many worldgen mods and gonna try technic now
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local S = technic.getter
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minetest.register_craftitem("technic:silicon_wafer", {
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description = S("Silicon Wafer"),
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inventory_image = "technic_silicon_wafer.png",
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})
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minetest.register_craftitem( "technic:doped_silicon_wafer", {
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description = S("Doped Silicon Wafer"),
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inventory_image = "technic_doped_silicon_wafer.png",
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})
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minetest.register_craftitem("technic:uranium_fuel", {
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description = S("Uranium Fuel"),
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inventory_image = "technic_uranium_fuel.png",
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})
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minetest.register_craftitem( "technic:diamond_drill_head", {
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description = S("Diamond Drill Head"),
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inventory_image = "technic_diamond_drill_head.png",
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})
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minetest.register_tool("technic:blue_energy_crystal", {
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description = S("Blue Energy Crystal"),
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inventory_image = minetest.inventorycube(
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"technic_diamond_block_blue.png",
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"technic_diamond_block_blue.png",
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"technic_diamond_block_blue.png"),
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wear_represents = "technic_RE_charge",
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on_refill = technic.refill_RE_charge,
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tool_capabilities = {
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max_drop_level = 0,
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groupcaps = {
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fleshy = {times={}, uses=10000, maxlevel=0}
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}
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}
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})
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minetest.register_tool("technic:green_energy_crystal", {
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description = S("Green Energy Crystal"),
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inventory_image = minetest.inventorycube(
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"technic_diamond_block_green.png",
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"technic_diamond_block_green.png",
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"technic_diamond_block_green.png"),
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wear_represents = "technic_RE_charge",
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on_refill = technic.refill_RE_charge,
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tool_capabilities = {
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max_drop_level = 0,
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groupcaps = {
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fleshy = {times={}, uses=10000, maxlevel=0}
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}
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}
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})
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minetest.register_tool("technic:red_energy_crystal", {
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description = S("Red Energy Crystal"),
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inventory_image = minetest.inventorycube(
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"technic_diamond_block_red.png",
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"technic_diamond_block_red.png",
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"technic_diamond_block_red.png"),
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wear_represents = "technic_RE_charge",
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on_refill = technic.refill_RE_charge,
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tool_capabilities = {
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max_drop_level = 0,
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groupcaps = {
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fleshy = {times={}, uses=10000, maxlevel=0}
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}
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}
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})
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minetest.register_craftitem("technic:copper_coil", {
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description = S("Copper Coil"),
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inventory_image = "technic_copper_coil.png",
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})
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minetest.register_craftitem("technic:lv_transformer", {
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description = S("Low Voltage Transformer"),
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inventory_image = "technic_lv_transformer.png",
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})
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minetest.register_craftitem("technic:mv_transformer", {
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description = S("Medium Voltage Transformer"),
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inventory_image = "technic_mv_transformer.png",
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})
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minetest.register_craftitem( "technic:hv_transformer", {
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description = S("High Voltage Transformer"),
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inventory_image = "technic_hv_transformer.png",
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})
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minetest.register_craftitem( "technic:control_logic_unit", {
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description = S("Control Logic Unit"),
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inventory_image = "technic_control_logic_unit.png",
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})
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minetest.register_craftitem("technic:mixed_metal_ingot", {
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description = S("Mixed Metal Ingot"),
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inventory_image = "technic_mixed_metal_ingot.png",
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})
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minetest.register_craftitem("technic:composite_plate", {
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description = S("Composite Plate"),
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inventory_image = "technic_composite_plate.png",
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})
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minetest.register_craftitem("technic:copper_plate", {
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description = S("Copper Plate"),
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inventory_image = "technic_copper_plate.png",
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})
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minetest.register_craftitem("technic:carbon_plate", {
