many worldgen mods and gonna try technic now
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-- Idea by Sokomine
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-- Code & textures by Mossmanikin
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-- support for i18n
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local S = minetest.get_translator("molehills")
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local molehill_rarity = minetest.settings:get("molehills.molehill_rarity") or 0.002
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-- Node
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local mh_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.125, 0.5}
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}
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minetest.register_node("molehills:molehill",{
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drawtype = "mesh",
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mesh = "molehill_molehill.obj",
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description = S("Mole Hill"),
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inventory_image = "molehills_side.png",
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tiles = { "molehills_dirt.png" },
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use_texture_alpha = "clip",
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paramtype = "light",
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selection_box = mh_cbox,
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collision_box = mh_cbox,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults(),
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})
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-- Crafting
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minetest.register_craft({ -- molehills --> dirt
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output = "default:dirt",
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recipe = {
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{"molehills:molehill","molehills:molehill"},
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{"molehills:molehill","molehills:molehill"},
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}
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})
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-- Generating
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minetest.register_decoration({
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decoration = {
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"molehills:molehill"
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},
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fill_ratio = molehill_rarity,
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y_min = 1,
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y_max = 40,
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place_on = {
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"default:dirt_with_grass"
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},
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spawn_by = "air",
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num_spawn_by = 3,
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deco_type = "simple",
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flags = "all_floors",
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})
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