stopped") or
S("Current track %s"):format(meta:get_int("current_track"))).."]")
end
minetest.register_node("technic:music_player", {
description = S("%s Music Player"):format("LV"),
tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
"technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1},
connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Music Player"):format("LV"))
set_display(meta)
end,
on_receive_fields = function(pos, formanme, fields, sender)
local new_track = nil
if fields.stop then new_track = 0 end
if fields.track1 then new_track = 1 end
if fields.track2 then new_track = 2 end
if fields.track3 then new_track = 3 end
if fields.track4 then new_track = 4 end
if fields.track5 then new_track = 5 end
if fields.track6 then new_track = 6 end
if fields.track7 then new_track = 7 end
if fields.track8 then new_track = 8 end
if fields.track9 then new_track = 9 end
if new_track then
stop_player(pos)
local meta = minetest.get_meta(pos)
meta:set_int("active", new_track == 0 and 0 or 1)
meta:set_int("current_track", new_track)
set_display(meta)
end
end,
on_destruct = stop_player,
technic_run = run,
technic_on_disable = stop_player,
})
technic.register_machine("LV", "technic:music_player", technic.receiver)
@@ -0,0 +1,18 @@
-- The solar array is an assembly of panels into a powerful array
-- The assembly can deliver more energy than the individual panel because
-- of the transformer unit which converts the panel output variations into
-- a stable supply.
-- Solar arrays are not able to store large amounts of energy.
-- The LV arrays are used to make medium voltage arrays.
minetest.register_craft({
output = 'technic:solar_array_lv 1',
recipe = {
{'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'},
{'technic:carbon_steel_ingot', 'technic:lv_transformer', 'technic:carbon_steel_ingot'},
{'', 'technic:lv_cable', ''},
}
})
technic.register_solar_array({tier="LV", power=10})
@@ -0,0 +1,72 @@
-- Solar panels are the building blocks of LV solar arrays
-- They can however also be used separately but with reduced efficiency due to the missing transformer.
-- Individual panels are less efficient than when the panels are combined into full arrays.
local S = technic.getter
minetest.register_craft({
output = 'technic:solar_panel',
recipe = {
{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'},
{'basic_materials:silver_wire', 'technic:lv_cable', 'mesecons_materials:glue'},
},
replacements = { {"basic_materials:silver_wire", "basic_materials:empty_spool"}, },
})
local run = function(pos, node)
-- The action here is to make the solar panel prodice power
-- Power is dependent on the light level and the height above ground
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below 0m
local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
local machine_name = S("Small Solar %s Generator"):format("LV")
local light = minetest.get_node_light(pos1, nil)
local time_of_day = minetest.get_timeofday()
local meta = minetest.get_meta(pos)
if light == nil then light = 0 end
-- turn on panel only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources underground.
if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > -10 then
local charge_to_give = math.floor((light + pos1.y) * 3)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, 200)
meta:set_string("infotext", S("@1 Active (@2)", machine_name,
technic.EU_string(charge_to_give)))
meta:set_int("LV_EU_supply", charge_to_give)
else
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_supply", 0)
end
end
minetest.register_node("technic:solar_panel", {
tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1},
connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(),
description = S("Small Solar %s Generator"):format("LV"),
active = false,
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("LV_EU_supply", 0)
meta:set_string("infotext", S("Small Solar %s Generator"):format("LV"))
end,
technic_run = run,
})
technic.register_machine("LV", "technic:solar_panel", technic.producer)
@@ -0,0 +1,109 @@
-- A water mill produces LV EUs by exploiting flowing water across it
-- It is a LV EU supplier and fairly low yield (max 180EUs)
-- It is a little over half as good as the thermal generator.
local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_alias("water_mill", "technic:water_mill")
minetest.register_craft({
output = 'technic:water_mill',
recipe = {
{'technic:marble', 'default:diamond', 'technic:marble'},
{'group:wood', 'technic:machine_casing', 'group:wood'},
{'technic:marble', 'technic:lv_cable', 'technic:marble'},
}
})
local function check_node_around_mill(pos)
local node = minetest.get_node(pos)
if node.name == "default:water_flowing"
or node.name == "default:river_water_flowing" then
return node.param2 -- returns approx. water flow, if any
end
return false
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_flow = 0
local production_level
local eu_supply
local max_output = 4 * 45 -- keeping it around 180, little more than previous 150 :)
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
for _, p in pairs(positions) do
local check = check_node_around_mill(p)
if check then
water_flow = water_flow + check
end
end
eu_supply = math.min(4 * water_flow, max_output)
production_level = math.floor(100 * eu_supply / max_output)
meta:set_int("LV_EU_supply", eu_supply)
meta:set_string("infotext",
S("Hydro %s Generator"):format("LV").." ("..production_level.."%)")
if production_level > 0 and
minetest.get_node(pos).name == "technic:water_mill" then
technic.swap_node (pos, "technic:water_mill_active")
meta:set_int("LV_EU_supply", 0)
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:water_mill")
end
end
minetest.register_node("technic:water_mill", {
description = S("Hydro %s Generator"):format("LV"),
tiles = {
"technic_water_mill_top.png",
"technic_machine_bottom.png"..cable_entry,
"technic_water_mill_side.png",
"technic_water_mill_side.png",
"technic_water_mill_side.png",
"technic_water_mill_side.png"
},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Hydro %s Generator"):format("LV"))
meta:set_int("LV_EU_supply", 0)
end,
technic_run = run,
})
minetest.register_node("technic:water_mill_active", {
description = S("Hydro %s Generator"):format("LV"),
tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png",
"technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:water_mill",
technic_run = run,
technic_disabled_machine_name = "technic:water_mill",
})
technic.register_machine("LV", "technic:water_mill", technic.producer)
technic.register_machine("LV", "technic:water_mill_active", technic.producer)
@@ -0,0 +1,14 @@
-- MV alloy furnace
minetest.register_craft({
output = 'technic:mv_alloy_furnace',
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_alloy_furnace', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_alloy_furnace({tier = "MV", speed = 1.5, upgrade = 1, tube = 1, demand = {3000, 2000, 1000}})
@@ -0,0 +1,22 @@
-- MV Battery box
minetest.register_craft({
output = 'technic:mv_battery_box0',
recipe = {
{'technic:lv_battery_box0', 'technic:lv_battery_box0', 'technic:lv_battery_box0'},
{'technic:lv_battery_box0', 'technic:mv_transformer', 'technic:lv_battery_box0'},
{'', 'technic:mv_cable', ''},
}
})
technic.register_battery_box({
tier = "MV",
max_charge = 200000,
charge_rate = 20000,
discharge_rate = 80000,
charge_step = 2000,
discharge_step = 8000,
upgrade = 1,
tube = 1,
})
@@ -0,0 +1,50 @@
minetest.register_alias("mv_cable", "technic:mv_cable")
minetest.register_craft({
output = 'technic:mv_cable 3',
recipe ={
{'technic:rubber', 'technic:rubber', 'technic:rubber'},
{'technic:lv_cable', 'technic:lv_cable', 'technic:lv_cable'},
{'technic:rubber', 'technic:rubber', 'technic:rubber'},
}
})
technic.register_cable("MV", 2.5/16)
if minetest.get_modpath("digilines") then
local S = technic.getter
if minetest.get_modpath("digistuff") then
minetest.register_craft({
output = 'technic:mv_digi_cable 1',
type = "shapeless",
recipe = {'digistuff:digimese', 'technic:mv_cable'}
})
else
minetest.register_craft({
output = 'technic:mv_digi_cable 1',
recipe = {
{'digilines:wire_std_00000000', 'digilines:wire_std_00000000', 'digilines:wire_std_00000000'},
{'digilines:wire_std_00000000', 'technic:mv_cable', 'digilines:wire_std_00000000'},
{'digilines:wire_std_00000000', 'digilines:wire_std_00000000', 'digilines:wire_std_00000000'},
}
})
end
technic.register_cable("MV", 2.5/16, S("MV Cable (digiline)"), "_digi", {
digiline = {
wire = {
rules = {
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1}
}
}
}
})
end
@@ -0,0 +1,16 @@
minetest.register_craft({
output = "technic:mv_centrifuge",
recipe = {
{"basic_materials:motor", "technic:copper_plate", "technic:diamond_drill_head"},
{"technic:copper_plate", "technic:machine_casing", "technic:copper_plate" },
{"pipeworks:one_way_tube", "technic:mv_cable", "pipeworks:mese_filter" },
}
})
technic.register_centrifuge({
tier = "MV",
demand = { 8000, 7000, 6000 },
speed = 2,
upgrade = 1,
tube = 1,
})
@@ -0,0 +1,12 @@
-- MV compressor
minetest.register_craft({
output = 'technic:mv_compressor',
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_compressor', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_compressor({tier = "MV", demand = {800, 600, 400}, speed = 2, upgrade = 1, tube = 1})
@@ -0,0 +1,18 @@
-- MV Electric Furnace
-- This is a faster version of the stone furnace which runs on EUs
-- In addition to this it can be upgraded with microcontrollers and batteries
-- This new version uses the batteries to lower the power consumption of the machine
-- Also in addition this furnace can be attached to the pipe system from the pipeworks mod.
-- FIXME: kpoppel I'd like to introduce an induction heating element here also
minetest.register_craft({
output = 'technic:mv_electric_furnace',
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_electric_furnace', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_electric_furnace({tier="MV", upgrade=1, tube=1, demand={2000, 1000, 500}, speed=4})
@@ -0,0 +1,12 @@
-- MV extractor
minetest.register_craft({
output = 'technic:mv_extractor',
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_extractor', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_extractor({tier = "MV", demand = {800, 600, 400}, speed = 2, upgrade = 1, tube = 1})
@@ -0,0 +1,12 @@
-- MV freezer
minetest.register_craft({
output = 'technic:mv_freezer',
recipe = {
{'technic:stainless_steel_ingot', 'technic:motor', 'technic:stainless_steel_ingot'},
{'pipeworks:pipe_1_empty', 'technic:mv_transformer', 'pipeworks:pipe_1_empty'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_freezer({tier = "MV", demand = {800, 600, 400}, speed = 0.5, upgrade = 1, tube = 1})
@@ -0,0 +1,13 @@
minetest.register_alias("generator_mv", "technic:generator_mv")
minetest.register_craft({
output = 'technic:mv_generator',
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_generator', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_generator({tier="MV", tube=1, supply=600})
@@ -0,0 +1,13 @@
-- MV grinder
minetest.register_craft({
output = 'technic:mv_grinder',
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_grinder', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_grinder({tier="MV", demand={600, 450, 300}, speed=2, upgrade=1, tube=1})
@@ -0,0 +1,105 @@
-- A Hydro Turbine produces MV EUs by exploiting flowing water across it
-- It is a MV EU supplier and fairly high yield (max 1800EUs)
local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_alias("hydro_turbine", "technic:hydro_turbine")
minetest.register_craft({
output = 'technic:hydro_turbine',
recipe = {
{'technic:stainless_steel_ingot', 'technic:water_mill', 'technic:stainless_steel_ingot'},
{'technic:water_mill', 'technic:mv_transformer', 'technic:water_mill'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
local function get_water_flow(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "water") == 3 then
return node.param2 -- returns approx. water flow, if any
end
return 0
end
---
-- 10 times better than LV hydro because of 2 extra water mills and 4 stainless steel, a transformer and whatnot ;P.
-- Man hydro turbines are tough and long lasting. So, give it some value :)
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_flow = 0
local production_level
local eu_supply
local max_output = 40 * 45 -- Generates 1800EU/s
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
for _, p in pairs(positions) do
water_flow = water_flow + get_water_flow(p)
end
eu_supply = math.min(40 * water_flow, max_output)
production_level = math.floor(100 * eu_supply / max_output)
meta:set_int("MV_EU_supply", eu_supply)
meta:set_string("infotext",
S("Hydro %s Generator"):format("MV").." ("..production_level.."%)")
if production_level > 0 and
minetest.get_node(pos).name == "technic:hydro_turbine" then
technic.swap_node(pos, "technic:hydro_turbine_active")
meta:set_int("MV_EU_supply", 0)
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:hydro_turbine")
end
end
minetest.register_node("technic:hydro_turbine", {
description = S("Hydro %s Generator"):format("MV"),
tiles = {
"technic_hydro_turbine_top.png",
"technic_machine_bottom.png"..cable_entry,
"technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png"
},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_mv=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Hydro %s Generator"):format("MV"))
meta:set_int("MV_EU_supply", 0)
end,
technic_run = run,
})
minetest.register_node("technic:hydro_turbine_active", {
description = S("Hydro %s Generator"):format("MV"),
tiles = {"technic_hydro_turbine_top_active.png", "technic_machine_bottom.png",
"technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_mv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:hydro_turbine",
technic_run = run,
technic_disabled_machine_name = "technic:hydro_turbine",
})
technic.register_machine("MV", "technic:hydro_turbine", technic.producer)
technic.register_machine("MV", "technic:hydro_turbine_active", technic.producer)
@@ -0,0 +1,35 @@
technic.register_tier("MV", "Medium Voltage")
local path = technic.modpath.."/machines/MV"
-- Wiring stuff
dofile(path.."/cables.lua")
dofile(path.."/battery_box.lua")
-- Generators
if technic.config:get_bool("enable_wind_mill") then
dofile(path.."/wind_mill.lua")
end
dofile(path.."/generator.lua")
dofile(path.."/solar_array.lua")
dofile(path.."/hydro_turbine.lua")
-- Machines
dofile(path.."/alloy_furnace.lua")
dofile(path.."/electric_furnace.lua")
dofile(path.."/grinder.lua")
dofile(path.."/extractor.lua")
dofile(path.."/compressor.lua")
dofile(path.."/centrifuge.lua")
dofile(path.."/tool_workshop.lua")
dofile(path.."/freezer.lua")
-- The power radiator supplies appliances with inductive coupled power:
-- Lighting and associated textures is taken directly from VanessaE's homedecor and made electric.
-- This is currently useless, slow, and mostly copied
--dofile(path.."/power_radiator.lua")
--dofile(path.."/lighting.lua")
@@ -0,0 +1,575 @@
-- NOTE: The code is takes directly from VanessaE's homedecor mod.
-- I just made it the lights into indictive appliances for this mod.
-- This file supplies electric powered glowlights
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function (s) return s end
end
local function technic_homedecor_node_is_owned(pos, placer)
local ownername = false
if type(isprotect) == "function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
elseif type(protector) == "table" and type(protector.can_dig) == "function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player(placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end
local dirs2 = {9, 18, 7, 12}
local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing)
if not technic_homedecor_node_is_owned(pointed_thing.under, placer)
and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local pname = minetest.get_node(under).name
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
if not minetest.registered_nodes[pname]
or not minetest.registered_nodes[pname].on_rightclick then
local iswall = (above.x ~= under.x) or (above.z ~= under.z)
local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
if minetest.registered_nodes[pname]["buildable_to"] then
pos1 = under
iswall = false
end
if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
if iswall then
minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
elseif isceiling then
minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
else
minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
end
end
end
-- Yellow -- Half node
minetest.register_node('technic:homedecor_glowlight_half_yellow', {
description = S("Yellow Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active")
end
})
minetest.register_node('technic:homedecor_glowlight_half_yellow_active', {
description = S("Yellow Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = minetest.LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_half_yellow",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow")
end
})
-- Yellow -- Quarter node
minetest.register_node('technic:homedecor_glowlight_quarter_yellow', {
description = S("Yellow Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active")
end
})
minetest.register_node('technic:homedecor_glowlight_quarter_yellow_active', {
description = S("Yellow Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = minetest.LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_quarter_yellow",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow")
end
})
-- White -- half node
minetest.register_node('technic:homedecor_glowlight_half_white', {
description = S("White Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "White Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active")
end
})
minetest.register_node('technic:homedecor_glowlight_half_white_active', {
description = S("White Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = minetest.LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_half_white",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "White Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white")
end
})
-- White -- Quarter node
minetest.register_node('technic:homedecor_glowlight_quarter_white', {
description = S("White Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "White Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active")
end
})
minetest.register_node('technic:homedecor_glowlight_quarter_white_active', {
description = S("White Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = minetest.LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_quarter_white",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 100, "White Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white")
end
})
-- Glowlight "cubes" - yellow
minetest.register_node('technic:homedecor_glowlight_small_cube_yellow', {
description = S("Yellow Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active")
end
})
minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', {
description = S("Yellow Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = minetest.LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_small_cube_yellow",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow")
end
})
-- Glowlight "cubes" - white
minetest.register_node('technic:homedecor_glowlight_small_cube_white', {
description = S("White Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active")
end
})
minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', {
description = S("White Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = minetest.LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_small_cube_white",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic.inductive_on_construct(pos, 50, "White Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic.inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white")
end
})
technic.register_inductive_machine("technic:homedecor_glowlight_half_yellow")
technic.register_inductive_machine("technic:homedecor_glowlight_half_white")
technic.register_inductive_machine("technic:homedecor_glowlight_quarter_yellow")
technic.register_inductive_machine("technic:homedecor_glowlight_quarter_white")
technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow")
technic.register_inductive_machine("technic:homedecor_glowlight_small_cube_white")
@@ -0,0 +1,220 @@
-- The power radiator fuctions like an inductive charger
-- only better in the game setting.
-- The purpose is to allow small appliances to receive power
-- without the overhead of the wiring needed for larger machines.
--
-- The power radiator will consume power corresponding to the
-- sum(power rating of the attached appliances)/0.06
-- Using inductive power transfer is very inefficient so this is
-- set to the factor 0.06.
--
-- Punching the radiator will toggle the power state of all attached appliances.
local power_radius = 12
minetest.register_craft({
output = 'technic:power_radiator 1',
recipe = {
{'technic:stainless_steel_ingot', 'technic:mv_transformer', 'technic:stainless_steel_ingot'},
{'technic:copper_coil', 'technic:machine_casing', 'technic:copper_coil'},
{'technic:rubber', 'technic:mv_cable', 'technic:rubber'},
}
})
------------------------------------------------------------------
-- API for inductive powered nodes:
-- Use the functions below to set the corresponding callbacks
-- Also two nodes are needed: The inactive and the active one. The active must be called <name>_active .
------------------------------------------------------------------
-- Register a new appliance using this function
technic.inductive_nodes = {}
technic.register_inductive_machine = function(name)
table.insert(technic.inductive_nodes, name)
table.insert(technic.inductive_nodes, name.."_active")
end
-- Appliances:
-- has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand
-- EU_demand: The power demand of the device.
