many worldgen mods and gonna try technic now
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# Vines Mod by Bas80 (Edited by TenPlus1)
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### License: MIT for code, CC0 for textures
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## Features
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- Rope block for spawning rope that slowly drops into the deep.
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- Vines are climbable and slowly grow downward.
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- Shears that allow the faster collecting of vines.
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- Spawns vines on jungletree leaves.
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- Roots on the bottom of dirt and dirt with grass nodes.
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- Spawns vines on trees located in swampy area.
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- Jungle vines that spawn on the side of jungletrees
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## API
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The API is very minimal. It allows the registering of vines and the spawning of
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existing vines on nodes of your own.
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If you want vines to spawn on a certain node then you can choose which vine by
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adding to the node groups the unique group of that vine. This is determined by
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the name of the vine ( see vines.lua ) appended with '_vines'.
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An example would be.
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"willow_vines" or "jungle_vines"
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There are two types of vines. One that spawns at the bottom of nodes and uses the
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plantlike drawtype, and vines that spawn on the side that use signlike
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drawtype. The type is determined by the spawn_on_side property in the biome
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table.
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### Example
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*taken from mod*
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```lua
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vines.register_vine( name, definitions, biome )
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--e.g.
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vines.register_vine( 'vine', {
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description = "Vines",
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average_length = 9
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}, biome )
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```
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### definitions
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|key| type| description|
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|---| ---| ---|
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|description| string|The vine's tooltip description|
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|average_length|int| The average length of vines|
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For biome definitions please see the [plants_lib API documentation](https://github.com/VanessaE/plantlife_modpack/blob/master/API.txt)
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@@ -0,0 +1,523 @@
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vines = {
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name = 'vines',
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recipes = {}
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}
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local enable_vines = minetest.settings:get_bool("vines_enable_vines", true)
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local enable_rope = minetest.settings:get_bool("vines_enable_rope", true)
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local enable_roots = minetest.settings:get_bool("vines_enable_roots", true)
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local enable_standard = minetest.settings:get_bool("vines_enable_standard", true)
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local enable_side = minetest.settings:get_bool("vines_enable_side", true)
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local enable_jungle = minetest.settings:get_bool("vines_enable_jungle", true)
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local enable_willow = minetest.settings:get_bool("vines_enable_willow", true)
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local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or 0.5
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local default_rarity = 0.2
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local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
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local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
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local rarity_jungle = tonumber(minetest.settings:get("vines_rarity_jungle")) or default_rarity
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local rarity_willow = tonumber(minetest.settings:get("vines_rarity_willow")) or default_rarity
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local growth_min = tonumber(minetest.settings:get("vines_growth_min")) or 180
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local growth_max = tonumber(minetest.settings:get("vines_growth_max")) or 360
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-- support for i18n
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local S = minetest.get_translator("vines")
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local dids = {}
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local spawn_funcs = {}
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local function find_open_side(pos) -- copied from biome_lib
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if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
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return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
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end
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if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
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return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
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end
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if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
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return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
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end
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if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
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return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
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end
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return nil
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end
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-- ITEMS
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if enable_vines ~= false then
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minetest.register_craftitem("vines:vines", {
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description = S("Vines"),
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inventory_image = "vines_item.png",
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groups = {vines = 1, flammable = 2}
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})
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end
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-- FUNCTIONS
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local function on_dig(pos, node, player)
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if not player or minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local vine_name_end = node.name:gsub("_middle", "_end")
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local drop_item = "vines:vines"
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if enable_vines == false then
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drop_item = vine_name_end
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end
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local wielded_item = minetest.is_player(player) and player:get_wielded_item()
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if wielded_item then
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local node_def = minetest.registered_nodes[node.name]
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local dig_params = minetest.get_dig_params(
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node_def.groups,
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wielded_item:get_tool_capabilities(),
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wielded_item:get_wear()
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)
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if dig_params.wear then
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wielded_item:add_wear(dig_params.wear)
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player:set_wielded_item(wielded_item)
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end
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if wielded_item:get_name() == 'vines:shears' then
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drop_item = vine_name_end
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end
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end
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local break_pos = {x = pos.x, y = pos.y, z = pos.z}
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while minetest.get_item_group(minetest.get_node(break_pos).name, "vines") > 0 do
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minetest.remove_node(break_pos)
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minetest.handle_node_drops(break_pos, {drop_item}, player)
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break_pos.y = break_pos.y - 1
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end
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end
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local function ensure_vine_end(pos, oldnode)
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local np = {x = pos.x, y = pos.y + 1, z = pos.z}
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local nn = minetest.get_node(np)
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local vine_name_end = oldnode.name:gsub("_middle", "_end")
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if minetest.get_item_group(nn.name, "vines") > 0 then
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minetest.swap_node(np, { name = vine_name_end, param2 = oldnode.param2 })
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minetest.registered_items[vine_name_end].on_construct(np, minetest.get_node(np))
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end
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end
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vines.register_vine = function( name, defs, def )
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local groups = {vines = 1, snappy = 3, flammable = 2}
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local vine_name_end = 'vines:' .. name .. '_end'
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local vine_name_middle = 'vines:' .. name .. '_middle'
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local vine_image_end = "vines_" .. name .. "_end.png"
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local vine_image_middle = "vines_" .. name .. "_middle.png"
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local spawn_plants = function(pos)
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local param2 = 0
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if def.spawn_on_bottom then -- spawn under e.g. leaves
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local newpos = vector.new(pos.x, pos.y - 1, pos.z)
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if minetest.get_node(pos).name ~= "air" and minetest.get_node(newpos).name == "air" then
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-- (1) prevent floating vines; (2) is there even space?