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description = S("Carbon Plate"),
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inventory_image = "technic_carbon_plate.png",
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})
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minetest.register_craftitem("technic:graphite", {
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description = S("Graphite"),
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inventory_image = "technic_graphite.png",
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})
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minetest.register_craftitem("technic:carbon_cloth", {
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description = S("Carbon Cloth"),
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inventory_image = "technic_carbon_cloth.png",
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})
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minetest.register_node("technic:machine_casing", {
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description = S("Machine Casing"),
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groups = {cracky=2},
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sunlight_propagates = true,
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paramtype = "light",
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drawtype = "allfaces",
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tiles = {"technic_machine_casing.png"},
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sounds = default.node_sound_stone_defaults(),
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})
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for p = 0, 35 do
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local nici = (p ~= 0 and p ~= 7 and p ~= 35) and 1 or nil
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local psuffix = p == 7 and "" or p
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local ingot = "technic:uranium"..psuffix.."_ingot"
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local block = "technic:uranium"..psuffix.."_block"
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local ov = p == 7 and minetest.override_item or nil;
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(ov or minetest.register_craftitem)(ingot, {
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description = string.format(S("%.1f%%-Fissile Uranium Ingot"), p/10),
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inventory_image = "technic_uranium_ingot.png",
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groups = {uranium_ingot=1, not_in_creative_inventory=nici},
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});
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-- Note on radioactivity of blocks:
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-- Source: <http://www.wise-uranium.org/rup.html>
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-- The baseline radioactivity of an isotope is not especially
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-- correlated with whether it's fissile (i.e., suitable as
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-- reactor fuel). Natural uranium consists mainly of fissile
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-- U-235 and non-fissile U-238, and both U-235 and U-238 are
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-- significantly radioactive. U-235's massic activity is
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-- about 80.0 MBq/kg, and U-238's is about 12.4 MBq/kg, which
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-- superficially suggests that 3.5%-fissile uranium should have
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-- only 1.19 times the activity of fully-depleted uranium.
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-- But a third isotope affects the result hugely: U-234 has
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-- massic activity of 231 GBq/kg. Natural uranium has massic
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-- composition of 99.2837% U-238, 0.711% U-235, and 0.0053% U-234,
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-- so its activity comes roughly 49% each from U-234 and U-238
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-- and only 2% from U-235. During enrichment via centrifuge,
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-- the U-234 fraction is concentrated along with the U-235, with
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-- the U-234:U-235 ratio remaining close to its original value.
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-- (Actually the U-234 gets separated from U-238 slightly more
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-- than the U-235 is, so the U-234:U-235 ratio is slightly
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-- higher in enriched uranium.) A typical massic composition
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-- for 3.5%-fissile uranium is 96.47116% U-238, 3.5% U-235, and
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-- 0.02884% U-234. This gives 3.5%-fissile uranium about 6.55
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-- times the activity of fully-depleted uranium. The values we
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-- compute here for the "radioactive" group value are based on
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-- linear interpolation of activity along that scale, rooted at
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-- a natural (0.7%-fissile) uranium block having the activity of
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-- 9 uranium ore blocks (due to 9 ingots per block). The group
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-- value is proportional to the square root of the activity, and
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-- uranium ore has radioactive=1. This yields radioactive=1.0
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-- for a fully-depleted uranium block and radioactive=2.6 for
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-- a 3.5%-fissile uranium block.
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local radioactivity = math.floor(math.sqrt((1+5.55*p/35) * 18 / (1+5.55*7/35)) + 0.5);
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(ov or minetest.register_node)(block, {
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description = string.format(S("%.1f%%-Fissile Uranium Block"), p/10),
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tiles = {"technic_uranium_block.png"},
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is_ground_content = true,
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groups = {uranium_block=1, not_in_creative_inventory=nici,
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cracky=1, level=2, radioactive=radioactivity},
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sounds = default.node_sound_stone_defaults(),
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});
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if not ov then
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minetest.register_craft({
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output = block,
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recipe = {
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{ingot, ingot, ingot},
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{ingot, ingot, ingot},
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{ingot, ingot, ingot},
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},
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})
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minetest.register_craft({
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output = ingot.." 9",
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recipe = {{block}},
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})
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end
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end
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