-- EU_charge: Actual use. set to EU_demand if active==1
-- active: set to 1 if the device is on
technic.inductive_on_construct = function(pos, eu_demand, infotext)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", infotext)
meta:set_int("technic_inductive_power_machine", 1)
meta:set_int("EU_demand", eu_demand) -- The power demand of this appliance
meta:set_int("EU_charge", 0) -- The actual power draw of this appliance
meta:set_string("has_supply", "") -- Register whether we are powered or not. For use with several radiators.
meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this.
end
technic.inductive_on_punch_off = function(pos, eu_charge, swapnode)
local meta = minetest.get_meta(pos)
if meta:get_string("has_supply") ~= "" then
technic.swap_node(pos, swapnode)
meta:set_int("active", 1)
meta:set_int("EU_charge",eu_charge)
--print("-----------")
--print("Turn on:")
--print("EU_charge: "..meta:get_int("EU_charge"))
--print("has_supply: "..meta:get_string("has_supply"))
--print("<----------->")
end
end
technic.inductive_on_punch_on = function(pos, eu_charge, swapnode)
local meta = minetest.get_meta(pos)
technic.swap_node(pos, swapnode)
meta:set_int("active", 0)
meta:set_int("EU_charge",eu_charge)
--print("-----------")
--print("Turn off:")
--print("EU_charge: "..meta:get_int("EU_charge"))
--print("has_supply: "..meta:get_string("has_supply"))
--print("<---------->")
end
local shutdown_inductive_appliances = function(pos)
-- The supply radius
local rad = power_radius
-- If the radiator is removed. turn off all appliances in region
-- If another radiator is near it will turn on the appliances again
local positions = minetest.find_nodes_in_area(
{x=pos.x-rad, y=pos.y-rad, z=pos.z-rad},
{x=pos.x+rad, y=pos.y+rad, z=pos.z+rad},
technic.inductive_nodes)
for _, pos1 in pairs(positions) do
local meta1 = minetest.get_meta(pos1)
-- If the appliance is belonging to this node
if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
local nodename = minetest.get_node(pos1).name
-- Swap the node and make sure it is off and unpowered
if string.sub(nodename, -7) == "_active" then
technic.swap_node(pos1, string.sub(nodename, 1, -8))
meta1:set_int("active", 0)
meta1:set_int("EU_charge", 0)
end
meta1:set_string("has_supply", "")
end
end
end
local toggle_on_off_inductive_appliances = function(pos, node, puncher)
if pos == nil then return end
-- The supply radius
local rad = power_radius
local positions = minetest.find_nodes_in_area(
{x=pos.x-rad, y=pos.y-rad, z=pos.z-rad},
{x=pos.x+rad, y=pos.y+rad, z=pos.z+rad},
technic.inductive_nodes)
for _, pos1 in pairs(positions) do
local meta1 = minetest.get_meta(pos1)
if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
minetest.punch_node(pos1)
end
end
end
minetest.register_node("technic:power_radiator", {
description = "MV Power Radiator",
tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("MV_EU_demand",1) -- Demand on the primary side when idle
meta:set_int("connected_EU_demand",0) -- Potential demand of connected appliances
meta:set_string("infotext", "MV Power Radiator")
end,
on_dig = function(pos, node, digger)
shutdown_inductive_appliances(pos)
return minetest.node_dig(pos, node, digger)
end,
on_punch = function(pos, node, puncher)
toggle_on_off_inductive_appliances(pos, node, puncher)
end
})
minetest.register_abm({
label = "Machines: run power radiator",
nodenames = {"technic:power_radiator"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("MV_EU_input")
local eu_demand = meta:get_int("MV_EU_demand")
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "MV")
if eu_input == 0 then
-- No power
meta:set_string("infotext", "MV Power Radiator is unpowered");
-- meta:set_int("active", 1) -- used for setting textures someday maybe
shutdown_inductive_appliances(pos)
meta:set_int("connected_EU_demand", 0)
meta:set_int("MV_EU_demand",1)
elseif eu_input == eu_demand then
-- Powered and ready
-- The maximum EU sourcing a single radiator can provide.
local max_charge = 30000 -- == the max EU demand of the radiator
local connected_EU_demand = meta:get_int("connected_EU_demand")
-- Efficiency factor
local eff_factor = 0.06
-- The supply radius
local rad = power_radius
local used_charge = 0
-- Index all nodes within supply range
local positions = minetest.find_nodes_in_area(
{x=pos.x-rad, y=pos.y-rad, z=pos.z-rad},
{x=pos.x+rad, y=pos.y+rad, z=pos.z+rad},
technic.inductive_nodes)
for _, pos1 in pairs(positions) do
local meta1 = minetest.get_meta(pos1)
-- If not supplied see if this node can handle it.
if meta1:get_string("has_supply") == "" then
-- if demand surpasses the capacity of this node, don't bother adding it.
local app_eu_demand = math.floor(meta1:get_int("EU_demand") / eff_factor)
if connected_EU_demand + app_eu_demand <= max_charge then
-- We can power the appliance. Register, and spend power if it is on.
connected_EU_demand = connected_EU_demand + app_eu_demand
meta1:set_string("has_supply", pos.x..pos.y..pos.z)
--Always 0: used_charge = math.floor(used_charge + meta1:get_int("EU_charge") / eff_factor)
end
elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
-- The appliance has power from this node. Spend power if it is on.
used_charge = used_charge + math.floor(meta1:get_int("EU_charge") / eff_factor)
end
meta:set_string("infotext", "MV Power Radiator is powered ("
..math.floor(used_charge / max_charge * 100)
.."% of maximum power)");
if used_charge == 0 then
meta:set_int("MV_EU_demand", 1) -- Still idle
else
meta:set_int("MV_EU_demand", used_charge)
end
end
-- Save state
meta:set_int("connected_EU_demand", connected_EU_demand)
end
end,
})
technic.register_machine("MV", "technic:power_radiator", technic.receiver)
@@ -0,0 +1,14 @@
minetest.register_craft({
output = 'technic:solar_array_mv 1',
recipe = {
{'technic:solar_array_lv', 'technic:solar_array_lv', 'technic:solar_array_lv'},
{'technic:carbon_steel_ingot', 'technic:mv_transformer', 'technic:carbon_steel_ingot'},
{'', 'technic:mv_cable', ''},
}
})
technic.register_solar_array({tier="MV", power=30})
-- compatibility alias for upgrading from old versions of technic
minetest.register_alias("technic:solar_panel_mv", "technic:solar_array_mv")
@@ -0,0 +1,126 @@
-- Tool workshop
-- This machine repairs tools.
minetest.register_alias("tool_workshop", "technic:tool_workshop")
local S = technic.getter
local tube_entry = "^pipeworks_tube_connection_wooden.png"
minetest.register_craft({
output = 'technic:tool_workshop',
recipe = {
{'group:wood', 'default:diamond', 'group:wood'},
{'mesecons_pistons:piston_sticky_off', 'technic:machine_casing', 'technic:carbon_cloth'},
{'default:obsidian', 'technic:mv_cable', 'default:obsidian'},
}
})
local workshop_demand = {5000, 3500, 2000}
local workshop_formspec =
"size[8,9;]"..
"list[context;src;3,1;1,1;]"..
"label[0,0;"..S("%s Tool Workshop"):format("MV").."]"..
"list[context;upgrade1;1,3;1,1;]"..
"list[context;upgrade2;2,3;1,1;]"..
"label[1,4;"..S("Upgrade Slots").."]"..
"list[current_player;main;0,5;8,4;]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;upgrade1]"..
"listring[current_player;main]"..
"listring[context;upgrade2]"..
"listring[current_player;main]"
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("MV_EU_input")
local machine_name = S("%s Tool Workshop"):format("MV")
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("MV_EU_demand", workshop_demand[1])
meta:set_int("MV_EU_input", 0)
return
end
local EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
local repairable = false
local srcstack = inv:get_stack("src", 1)
if not srcstack:is_empty() then
local itemdef = minetest.registered_items[srcstack:get_name()]
if itemdef and
(not itemdef.wear_represents or
itemdef.wear_represents == "mechanical_wear") and
srcstack:get_wear() ~= 0 then
repairable = true
end
end
technic.handle_machine_pipeworks(pos, tube_upgrade, function(pos2, x_velocity, z_velocity)
if not repairable then
technic.send_items(pos2, x_velocity, z_velocity, "src")
end
end)
if not repairable then
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("MV_EU_demand", 0)
return
end
if eu_input < workshop_demand[EU_upgrade+1] then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= workshop_demand[EU_upgrade+1] then
meta:set_string("infotext", S("%s Active"):format(machine_name))
srcstack:add_wear(-1000)
inv:set_stack("src", 1, srcstack)
end
meta:set_int("MV_EU_demand", workshop_demand[EU_upgrade+1])
end
minetest.register_node("technic:tool_workshop", {
description = S("%s Tool Workshop"):format("MV"),
paramtype2 = "facedir",
tiles = {
"technic_workshop_top.png"..tube_entry,
"technic_machine_bottom.png"..tube_entry,
"technic_workshop_side.png"..tube_entry,
"technic_workshop_side.png"..tube_entry,
"technic_workshop_side.png"..tube_entry,
"technic_workshop_side.png"
},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_mv=1, tubedevice=1, tubedevice_receiver=1},
connect_sides = {"bottom", "back", "left", "right"},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Tool Workshop"):format("MV"))
meta:set_string("formspec", workshop_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
tube = {
can_insert = function (pos, node, stack, direction)
return minetest.get_meta(pos):get_inventory():room_for_item("src", stack)
end,
insert_object = function (pos, node, stack, direction)
return minetest.get_meta(pos):get_inventory():add_item("src", stack)
end,
connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
},
technic_run = run,
after_place_node = pipeworks.after_place,
after_dig_node = technic.machine_after_dig_node
})
technic.register_machine("MV", "technic:tool_workshop", technic.receiver)
@@ -0,0 +1,96 @@
local S = technic.getter
minetest.register_craft({
output = 'technic:wind_mill_frame 5',
recipe = {
{'technic:carbon_steel_ingot', '', 'technic:carbon_steel_ingot'},
{'', 'technic:carbon_steel_ingot', ''},
{'technic:carbon_steel_ingot', '', 'technic:carbon_steel_ingot'},
}
})
minetest.register_craft({
output = 'technic:wind_mill',
recipe = {
{'', 'basic_materials:motor', ''},
{'technic:carbon_steel_ingot', 'technic:carbon_steel_block', 'technic:carbon_steel_ingot'},
{'', 'technic:mv_cable', ''},
}
})
minetest.register_node("technic:wind_mill_frame", {
description = S("Wind Mill Frame"),
drawtype = "glasslike_framed",
tiles = {"technic_carbon_steel_block.png", "default_glass.png"},
sunlight_propagates = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
})
local function check_wind_mill(pos)
if pos.y < 30 then
return false
end
pos = {x=pos.x, y=pos.y, z=pos.z}
for i = 1, 20 do
pos.y = pos.y - 1
local node = minetest.get_node_or_nil(pos)
if not node then
-- we reached CONTENT_IGNORE, we can assume, that nothing changed
-- as the user will have to load the block to change it
return
end
if node.name ~= "technic:wind_mill_frame" then
return false
end
end
return true
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local machine_name = S("Wind %s Generator"):format("MV")
local check = check_wind_mill(pos)
if check == false then
meta:set_int("MV_EU_supply", 0)
meta:set_string("infotext", S("%s Improperly Placed"):format(machine_name))
elseif check == true then
local power = math.min(pos.y * 100, 5000)
meta:set_int("MV_EU_supply", power)
meta:set_string("infotext", S("@1 (@2)", machine_name,
technic.EU_string(power)))
end
-- check == nil: assume nothing has changed
end
minetest.register_node("technic:wind_mill", {
description = S("Wind %s Generator"):format("MV"),
tiles = {"technic_carbon_steel_block.png"},
paramtype2 = "facedir",
groups = {cracky=1, technic_machine=1, technic_mv=1},
connect_sides = {"top", "bottom", "back", "left", "right"},
sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Main box
{-0.1, -0.1, -0.5, 0.1, 0.1, -0.6}, -- Shaft
{-0.1, -1, -0.6, 0.1, 1, -0.7}, -- Vertical blades
{-1, -0.1, -0.6, 1, 0.1, -0.7}, -- Horizontal blades
}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Wind %s Generator"):format("MV"))
meta:set_int("MV_EU_supply", 0)
end,
technic_run = run,
})
technic.register_machine("MV", "technic:wind_mill", technic.producer)
@@ -0,0 +1,30 @@
--
-- Compatibility hacks for digtron to work well with technic plus new network system
--
-- More information:
-- https://github.com/mt-mods/technic/issues/100
--
local function power_connector_compat()
local digtron_technic_run = minetest.registered_nodes["digtron:power_connector"].technic_run
minetest.override_item("digtron:power_connector",{
technic_run = function(pos, node)
local network_id = technic.pos2network(pos)
local sw_pos = network_id and technic.network2sw_pos(network_id)
local meta = minetest.get_meta(pos)
meta:set_string("HV_network", sw_pos and minetest.pos_to_string(sw_pos) or "")
return digtron_technic_run(pos, node)
end,
technic_on_disable = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("HV_network", "")
meta:set_string("HV_EU_input", "")
end,
})
end
minetest.register_on_mods_loaded(function()
if minetest.registered_nodes["digtron:power_connector"] then
power_connector_compat()
end
end)
+180
View File
@@ -0,0 +1,180 @@
local path = technic.modpath.."/machines"
technic.digilines = {
rules = {
-- digilines.rules.default
{x= 1,y= 0,z= 0},{x=-1,y= 0,z= 0}, -- along x beside
{x= 0,y= 0,z= 1},{x= 0,y= 0,z=-1}, -- along z beside
{x= 1,y= 1,z= 0},{x=-1,y= 1,z= 0}, -- 1 node above along x diagonal
{x= 0,y= 1,z= 1},{x= 0,y= 1,z=-1}, -- 1 node above along z diagonal
{x= 1,y=-1,z= 0},{x=-1,y=-1,z= 0}, -- 1 node below along x diagonal
{x= 0,y=-1,z= 1},{x= 0,y=-1,z=-1}, -- 1 node below along z diagonal
-- added rules for digi cable
{x = 0, y = -1, z = 0}, -- along y below
}
}
-- https://github.com/mt-mods/technic/issues/100
dofile(path.."/compat/digtron.lua")
dofile(path.."/network.lua")
dofile(path.."/register/init.lua")
-- Tiers
dofile(path.."/LV/init.lua")
dofile(path.."/MV/init.lua")
dofile(path.."/HV/init.lua")
dofile(path.."/switching_station.lua")
dofile(path.."/switching_station_globalstep.lua")
dofile(path.."/power_monitor.lua")
dofile(path.."/supply_converter.lua")
dofile(path.."/other/init.lua")
--
-- Technic power network administrative functions
--
local active_networks = technic.active_networks
local networks = technic.networks
local cables = technic.cables
--
-- Enable / disable technic globalstep
--
technic.powerctrl_state = true
minetest.register_chatcommand("powerctrl", {
params = "[on|off]",
description = "Enables or disables technic network globalstep handler",
privs = { [technic.config:get("admin_priv")] = true },
func = function(name, state)
if state == "on" then
technic.powerctrl_state = true
elseif state == "off" then
technic.powerctrl_state = false
end
minetest.chat_send_player(name, ("Technic network globalstep %s."):format(
technic.powerctrl_state and "enabled" or "disabled"
))
end
})
--
-- List all active networks with additional data
--
minetest.register_chatcommand("technic_get_active_networks", {
params = "[minlag]",
description = "list all active networks with additional network data",
privs = { [technic.config:get("admin_priv")] = true },
func = function(name, minlag)
minlag = tonumber(minlag) or 0
local activecount = 0
local network_info = {}
local netcount = 0
local nodecount = 0
local function align(s, w)
s = tostring(s)
return string.rep(' ', w - #s) .. s
end
local function net2str(id)
local p=technic.network2pos(id)
return align(("%s,%s,%s"):format(p.x,p.y,p.z),21)
end
for id,net in pairs(active_networks) do
if minlag == 0 or (net.lag and net.lag >= minlag * 1000) then
activecount = activecount + 1
table.insert(network_info, ("Pos:%s PR:%s RE:%s BA:%s Skip:%s Lag:%sms"):format(
net2str(id), align(#net.PR_nodes, 4), align(#net.RE_nodes, 4), align(#net.BA_nodes, 4),
align(net.skip, 3), net.lag and align(("%0.2f"):format(net.lag / 1000), 6) or ""
))
end
end
for _ in pairs(networks) do netcount = netcount + 1 end
for _ in pairs(cables) do nodecount = nodecount + 1 end
minetest.chat_send_player(name,
("Cached networks: %d active, %d total, %d nodes, %0.2f max lag.\n%s"):format(
activecount, netcount, nodecount, technic.get_max_lag(), table.concat(network_info, "\n")
))
end
})
--
-- Clear technic active networks
--
minetest.register_chatcommand("technic_flush_switch_cache", {
description = "removes all active networks from the cache",
privs = { [technic.config:get("admin_priv")] = true },
func = function(name)
local activecount = 0
for id in pairs(active_networks) do
activecount = activecount + 1
active_networks[id] = nil
end
minetest.chat_send_player(name, ("Network data removed: %d active networks deactivated."):format(activecount))
end
})
--
-- Completely clear all technic network caches
--
minetest.register_chatcommand("technic_clear_network_data", {
description = "removes all networks and network nodes from the cache",
privs = { [technic.config:get("admin_priv")] = true },
func = function(name)
-- Clear all network data keeping all reference links intact
local activecount = 0
local netcount = 0
local nodecount = 0
for id in pairs(active_networks) do
activecount = activecount + 1
active_networks[id] = nil
end
for id in pairs(networks) do
netcount = netcount + 1
networks[id] = nil
end
for id in pairs(cables) do
nodecount = nodecount + 1
cables[id] = nil
end
minetest.chat_send_player(name, string.format(
"Network data removed: %d active networks, %d total networks, %d network nodes.",
activecount, netcount, nodecount
))
end
})
--
-- Metadata cleanup LBM, removes old metadata values from nodes
--
--luacheck: ignore 511
if false then
minetest.register_lbm({
name = "technic:metadata-cleanup",
nodenames = {
"group:technic_machine",
"group:technic_all_tiers",
"technic:switching_station",
"technic:power_monitor",
},
action = function(pos, node)
-- Delete all listed metadata key/value pairs from technic machines
local keys = {
"LV_EU_timeout", "MV_EU_timeout", "HV_EU_timeout",
"LV_network", "MV_network", "HV_network",
"active_pos", "supply", "demand",
"battery_count", "battery_charge", "battery_charge_max",
}
local meta = minetest.get_meta(pos)
for _,key in ipairs(keys) do
-- Value of `""` will delete the key.
meta:set_string(key, "")
end
if node.name == "technic:switching_station" then
meta:set_string("active", "")
end
end,
})
end
@@ -0,0 +1,586 @@
--
-- Power network specific functions and data should live here
--
local S = technic.getter
local switch_max_range = tonumber(technic.config:get("switch_max_range"))
local off_delay_seconds = tonumber(technic.config:get("switch_off_delay_seconds"))
technic.active_networks = {}
local networks = {}
technic.networks = networks
local cables = {}
technic.cables = cables
local poshash = minetest.hash_node_position
local hashpos = minetest.get_position_from_hash
function technic.create_network(sw_pos)
local network_id = poshash({x=sw_pos.x,y=sw_pos.y-1,z=sw_pos.z})
technic.build_network(network_id)
return network_id
end
function technic.activate_network(network_id, timeout)
-- timeout is optional ttl for network in seconds, if not specified use default
local network = networks[network_id]
if network then
-- timeout is absolute time in microseconds
network.timeout = minetest.get_us_time() + ((timeout or off_delay_seconds) * 1000 * 1000)
technic.active_networks[network_id] = network
end
end
function technic.sw_pos2tier(pos, use_vm)
-- Get cable tier for switching station or nil if no cable
-- use_vm true to use VoxelManip to load node
local cable_pos = {x=pos.x,y=pos.y-1,z=pos.z}
if use_vm then
technic.get_or_load_node(cable_pos)
end
return technic.get_cable_tier(minetest.get_node(cable_pos).name)
end
-- Destroy network data
function technic.remove_network(network_id)
for pos_hash,cable_net_id in pairs(cables) do
if cable_net_id == network_id then
cables[pos_hash] = nil
end
end
networks[network_id] = nil
technic.active_networks[network_id] = nil
end
-- Remove machine or cable from network
local network_node_arrays = {"PR_nodes","BA_nodes","RE_nodes"}
function technic.remove_network_node(network_id, pos)
local network = networks[network_id]
if not network then return end
-- Clear hash tables, cannot use table.remove
local node_id = poshash(pos)
cables[node_id] = nil
network.all_nodes[node_id] = nil
-- TODO: All following things can be skipped if node is not machine
-- check here if it is or is not cable
-- or add separate function to remove cables and move responsibility to caller
-- Clear indexed arrays, do NOT leave holes
local machine_removed = false
for _,tblname in ipairs(network_node_arrays) do
local tbl = network[tblname]
for i=#tbl,1,-1 do
local mpos = tbl[i]
if mpos.x == pos.x and mpos.y == pos.y and mpos.z == pos.z then
table.remove(tbl, i)
machine_removed = true
break
end
end
end
if machine_removed then
-- Machine can still be in world, just not connected to any network. If so then disable it.
local node = minetest.get_node(pos)
technic.disable_machine(pos, node)
end
end
function technic.sw_pos2network(pos)
return cables[poshash({x=pos.x,y=pos.y-1,z=pos.z})]
end
function technic.sw_pos2network(pos)
return cables[poshash({x=pos.x,y=pos.y-1,z=pos.z})]
end
function technic.pos2network(pos)
return cables[poshash(pos)]
end
function technic.network2pos(network_id)
return hashpos(network_id)
end
function technic.network2sw_pos(network_id)
-- Return switching station position for network.