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pos = newpos
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else
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return
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end
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elseif def.spawn_on_side then
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local onside = find_open_side(pos)
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if onside then
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pos = onside.newpos
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param2 = onside.facedir
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else
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return
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end
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end
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local max_length = math.random(defs.average_length)
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local current_length = 1
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-- print("Generate " .. name .. " at " .. minetest.pos_to_string(pos))
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if minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' then
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while minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' and current_length < max_length do
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minetest.set_node(pos, { name = vine_name_middle, param2 = param2 })
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pos.y = pos.y - 1
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current_length = current_length + 1
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end
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minetest.set_node(pos, { name = vine_name_end, param2 = param2 })
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end
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end
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local selection_box = {type = "wallmounted",}
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local drawtype = 'signlike'
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-- different properties for bottom and side vines.
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if not def.spawn_on_side then
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selection_box = {
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type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }
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}
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drawtype = 'plantlike'
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end
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minetest.register_node(vine_name_end, {
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description = defs.description,
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walkable = false,
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climbable = true,
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wield_image = vine_image_end,
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drop = {},
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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buildable_to = false,
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tiles = {vine_image_end .. (drawtype == "plantlike" and "^[transformR180" or "")},
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drawtype = drawtype,
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inventory_image = vine_image_end,
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groups = groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = selection_box,
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(math.random(growth_min, growth_max))
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end,
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on_timer = function(pos)
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local node = minetest.get_node(pos)
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local bottom = {x = pos.x, y = pos.y - 1, z = pos.z}
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local bottom_node = minetest.get_node( bottom )
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if bottom_node.name == "air" then
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if math.random(defs.average_length) ~= 1 then
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minetest.swap_node(pos, {
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name = vine_name_middle, param2 = node.param2})
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minetest.set_node(bottom, {
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name = node.name, param2 = node.param2})
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local timer = minetest.get_node_timer(bottom)
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timer:start(math.random(growth_min, growth_max))
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end
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end
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end,
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on_dig = on_dig,
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after_destruct = function(pos, oldnode)
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ensure_vine_end(pos, oldnode)
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end,
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})
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minetest.register_node( vine_name_middle, {
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description = S("Matured") .. " " .. defs.description,
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walkable = false,
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climbable = true,
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drop = {},
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "wallmounted",
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buildable_to = false,
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tiles = {vine_image_middle},
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wield_image = vine_image_middle,
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drawtype = drawtype,
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inventory_image = vine_image_middle,
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groups = groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = selection_box,
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on_dig = on_dig,
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after_destruct = function(pos, oldnode)
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ensure_vine_end(pos, oldnode)
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end,
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})
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minetest.register_decoration({
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name = "vines:" .. name,
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decoration = {"air"},
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fill_ratio = def.rarity,
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y_min = -16,
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y_max = 48,
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place_on = def.place_on,
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deco_type = "simple",
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flags = "all_floors, all_ceilings"
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})
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dids[#dids + 1] = {name = name, spawn_func = spawn_plants}
|
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end
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minetest.register_on_mods_loaded(function()
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for idx, def in ipairs(dids) do
|
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local did = minetest.get_decoration_id("vines:" .. def.name)
|
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dids[idx] = did
|
||||
spawn_funcs[did] = def.spawn_func
|
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end
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|
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minetest.set_gen_notify("decoration", dids)
|
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end)
|
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|
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minetest.register_on_generated(function(minp, maxp, blockseed)
|
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local g = minetest.get_mapgen_object("gennotify")
|
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||||
for _, did in ipairs(dids) do
|
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local deco_locations = g["decoration#" .. did]
|
||||
|
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if deco_locations then
|
||||
local func = spawn_funcs[did]
|
||||
for _, pos in pairs(deco_locations) do
|
||||
func(pos)
|
||||
end
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||||
end
|
||||
end
|
||||
end)
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||||
|
||||
-- ALIASES
|
||||
|
||||
-- used to remove the old vine nodes and give room for the new.
