many worldgen mods and gonna try technic now
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-- support for i18n
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local S = minetest.get_translator("dryplants")
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local function grow_juncus(pos)
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local juncus_type = math.random(2,3)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local nodename = minetest.get_node(right_here).name
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if nodename == "air" or nodename == "default:junglegrass" then
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if juncus_type == 2 then
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minetest.swap_node(right_here, {name="dryplants:juncus_02"})
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else
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minetest.swap_node(right_here, {name="dryplants:juncus"})
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end
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end
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end
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minetest.register_node("dryplants:juncus", {
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description = S("Juncus"),
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drawtype = "plantlike",
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visual_scale = math.sqrt(8),
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paramtype = "light",
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tiles = {"dryplants_juncus_03.png"},
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inventory_image = "dryplants_juncus_inv.png",
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walkable = false,
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buildable_to = true,
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groups = {
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snappy=3,
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flammable=2,
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attached_node=1,
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flora=1
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--not_in_creative_inventory=1
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if not itemstack or not placer or not pointed_thing then
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return
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end
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local playername = placer:get_player_name()
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if minetest.is_protected(pointed_thing.above, playername) or
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minetest.is_protected(pointed_thing.under, playername) then
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minetest.chat_send_player(playername, "Someone else owns that spot.")
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return
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end
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local pos = pointed_thing.under
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local juncus_type = math.random(2,3)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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if juncus_type == 2 then
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minetest.swap_node(right_here, {name="dryplants:juncus_02"})
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else
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minetest.swap_node(right_here, {name="dryplants:juncus"})
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end
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if not minetest.is_creative_enabled(playername) then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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minetest.register_node("dryplants:juncus_02", {
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description = S("Juncus"),
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drawtype = "plantlike",
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visual_scale = math.sqrt(8),
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paramtype = "light",
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tiles = {"dryplants_juncus_02.png"},
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walkable = false,
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buildable_to = true,
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groups = {
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snappy=3,
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flammable=2,
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attached_node=1,
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flora=1,
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not_in_creative_inventory=1
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
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},
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drop = "dryplants:juncus",
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})
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-----------------------------------------------------------------------------------------------
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-- GENERATE SMALL JUNCUS
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-----------------------------------------------------------------------------------------------
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-- near water or swamp
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minetest.register_decoration({
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name = "dryplants:juncus_water",
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decoration = {"air"},
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fill_ratio = 0.16,
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y_min = 1,
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y_max = 40,
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place_on = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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deco_type = "simple",
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flags = "all_floors",
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spawn_by = {
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"default:water_source",
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"sumpf:dirtywater_source",
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"sumpf:sumpf"
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},
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check_offset = -1,
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num_spawn_by = 1
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})
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-- at dunes/beach
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minetest.register_decoration({
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name = "dryplants:juncus_beach",
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decoration = {"air"},
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fill_ratio = 0.08,
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y_min = 1,
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y_max = 40,
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place_on = {
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"default:sand",
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},
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deco_type = "simple",
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flags = "all_floors",
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spawn_by = {"default:dirt_with_grass"},
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check_offset = -1,
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num_spawn_by = 1
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})
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local did, did2
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minetest.register_on_mods_loaded(function()
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did = minetest.get_decoration_id("dryplants:juncus_water")
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did2 = minetest.get_decoration_id("dryplants:juncus_beach")
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minetest.set_gen_notify("decoration", {did, did2})
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end)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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local locations = {}
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local deco_locations_1 = g["decoration#" .. did] or {}
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local deco_locations_2 = g["decoration#" .. did2] or {}
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for _, pos in pairs(deco_locations_1) do
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locations[#locations+1] = pos
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end
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for _, pos in pairs(deco_locations_2) do
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locations[#locations+1] = pos
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end
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if #locations == 0 then return end
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for _, pos in ipairs(locations) do
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grow_juncus(pos)
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end
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end)
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