-- It is not guaranteed that position actually contains switching station.
local sw_pos = hashpos(network_id)
sw_pos.y = sw_pos.y + 1
return sw_pos
end
function technic.network_infotext(network_id, text)
if networks[network_id] == nil then return end
if text then
networks[network_id].infotext = text
else
return networks[network_id].infotext
end
end
local node_timeout = {}
local default_timeout = 2
function technic.set_default_timeout(timeout)
default_timeout = timeout or 2
end
function technic.get_timeout(tier, pos)
if node_timeout[tier] == nil then
-- it is normal that some multi tier nodes always drop here when checking all LV, MV and HV tiers
return 0
end
return node_timeout[tier][poshash(pos)] or 0
end
local function touch_node(tier, pos, timeout)
if node_timeout[tier] == nil then
-- this should get built up during registration
node_timeout[tier] = {}
end
node_timeout[tier][poshash(pos)] = timeout or default_timeout
end
technic.touch_node = touch_node
function technic.disable_machine(pos, node)
local nodedef = minetest.registered_nodes[node.name]
if nodedef and nodedef.technic_disabled_machine_name then
node.name = nodedef.technic_disabled_machine_name
minetest.swap_node(pos, node)
elseif nodedef and nodedef.technic_on_disable then
nodedef.technic_on_disable(pos, node)
end
if nodedef then
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Has No Network"):format(nodedef.description))
end
local node_id = poshash(pos)
for _,nodes in pairs(node_timeout) do
nodes[node_id] = nil
end
end
--
-- Network overloading (incomplete cheat mitigation)
--
local overload_reset_time = tonumber(technic.config:get("network_overload_reset_time"))
local overloaded_networks = {}
local function overload_network(network_id)
local network = networks[network_id]
if network then
network.supply = 0
network.battery_charge = 0
end
overloaded_networks[network_id] = minetest.get_us_time() + (overload_reset_time * 1000 * 1000)
end
technic.overload_network = overload_network
local function reset_overloaded(network_id)
local remaining = math.max(0, overloaded_networks[network_id] - minetest.get_us_time())
if remaining == 0 then
-- Clear cache, remove overload and restart network
technic.remove_network(network_id)
overloaded_networks[network_id] = nil
end
-- Returns 0 when network reset or remaining time if reset timer has not expired yet
return remaining
end
technic.reset_overloaded = reset_overloaded
local function is_overloaded(network_id)
return overloaded_networks[network_id]
end
technic.is_overloaded = is_overloaded
--
-- Functions to traverse the electrical network
--
-- Add a machine node to the LV/MV/HV network
local function add_network_machine(nodes, pos, network_id, all_nodes, multitier)
local node_id = poshash(pos)
local net_id_old = cables[node_id]
if net_id_old == nil or (multitier and net_id_old ~= network_id and all_nodes[node_id] == nil) then
-- Add machine to network only if it is not already added
table.insert(nodes, pos)
-- FIXME: Machines connecting to multiple networks should have way to store multiple network ids
cables[node_id] = network_id
all_nodes[node_id] = pos
return true
elseif not multitier and net_id_old ~= network_id then
-- Do not allow running from multiple networks, trigger overload
overload_network(network_id)
overload_network(net_id_old)
local meta = minetest.get_meta(pos)
meta:set_string("infotext",S("Network Overloaded"))
end
end
-- Add a wire node to the LV/MV/HV network
local function add_cable_node(nodes, pos, network_id, queue)
local node_id = poshash(pos)
if not cables[node_id] then
cables[node_id] = network_id
nodes[node_id] = pos
table.insert(queue, pos)
end
end
-- Generic function to add found connected nodes to the right classification array
local function add_network_node(PR_nodes, RE_nodes, BA_nodes, all_nodes, pos, machines, tier, network_id, queue)
technic.get_or_load_node(pos)
local name = minetest.get_node(pos).name
if technic.is_tier_cable(name, tier) then
add_cable_node(all_nodes, pos, network_id, queue)
elseif machines[name] then
if machines[name] == technic.producer then
add_network_machine(PR_nodes, pos, network_id, all_nodes)
elseif machines[name] == technic.receiver then
add_network_machine(RE_nodes, pos, network_id, all_nodes)
elseif machines[name] == technic.producer_receiver then
if add_network_machine(PR_nodes, pos, network_id, all_nodes, true) then
table.insert(RE_nodes, pos)
end
elseif machines[name] == technic.battery then
add_network_machine(BA_nodes, pos, network_id, all_nodes)
end
end
end
-- Generic function to add single nodes to the right classification array of existing network
function technic.add_network_node(pos, network)
add_network_node(
network.PR_nodes,
network.RE_nodes,
network.BA_nodes,
network.all_nodes,
pos,
technic.machines[network.tier],
network.tier,
network.id,
{}
)
end
-- Traverse a network given a list of machines and a cable type name
local function traverse_network(PR_nodes, RE_nodes, BA_nodes, all_nodes, pos, machines, tier, network_id, queue)
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y+1, z=pos.z},
{x=pos.x, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1}}
for i, cur_pos in pairs(positions) do
if not all_nodes[poshash(cur_pos)] then
add_network_node(PR_nodes, RE_nodes, BA_nodes, all_nodes, cur_pos, machines, tier, network_id, queue)
end
end
end
local function touch_nodes(list, tier)
for _, pos in ipairs(list) do
touch_node(tier, pos) -- Touch node
end
end
local function get_network(network_id, tier)
local cached = networks[network_id]
if cached and cached.tier == tier then
touch_nodes(cached.PR_nodes, tier)
touch_nodes(cached.BA_nodes, tier)
touch_nodes(cached.RE_nodes, tier)
return cached.PR_nodes, cached.BA_nodes, cached.RE_nodes
end
return technic.build_network(network_id)
end
function technic.add_network_branch(queue, network)
-- Adds whole branch to network, queue positions can be used to bypass sub branches
local PR_nodes = network.PR_nodes -- Indexed array
local BA_nodes = network.BA_nodes -- Indexed array
local RE_nodes = network.RE_nodes -- Indexed array
local all_nodes = network.all_nodes -- Hash table
local network_id = network.id
local tier = network.tier
local machines = technic.machines[tier]
local sw_pos = technic.network2sw_pos(network_id)
--print(string.format("technic.add_network_branch(%s, %s, %.17g)",queue,minetest.pos_to_string(sw_pos),network.id))
while next(queue) do
local to_visit = {}
for _, pos in ipairs(queue) do
if vector.distance(pos, sw_pos) > switch_max_range then
-- max range exceeded
return
end
traverse_network(PR_nodes, RE_nodes, BA_nodes, all_nodes, pos,
machines, tier, network_id, to_visit)
end
queue = to_visit
end
end
-- Battery charge status updates for network
local function update_battery(self, charge, max_charge, supply, demand)
self.battery_charge = self.battery_charge + charge
self.battery_charge_max = self.battery_charge_max + max_charge
self.battery_supply = self.battery_supply + supply
self.battery_demand = self.battery_demand + demand
if demand ~= 0 then
self.BA_count_active = self.BA_count_active + 1
self.BA_charge_active = self.BA_charge_active + charge
end
end
-- Moving average function generator
local function sma(period)
local values = {}
local index = 1
local sum = 0
return function(n)
-- Add new value and return average
sum = sum - (values[index] or 0) + n
values[index] = n
index = index ~= period and index + 1 or 1
return sum / #values
end
end
function technic.build_network(network_id)
technic.remove_network(network_id)
local sw_pos = technic.network2sw_pos(network_id)
local tier = technic.sw_pos2tier(sw_pos)
if not tier then
return
end
local network = {
-- Basic network data and lookup table for attached nodes (no switching stations)
id = network_id, tier = tier, all_nodes = {},
-- Indexed arrays for iteration by machine type
PR_nodes = {}, RE_nodes = {}, BA_nodes = {},
-- Power generation, usage and capacity related variables
supply = 0, demand = 0, battery_charge = 0, battery_charge_max = 0,
BA_count_active = 0, BA_charge_active = 0, battery_supply = 0, battery_demand = 0,
-- Battery status update function
update_battery = update_battery,
-- Network activation and excution control
timeout = 0, skip = 0, lag = 0, average_lag = sma(5)
}
-- Add first cable (one that is holding network id) and build network
local queue = {}
add_cable_node(network.all_nodes, technic.network2pos(network_id), network_id, queue)
technic.add_network_branch(queue, network)
network.battery_count = #network.BA_nodes
-- Add newly built network to cache array
networks[network_id] = network
-- And return producers, batteries and receivers (should this simply return network?)
return network.PR_nodes, network.BA_nodes, network.RE_nodes
end
--
-- Execute technic power network
--
local node_technic_run = {}
minetest.register_on_mods_loaded(function()
for name, _ in pairs(technic.machine_tiers) do
if type(minetest.registered_nodes[name].technic_run) == "function" then
node_technic_run[name] = minetest.registered_nodes[name].technic_run
end
end
end)
local function run_nodes(list, vm, run_stage, network)
for _, pos in ipairs(list) do
local node = minetest.get_node_or_nil(pos)
if not node then
vm:read_from_map(pos, pos)
node = minetest.get_node_or_nil(pos)
end
if node and node.name and node_technic_run[node.name] then
node_technic_run[node.name](pos, node, run_stage, network)
end
end
end
local mesecons_path = minetest.get_modpath("mesecons")
local digilines_path = minetest.get_modpath("digilines")
function technic.network_run(network_id)
--
-- !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
-- TODO: This function requires a lot of cleanup
-- It is moved here from switching_station.lua and still
-- contain a lot of switching station specific stuff which
-- should be removed and/or refactored.
--
local pos = technic.network2sw_pos(network_id)
local t0 = minetest.get_us_time()
local PR_nodes
local BA_nodes
local RE_nodes
local tier = technic.sw_pos2tier(pos)
local network
if tier then
PR_nodes, BA_nodes, RE_nodes = get_network(network_id, tier)
if technic.is_overloaded(network_id) then return end
network = networks[network_id]
else
--dprint("Not connected to a network")
technic.network_infotext(network_id, S("%s Has No Network"):format(S("Switching Station")))
return
end
-- Reset battery data for updates
network.battery_charge = 0
network.battery_charge_max = 0
network.battery_supply = 0
network.battery_demand = 0
network.BA_count_active = 0
network.BA_charge_active = 0
local vm = VoxelManip()
run_nodes(PR_nodes, vm, technic.producer)
run_nodes(RE_nodes, vm, technic.receiver)
run_nodes(BA_nodes, vm, technic.battery, network)
-- Strings for the meta data
local eu_demand_str = tier.."_EU_demand"
local eu_input_str = tier.."_EU_input"
local eu_supply_str = tier.."_EU_supply"
-- Distribute charge equally across multiple batteries.
local charge_distributed = math.floor(network.BA_charge_active / network.BA_count_active)
for n, pos1 in pairs(BA_nodes) do
local meta1 = minetest.get_meta(pos1)
if (meta1:get_int(eu_demand_str) ~= 0) then
meta1:set_int("internal_EU_charge", charge_distributed)
end
end
-- Get all the power from the PR nodes
local PR_eu_supply = 0 -- Total power
for _, pos1 in pairs(PR_nodes) do
local meta1 = minetest.get_meta(pos1)
PR_eu_supply = PR_eu_supply + meta1:get_int(eu_supply_str)
end
--dprint("Total PR supply:"..PR_eu_supply)
-- Get all the demand from the RE nodes
local RE_eu_demand = 0
for _, pos1 in pairs(RE_nodes) do
local meta1 = minetest.get_meta(pos1)
RE_eu_demand = RE_eu_demand + meta1:get_int(eu_demand_str)
end
--dprint("Total RE demand:"..RE_eu_demand)
technic.network_infotext(network_id, S("@1. Supply: @2 Demand: @3",
S("Switching Station"), technic.EU_string(PR_eu_supply),
technic.EU_string(RE_eu_demand)))
-- If mesecon signal and power supply or demand changed then
-- send them via digilines.
if mesecons_path and digilines_path and mesecon.is_powered(pos) then
if PR_eu_supply ~= network.supply or
RE_eu_demand ~= network.demand then
local meta = minetest.get_meta(pos)
local channel = meta:get_string("channel")
digilines.receptor_send(pos, technic.digilines.rules, channel, {
supply = PR_eu_supply,
demand = RE_eu_demand
})
end
end
-- Data that will be used by the power monitor
network.supply = PR_eu_supply
network.demand = RE_eu_demand
network.battery_count = #BA_nodes
-- If the PR supply is enough for the RE demand supply them all
local BA_eu_demand = network.battery_demand
if PR_eu_supply >= RE_eu_demand then
--dprint("PR_eu_supply"..PR_eu_supply.." >= RE_eu_demand"..RE_eu_demand)
for _, pos1 in pairs(RE_nodes) do
local meta1 = minetest.get_meta(pos1)
local eu_demand = meta1:get_int(eu_demand_str)
meta1:set_int(eu_input_str, eu_demand)
end
-- We have a surplus, so distribute the rest equally to the BA nodes
-- Let's calculate the factor of the demand
PR_eu_supply = PR_eu_supply - RE_eu_demand
local charge_factor = 0 -- Assume all batteries fully charged
if BA_eu_demand > 0 then
charge_factor = PR_eu_supply / BA_eu_demand
end
-- TODO: EU input for all batteries: math.floor(BA_eu_demand * charge_factor * #BA_nodes)
for n, pos1 in pairs(BA_nodes) do
local meta1 = minetest.get_meta(pos1)
local eu_demand = meta1:get_int(eu_demand_str)
meta1:set_int(eu_input_str, math.floor(eu_demand * charge_factor))
--dprint("Charging battery:"..math.floor(eu_demand*charge_factor))
end
local t1 = minetest.get_us_time()
local diff = t1 - t0
if diff > 50000 then
minetest.log("warning", "[technic] [+supply] technic_run took " .. diff .. " us at " .. minetest.pos_to_string(pos))
end
return
end
-- If the PR supply is not enough for the RE demand we will discharge the batteries too
local BA_eu_supply = network.battery_supply
if PR_eu_supply + BA_eu_supply >= RE_eu_demand then
--dprint("PR_eu_supply "..PR_eu_supply.."+BA_eu_supply "..BA_eu_supply.." >= RE_eu_demand"..RE_eu_demand)
for _, pos1 in pairs(RE_nodes) do
local meta1 = minetest.get_meta(pos1)
local eu_demand = meta1:get_int(eu_demand_str)
meta1:set_int(eu_input_str, eu_demand)
end
-- We have a deficit, so distribute to the BA nodes
-- Let's calculate the factor of the supply
local charge_factor = 0 -- Assume all batteries depleted
if BA_eu_supply > 0 then
charge_factor = (PR_eu_supply - RE_eu_demand) / BA_eu_supply
end
for n,pos1 in pairs(BA_nodes) do
local meta1 = minetest.get_meta(pos1)
local eu_supply = meta1:get_int(eu_supply_str)
meta1:set_int(eu_input_str, math.floor(eu_supply * charge_factor))
--dprint("Discharging battery:"..math.floor(eu_supply*charge_factor))
end
local t1 = minetest.get_us_time()
local diff = t1 - t0
if diff > 50000 then
minetest.log("warning", "[technic] [-supply] technic_run took " .. diff .. " us at " .. minetest.pos_to_string(pos))
end
return
end
-- If the PR+BA supply is not enough for the RE demand: Power only the batteries
local charge_factor = 0 -- Assume all batteries fully charged
if BA_eu_demand > 0 then
charge_factor = PR_eu_supply / BA_eu_demand
end
for n, pos1 in pairs(BA_nodes) do
local meta1 = minetest.get_meta(pos1)
local eu_demand = meta1:get_int(eu_demand_str)
meta1:set_int(eu_input_str, math.floor(eu_demand * charge_factor))
end
for n, pos1 in pairs(RE_nodes) do
local meta1 = minetest.get_meta(pos1)
meta1:set_int(eu_input_str, 0)
end
local t1 = minetest.get_us_time()
local diff = t1 - t0
if diff > 50000 then
minetest.log("warning", "[technic] technic_run took " .. diff .. " us at " .. minetest.pos_to_string(pos))
end
end
@@ -0,0 +1,129 @@
local S = technic.getter
local desc = S("Administrative World Anchor")
local function compute_forceload_positions(pos, meta)
local radius = meta:get_int("radius")
local minpos = vector.subtract(pos, vector.new(radius, radius, radius))
local maxpos = vector.add(pos, vector.new(radius, radius, radius))
local minbpos = {}
local maxbpos = {}
for _, coord in ipairs({"x","y","z"}) do
minbpos[coord] = math.floor(minpos[coord] / 16) * 16
maxbpos[coord] = math.floor(maxpos[coord] / 16) * 16
end
local flposes = {}
for x = minbpos.x, maxbpos.x, 16 do
for y = minbpos.y, maxbpos.y, 16 do
for z = minbpos.z, maxbpos.z, 16 do
table.insert(flposes, vector.new(x, y, z))
end
end
end
return flposes
end
local function currently_forceloaded_positions(meta)
local ser = meta:get_string("forceloaded")
return ser == "" and {} or minetest.deserialize(ser)
end
local function forceload_off(meta)
local flposes = currently_forceloaded_positions(meta)
meta:set_string("forceloaded", "")
for _, p in ipairs(flposes) do
minetest.forceload_free_block(p)
end
end
local function forceload_on(pos, meta)
local want_flposes = compute_forceload_positions(pos, meta)
local have_flposes = {}
for _, p in ipairs(want_flposes) do
if minetest.forceload_block(p) then
table.insert(have_flposes, p)
end
end
meta:set_string("forceloaded", #have_flposes == 0 and "" or minetest.serialize(have_flposes))
end
local function set_display(pos, meta)
meta:set_string("infotext", S(meta:get_int("enabled") ~= 0 and "%s Enabled" or "%s Disabled"):format(desc))
meta:set_string("formspec",
"size[5,3.5]"..
"item_image[0,0;1,1;technic:admin_anchor]"..
"label[1,0;"..minetest.formspec_escape(desc).."]"..
"label[0,1;"..minetest.formspec_escape(S("Owner:").." "..meta:get_string("owner")).."]"..
(meta:get_int("locked") == 0 and
"button[3,1;2,1;lock;"..minetest.formspec_escape(S("Unlocked")).."]" or
"button[3,1;2,1;unlock;"..minetest.formspec_escape(S("Locked")).."]")..
"field[0.25,2.3;1,1;radius;"..minetest.formspec_escape(S("Radius:"))..";"..meta:get_int("radius").."]"..
(meta:get_int("enabled") == 0 and
"button[3,2;2,1;enable;"..minetest.formspec_escape(S("Disabled")).."]" or
"button[3,2;2,1;disable;"..minetest.formspec_escape(S("Enabled")).."]")..
"label[0,3;"..minetest.formspec_escape(S("Keeping %d/%d map blocks loaded"):format(
#currently_forceloaded_positions(meta), #compute_forceload_positions(pos, meta))).."]")
end
minetest.register_node("technic:admin_anchor", {
description = desc,
drawtype = "normal",
tiles = {"technic_admin_anchor.png"},
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
after_place_node = function (pos, placer)
local meta = minetest.get_meta(pos)
if placer and placer:is_player() then
meta:set_string("owner", placer:get_player_name())
end
set_display(pos, meta)
end,
can_dig = function (pos, player)
local meta = minetest.get_meta(pos)
return meta:get_int("locked") == 0 or (player and player:is_player()
and player:get_player_name() == meta:get_string("owner"))
end,
on_destruct = function (pos)
local meta = minetest.get_meta(pos)
forceload_off(meta)
end,
on_receive_fields = function (pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if (meta:get_int("locked") ~= 0 or fields.lock) and
not (sender and sender:is_player() and
sender:get_player_name() == meta:get_string("owner")) then
return
end
if fields.unlock then meta:set_int("locked", 0) end
if fields.lock then meta:set_int("locked", 1) end
if fields.disable or fields.enable or fields.radius then
forceload_off(meta)
if fields.disable then meta:set_int("enabled", 0) end
if fields.enable then meta:set_int("enabled", 1) end
if fields.radius and string.find(fields.radius, "^[0-9]+$") and tonumber(fields.radius) < 256 then
meta:set_int("radius", fields.radius)
end
if meta:get_int("enabled") ~= 0 then
forceload_on(pos, meta)
end
end
set_display(pos, meta)
end,
mesecons = {
effector = {
action_on = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("enabled", 1)
forceload_on(pos, meta)
set_display(pos, meta)
end,
action_off = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("enabled", 0)
forceload_off(meta)
set_display(pos, meta)
end
}
}
})
@@ -0,0 +1,176 @@
-- Fuel driven alloy furnace. This uses no EUs:
local S = technic.getter
minetest.register_craft({
output = 'technic:coal_alloy_furnace',
recipe = {
{'default:brick', 'default:brick', 'default:brick'},
{'default:brick', '', 'default:brick'},
{'default:brick', 'default:brick', 'default:brick'},
}
})
local machine_name = S("Fuel-Fired Alloy Furnace")
local formspec =
"size[8,9]"..