|
||||
minetest.register_alias( 'vines:root', 'air' )
|
||||
minetest.register_alias( 'vines:root_rotten', 'air' )
|
||||
minetest.register_alias( 'vines:vine', 'air' )
|
||||
minetest.register_alias( 'vines:vine_rotten', 'air' )
|
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minetest.register_alias( 'vines:side', 'air' )
|
||||
minetest.register_alias( 'vines:side_rotten', 'air' )
|
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minetest.register_alias( 'vines:jungle', 'air' )
|
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minetest.register_alias( 'vines:jungle_rotten', 'air' )
|
||||
minetest.register_alias( 'vines:willow', 'air' )
|
||||
minetest.register_alias( 'vines:willow_rotten', 'air' )
|
||||
|
||||
|
||||
-- ROPE
|
||||
if enable_rope ~= false then
|
||||
minetest.register_craft({
|
||||
output = 'vines:rope_block',
|
||||
recipe = {
|
||||
{'group:vines', 'group:vines', 'group:vines'},
|
||||
{'group:vines', 'group:wood', 'group:vines'},
|
||||
{'group:vines', 'group:vines', 'group:vines'},
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("moreblocks") then
|
||||
minetest.register_craft({
|
||||
output = 'vines:rope_block',
|
||||
recipe = {
|
||||
{'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'},
|
||||
{'moreblocks:rope', 'group:wood', 'moreblocks:rope'},
|
||||
{'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("vines:rope_block", {
|
||||
description = S("Rope"),
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
tiles = {
|
||||
"default_wood.png^vines_rope.png",
|
||||
"default_wood.png^vines_rope.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png^vines_rope.png",
|
||||
"default_wood.png^vines_rope.png",
|
||||
},
|
||||
groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1},
|
||||
|
||||
after_place_node = function(pos)
|
||||
|
||||
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
|
||||
local n = minetest.get_node(p)
|
||||
|
||||
if n.name == "air" then
|
||||
minetest.add_node(p, {name = "vines:rope_end"})
|
||||
end
|
||||
end,
|
||||
|
||||
after_dig_node = function(pos, node, digger)
|
||||
|
||||
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
|
||||
local n = minetest.get_node(p)
|
||||
|
||||
while n.name == 'vines:rope' or n.name == 'vines:rope_end' do
|
||||
|
||||
minetest.remove_node(p)
|
||||
|
||||
p = {x = p.x, y = p.y - 1, z = p.z}
|
||||
n = minetest.get_node(p)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("vines:rope", {
|
||||
description = S("Rope"),
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
drop = {},
|
||||
tiles = {"vines_rope.png"},
|
||||
drawtype = "plantlike",
|
||||
groups = {flammable = 2, not_in_creative_inventory = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("vines:rope_end", {
|
||||
description = S("Rope"),
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
drop = {},
|
||||
tiles = {"vines_rope_end.png"},
|
||||
drawtype = "plantlike",
|
||||
groups = {flammable = 2, not_in_creative_inventory = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
after_place_node = function(pos)
|
||||
|
||||
local yesh = {x = pos.x, y = pos.y - 1, z = pos.z}
|
||||
|
||||
minetest.add_node(yesh, {name = "vines:rope"})
|
||||
end,
|
||||
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
||||
},
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
|
||||
timer:start(1)
|
||||
end,
|
||||
|
||||
on_timer = function( pos, elapsed )
|
||||
|
||||
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