"label[0,0;"..machine_name.."]"..
"image[2,2;1,1;default_furnace_fire_bg.png]"..
"list[context;fuel;2,3;1,1;]"..
"list[context;src;2,1;2,1;]"..
"list[context;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
minetest.register_node("technic:coal_alloy_furnace", {
description = machine_name,
tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
meta:set_string("infotext", machine_name)
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 2)
inv:set_size("dst", 4)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:coal_alloy_furnace_active", {
description = machine_name,
tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front_active.png"},
paramtype2 = "facedir",
light_source = 8,
drop = "technic:coal_alloy_furnace",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_abm({
label = "Machines: run coal alloy furnace",
nodenames = {"technic:coal_alloy_furnace", "technic:coal_alloy_furnace_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:get_size("src") == 1 then -- Old furnace -> convert it
inv:set_size("src", 2)
inv:set_stack("src", 2, inv:get_stack("src2", 1))
inv:set_size("src2", 0)
end
for i, name in pairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"}) do
if not meta:get_float(name) then
meta:set_float(name, 0.0)
end
end
-- Get what to cook if anything
local result = technic.get_recipe("alloy", inv:get_list("src"))
local was_active = false
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
was_active = true
meta:set_int("fuel_time", meta:get_int("fuel_time") + 1)
if result then
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= result.time then
meta:set_int("src_time", 0)
local result_stack = ItemStack(result.output)
if inv:room_for_item("dst", result_stack) then
inv:set_list("src", result.new_input)
inv:add_item("dst", result_stack)
end
end
else
meta:set_int("src_time", 0)
end
end
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..percent.."%)")
technic.swap_node(pos, "technic:coal_alloy_furnace_active")
meta:set_string("formspec",
"size[8,9]"..
"label[0,0;"..machine_name.."]"..
"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100 - percent)..":default_furnace_fire_fg.png]"..
"list[context;fuel;2,3;1,1;]"..
"list[context;src;2,1;2,1;]"..
"list[context;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]")
return
end
local recipe = technic.get_recipe("alloy", inv:get_list("src"))
if not recipe then
if was_active then
meta:set_string("infotext", S("%s is empty"):format(machine_name))
technic.swap_node(pos, "technic:coal_alloy_furnace")
meta:set_string("formspec", formspec)
end
return
end
-- Next take a hard look at the fuel situation
local fuel = nil
local afterfuel
local fuellist = inv:get_list("fuel")
if fuellist then
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
if fuel.time <= 0 then
meta:set_string("infotext", S("%s Out Of Fuel"):format(machine_name))
technic.swap_node(pos, "technic:coal_alloy_furnace")
meta:set_string("formspec", formspec)
return
end
meta:set_string("fuel_totaltime", fuel.time)
meta:set_string("fuel_time", 0)
inv:set_stack("fuel", 1, afterfuel.items[1])
end,
})
@@ -0,0 +1,5 @@
local S = technic.getter
if minetest.registered_nodes["default:furnace"].description == "Furnace" then
minetest.override_item("default:furnace", { description = S("Fuel-Fired Furnace") })
end
@@ -0,0 +1,210 @@
local S = technic.getter
local function deploy_node(inv, slot_name, pos, node, machine_node)
if node.param2 > 3 then return end
if node.name ~= "air" then
if node.name == "ignore" or
node.name == "default:chest_open" or
node.name == "default:chest_locked_open" or
node.name == "default:lava_source" or
node.name == "default:lava_flowing" or
node.name == "default:water_source" or
node.name == "default:water_flowing" then
return
end
local drops = minetest.get_node_drops(node.name, "")
local remove_to = false
for i, item in ipairs(drops) do
if not inv:room_for_item(slot_name, item) then
remove_to = i - 1
break
end
inv:add_item(slot_name, item)
end
if remove_to then
for i = 1, remove_to do
inv:remove_item(slot_name, drops[i])
end
else
minetest.remove_node(pos)
end
return
end
if not inv:is_empty(slot_name) then
local stack = inv:get_list(slot_name)[1]
local def = stack:get_definition()
if def.type == "node" then
minetest.set_node(pos, {
name = stack:get_name(),
param2 = machine_node.param2
})
stack:take_item()
inv:set_stack(slot_name, 1, stack)
elseif def.type == "craft" then
if def.on_place then
-- Use pcall to avoid nil placer errors.
-- TODO: Do without pcall.
local ok, stk = pcall(def.on_place, stack, nil, {
-- Fake pointed_thing
type = "node",
above = pos,
under = {x=pos.x, y=pos.y-1, z=pos.z},
})
if ok then
inv:set_stack(slot_name, 1, stk or stack)
return
end
end
minetest.item_place_object(stack, nil, {
-- Fake pointed_thing
type = "node",
above = pos,
under = pos,
})
inv:set_stack(slot_name, 1, nil)
end
end
end
minetest.register_craft({
type = "shapeless",
output = 'technic:constructor_mk1_off 1',
recipe = {'technic:nodebreaker_off', 'technic:deployer_off'},
})
minetest.register_craft({
type = "shapeless",
output = 'technic:constructor_mk2_off 1',
recipe = {'technic:constructor_mk1_off', 'technic:constructor_mk1_off'},
})
minetest.register_craft({
type = "shapeless",
output = 'technic:constructor_mk3_off 1',
recipe = {'technic:constructor_mk2_off', 'technic:constructor_mk2_off'},
})
local function make_on(mark, length)
return function(pos, node)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
local dir = vector.new()
if node.param2 == 3 then dir.x = 1 end
if node.param2 == 2 then dir.z = 1 end
if node.param2 == 1 then dir.x = -1 end
if node.param2 == 0 then dir.z = -1 end
local place_pos = vector.new(pos)
if node.name == "technic:constructor_mk"..mark.."_off" then
technic.swap_node(pos, "technic:constructor_mk"..mark.."_on")
minetest.check_for_falling(pos)
for i = 1, length do
place_pos = vector.add(place_pos, dir)
if owner ~= "" and minetest.is_protected(place_pos, owner) then
return
end
local place_node = minetest.get_node(place_pos)
deploy_node(inv, "slot"..i, place_pos, place_node, node)
end
end
end
end
local function make_off(mark)
return function(pos, node)
if node.name == "technic:constructor_mk"..mark.."_on" then
technic.swap_node(pos,"technic:constructor_mk"..mark.."_off")
minetest.check_for_falling(pos)
end
end
end
local function allow_inventory_put(pos, listname, index, stack, player)
if stack and minetest.get_item_group(stack:get_name(), "technic_constructor") == 1 then
return 0
end
return technic.machine_inventory_put(pos, listname, index, stack, player)
end
local function make_constructor(mark, length)
minetest.register_node("technic:constructor_mk"..mark.."_off", {
description = S("Constructor Mk%d"):format(mark),
tiles = {"technic_constructor_mk"..mark.."_top_off.png",
"technic_constructor_mk"..mark.."_bottom_off.png",
"technic_constructor_mk"..mark.."_side2_off.png",
"technic_constructor_mk"..mark.."_side1_off.png",
"technic_constructor_back.png",
"technic_constructor_front_off.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
mesecon = 2, technic_constructor = 1},
mesecons = {effector = {action_on = make_on(mark, length)}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local formspec = "size[8,9;]"..
"label[0,0;"..S("Constructor Mk%d"):format(mark).."]"..
"list[current_player;main;0,5;8,4;]"..
"listring[current_player;main]"
for i = 1, length do
formspec = formspec..
"label[5,"..(i - 1)..";"..S("Slot %d"):format(i).."]"..
"list[context;slot"..i..";6,"..(i - 1)..";1,1;]"..
"listring[context;slot"..i.."]"
end
meta:set_string("formspec", formspec)
meta:set_string("infotext", S("Constructor Mk%d"):format(mark))
local inv = meta:get_inventory()
for i = 1, length do
inv:set_size("slot"..i, 1)
end
meta:set_string("owner", "?")
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", (placer and placer:get_player_name() or "?"))
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, length do
if not inv:is_empty("slot"..i) then
return false
end
end
return true
end,
allow_metadata_inventory_put = allow_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
on_rotate = screwdriver.rotate_simple
})
minetest.register_node("technic:constructor_mk"..mark.."_on", {
tiles = {"technic_constructor_mk"..mark.."_top_on.png",
"technic_constructor_mk"..mark.."_bottom_on.png",
"technic_constructor_mk"..mark.."_side2_on.png",
"technic_constructor_mk"..mark.."_side1_on.png",
"technic_constructor_back.png",
"technic_constructor_front_on.png"},
paramtype2 = "facedir",
drop = "technic:constructor_mk"..mark.."_off",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
mesecon=2, not_in_creative_inventory=1, technic_constructor=1},
mesecons= {effector = {action_off = make_off(mark)}},
sounds = default.node_sound_stone_defaults(),
allow_metadata_inventory_put = allow_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
on_rotate = false
})
end
make_constructor(1, 1)
make_constructor(2, 2)
make_constructor(3, 4)
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,15 @@
local path = technic.modpath.."/machines/other"
-- mesecons and tubes related
dofile(path.."/injector.lua")
dofile(path.."/constructor.lua")
if technic.config:get_bool("enable_frames") and minetest.get_modpath("mesecons_mvps") ~= nil then
dofile(path.."/frames.lua")
end
-- Coal-powered machines
dofile(path.."/coal_alloy_furnace.lua")
dofile(path.."/coal_furnace.lua")
dofile(path.."/anchor.lua")
@@ -0,0 +1,157 @@
local S = technic.getter
local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local param2_to_under = {
[0] = {x= 0,y=-1,z= 0}, [1] = {x= 0,y= 0,z=-1},
[2] = {x= 0,y= 0,z= 1}, [3] = {x=-1,y= 0,z= 0},
[4] = {x= 1,y= 0,z= 0}, [5] = {x= 0,y= 1,z= 0}
}
local base_formspec = "size[8,9;]"..
"label[0,0;"..S("Self-Contained Injector").."]"..
"list[context;main;0,2;8,2;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
local function set_injector_formspec(pos)
local meta = minetest.get_meta(pos)
local formspec = base_formspec..
fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
if meta:get_string("mode") == "whole stacks" then
formspec = formspec.."button[0,1;4,1;mode_item;"..S("Stackwise").."]"
else
formspec = formspec.."button[0,1;4,1;mode_stack;"..S("Itemwise").."]"
end
if minetest.get_node_timer(pos):is_started() then
formspec = formspec.."button[4,1;4,1;disable;"..S("Enabled").."]"
else
formspec = formspec.."button[4,1;4,1;enable;"..S("Disabled").."]"
end
meta:set_string("formspec", formspec)
end
minetest.register_node("technic:injector", {
description = S("Self-Contained Injector"),
tiles = {
"technic_injector_top.png"..tube_entry,
"technic_injector_bottom.png",
"technic_injector_side.png"..tube_entry,
"technic_injector_side.png"..tube_entry,
"technic_injector_side.png"..tube_entry,
"technic_injector_side.png"
},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1},
tube = {
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return meta:get_inventory():room_for_item("main", stack)
end,
insert_object = function(pos, node, stack, direction)
return minetest.get_meta(pos):get_inventory():add_item("main", stack)
end,
connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Self-Contained Injector"))
meta:set_string("mode", "single items")
meta:get_inventory():set_size("main", 16)
minetest.get_node_timer(pos):start(1)
set_injector_formspec(pos)
end,
can_dig = function(pos, player)
return minetest.get_meta(pos):get_inventory():is_empty("main")
end,
on_receive_fields = function(pos, formanme, fields, sender)
if fields.quit or not pipeworks.may_configure(pos, sender) then
return
end
local meta = minetest.get_meta(pos)
if fields.mode_item then
meta:set_string("mode", "single items")
elseif fields.mode_stack then
meta:set_string("mode", "whole stacks")
elseif fields.disable then
minetest.get_node_timer(pos):stop()
elseif fields.enable then
minetest.get_node_timer(pos):start(1)
end
fs_helpers.on_receive_fields(pos, fields)
set_injector_formspec(pos)
end,
on_timer = function(pos, elapsed)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local dir = param2_to_under[math.floor(node.param2 / 4)]
local node_under = minetest.get_node(vector.add(pos, dir))
if minetest.get_item_group(node_under.name, "tubedevice") > 0 then
local inv = meta:get_inventory()
local list = inv:get_list("main")
if not list then
return true
end
local stackwise = meta:get_string("mode") == "whole stacks"
for i,stack in ipairs(list) do
if not stack:is_empty() then
if stackwise then
technic.tube_inject_item(pos, pos, dir, stack:to_table())
stack:clear()
else
technic.tube_inject_item(pos, pos, dir, stack:take_item(1):to_table())
end
inv:set_stack("main", i, stack)
break
end
end
end
return true
end,
on_rotate = function(pos, node, user, mode, new_param2)
node.param2 = new_param2
minetest.swap_node(pos, node)
pipeworks.scan_for_tube_objects(pos)
return true
end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})
minetest.register_craft({
output = "technic:injector 1",
recipe = {
{"", "technic:control_logic_unit",""},
{"", "default:chest",""},
{"", "pipeworks:tube_1",""},
}
})
minetest.register_lbm({
label = "Old injector conversion",
name = "technic:old_injector_conversion",
nodenames = {"technic:injector"},
run_at_every_load = false,
action = function(pos, node)
minetest.get_node_timer(pos):start(1)
set_injector_formspec(pos)
end
})
@@ -0,0 +1,130 @@
-- POWER MONITOR
-- The power monitor can be used to monitor how much power is available on a network,
-- similarly to the old "slave" switching stations.
local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
-- Get registered cable or nil, returns nil if area is not loaded
local function get_cable(pos)
local node = minetest.get_node_or_nil(pos)
return (node and technic.get_cable_tier(node.name)) and node
end
-- return the position of connected cable or nil
-- TODO: Make it support every possible orientation
local function get_connected_cable_network(pos)
local param2 = minetest.get_node(pos).param2
-- should probably also work sideways or upside down but for now it wont
if param2 > 3 then return end
-- Below?
local checkpos = {x=pos.x,y=pos.y-1,z=pos.z}
local network_id = get_cable(checkpos) and technic.pos2network(checkpos)
if network_id then
return network_id
end
-- Behind?
checkpos = vector.add(minetest.facedir_to_dir(param2),pos)
network_id = get_cable(checkpos) and technic.pos2network(checkpos)
return network_id
end
-- return the position of the associated switching station or nil
local function get_network(pos)
local network_id = get_connected_cable_network(pos)
local network = network_id and technic.networks[network_id]
local swpos = network and technic.network2sw_pos(network_id)
local is_powermonitor = swpos and minetest.get_node(swpos).name == "technic:switching_station"
return (is_powermonitor and network.all_nodes[network_id]) and network
end
minetest.register_craft({
output = "technic:power_monitor",
recipe = {
{"", "", ""},
{"", "technic:machine_casing", "default:copper_ingot"},
{"technic:lv_cable", "technic:lv_cable", "technic:lv_cable"}
}
})
minetest.register_node("technic:power_monitor",{
description = S("Power Monitor"),
tiles = {
"technic_power_monitor_sides.png",
"technic_power_monitor_sides.png"..cable_entry,
"technic_power_monitor_sides.png",
"technic_power_monitor_sides.png",
"technic_power_monitor_sides.png"..cable_entry,
"technic_power_monitor_front.png"
},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_all_tiers=1},
connect_sides = {"bottom", "back"},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Power Monitor"))
meta:set_string("channel", "power_monitor"..minetest.pos_to_string(pos))
meta:set_string("formspec", "field[channel;Channel;${channel}]")
end,
on_receive_fields = function(pos, formname, fields, sender)
if not fields.channel then
return
end
local plname = sender:get_player_name()
if minetest.is_protected(pos, plname) and not minetest.check_player_privs(sender, "protection_bypass") then
minetest.record_protection_violation(pos, plname)
return
end
local meta = minetest.get_meta(pos)
meta:set_string("channel", fields.channel)
end,
digiline = {
receptor = {
rules = technic.digilines.rules,
action = function() end
},
effector = {
rules = technic.digilines.rules,
action = function(pos, node, channel, msg)
if msg ~= "GET" and msg ~= "get" then
return
end
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then
return
end
local network = get_network(pos)
if not network then return end
digilines.receptor_send(pos, technic.digilines.rules, channel, {
supply = network.supply,
demand = network.demand,
lag = network.lag,
battery_count = network.battery_count,
battery_charge = network.battery_charge,
battery_charge_max = network.battery_charge_max,
})
end
},
},
})
minetest.register_abm({
nodenames = {"technic:power_monitor"},
label = "Machines: run power monitor",
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local network = get_network(pos)
if network then
meta:set_string("infotext", S("Power Monitor. Supply: @1 Demand: @2",
technic.EU_string(network.supply), technic.EU_string(network.demand)))
else
meta:set_string("infotext",S("Power Monitor Has No Network"))
end
end,
})
@@ -0,0 +1,50 @@
local S = technic.getter
function technic.insert_object_unique_stack(pos, node, incoming_stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local incoming_name = incoming_stack:get_name()
local stack_index = nil
for inv_index, inv_stack in pairs(inv:get_list("src")) do
if inv_stack:get_name() == incoming_name then
stack_index = inv_index
break
end
end
if stack_index == nil then
return inv:add_item("src", incoming_stack)
end
local present_stack = inv:get_stack("src", stack_index)
local leftover = present_stack:add_item(incoming_stack)
inv:set_stack("src", stack_index, present_stack)
return leftover
end
function technic.can_insert_unique_stack(pos, node, incoming_stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local incoming_name = incoming_stack:get_name()
if meta:get_int("splitstacks") == 0 then
-- avoid looping second time with inv:contains_item("src", incoming_stack)
for _, inv_stack in pairs(inv:get_list("src")) do
if inv_stack:get_name() == incoming_name then
return inv_stack:item_fits(incoming_stack)
end
end
end
return technic.default_can_insert(pos, node, incoming_stack, direction)
end
function technic.register_alloy_furnace(data)
data.typename = "alloy"
data.machine_name = "alloy_furnace"
data.machine_desc = S("%s Alloy Furnace")
data.insert_object = technic.insert_object_unique_stack
data.can_insert = technic.can_insert_unique_stack
technic.register_base_machine(data)
end
@@ -0,0 +1,44 @@
local S = technic.getter
technic.register_recipe_type("alloy", {
description = S("Alloying"),
input_size = 2,
})
function technic.register_alloy_recipe(data)
data.time = data.time or 6
technic.register_recipe("alloy", data)
end
local recipes = {
{"technic:copper_dust 7", "technic:tin_dust", "technic:bronze_dust 8", 12},
{"default:copper_ingot 7", "default:tin_ingot", "default:bronze_ingot 8", 12},
{"technic:wrought_iron_dust 2", "technic:coal_dust", "technic:carbon_steel_dust 2", 6},
{"technic:wrought_iron_ingot 2", "technic:coal_dust", "technic:carbon_steel_ingot 2", 6},
{"technic:carbon_steel_dust 2", "technic:coal_dust", "technic:cast_iron_dust 2", 6},
{"technic:carbon_steel_ingot 2", "technic:coal_dust", "technic:cast_iron_ingot 2", 6},
{"technic:carbon_steel_dust 4", "technic:chromium_dust", "technic:stainless_steel_dust 5", 7.5},
{"technic:carbon_steel_ingot 4", "technic:chromium_ingot", "technic:stainless_steel_ingot 5", 7.5},
{"technic:copper_dust 2", "technic:zinc_dust", "technic:brass_dust 3"},
{"default:copper_ingot 2", "technic:zinc_ingot", "basic_materials:brass_ingot 3"},
{"default:sand 2", "technic:coal_dust 2", "technic:silicon_wafer"},
{"technic:silicon_wafer", "technic:gold_dust", "technic:doped_silicon_wafer"},
-- from https://en.wikipedia.org/wiki/Carbon_black
-- The highest volume use of carbon black is as a reinforcing filler in rubber products, especially tires.
-- "[Compounding a] pure gum vulcanizate … with 50% of its weight of carbon black
-- improves its tensile strength and wear resistance …"
{"technic:raw_latex 4", "technic:coal_dust 2", "technic:rubber 6", 2},
{"default:ice", "bucket:bucket_empty", "bucket:bucket_water", 1 },
{"default:obsidian", "bucket:bucket_empty", "bucket:bucket_lava", 1 },
}
if minetest.get_modpath("ethereal") then
table.insert(recipes, {"default:clay", "dye:red", "bakedclay:red"})
table.insert(recipes, {"default:clay", "dye:orange", "bakedclay:orange"})
table.insert(recipes, {"default:clay", "dye:grey", "bakedclay:grey"})
end
for _, data in pairs(recipes) do
technic.register_alloy_recipe({input = {data[1], data[2]}, output = data[3], time = data[4]})
end
@@ -0,0 +1,431 @@
local digilines_path = minetest.get_modpath("digilines")
local S = technic.getter
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local cable_entry = "^technic_cable_connection_overlay.png"
technic.register_power_tool("technic:battery", 10000)
technic.register_power_tool("technic:red_energy_crystal", 50000)
technic.register_power_tool("technic:green_energy_crystal", 150000)
technic.register_power_tool("technic:blue_energy_crystal", 450000)
-- Battery recipes:
-- Tin-copper recipe:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "default:copper_ingot", "group:wood"},
{"group:wood", "default:tin_ingot", "group:wood"},
{"group:wood", "default:copper_ingot", "group:wood"},
}
})
-- Sulfur-lead-water recipes:
-- With sulfur lumps:
-- With water:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_lump", "group:wood"},
{"technic:lead_ingot", "bucket:bucket_water", "technic:lead_ingot"},
{"group:wood", "technic:sulfur_lump", "group:wood"},
},
replacements = {
{"bucket:bucket_water", "bucket:bucket_empty"}
}
})
-- With oil extract:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_lump", "group:wood"},
{"technic:lead_ingot", "homedecor:oil_extract", "technic:lead_ingot"},
{"group:wood", "technic:sulfur_lump", "group:wood"},
}
})
-- With sulfur dust:
-- With water:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_dust", "group:wood"},
{"technic:lead_ingot", "bucket:bucket_water", "technic:lead_ingot"},
{"group:wood", "technic:sulfur_dust", "group:wood"},
},
replacements = {
{"bucket:bucket_water", "bucket:bucket_empty"}
}
})
-- With oil extract:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_dust", "group:wood"},
{"technic:lead_ingot", "homedecor:oil_extract", "technic:lead_ingot"},
{"group:wood", "technic:sulfur_dust", "group:wood"},
}
})
minetest.register_tool("technic:battery", {
description = S("RE Battery"),
inventory_image = "technic_battery.png",
wear_represents = "technic_RE_charge",
on_refill = technic.refill_RE_charge,
tool_capabilities = {
charge = 0,
max_drop_level = 0,
groupcaps = {
fleshy = {times={}, uses=10000, maxlevel=0}
}
}
})
-- x+2 + (z+2)*2
local dirtab = {
[4] = 2,
[5] = 3,
[7] = 1,
[8] = 0
}
local tube = {
insert_object = function(pos, node, stack, direction)
if direction.y == 1
or (direction.y == 0 and dirtab[direction.x+2+(direction.z+2)*2] == node.param2) then
return stack
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 0 then
return inv:add_item("src", stack)
else
return inv:add_item("dst", stack)
end
end,
can_insert = function(pos, node, stack, direction)
if direction.y == 1
or (direction.y == 0 and dirtab[direction.x+2+(direction.z+2)*2] == node.param2) then
return false
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 0 then
return inv:room_for_item("src", stack)
else
return inv:room_for_item("dst", stack)
end
end,
connect_sides = {left=1, right=1, back=1, top=1},
}
function technic.register_battery_box(data)
local tier = data.tier
local ltier = string.lower(tier)
local formspec =
"size[8,9]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[context;src;3,1;1,1;]"..
"image[4,1;1,1;technic_battery_reload.png]"..
"list[context;dst;5,1;1,1;]"..
"label[0,0;"..S("%s Battery Box"):format(tier).."]"..
"label[3,0;"..S("Charge").."]"..
"label[5,0;"..S("Discharge").."]"..
"label[1,3;"..S("Power level").."]"..
"list[current_player;main;0,5;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
(data.upgrade and
"list[context;upgrade1;3.5,3;1,1;]"..
"list[context;upgrade2;4.5,3;1,1;]"..
"label[3.5,4;"..S("Upgrade Slots").."]"..
"listring[context;upgrade1]"..
"listring[current_player;main]"..
"listring[context;upgrade2]"..
"listring[current_player;main]"
or "")
--
-- Generate formspec with power meter
--
local function get_formspec(charge_ratio, channel)
return formspec .. "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:" ..
math.floor(charge_ratio * 100) .. ":technic_power_meter_fg.png]" ..
(digilines_path and
("field[0.3,4;2.2,1;channel;Digiline channel;%s]button[2,3.7;1,1;setchannel;Set]")
:format(minetest.formspec_escape(channel))
or "")
end
--
-- Update fields not affecting internal network calculations and behavior in any way
--
local function update_node(pos, update_formspec)
-- Read metadata and calculate actual values based on upgrades
local meta = minetest.get_meta(pos)
local current_charge = meta:get_int("internal_EU_charge")
local EU_upgrade = 0
if data.upgrade then
EU_upgrade = technic.handle_machine_upgrades(meta)
end
local max_charge = data.max_charge * (1 + EU_upgrade / 10)
-- Select node textures
local charge_ratio = current_charge / max_charge
local charge_count = math.ceil(charge_ratio * 8)
charge_count = math.min(charge_count, 8)
charge_count = math.max(charge_count, 0)
local last_count = meta:get_float("last_side_shown")
if charge_count ~= last_count then
technic.swap_node(pos, "technic:" .. ltier .. "_battery_box" .. charge_count)
meta:set_float("last_side_shown", charge_count)
end
-- Update formspec and infotext
local eu_input = meta:get_int(tier.."_EU_input")
local infotext = S("@1 Battery Box: @2 / @3", tier,
technic.EU_string(current_charge), technic.EU_string(max_charge))
if eu_input == 0 then
infotext = S("%s Idle"):format(infotext)
end
meta:set_string("infotext", infotext)
if update_formspec then
local channel = meta:get_string("channel")
meta:set_string("formspec", get_formspec(charge_ratio, channel))
end
end
local function get_tool(inventory, listname)
-- Get itemstack and check if it is registered tool
if inventory:is_empty(listname) then
return
end
local toolstack = inventory:get_stack(listname, 1)
local toolname = toolstack:get_name()
if technic.power_tools[toolname] == nil then
return
end
local tooldef = toolstack:get_definition()
if not tooldef then
return
end
return toolstack, tooldef
end
local function charge_tools(meta, batt_charge, charge_step)
if batt_charge <= 0 then
return batt_charge, false
end
-- Get tool stack and definition
local inv = meta:get_inventory()
local toolstack, tooldef = get_tool(inv, "src")
if not toolstack then return batt_charge, false end
-- Do the charging, get and check
local get_charge = tooldef.technic_get_charge or technic.get_charge
local tool_charge, max_charge = get_charge(toolstack)
if tool_charge >= max_charge then
return batt_charge, true
end
-- Do the charging, set charge and replace stack
local set_charge = tooldef.technic_set_charge or technic.set_charge
charge_step = math.min(charge_step, batt_charge)
charge_step = math.min(charge_step, max_charge - tool_charge)
tool_charge = tool_charge + charge_step
set_charge(toolstack, tool_charge)
inv:set_stack("src", 1, toolstack)
return batt_charge - charge_step, (tool_charge == max_charge)
end
local function discharge_tools(meta, batt_charge, charge_step, batt_max_charge)
if batt_charge >= batt_max_charge then
return batt_charge, false
end
-- Get tool stack and definition
local inv = meta:get_inventory()
local toolstack, tooldef = get_tool(inv, "dst")
if not toolstack then return batt_charge, false end
-- Do the discharging, get and check
local get_charge = tooldef.technic_get_charge or technic.get_charge
local tool_charge = get_charge(toolstack)
if tool_charge <= 0 then
return batt_charge, true
end
-- Do the discharging, set charge and replace stack
local set_charge = tooldef.technic_set_charge or technic.set_charge
charge_step = math.min(charge_step, batt_max_charge - batt_charge)
charge_step = math.min(charge_step, tool_charge)
tool_charge = tool_charge - charge_step
set_charge(toolstack, tool_charge)
inv:set_stack("dst", 1, toolstack)
return batt_charge + charge_step, (tool_charge == 0)
end
local function run(pos, node, run_state, network)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int(tier.."_EU_input")
local current_charge = meta:get_int("internal_EU_charge")
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
local max_charge = data.max_charge * (1 + EU_upgrade / 10)
-- Charge/discharge the battery with the input EUs
if eu_input >= 0 then
current_charge = math.min(current_charge + eu_input, max_charge)
else
current_charge = math.max(current_charge + eu_input, 0)
end
-- Charging/discharging tools here
local tool_full, tool_empty
current_charge, tool_full = charge_tools(meta, current_charge, data.charge_step)
current_charge, tool_empty = discharge_tools(meta, current_charge, data.discharge_step, max_charge)
if data.tube and (tool_full or tool_empty) then
technic.handle_machine_pipeworks(pos, tube_upgrade, function(pos2, x_velocity, z_velocity)
if tool_full then
technic.send_items(pos2, x_velocity, z_velocity, "src")
elseif tool_empty then
technic.send_items(pos2, x_velocity, z_velocity, "dst")
end
end)
end
-- We allow batteries to charge on less than the demand
local supply = math.min(data.discharge_rate, current_charge)
local demand = math.min(data.charge_rate, max_charge - current_charge)
network:update_battery(current_charge, max_charge, supply, demand)
meta:set_int(tier.."_EU_demand", demand)
meta:set_int(tier.."_EU_supply", supply)
meta:set_int("internal_EU_charge", current_charge)
meta:set_int("internal_EU_charge_max", max_charge)
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(2)
end
end
local function on_timer(pos, elapsed)
if not technic.pos2network(pos) then return end
update_node(pos)
return true
end
for i = 0, 8 do
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, ["technic_"..ltier]=1}
if i ~= 0 then
groups.not_in_creative_inventory = 1
end
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
end
local top_tex = "technic_"..ltier.."_battery_box_top.png"..tube_entry
local front_tex = "technic_"..ltier.."_battery_box_front.png^technic_power_meter"..i..".png"
local side_tex = "technic_"..ltier.."_battery_box_side.png"..tube_entry
local bottom_tex = "technic_"..ltier.."_battery_box_bottom.png"..cable_entry
if ltier == "lv" then
top_tex = "technic_"..ltier.."_battery_box_top.png"
front_tex = "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png"
side_tex = "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png"
end
minetest.register_node("technic:"..ltier.."_battery_box"..i, {
description = S("%s Battery Box"):format(tier),
tiles = {
top_tex,
bottom_tex,
side_tex,
side_tex,
side_tex,
front_tex},
groups = groups,
connect_sides = {"bottom"},
tube = data.tube and tube or nil,
paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(),
drop = "technic:"..ltier.."_battery_box0",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Battery Box"):format(tier))
meta:set_int(tier.."_EU_demand", 0)
meta:set_int(tier.."_EU_supply", 0)
meta:set_int(tier.."_EU_input", 0)
meta:set_float("internal_EU_charge", 0)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 1)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
update_node(pos, true)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
on_timer = on_timer,
on_rightclick = function(pos) update_node(pos, true) end,
on_rotate = screwdriver.rotate_simple,
after_place_node = data.tube and pipeworks.after_place,
after_dig_node = technic.machine_after_dig_node,
on_receive_fields = function(pos, formname, fields, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
elseif fields.setchannel then
local meta = minetest.get_meta(pos)
meta:set_string("channel", fields.channel or "")
update_node(pos, true)
end
end,
digiline = {
receptor = {
rules = technic.digilines.rules,
action = function() end
},
effector = {
rules = technic.digilines.rules,
action = function(pos, node, channel, msg)
if msg ~= "GET" and msg ~= "get" then
return
end
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then
return
end
local inv = meta:get_inventory()
digilines.receptor_send(pos, technic.digilines.rules, channel, {
demand = meta:get_int(tier.."_EU_demand"),
supply = meta:get_int(tier.."_EU_supply"),
input = meta:get_int(tier.."_EU_input"),
charge = meta:get_int("internal_EU_charge"),
max_charge = data.max_charge * (1 + technic.handle_machine_upgrades(meta) / 10),
src = inv:get_stack("src", 1):to_table(),
dst = inv:get_stack("dst", 1):to_table(),
upgrade1 = inv:get_stack("upgrade1", 1):to_table(),
upgrade2 = inv:get_stack("upgrade2", 1):to_table()
})
end
},
},
})
end
-- Register as a battery type
-- Battery type machines function as power reservoirs and can both receive and give back power
for i = 0, 8 do
technic.register_machine(tier, "technic:"..ltier.."_battery_box"..i, technic.battery)
end
end -- End registration
@@ -0,0 +1,355 @@
local S = technic.getter
local cable_tier = {}
function technic.is_tier_cable(name, tier)
return cable_tier[name] == tier
end
function technic.get_cable_tier(name)
return cable_tier[name]
end
local function match_cable_tier_filter(name, tiers)
-- Helper to check for set of cable tiers
if tiers then
for _, tier in ipairs(tiers) do if cable_tier[name] == tier then return true end end
return false
end
return cable_tier[name] ~= nil
end
local function get_neighbors(pos, tiers)
-- TODO: Move this to network.lua
local tier_machines = tiers and technic.machines[tiers[1]]
local is_cable = match_cable_tier_filter(minetest.get_node(pos).name, tiers)
local network = is_cable and technic.networks[technic.pos2network(pos)]
local cables = {}
local machines = {}
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y+1, z=pos.z},
{x=pos.x, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
for _,connected_pos in ipairs(positions) do
local name = minetest.get_node(connected_pos).name
if tier_machines and tier_machines[name] then
table.insert(machines, connected_pos)
elseif match_cable_tier_filter(name, tiers) then
local cable_network = technic.networks[technic.pos2network(connected_pos)]
table.insert(cables,{
pos = connected_pos,
network = cable_network,
})
if not network then network = cable_network end
end
end
return network, cables, machines
end
local function place_network_node(pos, tiers, name)
-- Get connections and primary network if there's any
local network, cables, machines = get_neighbors(pos, tiers)
if not network then
-- We're evidently not on a network, nothing to add ourselves to
return
end
-- Attach to primary network, this must be done before building branches from this position
technic.add_network_node(pos, network)
if not match_cable_tier_filter(name, tiers) then
if technic.machines[tiers[1]][name] == technic.producer_receiver then
-- FIXME: Multi tier machine like supply converter should also attach to other networks around pos.
-- Preferably also with connection rules defined for machine.
-- nodedef.connect_sides could be used to generate these rules.
-- For now, assume that all multi network machines belong to technic.producer_receiver group:
-- Get cables and networks around PR_RE machine
local _, machine_cables, _ = get_neighbors(pos)
for _,connection in ipairs(machine_cables) do
if connection.network and connection.network.id ~= network.id then
-- Attach PR_RE machine to secondary networks (last added is primary until above note is resolved)
technic.add_network_node(pos, connection.network)
end
end
else
-- Check connected cables for foreign networks, overload if machine was connected to multiple networks
for _, connection in ipairs(cables) do
if connection.network and connection.network.id ~= network.id then
technic.overload_network(connection.network.id)
technic.overload_network(network.id)
end
end
end
-- Machine added, skip all network building
return
end
-- Attach neighbor machines if cable was added
for _,machine_pos in ipairs(machines) do
technic.add_network_node(machine_pos, network)
end
-- Attach neighbor cables
for _,connection in ipairs(cables) do
if connection.network then
if connection.network.id ~= network.id then
-- Remove network if position belongs to another network
-- FIXME: Network requires partial rebuild but avoid doing it here if possible.
-- This might cause problems when merging two active networks into one
technic.remove_network(network.id)
technic.remove_network(connection.network.id)
connection.network = nil
end
else
-- There's cable that does not belong to any network, attach whole branch
technic.add_network_node(connection.pos, network)
technic.add_network_branch({connection.pos}, network)
end
end
end
-- NOTE: Exported for tests but should probably be moved to network.lua
technic.network_node_on_placenode = place_network_node
local function remove_network_node(pos, tiers, name)
-- Get the network and neighbors
local network, cables, machines = get_neighbors(pos, tiers)
if not network then return end
if not match_cable_tier_filter(name, tiers) then
-- Machine removed, skip cable checks to prevent unnecessary network cleanups
for _,connection in ipairs(cables) do
if connection.network then
-- Remove machine from all networks around it
technic.remove_network_node(connection.network.id, pos)
end
end
return
end
if #cables == 1 then
-- Dead end cable removed, remove it from the network
technic.remove_network_node(network.id, pos)
-- Remove neighbor machines from network if cable was removed
if match_cable_tier_filter(name, tiers) then
for _,machine_pos in ipairs(machines) do
local net, _, _ = get_neighbors(machine_pos, tiers)
if not net then
-- Remove machine from network if it does not have other connected cables
technic.remove_network_node(network.id, machine_pos)
end
end
end
else
-- TODO: Check branches around and switching stations for branches:
-- remove branches that do not have switching station. Switching stations not tracked but could be easily tracked.
-- remove branches not connected to another branch. Individual branches not tracked, requires simple AI heuristics.
-- move branches that have switching station to new networks without checking or loading actual nodes in world.
-- To do all this network must be aware of individual branches and switching stations, might not be worth it...