|
||||
local n = minetest.get_node(p)
|
||||
|
||||
if n.name == "air" then
|
||||
|
||||
minetest.set_node(pos, {name = "vines:rope"})
|
||||
minetest.add_node(p, {name = "vines:rope_end"})
|
||||
else
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
|
||||
timer:start(1)
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- SHEARS
|
||||
minetest.register_tool("vines:shears", {
|
||||
description = S("Shears"),
|
||||
inventory_image = "vines_shears.png",
|
||||
wield_image = "vines_shears.png",
|
||||
stack_max = 1,
|
||||
max_drop_level = 3,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level = 1,
|
||||
groupcaps = {
|
||||
snappy = {times = {[3] = 0.2}, uses = 60, maxlevel = 3},
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'vines:shears',
|
||||
recipe = {
|
||||
{'', 'default:steel_ingot', ''},
|
||||
{'group:stick', 'group:wood', 'default:steel_ingot'},
|
||||
{'', '', 'group:stick'}
|
||||
}
|
||||
})
|
||||
|
||||
-- ROOT VINES
|
||||
if enable_roots ~= false then
|
||||
vines.register_vine('root',
|
||||
{description = S("Roots"), average_length = 9}, {
|
||||
place_on = {
|
||||
"default:dirt_with_grass",
|
||||
"default:dirt"
|
||||
},
|
||||
spawn_on_bottom = true,
|
||||
rarity = rarity_roots,
|
||||
})
|
||||
else
|
||||
minetest.register_alias('vines:root_middle', 'air')
|
||||
minetest.register_alias('vines:root_end', 'air')
|
||||
end
|
||||
|
||||
-- STANDARD VINES
|
||||
if enable_standard ~= false then
|
||||
vines.register_vine('vine',
|
||||
{description = S("Vines"), average_length = 5}, {
|
||||
place_on = {
|
||||
"default:jungleleaves",
|
||||
"moretrees:jungletree_leaves_red",
|
||||
"moretrees:jungletree_leaves_yellow",
|
||||
"moretrees:jungletree_leaves_green"
|
||||
},
|
||||
spawn_on_bottom = true,
|
||||
rarity = rarity_standard,
|
||||
})
|
||||
else
|
||||
minetest.register_alias('vines:vine_middle', 'air')
|
||||
minetest.register_alias('vines:vine_end', 'air')
|
||||
end
|
||||
|
||||
-- SIDE VINES
|
||||
if enable_side ~= false then
|
||||
vines.register_vine('side',
|
||||
{description = S("Vines"), average_length = 6}, {
|
||||
place_on = {
|
||||
"default:jungleleaves",
|
||||
"moretrees:jungletree_leaves_red",
|
||||
"moretrees:jungletree_leaves_yellow",
|
||||
"moretrees:jungletree_leaves_green"
|
||||
},
|
||||
spawn_on_side = true,
|
||||
rarity = rarity_side,
|
||||
})
|
||||
else
|
||||
minetest.register_alias('vines:side_middle', 'air')
|
||||
minetest.register_alias('vines:side_end', 'air')
|
||||
end
|
||||
|
||||
-- JUNGLE VINES
|
||||
if enable_jungle ~= false then
|
||||
vines.register_vine("jungle",
|
||||
{description = S("Jungle Vines"), average_length = 7}, {
|
||||
place_on = {
|
||||
"default:jungletree",
|
||||
"moretrees:jungletree_trunk"
|
||||
},
|
||||
spawn_on_side = true,
|
||||
rarity = rarity_jungle,
|
||||
})
|
||||
else
|
||||
minetest.register_alias('vines:jungle_middle', 'air')
|
||||
minetest.register_alias('vines:jungle_end', 'air')
|
||||
end
|
||||
|
||||
-- WILLOW VINES (Note from 2024-06: Broken for years now, integration w/ new moretrees spawn mechanic needed)
|
||||
if enable_willow ~= false then
|
||||
vines.register_vine("willow",
|
||||
{description = S("Willow Vines"), average_length = 9}, {
|
||||
spawn_on_side = true,
|
||||
place_on = {"moretrees:willow_leaves"},
|
||||
rarity = rarity_willow,
|
||||
})
|
||||
else
|
||||
minetest.register_alias('vines:willow_middle', 'air')
|
||||