-- For now remove whole network and let ABM rebuild it
technic.remove_network(network.id)
end
end
-- NOTE: Exported for tests but should probably be moved to network.lua
technic.network_node_on_dignode = remove_network_node
local function item_place_override_node(itemstack, placer, pointed, node)
-- Call the default on_place function with a fake itemstack
local temp_itemstack = ItemStack(itemstack)
temp_itemstack:set_name(node.name)
local original_count = temp_itemstack:get_count()
temp_itemstack =
minetest.item_place(temp_itemstack, placer, pointed, node.param2) or
temp_itemstack
-- Remove the same number of items from the real itemstack
itemstack:take_item(original_count - temp_itemstack:get_count())
return itemstack
end
local function override_table(target, source)
if target and source then
for k,v in pairs(source) do
target[k] = v
end
end
return target
end
function technic.register_cable(tier, size, description, prefix, override_cable, override_cable_plate)
prefix = prefix or ""
override_cable_plate = override_cable_plate or override_cable
local ltier = string.lower(tier)
local node_name = "technic:"..ltier..prefix.."_cable"
cable_tier[node_name] = tier
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
["technic_"..ltier.."_cable"] = 1}
local node_box = {
type = "connected",
fixed = {-size, -size, -size, size, size, size},
connect_top = {-size, -size, -size, size, 0.5, size}, -- y+
connect_bottom = {-size, -0.5, -size, size, size, size}, -- y-
connect_front = {-size, -size, -0.5, size, size, size}, -- z-
connect_back = {-size, -size, size, size, size, 0.5 }, -- z+
connect_left = {-0.5, -size, -size, size, size, size}, -- x-
connect_right = {-size, -size, -size, 0.5, size, size}, -- x+
}
minetest.register_node(node_name, override_table({
description = S("%s Cable"):format(tier),
tiles = {"technic_"..ltier..prefix.."_cable.png"},
inventory_image = "technic_"..ltier..prefix.."_cable_wield.png",
wield_image = "technic_"..ltier..prefix.."_cable_wield.png",
groups = groups,
sounds = default.node_sound_wood_defaults(),
drop = node_name,
paramtype = "light",
sunlight_propagates = true,
drawtype = "nodebox",
node_box = node_box,
connects_to = {"group:technic_"..ltier.."_cable",
"group:technic_"..ltier, "group:technic_all_tiers"},
on_construct = function(pos) place_network_node(pos, {tier}, node_name) end,
on_destruct = function(pos) remove_network_node(pos, {tier}, node_name) end,
}, override_cable))
local xyz = {
["-x"] = 1,
["-y"] = 2,
["-z"] = 3,
["x"] = 4,
["y"] = 5,
["z"] = 6,
}
local notconnects = {
[1] = "left",
[2] = "bottom",
[3] = "front",
[4] = "right",
[5] = "top",
[6] = "back",
}
local function s(p)
if p:find("-") then
return p:sub(2)
else
return "-"..p
end
end
-- TODO: Does this really need 6 different nodes? Use single node for cable plate if possible.
for p, i in pairs(xyz) do
local def = {
description = S("%s Cable Plate"):format(tier),
tiles = {"technic_"..ltier..prefix.."_cable.png"},
groups = table.copy(groups),
sounds = default.node_sound_wood_defaults(),
drop = node_name .. "_plate_1",
paramtype = "light",
sunlight_propagates = true,
drawtype = "nodebox",
node_box = table.copy(node_box),
connects_to = {"group:technic_"..ltier.."_cable",
"group:technic_"..ltier, "group:technic_all_tiers"},
on_construct = function(pos) place_network_node(pos, {tier}, node_name.."_plate_"..i) end,
on_destruct = function(pos) remove_network_node(pos, {tier}, node_name.."_plate_"..i) end,
}
def.node_box.fixed = {
{-size, -size, -size, size, size, size},
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
}
def.node_box.fixed[1][xyz[p]] = 7/16 * (i-3.5)/math.abs(i-3.5)
def.node_box.fixed[2][xyz[s(p)]] = 3/8 * (i-3.5)/math.abs(i-3.5)
def.node_box["connect_"..notconnects[i]] = nil
if i == 1 then
def.on_place = function(itemstack, placer, pointed_thing)
local pointed_thing_diff = vector.subtract(pointed_thing.above, pointed_thing.under)
local num = 1
local changed
for k, v in pairs(pointed_thing_diff) do
if v ~= 0 then
changed = k
num = xyz[s(tostring(v):sub(-2, -2)..k)]
break
end
end
local crtl = placer:get_player_control()
if (crtl.aux1 or crtl.sneak) and not (crtl.aux1 and crtl.sneak) and changed then
local fine_pointed = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
fine_pointed = vector.subtract(fine_pointed, pointed_thing.above)
fine_pointed[changed] = nil
local ps = {}
for p2, _ in pairs(fine_pointed) do
ps[#ps+1] = p2
end
local bigger = (math.abs(fine_pointed[ps[1]]) > math.abs(fine_pointed[ps[2]]) and ps[1]) or ps[2]
if math.abs(fine_pointed[bigger]) < 0.3 then
num = num + 3
num = (num <= 6 and num) or num - 6
else
num = xyz[((fine_pointed[bigger] < 0 and "-") or "") .. bigger]
end
end
if num == nil then num = 1 end
return item_place_override_node(
itemstack, placer, pointed_thing,
{name = node_name.."_plate_"..num}
)
end
else
def.groups.not_in_creative_inventory = 1
end
def.on_rotate = function(pos, node, user, mode, new_param2)
local dir = 0
if mode == screwdriver.ROTATE_FACE then -- left-click
dir = 1
elseif mode == screwdriver.ROTATE_AXIS then -- right-click
dir = -1
end
local num = tonumber(node.name:sub(-1))
num = num + dir
num = (num >= 1 and num) or num + 6
num = (num <= 6 and num) or num - 6
minetest.swap_node(pos, {name = node_name.."_plate_"..num})
end
minetest.register_node(node_name.."_plate_"..i, override_table(def, override_cable_plate))
cable_tier[node_name.."_plate_"..i] = tier
end
minetest.register_craft({
output = node_name.."_plate_1 5",
recipe = {
{"" , "" , node_name},
{node_name, node_name, node_name},
{"" , "" , node_name},
}
})
minetest.register_craft({
output = node_name,
recipe = {
{node_name.."_plate_1"},
}
})
end
minetest.register_on_mods_loaded(function()
-- FIXME: Move this to register.lua or somewhere else where register_on_mods_loaded is not required.
-- Possible better option would be to inject these when machine is registered in register.lua.
for name, tiers in pairs(technic.machine_tiers) do
local nodedef = minetest.registered_nodes[name]
local on_construct = type(nodedef.on_construct) == "function" and nodedef.on_construct
local on_destruct = type(nodedef.on_destruct) == "function" and nodedef.on_destruct
minetest.override_item(name,{
on_construct = on_construct
and function(pos) on_construct(pos) place_network_node(pos, tiers, name) end
or function(pos) place_network_node(pos, tiers, name) end,
on_destruct = on_destruct
and function(pos) on_destruct(pos) remove_network_node(pos, tiers, name) end
or function(pos) remove_network_node(pos, tiers, name) end,
})
end
end)
@@ -0,0 +1,8 @@
local S = technic.getter
function technic.register_centrifuge(data)
data.typename = "separating"
data.machine_name = "centrifuge"
data.machine_desc = S("%s Centrifuge")
technic.register_base_machine(data)
end
@@ -0,0 +1,48 @@
local S = technic.getter
technic.register_recipe_type("separating", {
description = S("Separating"),
output_size = 2,
})
function technic.register_separating_recipe(data)
data.time = data.time or 10
technic.register_recipe("separating", data)
end
local recipes = {
{ "technic:bronze_dust 8", "technic:copper_dust 7", "technic:tin_dust" },
{ "technic:stainless_steel_dust 5", "technic:wrought_iron_dust 4", "technic:chromium_dust" },
{ "technic:brass_dust 3", "technic:copper_dust 2", "technic:zinc_dust" },
{ "technic:chernobylite_dust", "default:sand", "technic:uranium3_dust" },
{ "default:dirt 4", "default:sand", "default:gravel", "default:clay_lump 4" },
}
local function uranium_dust(p)
return "technic:uranium"..(p == 7 and "" or p).."_dust"
end
for p = 1, 34 do
table.insert(recipes, { uranium_dust(p).." 2", uranium_dust(p-1), uranium_dust(p+1) })
end
if minetest.get_modpath("bushes_classic") then
for _, berry in ipairs({ "blackberry", "blueberry", "gooseberry", "raspberry", "strawberry" }) do
table.insert(recipes, { "bushes:"..berry.."_bush", "default:stick 20", "bushes:"..berry.." 4" })
end
end
if minetest.get_modpath("farming") then
if minetest.get_modpath("cottages") then
-- work as a mechanized threshing floor
table.insert(recipes, { "farming:wheat", "farming:seed_wheat", "cottages:straw_mat" })
table.insert(recipes, { "farming:barley", "farming:seed_barley", "cottages:straw_mat" })
else
-- work in a less fancy and less efficient manner
table.insert(recipes, { "farming:wheat 4", "farming:seed_wheat 3", "default:dry_shrub 1" })
table.insert(recipes, { "farming:barley 4", "farming:seed_barley 3", "default:dry_shrub 1" })
end
end
for _, data in pairs(recipes) do
technic.register_separating_recipe({ input = { data[1] }, output = { data[2], data[3], data[4] } })
end
@@ -0,0 +1,211 @@
local S = technic.getter
-- handles the machine upgrades every tick
function technic.handle_machine_upgrades(meta)
-- Get the names of the upgrades
local inv = meta:get_inventory()
local srcstack = inv:get_stack("upgrade1", 1)
local upg_item1 = srcstack and srcstack:get_name()
srcstack = inv:get_stack("upgrade2", 1)
local upg_item2 = srcstack and srcstack:get_name()
-- Save some power by installing battery upgrades.
-- Tube loading speed can be upgraded using control logic units.
local EU_upgrade = 0
local tube_upgrade = 0
if upg_item1 == "technic:control_logic_unit" then
tube_upgrade = tube_upgrade + 1
elseif upg_item1 == "technic:battery" then
EU_upgrade = EU_upgrade + 1
end
if upg_item2 == "technic:control_logic_unit" then
tube_upgrade = tube_upgrade + 1
elseif upg_item2 == "technic:battery" then
EU_upgrade = EU_upgrade + 1
end
return EU_upgrade, tube_upgrade
end
-- handles the machine upgrades when set or removed
local function on_machine_upgrade(meta, stack)
local stack_name = stack:get_name()
if stack_name == "default:chest" then
meta:set_int("public", 1)
return 1
elseif stack_name ~= "technic:control_logic_unit"
and stack_name ~= "technic:battery" then
return 0
end
return 1
end
-- something is about to be removed
local function on_machine_downgrade(meta, stack, list)
if stack:get_name() == "default:chest" then
local inv = meta:get_inventory()
local upg1, upg2 = inv:get_stack("upgrade1", 1), inv:get_stack("upgrade2", 1)
-- only set 0 if theres not a nother chest in the other list too
if (not upg1 or not upg2 or upg1:get_name() ~= upg2:get_name()) then
meta:set_int("public", 0)
end
end
return 1
end
function technic.send_items(pos, x_velocity, z_velocity, output_name)
-- Send items on their way in the pipe system.
if output_name == nil then
output_name = "dst"
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local i = 0
for _, stack in ipairs(inv:get_list(output_name)) do
i = i + 1
if stack then
local item0 = stack:to_table()
if item0 then
item0["count"] = 1
technic.tube_inject_item(pos, pos, vector.new(x_velocity, 0, z_velocity), item0)
stack:take_item(1)
inv:set_stack(output_name, i, stack)
return
end
end
end
end
-- FIXME: This funtion is never used anywhere, what is it for?
function technic.smelt_item(meta, result, speed)
local inv = meta:get_inventory()
meta:set_int("cook_time", meta:get_int("cook_time") + 1)
if meta:get_int("cook_time") < result.time / speed then
return
end
local afterfuel
result, afterfuel = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
if result and result.item then
meta:set_int("cook_time", 0)
-- check if there's room for output in "dst" list
if inv:room_for_item("dst", result.item) then
inv:set_stack("src", 1, afterfuel.items[1])
inv:add_item("dst", result.item)
end
end
end
function technic.handle_machine_pipeworks(pos, tube_upgrade, send_function)
if send_function == nil then
send_function = technic.send_items
end
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local pos1 = vector.new(pos)
local x_velocity = 0
local z_velocity = 0
-- Output is on the left side of the furnace
if node.param2 == 3 then pos1.z = pos1.z - 1 z_velocity = -1 end
if node.param2 == 2 then pos1.x = pos1.x - 1 x_velocity = -1 end
if node.param2 == 1 then pos1.z = pos1.z + 1 z_velocity = 1 end
if node.param2 == 0 then pos1.x = pos1.x + 1 x_velocity = 1 end
local output_tube_connected = false
local node1 = minetest.get_node(pos1)
if minetest.get_item_group(node1.name, "tubedevice") > 0 then
output_tube_connected = true
end
local tube_time = meta:get_int("tube_time") + tube_upgrade
if tube_time >= 2 then
tube_time = 0
if output_tube_connected then
send_function(pos, x_velocity, z_velocity)
end
end
meta:set_int("tube_time", tube_time)
end
function technic.machine_can_dig(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
if player then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
end
return false
end
return true
end
function technic.machine_after_dig_node(pos, oldnode, oldmetadata, player)
if oldmetadata.inventory then
if oldmetadata.inventory.upgrade1 and oldmetadata.inventory.upgrade1[1] then
local stack = ItemStack(oldmetadata.inventory.upgrade1[1])
if not stack:is_empty() then
minetest.add_item(pos, stack)
end
end
if oldmetadata.inventory.upgrade2 and oldmetadata.inventory.upgrade2[1] then
local stack = ItemStack(oldmetadata.inventory.upgrade2[1])
if not stack:is_empty() then
minetest.add_item(pos, stack)
end
end
end
if minetest.registered_nodes[oldnode.name].tube then
pipeworks.after_dig(pos, oldnode, oldmetadata, player)
end
end
local function inv_change(pos, player, count, from_list, to_list, stack)
local playername = player:get_player_name()
local meta = minetest.get_meta(pos);
local public = (meta:get_int("public") == 1)
local to_upgrade = to_list == "upgrade1" or to_list == "upgrade2"
local from_upgrade = from_list == "upgrade1" or from_list == "upgrade2"
if (not public or to_upgrade or from_upgrade) and minetest.is_protected(pos, playername) then
minetest.chat_send_player(playername, S("Inventory move disallowed due to protection"))
return 0
end
if to_upgrade then
-- only place a single item into it, if it's empty
local empty = meta:get_inventory():is_empty(to_list)
if empty then
return on_machine_upgrade(meta, stack)
end
return 0
elseif from_upgrade then
-- only called on take (not move)
on_machine_downgrade(meta, stack, from_list)
end
return count
end
function technic.machine_inventory_put(pos, listname, index, stack, player)
return inv_change(pos, player, stack:get_count(), nil, listname, stack)
end
function technic.machine_inventory_take(pos, listname, index, stack, player)
return inv_change(pos, player, stack:get_count(), listname, nil, stack)
end
function technic.machine_inventory_move(pos, from_list, from_index,
to_list, to_index, count, player)
local stack = minetest.get_meta(pos):get_inventory():get_stack(from_list, from_index)
return inv_change(pos, player, count, from_list, to_list, stack)
end
@@ -0,0 +1,9 @@
local S = technic.getter
function technic.register_compressor(data)
data.typename = "compressing"
data.machine_name = "compressor"
data.machine_desc = S("%s Compressor")
technic.register_base_machine(data)
end
@@ -0,0 +1,54 @@
local S = technic.getter
technic.register_recipe_type("compressing", { description = S("Compressing") })
function technic.register_compressor_recipe(data)
data.time = data.time or 4
technic.register_recipe("compressing", data)
end
local recipes = {
{"default:snowblock", "default:ice"},
{"default:sand 2", "default:sandstone"},
{"default:desert_sand 2", "default:desert_sandstone"},
{"default:silver_sand 2", "default:silver_sandstone"},
{"default:desert_sandstone", "default:desert_stone"},
{"technic:mixed_metal_ingot", "technic:composite_plate"},
{"default:copper_ingot 5", "technic:copper_plate"},
{"technic:coal_dust 4", "technic:graphite"},
{"technic:carbon_cloth", "technic:carbon_plate"},
{"technic:uranium35_ingot 5", "technic:uranium_fuel"},
{"technic:graphite 25", "default:diamond"}
}
if minetest.get_modpath("ethereal") then
-- the density of charcoal is ~1/10 of coal, otherwise it's pure carbon
table.insert(recipes, {"ethereal:charcoal_lump 10", "default:coal_lump 1"})
end
-- defuse the default sandstone recipe, since we have the compressor to take over in a more realistic manner
minetest.clear_craft({
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:sand"},
},
})
minetest.clear_craft({
recipe = {
{"default:desert_sand", "default:desert_sand"},
{"default:desert_sand", "default:desert_sand"},
},
})
minetest.clear_craft({
recipe = {
{"default:silver_sand", "default:silver_sand"},
{"default:silver_sand", "default:silver_sand"},
},
})
for _, data in pairs(recipes) do
technic.register_compressor_recipe({input = {data[1]}, output = data[2]})
end
@@ -0,0 +1,9 @@
local S = technic.getter
function technic.register_electric_furnace(data)
data.typename = "cooking"
data.machine_name = "electric_furnace"
data.machine_desc = S("%s Furnace")
technic.register_base_machine(data)
end
@@ -0,0 +1,9 @@
local S = technic.getter
function technic.register_extractor(data)
data.typename = "extracting"
data.machine_name = "extractor"
data.machine_desc = S("%s Extractor")
technic.register_base_machine(data)
end
@@ -0,0 +1,117 @@
local S = technic.getter
technic.register_recipe_type("extracting", { description = S("Extracting") })
function technic.register_extractor_recipe(data)
data.time = data.time or 4
technic.register_recipe("extracting", data)
end
if minetest.get_modpath("dye") then
-- check if we are using dye or unifieddyes
local unifieddyes = minetest.get_modpath("unifieddyes")
-- register recipes with the same crafting ratios as `dye` provides
local dye_recipes = {
{"technic:coal_dust", "dye:black 2"},
{"default:blueberries", "dye:violet 2"},
{"default:grass_1", "dye:green 1"},
{"default:dry_shrub", "dye:brown 4"},
{"default:junglegrass", "dye:green 2"},
{"default:cactus", "dye:green 4"},
{"flowers:chrysanthemum_green", "dye:green 4"},
{"flowers:geranium", "dye:blue 4"},
{"flowers:dandelion_white", "dye:white 4"},
{"flowers:dandelion_yellow", "dye:yellow 4"},
{"flowers:tulip", "dye:orange 4"},
{"flowers:tulip_black", "dye:black 8"},
{"flowers:rose", "dye:red 4"},
{"flowers:viola", "dye:violet 4"},
{"bushes:blackberry", unifieddyes and "unifieddyes:magenta_s50 4" or "dye:violet 4"},
{"bushes:blueberry", unifieddyes and "unifieddyes:magenta_s50 4" or "dye:magenta 4"},
}
if minetest.get_modpath("hunger") and minetest.get_modpath("ethereal") then
table.insert(dye_recipes, {"ethereal:willow_twig 12", "technic:aspirin_pill"})
end
if minetest.get_modpath("farming") then
-- Dyes ---
-- better recipes for farming's crafting methods (twice the output)
table.insert(dye_recipes, {"farming:chili_pepper", "dye:red 4"})
table.insert(dye_recipes, {"farming:beans", "dye:green 4"})
table.insert(dye_recipes, {"farming:grapes", "dye:violet 4"})
table.insert(dye_recipes, {"farming:cocoa_beans", "dye:brown 4"})
-- Some extra recipes:
-- Himalayan rhubarb root can give yellow dye IRL
table.insert(dye_recipes, {"farming:rhubarb", "dye:yellow 4"})
table.insert(dye_recipes, {"farming:onion", "dye:yellow 4"})
table.insert(dye_recipes, {"farming:blueberries", "dye:blue 4"})
table.insert(dye_recipes, {"farming:raspberries", "dye:red 4"})
end
if minetest.get_modpath("ethereal") then
table.insert(dye_recipes, {"ethereal:seaweed", "dye:dark_green 6"})
table.insert(dye_recipes, {"ethereal:coral2", "dye:cyan 6"})
table.insert(dye_recipes, {"ethereal:coral3", "dye:orange 6"})
table.insert(dye_recipes, {"ethereal:coral4", "dye:pink 6"})
table.insert(dye_recipes, {"ethereal:coral5", "dye:green 6"})
table.insert(dye_recipes, {"ethereal:fern", "dye:dark_green 4"})
table.insert(dye_recipes, {"ethereal:snowygrass", "dye:grey 4"})
table.insert(dye_recipes, {"ethereal:crystalgrass", "dye:blue 4"})
end
if minetest.get_modpath("bakedclay") then
table.insert(dye_recipes, {"bakedclay:delphinium", "dye:cyan 8"})
table.insert(dye_recipes, {"bakedclay:thistle", "dye:magenta 8"})
table.insert(dye_recipes, {"bakedclay:lazarus", "dye:pink 8"})
table.insert(dye_recipes, {"bakedclay:mannagrass", "dye:dark_green 8"})
end
if minetest.get_modpath("bonemeal") then
table.insert(dye_recipes, {"bonemeal:bone", "dye:white 8"})
table.insert(dye_recipes, {"bonemeal:bonemeal", "dye:white 4"})
end
for _, data in ipairs(dye_recipes) do
technic.register_extractor_recipe({input = {data[1]}, output = data[2]})
end
-- overwrite the existing crafting recipes
local dyes = {"white", "red", "yellow", "blue", "violet", "orange"}
for _, color in ipairs(dyes) do
minetest.clear_craft({
type = "shapeless",
recipe = {"group:flower,color_"..color},
})
minetest.register_craft({
type = "shapeless",
output = "dye:"..color.." 1",
recipe = {"group:flower,color_"..color},
})
end
minetest.clear_craft({
type = "shapeless",
recipe = {"group:coal"},
})
minetest.register_craft({
type = "shapeless",
output = "dye:black 1",
recipe = {"group:coal"},
})
if unifieddyes then
minetest.clear_craft({
type = "shapeless",
recipe = {"default:cactus"},
})
minetest.register_craft({
type = "shapeless",
output = "dye:green 1",
recipe = {"default:cactus"},
})
end
end
@@ -0,0 +1,9 @@
local S = technic.getter
function technic.register_freezer(data)
data.typename = "freezing"
data.machine_name = "freezer"
data.machine_desc = S("%s Freezer")
technic.register_base_machine(data)
end
@@ -0,0 +1,21 @@
local S = technic.getter
technic.register_recipe_type("freezing", { description = S("Freezing") })
function technic.register_freezer_recipe(data)
data.time = data.time or 5
technic.register_recipe("freezing", data)
end
local recipes = {
{"bucket:bucket_water", { "default:ice", "bucket:bucket_empty" } },
{"bucket:bucket_river_water", { "default:ice", "bucket:bucket_empty" } },
{"default:dirt", "default:dirt_with_snow" },
{"bucket:bucket_lava", { "default:obsidian", "bucket:bucket_empty" } }
}
for _, data in pairs(recipes) do
technic.register_freezer_recipe({input = {data[1]}, output = data[2]})
end
@@ -0,0 +1,292 @@
local S = technic.getter
local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("src", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("src", stack)
end,
connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
}
function technic.register_generator(data)
local tier = data.tier
local ltier = string.lower(tier)
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, ["technic_"..ltier]=1}
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
end
local active_groups = {not_in_creative_inventory = 1}
for k, v in pairs(groups) do active_groups[k] = v end
local generator_formspec =
"size[8,9;]"..
"label[0,0;"..S("Fuel-Fired %s Generator"):format(tier).."]"..
"list[context;src;3,1;1,1;]"..
"image[4,1;1,1;default_furnace_fire_bg.png]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
local desc = S("Fuel-Fired %s Generator"):format(tier)
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local burn_time = meta:get_int("burn_time")
local burn_totaltime = meta:get_int("burn_totaltime")
-- If more to burn and the energy produced was used: produce some more
if burn_time > 0 then
meta:set_int(tier.."_EU_supply", data.supply)
burn_time = burn_time - 1
meta:set_int("burn_time", burn_time)
end
-- Burn another piece of fuel
if burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
local fuellist = inv:get_list("src")
local fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result(
{method = "fuel", width = 1,
items = fuellist})
if not fuel or fuel.time == 0 then
meta:set_string("infotext", S("%s Out Of Fuel"):format(desc))
technic.swap_node(pos, "technic:"..ltier.."_generator")
meta:set_int(tier.."_EU_supply", 0)
return
end
meta:set_int("burn_time", fuel.time)
meta:set_int("burn_totaltime", fuel.time)
inv:set_stack("src", 1, afterfuel.items[1])
technic.swap_node(pos, "technic:"..ltier.."_generator_active")
meta:set_int(tier.."_EU_supply", data.supply)
else
technic.swap_node(pos, "technic:"..ltier.."_generator")
meta:set_int(tier.."_EU_supply", 0)
end
end
if burn_totaltime == 0 then burn_totaltime = 1 end
local percent = math.floor((burn_time / burn_totaltime) * 100)
meta:set_string("infotext", desc.." ("..percent.."%)")
local form_buttons = ""
if ltier ~= "lv" then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[context;src;3, 1;1, 1;]"..
"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
(percent)..":default_furnace_fire_fg.png]"..
"list[current_player;main;0, 5;8, 4;]"..
"listring[]"..
form_buttons
)
end
local tentry = tube_entry
if ltier == "lv" then tentry = "" end
minetest.register_node("technic:"..ltier.."_generator", {
description = desc,
tiles = {
"technic_"..ltier.."_generator_top.png"..tentry,
"technic_machine_bottom.png"..tentry,
"technic_"..ltier.."_generator_side.png"..tentry,
"technic_"..ltier.."_generator_side.png"..tentry,
"technic_"..ltier.."_generator_side.png"..tentry,
"technic_"..ltier.."_generator_front.png"
},
paramtype2 = "facedir",
groups = groups,
connect_sides = {"bottom", "back", "left", "right"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
meta:set_string("infotext", desc)
meta:set_int(data.tier.."_EU_supply", 0)
meta:set_int("burn_time", 0)
meta:set_int("tube_time", 0)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec", generator_formspec..form_buttons)
local inv = meta:get_inventory()
inv:set_size("src", 1)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
after_place_node = data.tube and pipeworks.after_place,
after_dig_node = technic.machine_after_dig_node,
on_receive_fields = function(pos, formname, fields, sender)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec", generator_formspec..form_buttons)
end,
})
minetest.register_node("technic:"..ltier.."_generator_active", {
description = desc,
tiles = {
"technic_"..ltier.."_generator_top.png"..tube_entry,
"technic_machine_bottom.png"..tube_entry,
"technic_"..ltier.."_generator_side.png"..tube_entry,
"technic_"..ltier.."_generator_side.png"..tube_entry,
"technic_"..ltier.."_generator_side.png"..tube_entry,
"technic_"..ltier.."_generator_front_active.png"
},
paramtype2 = "facedir",
groups = active_groups,
connect_sides = {"bottom"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil,
drop = "technic:"..ltier.."_generator",
can_dig = technic.machine_can_dig,
after_dig_node = technic.machine_after_dig_node,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
technic_on_disable = function(pos, node)
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
on_timer = function(pos)
-- Connected back?
if technic.get_timeout(tier, pos) > 0 then return false end
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local burn_time = meta:get_int("burn_time") or 0
if burn_time <= 0 then
meta:set_int(tier.."_EU_supply", 0)
meta:set_int("burn_time", 0)
technic.swap_node(pos, "technic:"..ltier.."_generator")
return false
end
local burn_totaltime = meta:get_int("burn_totaltime") or 0
if burn_totaltime == 0 then burn_totaltime = 1 end
burn_time = burn_time - 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_totaltime * 100)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[context;src;3, 1;1, 1;]"..
"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
(percent)..":default_furnace_fire_fg.png]"..
"list[current_player;main;0, 5;8, 4;]"..
"listring[]"..
form_buttons
)
return true
end,
on_receive_fields = function(pos, formname, fields, sender)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
local burn_totaltime = meta:get_int("burn_totaltime") or 0
local burn_time = meta:get_int("burn_time")
local percent = math.floor(burn_time / burn_totaltime * 100)
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[context;src;3, 1;1, 1;]"..
"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
(percent)..":default_furnace_fire_fg.png]"..
"list[current_player;main;0, 5;8, 4;]"..
"listring[]"..
form_buttons
)
end,
})
technic.register_machine(tier, "technic:"..ltier.."_generator", technic.producer)
technic.register_machine(tier, "technic:"..ltier.."_generator_active", technic.producer)
end
@@ -0,0 +1,9 @@
local S = technic.getter
function technic.register_grinder(data)
data.typename = "grinding"
data.machine_name = "grinder"
data.machine_desc = S("%s Grinder")
technic.register_base_machine(data)
end
@@ -0,0 +1,176 @@
local S = technic.getter
technic.register_recipe_type("grinding", { description = S("Grinding") })
function technic.register_grinder_recipe(data)
data.time = data.time or 3
technic.register_recipe("grinding", data)
end
local recipes = {
-- Dusts
{"default:coal_lump", "technic:coal_dust 2"},
{"default:copper_lump", "technic:copper_dust 2"},
{"default:desert_stone", "default:desert_sand"},
{"default:gold_lump", "technic:gold_dust 2"},
{"default:iron_lump", "technic:wrought_iron_dust 2"},
{"default:tin_lump", "technic:tin_dust 2"},
{"technic:chromium_lump", "technic:chromium_dust 2"},
{"technic:uranium_lump", "technic:uranium_dust 2"},
{"technic:zinc_lump", "technic:zinc_dust 2"},
{"technic:lead_lump", "technic:lead_dust 2"},
{"technic:sulfur_lump", "technic:sulfur_dust 2"},
{"default:stone", "technic:stone_dust"},
{"default:sand", "technic:stone_dust"},
-- Other
{"default:cobble", "default:gravel"},
{"default:gravel", "default:sand"},
{"default:sandstone", "default:sand 2"}, -- reverse recipe can be found in the compressor
{"default:desert_sandstone", "default:desert_sand 2"}, -- reverse recipe can be found in the compressor
{"default:silver_sandstone", "default:silver_sand 2"}, -- reverse recipe can be found in the compressor
{"default:ice", "default:snowblock"},
}
if minetest.get_modpath("ethereal") then
-- the density of charcoal is ~1/10 of coal, otherwise it's the same graphitic carbon
table.insert(recipes, {"ethereal:charcoal_lump 5", "technic:coal_dust 1"})
end
-- defuse the sandstone -> 4 sand recipe to avoid infinite sand bugs (also consult the inverse compressor recipe)
minetest.clear_craft({
recipe = {
{"default:sandstone"}
},
})
minetest.clear_craft({
recipe = {
{"default:desert_sandstone"}
},
})
minetest.clear_craft({
recipe = {
{"default:silver_sandstone"}
},
})
if minetest.get_modpath("farming") then
table.insert(recipes, {"farming:seed_wheat", "farming:flour 1"})
end
if minetest.get_modpath("moreores") then
table.insert(recipes, {"moreores:mithril_lump", "technic:mithril_dust 2"})
table.insert(recipes, {"moreores:silver_lump", "technic:silver_dust 2"})
end
if minetest.get_modpath("gloopores") or minetest.get_modpath("glooptest") then
table.insert(recipes, {"gloopores:alatro_lump", "technic:alatro_dust 2"})
table.insert(recipes, {"gloopores:kalite_lump", "technic:kalite_dust 2"})
table.insert(recipes, {"gloopores:arol_lump", "technic:arol_dust 2"})
table.insert(recipes, {"gloopores:talinite_lump", "technic:talinite_dust 2"})
table.insert(recipes, {"gloopores:akalin_lump", "technic:akalin_dust 2"})
end
if minetest.get_modpath("homedecor") then
table.insert(recipes, {"home_decor:brass_ingot", "technic:brass_dust 1"})
end
for _, data in pairs(recipes) do
technic.register_grinder_recipe({input = {data[1]}, output = data[2]})
end
-- dusts
local function register_dust(name, ingot)
local lname = string.lower(name)
lname = string.gsub(lname, ' ', '_')
minetest.register_craftitem("technic:"..lname.."_dust", {
description = S("%s Dust"):format(S(name)),
inventory_image = "technic_"..lname.."_dust.png",
})
if ingot then
minetest.register_craft({
type = "cooking",
recipe = "technic:"..lname.."_dust",
output = ingot,
})
technic.register_grinder_recipe({ input = {ingot}, output = "technic:"..lname.."_dust 1" })
end
end
-- Sorted alphibeticaly
register_dust("Brass", "basic_materials:brass_ingot")
register_dust("Bronze", "default:bronze_ingot")
register_dust("Carbon Steel", "technic:carbon_steel_ingot")
register_dust("Cast Iron", "technic:cast_iron_ingot")
register_dust("Chernobylite", "technic:chernobylite_block")
register_dust("Chromium", "technic:chromium_ingot")
register_dust("Coal", nil)
register_dust("Copper", "default:copper_ingot")
register_dust("Lead", "technic:lead_ingot")
register_dust("Gold", "default:gold_ingot")
register_dust("Mithril", "moreores:mithril_ingot")
register_dust("Silver", "moreores:silver_ingot")
register_dust("Stainless Steel", "technic:stainless_steel_ingot")
register_dust("Stone", "default:stone")
register_dust("Sulfur", nil)
register_dust("Tin", "default:tin_ingot")
register_dust("Wrought Iron", "technic:wrought_iron_ingot")
register_dust("Zinc", "technic:zinc_ingot")
if minetest.get_modpath("gloopores") or minetest.get_modpath("glooptest") then
register_dust("Akalin", "glooptest:akalin_ingot")
register_dust("Alatro", "glooptest:alatro_ingot")
register_dust("Arol", "glooptest:arol_ingot")
register_dust("Kalite", nil)
register_dust("Talinite", "glooptest:talinite_ingot")
end
for p = 0, 35 do
local nici = (p ~= 0 and p ~= 7 and p ~= 35) and 1 or nil
local psuffix = p == 7 and "" or p
local ingot = "technic:uranium"..psuffix.."_ingot"
local dust = "technic:uranium"..psuffix.."_dust"
minetest.register_craftitem(dust, {
description = S("%s Dust"):format(string.format(S("%.1f%%-Fissile Uranium"), p/10)),
inventory_image = "technic_uranium_dust.png",
on_place_on_ground = minetest.craftitem_place_item,
groups = {uranium_dust=1, not_in_creative_inventory=nici},
})
minetest.register_craft({
type = "cooking",
recipe = dust,
output = ingot,
})
technic.register_grinder_recipe({ input = {ingot}, output = dust })
end
local function uranium_dust(p)
return "technic:uranium"..(p == 7 and "" or p).."_dust"
end
for pa = 0, 34 do
for pb = pa+1, 35 do
local pc = (pa+pb)/2
if pc == math.floor(pc) then
minetest.register_craft({
type = "shapeless",
recipe = { uranium_dust(pa), uranium_dust(pb) },
output = uranium_dust(pc).." 2",
})
end
end
end
minetest.register_craft({
type = "fuel",
recipe = "technic:coal_dust",
burntime = 50,
})
if minetest.get_modpath("gloopores") or minetest.get_modpath("glooptest") then
minetest.register_craft({
type = "fuel",
recipe = "technic:kalite_dust",
burntime = 37.5,
})
end
@@ -0,0 +1,73 @@
local S = technic.getter
local moretrees = minetest.get_modpath("moretrees")
local dye = minetest.get_modpath("dye")
-- sawdust, the finest wood/tree grinding
local sawdust = "technic:sawdust"
minetest.register_craftitem(sawdust, {
description = S("Sawdust"),
inventory_image = "technic_sawdust.png",
})
minetest.register_craft({ type = "fuel", recipe = sawdust, burntime = 6 })
technic.register_compressor_recipe({ input = {sawdust .. " 4"}, output = "default:wood" })
-- tree/wood grindings
local function register_tree_grinding(name, tree, wood, extract, grinding_color)
local lname = string.lower(name)
lname = string.gsub(lname, ' ', '_')
local grindings_name = "technic:"..lname.."_grindings"
if not minetest.registered_craftitems[grindings_name] then
local inventory_image = "technic_"..lname.."_grindings.png"
if grinding_color then
inventory_image = inventory_image .. "^[colorize:" .. grinding_color
end
minetest.register_craftitem(grindings_name, {
description = S("%s Grinding"):format(S(name)),
inventory_image = inventory_image,
})
minetest.register_craft({
type = "fuel",
recipe = grindings_name,
burntime = 8,
})
end
technic.register_grinder_recipe({ input = { tree }, output = grindings_name .. " 4" })
technic.register_grinder_recipe({ input = { grindings_name }, output = sawdust .. " 4" })
if wood then
technic.register_grinder_recipe({ input = { wood }, output = grindings_name })
end
if extract then
technic.register_extractor_recipe({ input = { grindings_name .. " 4" }, output = extract})
technic.register_separating_recipe({
input = { grindings_name .. " 4" },
output = { sawdust .. " 4", extract }
})
end
end
local rubber_tree_planks = moretrees and "moretrees:rubber_tree_planks"
local default_extract = dye and "dye:brown 2"
-- https://en.wikipedia.org/wiki/Catechu ancient brown dye from the wood of acacia trees
local acacia_extract = dye and "dye:brown 8"
-- technic recipes don't support groups yet :/
--register_tree_grinding("Common Tree", "group:tree", "group:wood", default_extract)
register_tree_grinding("Acacia", "default:acacia_tree", "default:acacia_wood", acacia_extract)
register_tree_grinding("Common Tree", "default:tree", "default:wood", default_extract)
register_tree_grinding("Common Tree", "default:aspen_tree", "default:aspen_wood", default_extract)
register_tree_grinding("Common Tree", "default:jungletree", "default:junglewood", default_extract)
register_tree_grinding("Common Tree", "default:pine_tree", "default:pine_wood", default_extract)
register_tree_grinding("Rubber Tree", "moretrees:rubber_tree_trunk", rubber_tree_planks, "technic:raw_latex")
register_tree_grinding("Rubber Tree", "moretrees:rubber_tree_trunk_empty", nil, "technic:raw_latex")
if moretrees then
local trees = {
"beech", "apple_tree", "oak", "sequoia", "birch", "palm",
"date_palm", "spruce", "cedar", "poplar", "willow", "fir"
}
for _,tree in pairs(trees) do
register_tree_grinding("Common Tree", "moretrees:"..tree.."_trunk", "moretrees:"..tree.."_planks", default_extract)
end
end
@@ -0,0 +1,35 @@
local path = technic.modpath.."/machines/register"
dofile(path.."/common.lua")
-- Wiring stuff
dofile(path.."/cables.lua")
dofile(path.."/battery_box.lua")
-- Generators
dofile(path.."/solar_array.lua")
dofile(path.."/generator.lua")
-- API for machines
dofile(path.."/recipes.lua")
dofile(path.."/machine_base.lua")
-- Recipes
dofile(path.."/alloy_recipes.lua")
dofile(path.."/grinder_recipes.lua")
dofile(path.."/extractor_recipes.lua")
dofile(path.."/compressor_recipes.lua")
dofile(path.."/centrifuge_recipes.lua")
dofile(path.."/freezer_recipes.lua")
-- Multi-Machine Recipes
dofile(path.."/grindings.lua")
-- Machines
dofile(path.."/alloy_furnace.lua")
dofile(path.."/electric_furnace.lua")
dofile(path.."/grinder.lua")
dofile(path.."/extractor.lua")
dofile(path.."/compressor.lua")
dofile(path.."/centrifuge.lua")
dofile(path.."/freezer.lua")
@@ -0,0 +1,282 @@
local S = technic.getter
local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_metallic.png"
function technic.default_can_insert(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("src", stack)
end
function technic.new_default_tube()
return {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("src", stack)
end,
can_insert = technic.default_can_insert,
connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
}
end
local connect_default = {"bottom", "back", "left", "right"}
local function round(v)
return math.floor(v + 0.5)
end
function technic.register_base_machine(data)
local typename = data.typename
local input_size = technic.recipes[typename].input_size
local machine_name = data.machine_name
local machine_desc = data.machine_desc
local tier = data.tier
local ltier = string.lower(tier)
data.modname = data.modname or minetest.get_current_modname()
local groups = {cracky = 2, technic_machine = 1, ["technic_"..ltier] = 1}
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
end
local active_groups = {not_in_creative_inventory = 1}
for k, v in pairs(groups) do active_groups[k] = v end
local formspec =
"size[8,9;]"..
"list[context;src;"..(4-input_size)..",1;"..input_size..",1;]"..
"list[context;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"label[0,0;"..machine_desc:format(tier).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"
if data.upgrade then
formspec = formspec..
"list[context;upgrade1;1,3;1,1;]"..
"list[context;upgrade2;2,3;1,1;]"..
"label[1,4;"..S("Upgrade Slots").."]"..
"listring[context;upgrade1]"..
"listring[current_player;main]"..
"listring[context;upgrade2]"..