minetest.register_alias('vines:willow_end', 'air')
|
||||
end
|
||||
@@ -0,0 +1,8 @@
|
||||
# textdomain: vines
|
||||
Vines=
|
||||
Matured=
|
||||
Rope=
|
||||
Shears=
|
||||
Roots=
|
||||
Jungle Vines=
|
||||
Willow Vines=
|
||||
@@ -0,0 +1,8 @@
|
||||
# textdomain: vines
|
||||
Vines=Ranken
|
||||
Matured=Gereifte
|
||||
Rope=Seil
|
||||
Shears=Schere
|
||||
Roots=Wurzeln
|
||||
Jungle Vines=Dschungelranken
|
||||
Willow Vines=Weidenranken
|
||||
@@ -0,0 +1,8 @@
|
||||
# textdomain: vines
|
||||
Vines=Vitoj
|
||||
Matured=Maturita
|
||||
Rope=Ŝnuro
|
||||
Shears=Tondiloj
|
||||
Roots=Radikoj
|
||||
Jungle Vines=Ĝangalaj Vitoj
|
||||
Willow Vines=Salikaj Vitoj
|
||||
@@ -0,0 +1,8 @@
|
||||
# textdomain: vines
|
||||
Vines=Plantes grimpantes
|
||||
Matured=Extrémité de
|
||||
Rope=Corde
|
||||
Shears=Cisailles
|
||||
Roots=Racines
|
||||
Jungle Vines=Lianes
|
||||
Willow Vines=Lianes de saule
|
||||
@@ -0,0 +1,4 @@
|
||||
name = vines
|
||||
description = Adds climbable vines that are spawned on trees.
|
||||
depends = default
|
||||
optional_depends = moretrees, ebiomes
|
||||
|
After Width: | Height: | Size: 59 KiB |
@@ -0,0 +1,41 @@
|
||||
#Enable the vines item
|
||||
vines_enable_vines (Enable vines item) bool true
|
||||
|
||||
#Enables ropes made of vine.
|
||||
vines_enable_rope (Enable vine ropes) bool true
|
||||
|
||||
#Enables root vines.
|
||||
vines_enable_roots (Enable root vines) bool true
|
||||
|
||||
#Rarity of root vines, from 1 to 10, lower numbers are rarer.
|
||||
vines_rarity_roots (Rarity of roots vines) float 0.5 1 0
|
||||
|
||||
#Enables the standard type of vines.
|
||||
vines_enable_standard (Enable standard vines) bool true
|
||||
|
||||
#Rarity of standard vines, from 1 to 10, lower numbers are rarer.
|
||||
vines_rarity_standard (Rarity of standard vines) float 0.2 1 0
|
||||
|
||||
#Enables the type of vines that grow on the sides of leaf blocks.
|
||||
vines_enable_side (Enable side vines) bool true
|
||||
|
||||
#Rarity of side vines, from 1 to 10, lower numbers are rarer.
|
||||
vines_rarity_side (Rarity of side vines) float 0.2 1 0
|
||||
|
||||
#Enables jungle style vines.
|
||||
vines_enable_jungle (Enable jungle vines) bool true
|
||||
|
||||
#Rarity of jungle vines, from 1 to 10, lower numbers are rarer.
|
||||
vines_rarity_jungle (Rarity of jungle vines) float 0.2 1 0
|
||||
|
||||
#Enables willow vines.
|
||||
vines_enable_willow (Enable willow vines) bool true
|
||||
|
||||
#Rarity of willow vines, from 1 to 10, lower numbers are rarer.
|
||||
vines_rarity_willow (Rarity of willow vines) float 0.2 1 0
|
||||
|
||||
#Vine growth speed, minimum number of seconds between each growth.
|
||||
vines_growth_min (Minimum number of seconds between growth) int 180 1 3600
|
||||
|
||||
#Vine growth speed, maximum number of seconds between each growth.
|
||||
vines_growth_max (Maximum number of seconds between growth) int 360 1 3600
|
||||
|
After Width: | Height: | Size: 215 B |
|
After Width: | Height: | Size: 192 B |
|
After Width: | Height: | Size: 195 B |
|
After Width: | Height: | Size: 174 B |
|
After Width: | Height: | Size: 144 B |
|
After Width: | Height: | Size: 136 B |
|
After Width: | Height: | Size: 151 B |
|
After Width: | Height: | Size: 184 B |
|
After Width: | Height: | Size: 257 B |
|
After Width: | Height: | Size: 256 B |
|
After Width: | Height: | Size: 186 B |
|
After Width: | Height: | Size: 211 B |
|
After Width: | Height: | Size: 170 B |
|
After Width: | Height: | Size: 198 B |