"listring[current_player;main]"
end
local tube = technic.new_default_tube()
if data.can_insert then
tube.can_insert = data.can_insert
end
if data.insert_object then
tube.insert_object = data.insert_object
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int(tier.."_EU_input")
local machine_desc_tier = machine_desc:format(tier)
local machine_node = data.modname..":"..ltier.."_"..machine_name
local machine_demand = data.demand
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int(tier.."_EU_demand", machine_demand[1])
meta:set_int(tier.."_EU_input", 0)
return
end
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
if data.tube then
technic.handle_machine_pipeworks(pos, tube_upgrade)
end
local powered = eu_input >= machine_demand[EU_upgrade+1]
if powered then
meta:set_int("src_time", meta:get_int("src_time") + round(data.speed*10))
end
while true do
local result = inv:get_list("src") and technic.get_recipe(typename, inv:get_list("src"))
if not result then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_desc_tier))
meta:set_int(tier.."_EU_demand", 0)
meta:set_int("src_time", 0)
return
end
meta:set_int(tier.."_EU_demand", machine_demand[EU_upgrade+1])
technic.swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_desc_tier))
if meta:get_int("src_time") < round(result.time*10) then
if not powered then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_desc_tier))
end
return
end
local output = result.output
if type(output) ~= "table" then output = { output } end
local output_stacks = {}
for _, o in ipairs(output) do
table.insert(output_stacks, ItemStack(o))
end
local room_for_output = true
inv:set_size("dst_tmp", inv:get_size("dst"))
inv:set_list("dst_tmp", inv:get_list("dst"))
for _, o in ipairs(output_stacks) do
if not inv:room_for_item("dst_tmp", o) then
room_for_output = false
break
end
inv:add_item("dst_tmp", o)
end
if not room_for_output then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_desc_tier))
meta:set_int(tier.."_EU_demand", 0)
meta:set_int("src_time", round(result.time*10))
return
end
meta:set_int("src_time", meta:get_int("src_time") - round(result.time*10))
inv:set_list("src", result.new_input)
inv:set_list("dst", inv:get_list("dst_tmp"))
end
end
local tentry = tube_entry
if ltier == "lv" then
tentry = ""
end
minetest.register_node(data.modname..":"..ltier.."_"..machine_name, {
description = machine_desc:format(tier),
tiles = {
data.modname.."_"..ltier.."_"..machine_name.."_top.png"..tentry,
data.modname.."_"..ltier.."_"..machine_name.."_bottom.png"..tentry,
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
data.modname.."_"..ltier.."_"..machine_name.."_front.png"
},
paramtype2 = "facedir",
groups = groups,
tube = data.tube and tube or nil,
connect_sides = data.connect_sides or connect_default,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("infotext", machine_desc:format(tier))
meta:set_int("tube_time", 0)
meta:set_string("formspec", formspec..form_buttons)
local inv = meta:get_inventory()
inv:set_size("src", input_size)
inv:set_size("dst", 4)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
after_place_node = data.tube and pipeworks.after_place,
after_dig_node = technic.machine_after_dig_node,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then return end
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec", formspec..form_buttons)
end,
})
minetest.register_node(data.modname..":"..ltier.."_"..machine_name.."_active",{
description = machine_desc:format(tier),
tiles = {
data.modname.."_"..ltier.."_"..machine_name.."_top.png"..tentry,
data.modname.."_"..ltier.."_"..machine_name.."_bottom.png"..tentry,
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
data.modname.."_"..ltier.."_"..machine_name.."_side.png"..tentry,
data.modname.."_"..ltier.."_"..machine_name.."_front_active.png"
},
paramtype2 = "facedir",
drop = data.modname..":"..ltier.."_"..machine_name,
groups = active_groups,
connect_sides = data.connect_sides or connect_default,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
technic_disabled_machine_name = data.modname..":"..ltier.."_"..machine_name,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then return end
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec", formspec..form_buttons)
end,
})
technic.register_machine(tier, data.modname..":"..ltier.."_"..machine_name, technic.receiver)
technic.register_machine(tier, data.modname..":"..ltier.."_"..machine_name.."_active", technic.receiver)
end -- End registration
@@ -0,0 +1,113 @@
local have_ui = minetest.get_modpath("unified_inventory")
technic.recipes = { cooking = { input_size = 1, output_size = 1 } }
function technic.register_recipe_type(typename, origdata)
local data = {}
for k, v in pairs(origdata) do data[k] = v end
data.input_size = data.input_size or 1
data.output_size = data.output_size or 1
if have_ui and unified_inventory.register_craft_type and data.output_size == 1 then
unified_inventory.register_craft_type(typename, {
description = data.description,
width = data.input_size,
height = 1,
})
end
data.recipes = {}
technic.recipes[typename] = data
end
local function get_recipe_index(items)
if not items or type(items) ~= "table" then return false end
local l = {}
for i, stack in ipairs(items) do
l[i] = ItemStack(stack):get_name()
end
table.sort(l)
return table.concat(l, "/")
end
local function register_recipe(typename, data)
-- Handle aliases
for i, stack in ipairs(data.input) do
data.input[i] = ItemStack(stack):to_string()
end
if type(data.output) == "table" then
for i, v in ipairs(data.output) do
data.output[i] = ItemStack(data.output[i]):to_string()
end
else
data.output = ItemStack(data.output):to_string()
end
local recipe = {time = data.time, input = {}, output = data.output}
local index = get_recipe_index(data.input)
if not index then
print("[Technic] ignored registration of garbage recipe!")
return
end
for _, stack in ipairs(data.input) do
recipe.input[ItemStack(stack):get_name()] = ItemStack(stack):get_count()
end
technic.recipes[typename].recipes[index] = recipe
if have_ui and technic.recipes[typename].output_size == 1 then
unified_inventory.register_craft({
type = typename,
output = data.output,
items = data.input,
width = 0,
})
end
end
function technic.register_recipe(typename, data)
minetest.after(0.01, register_recipe, typename, data) -- Handle aliases
end
function technic.get_recipe(typename, items)
if typename == "cooking" then -- Already builtin in Minetest, so use that
local result, new_input = minetest.get_craft_result({
method = "cooking",
width = 1,
items = items})
-- Compatibility layer
if not result or result.time == 0 then
return nil
-- Workaround for recipes with replacements
elseif not new_input.items[1]:is_empty() and new_input.items[1]:get_name() ~= items[1]:get_name() then
items[1]:take_item(1)
return {time = result.time,
new_input = {items[1]},
output = {new_input.items[1], result.item}}
else
return {time = result.time,
new_input = new_input.items,
output = result.item}
end
end
local index = get_recipe_index(items)
if not index then
print("[Technic] ignored registration of garbage recipe!")
return
end
local recipe = technic.recipes[typename].recipes[index]
if recipe then
local new_input = {}
for i, stack in ipairs(items) do
if stack:get_count() < recipe.input[stack:get_name()] then
return nil
else
new_input[i] = ItemStack(stack)
new_input[i]:take_item(recipe.input[stack:get_name()])
end
end
return {time = recipe.time,
new_input = new_input,
output = recipe.output}
else
return nil
end
end
@@ -0,0 +1,66 @@
local S = technic.getter
function technic.register_solar_array(data)
local tier = data.tier
local ltier = string.lower(tier)
local run = function(pos, node)
-- The action here is to make the solar array produce power
-- Power is dependent on the light level and the height above ground
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below 0m
local pos1 = {}
local machine_name = S("Arrayed Solar %s Generator"):format(tier)
pos1.y = pos.y + 1
pos1.x = pos.x
pos1.z = pos.z
technic.get_or_load_node(pos1)
local light = minetest.get_node_light(pos1, nil)
local time_of_day = minetest.get_timeofday()
local meta = minetest.get_meta(pos)
light = light or 0
-- turn on array only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources.
if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then
local charge_to_give = math.floor((light + pos.y) * data.power)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, data.power * 50)
meta:set_string("infotext", S("@1 Active (@2)", machine_name,
technic.EU_string(charge_to_give)))
meta:set_int(tier.."_EU_supply", charge_to_give)
else
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int(tier.."_EU_supply", 0)
end
end
minetest.register_node("technic:solar_array_"..ltier, {
tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png",
"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png",
"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, ["technic_"..ltier]=1},
connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(),
description = S("Arrayed Solar %s Generator"):format(tier),
active = false,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int(tier.."_EU_supply", 0)
end,
technic_run = run,
})
technic.register_machine(tier, "technic:solar_array_"..ltier, technic.producer)
end
@@ -0,0 +1,219 @@
-- The supply converter is a generic device which can convert from
-- LV to MV and back, and HV to MV and back.
-- The machine is configured by the wiring below and above it.
--
-- It works like this:
-- The top side is setup as the receiver side, the bottom as the producer side.
-- Once the receiver side is powered it will deliver power to the other side.
-- Unused power is wasted just like any other producer!
local digilines_path = minetest.get_modpath("digilines")
local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
local function set_supply_converter_formspec(meta)
local formspec = "size[5,2.25]"..
"field[0.3,0.5;2,1;power;"..S("Input Power")..";"..meta:get_int("power").."]"
if digilines_path then
formspec = formspec..
"field[2.3,0.5;3,1;channel;Digiline Channel;"..meta:get_string("channel").."]"
end
-- The names for these toggle buttons are explicit about which
-- state they'll switch to, so that multiple presses (arising
-- from the ambiguity between lag and a missed press) only make
-- the single change that the user expects.
if meta:get_int("mesecon_mode") == 0 then
formspec = formspec.."button[0,1;5,1;mesecon_mode_1;"..S("Ignoring Mesecon Signal").."]"
else
formspec = formspec.."button[0,1;5,1;mesecon_mode_0;"..S("Controlled by Mesecon Signal").."]"
end
if meta:get_int("enabled") == 0 then
formspec = formspec.."button[0,1.75;5,1;enable;"..S("%s Disabled"):format(S("Supply Converter")).."]"
else
formspec = formspec.."button[0,1.75;5,1;disable;"..S("%s Enabled"):format(S("Supply Converter")).."]"
end
meta:set_string("formspec", formspec)
end
local supply_converter_receive_fields = function(pos, formname, fields, sender)
if not sender or minetest.is_protected(pos, sender:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
local power = nil
if fields.power then
power = tonumber(fields.power) or 0
power = math.max(power, 0)
power = math.min(power, 10000)
power = 100 * math.floor(power / 100)
if power == meta:get_int("power") then power = nil end
end
if power then meta:set_int("power", power) end
if fields.channel then meta:set_string("channel", fields.channel) end
if fields.enable then meta:set_int("enabled", 1) end
if fields.disable then meta:set_int("enabled", 0) end
if fields.mesecon_mode_0 then meta:set_int("mesecon_mode", 0) end
if fields.mesecon_mode_1 then meta:set_int("mesecon_mode", 1) end
set_supply_converter_formspec(meta)
end
local mesecons = {
effector = {
action_on = function(pos, node)
minetest.get_meta(pos):set_int("mesecon_effect", 1)
end,
action_off = function(pos, node)
minetest.get_meta(pos):set_int("mesecon_effect", 0)
end
}
}
local digiline_def = {
receptor = {
rules = technic.digilines.rules,
action = function() end
},
effector = {
rules = technic.digilines.rules,
action = function(pos, node, channel, msg)
if type(msg) ~= "string" then
return
end
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then
return
end
msg = msg:lower()
if msg == "get" then
digilines.receptor_send(pos, technic.digilines.rules, channel, {
enabled = meta:get_int("enabled"),
power = meta:get_int("power"),
mesecon_mode = meta:get_int("mesecon_mode")
})
return
elseif msg == "off" then
meta:set_int("enabled", 0)
elseif msg == "on" then
meta:set_int("enabled", 1)
elseif msg == "toggle" then
local onn = meta:get_int("enabled")
onn = 1-onn -- Mirror onn with pivot 0.5, so switch between 1 and 0.
meta:set_int("enabled", onn)
elseif msg:sub(1, 5) == "power" then
local power = tonumber(msg:sub(7))
if not power then
return
end
power = math.max(power, 0)
power = math.min(power, 10000)
power = 100 * math.floor(power / 100)
meta:set_int("power", power)
elseif msg:sub(1, 12) == "mesecon_mode" then
meta:set_int("mesecon_mode", tonumber(msg:sub(14)))
else
return
end
set_supply_converter_formspec(meta)
end
},
}
local run = function(pos, node, run_stage)
-- run only in producer stage.
if run_stage == technic.receiver then
return
end
local remain = 0.9
-- Machine information
local machine_name = S("Supply Converter")
local meta = minetest.get_meta(pos)
local enabled = meta:get_int("enabled") == 1 and
(meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0)
local demand = enabled and meta:get_int("power") or 0
local pos_up = {x=pos.x, y=pos.y+1, z=pos.z}
local pos_down = {x=pos.x, y=pos.y-1, z=pos.z}
local name_up = minetest.get_node(pos_up).name
local name_down = minetest.get_node(pos_down).name
local from = technic.get_cable_tier(name_up)
local to = technic.get_cable_tier(name_down)
if from and to then
local input = meta:get_int(from.."_EU_input")
if (technic.get_timeout(from, pos) <= 0) or (technic.get_timeout(to, pos) <= 0) then
-- Supply converter timed out, either RE or PR network is not running anymore
input = 0
end
meta:set_int(from.."_EU_demand", demand)
meta:set_int(from.."_EU_supply", 0)
meta:set_int(to.."_EU_demand", 0)
meta:set_int(to.."_EU_supply", input * remain)
meta:set_string("infotext", S("@1 (@2 @3 -> @4 @5)", machine_name,
technic.EU_string(input), from,
technic.EU_string(input * remain), to))
else
meta:set_string("infotext", S("%s Has Bad Cabling"):format(machine_name))
if to then
meta:set_int(to.."_EU_supply", 0)
end
if from then
meta:set_int(from.."_EU_demand", 0)
end
return
end
end
minetest.register_node("technic:supply_converter", {
description = S("Supply Converter"),
tiles = {
"technic_supply_converter_tb.png"..cable_entry,
"technic_supply_converter_tb.png"..cable_entry,
"technic_supply_converter_side.png",
"technic_supply_converter_side.png",
"technic_supply_converter_side.png",
"technic_supply_converter_side.png"
},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_all_tiers=1},
connect_sides = {"top", "bottom"},
sounds = default.node_sound_wood_defaults(),
on_receive_fields = supply_converter_receive_fields,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Supply Converter"))
if digilines_path then
meta:set_string("channel", "supply_converter"..minetest.pos_to_string(pos))
end
meta:set_int("power", 10000)
meta:set_int("enabled", 1)
meta:set_int("mesecon_mode", 0)
meta:set_int("mesecon_effect", 0)
set_supply_converter_formspec(meta)
end,
mesecons = mesecons,
digiline = digiline_def,
technic_run = run,
technic_on_disable = run,
})
minetest.register_craft({
output = 'technic:supply_converter 1',
recipe = {
{'basic_materials:gold_wire', 'technic:rubber', 'technic:doped_silicon_wafer'},
{'technic:mv_transformer', 'technic:machine_casing', 'technic:lv_transformer'},
{'technic:mv_cable', 'technic:rubber', 'technic:lv_cable'},
},
replacements = { {"basic_materials:gold_wire", "basic_materials:empty_spool"}, },
})
for tier, machines in pairs(technic.machines) do
technic.register_machine(tier, "technic:supply_converter", technic.producer_receiver)
end
@@ -0,0 +1,174 @@
-- See also technic/doc/api.md
local mesecons_path = minetest.get_modpath("mesecons")
local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_craft({
output = "technic:switching_station",
recipe = {
{"", "technic:lv_transformer", ""},
{"default:copper_ingot", "technic:machine_casing", "default:copper_ingot"},
{"technic:lv_cable", "technic:lv_cable", "technic:lv_cable"}
}
})
local function start_network(pos)
local tier = technic.sw_pos2tier(pos)
if not tier then
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Has No Network"):format(S("Switching Station")))
return
end
local network_id = technic.sw_pos2network(pos) or technic.create_network(pos)
technic.activate_network(network_id)
end
local mesecon_def
if mesecons_path then
mesecon_def = {effector = {
rules = mesecon.rules.default,
}}
end
minetest.register_node("technic:switching_station",{
description = S("Switching Station"),
tiles = {
"technic_water_mill_top_active.png",
"technic_water_mill_top_active.png"..cable_entry,
"technic_water_mill_top_active.png",
"technic_water_mill_top_active.png",
"technic_water_mill_top_active.png",
"technic_water_mill_top_active.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_all_tiers=1},
connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Switching Station"))
meta:set_string("channel", "switching_station"..minetest.pos_to_string(pos))
meta:set_string("formspec", "field[channel;Channel;${channel}]")
start_network(pos)
end,
on_destruct = function(pos)
-- Remove network when switching station is removed, if
-- there's another switching station network will be rebuilt.
local network_id = technic.sw_pos2network(pos)
if technic.networks[network_id] then
technic.remove_network(network_id)
end
end,
on_receive_fields = function(pos, formname, fields, sender)
if not fields.channel then
return
end
local plname = sender:get_player_name()
if minetest.is_protected(pos, plname) then
minetest.record_protection_violation(pos, plname)
return
end
local meta = minetest.get_meta(pos)
meta:set_string("channel", fields.channel)
end,
mesecons = mesecon_def,
digiline = {
receptor = {
rules = technic.digilines.rules,
action = function() end
},
effector = {
rules = technic.digilines.rules,
action = function(pos, node, channel, msg)
if msg ~= "GET" and msg ~= "get" then
return
end
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then
return
end
local network_id = technic.sw_pos2network(pos)
local network = network_id and technic.networks[network_id]
if network then
digilines.receptor_send(pos, technic.digilines.rules, channel, {
supply = network.supply,
demand = network.demand,
lag = network.lag
})
else
digilines.receptor_send(pos, technic.digilines.rules, channel, {
error = "No network",
})
end
end
},
},
})
-----------------------------------------------
-- The action code for the switching station --
-----------------------------------------------
-- Timeout ABM
-- Timeout for a node in case it was disconnected from the network
-- A node must be touched by the station continuously in order to function
minetest.register_abm({
label = "Machines: timeout check",
nodenames = {"group:technic_machine"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if not technic.machine_tiers[node.name] then
-- https://github.com/mt-mods/technic/issues/123
return
end
-- Check for machine timeouts for all tiers
local tiers = technic.machine_tiers[node.name]
local timed_out = true
for _, tier in ipairs(tiers) do
local timeout = technic.get_timeout(tier, pos)
if timeout > 0 then
technic.touch_node(tier, pos, timeout - 1)
timed_out = false
end
end
-- If all tiers for machine timed out take action
if timed_out then
technic.disable_machine(pos, node)
end
end,
})
--Re-enable network of switching station if necessary, similar to the timeout above
minetest.register_abm({
label = "Machines: re-enable check",
nodenames = {"technic:switching_station"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local network_id = technic.sw_pos2network(pos)
-- Check if network is overloaded / conflicts with another network
if network_id then
local infotext
local meta = minetest.get_meta(pos)
if technic.is_overloaded(network_id) then
local remaining = technic.reset_overloaded(network_id)
if remaining > 0 then
infotext = S("%s Network Overloaded, Restart in %dms"):format(S("Switching Station"), remaining / 1000)
else
infotext = S("%s Restarting Network"):format(S("Switching Station"))
end
technic.network_infotext(network_id, infotext)
else
-- Network exists and is not overloaded, reactivate network
technic.activate_network(network_id)
infotext = technic.network_infotext(network_id)
end
meta:set_string("infotext", infotext)
else
-- Network does not exist yet, attempt to create new network here
start_network(pos)
end
end,
})
@@ -0,0 +1,118 @@
local has_monitoring_mod = minetest.get_modpath("monitoring")
local active_switching_stations_metric, switching_stations_usage_metric
if has_monitoring_mod then
active_switching_stations_metric = monitoring.gauge(
"technic_active_switching_stations",
"Number of active switching stations"
)
switching_stations_usage_metric = monitoring.counter(
"technic_switching_stations_usage",
"usage in microseconds cpu time"
)
end
-- the interval between technic_run calls
local technic_run_interval = 1.0
local set_default_timeout = technic.set_default_timeout
-- iterate over all collected switching stations and execute the technic_run function
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < technic_run_interval or not technic.powerctrl_state then
return
end
timer = 0
local max_lag = technic.get_max_lag()
-- slow down technic execution if the lag is higher than usual
if max_lag > 5.0 then
technic_run_interval = 5.0
elseif max_lag > 2.0 then
technic_run_interval = 4.0
elseif max_lag > 1.5 then
technic_run_interval = 3.0
elseif max_lag > 1.0 then
technic_run_interval = 1.5
else
-- normal run_interval
technic_run_interval = 1.0
end
set_default_timeout(math.ceil(technic_run_interval) + 1)
local now = minetest.get_us_time()
local active_switches = 0
for network_id, network in pairs(technic.active_networks) do
local pos = technic.network2sw_pos(network_id)
local node = technic.get_or_load_node(pos) or minetest.get_node(pos)
if node.name ~= "technic:switching_station" then
-- station vanished
technic.remove_network(network_id)
elseif network.timeout > now and not technic.is_overloaded(network_id) then
-- station active
active_switches = active_switches + 1
if network.skip > 0 then
network.skip = network.skip - 1
else
local start = minetest.get_us_time()
technic.network_run(network_id)
local switch_diff = network.average_lag(minetest.get_us_time() - start)
-- set lag in microseconds into the "lag" meta field
network.lag = switch_diff
-- overload detection
if switch_diff > 250000 then
network.skip = 30
elseif switch_diff > 150000 then
network.skip = 20
elseif switch_diff > 75000 then
network.skip = 10
elseif switch_diff > 50000 then
network.skip = 2
end
if network.skip > 0 then
-- calculate efficiency in percent and display it
local efficiency = math.floor(1/network.skip*100)
technic.network_infotext(network_id, "Polyfuse triggered, current efficiency: " ..
efficiency .. "% generated lag : " .. math.floor(switch_diff/1000) .. " ms")
-- remove laggy network from active index
-- it will be reactivated when a player is near it
technic.active_networks[network_id] = nil
end
end
else
-- station timed out
technic.active_networks[network_id] = nil
end
end
if has_monitoring_mod then
local time_usage = minetest.get_us_time() - now
active_switching_stations_metric.set(active_switches)
switching_stations_usage_metric.inc(time_usage)
end
end)
minetest.register_chatcommand("technic_flush_switch_cache", {
description = "removes all loaded networks from the cache",
privs = { server = true },
func = function()
technic.active_networks = {}
end
})