many worldgen mods and gonna try technic now

This commit is contained in:
2026-09-13 03:30:48 -06:00
parent bac6ac94a3
commit 548749cb1a
4811 changed files with 163271 additions and 1 deletions
@@ -0,0 +1,359 @@
-----------------------------------------------------------------------------------------------
-- Dry Plants - Recipes 0.1.0 -- Short Grass -> Dirt
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Looked at code from: darkage, default, farming, sickle, stairs
-- Dependencies: default, farming
-- Supports: flint, stoneage, sumpf
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
-- Short Grass
-----------------------------------------------------------------------------------------------
minetest.register_craft({
output = "default:dirt",
recipe = {
{"dryplants:grass_short"},
}
})
-----------------------------------------------------------------------------------------------
-- Cut Grass
-----------------------------------------------------------------------------------------------
-- grass recipes (remove roots)
minetest.register_craft({
output = "dryplants:grass",
recipe = {
{"default:grass_1"},
}
})
minetest.register_craft({
output = "dryplants:grass",
recipe = {
{"default:junglegrass"},
}
})
if minetest.get_modpath("sumpf") ~= nil then
minetest.register_craft({
output = "dryplants:grass",
recipe = {
{"sumpf:gras"},
}
})
end
-----------------------------------------------------------------------------------------------
-- Sickle
-----------------------------------------------------------------------------------------------
minetest.register_craft({
output = "dryplants:sickle",
recipe = {
{"group:stone",""},
{"", "default:stick"},
{"default:stick",""}
}
})
if minetest.get_modpath("flint") then
minetest.register_craft({
output = "dryplants:sickle",
recipe = {
{"flint:flintstone",""},
{"", "default:stick"},
{"default:stick",""}
}
})
end
if minetest.get_modpath("stoneage") then
minetest.register_craft({
output = "dryplants:sickle",
recipe = {
{"stoneage:silex",""},
{"", "default:stick"},
{"default:stick",""}
}
})
end
-----------------------------------------------------------------------------------------------
-- Hay
-----------------------------------------------------------------------------------------------
--cooking
minetest.register_craft({
type = "cooking",
output = "dryplants:hay",
recipe = "dryplants:grass",
cooktime = 2,
})
minetest.register_craft({
type = "fuel",
recipe = "dryplants:hay",
burntime = 1,
})
-----------------------------------------------------------------------------------------------
-- Wet Reed
-----------------------------------------------------------------------------------------------
minetest.register_craft({ -- papyrus -> wetreed
output = "dryplants:wetreed 2",
recipe = {
{"default:papyrus","default:papyrus"},
{"default:papyrus","default:papyrus"},
}
})
minetest.register_craft({ -- reedmace_sapling -> wetreed
output = "dryplants:wetreed 2",
recipe = {
{"dryplants:reedmace_sapling","dryplants:reedmace_sapling"},
{"dryplants:reedmace_sapling","dryplants:reedmace_sapling"},
}
})
minetest.register_craft({ -- reedmace_top -> wetreed
output = "dryplants:wetreed 2",
recipe = {
{"dryplants:reedmace_top","dryplants:reedmace_top"},
{"dryplants:reedmace_top","dryplants:reedmace_top"},
}
})
minetest.register_craft({ -- reedmace -> wetreed
output = "dryplants:wetreed 2",
recipe = {
{"dryplants:reedmace","dryplants:reedmace"},
{"dryplants:reedmace","dryplants:reedmace"},
}
})
minetest.register_craft({ -- reedmace_bottom -> wetreed
output = "dryplants:wetreed 2",
recipe = {
{"dryplants:reedmace_bottom","dryplants:reedmace_bottom"},
{"dryplants:reedmace_bottom","dryplants:reedmace_bottom"},
}
})
local ReeD = {
{"wetreed"},
{"reed"}
}
for i in pairs(ReeD) do
local reed = "dryplants:"..ReeD[i][1]
local slab = reed.."_slab"
local roof = reed.."_roof"
local corner = roof.."_corner"
local corner_2 = corner.."_2"
-----------------------------------------------------------------------------------------------
-- Block
-----------------------------------------------------------------------------------------------
minetest.register_craft({ -- slab -> block
output = reed,
recipe = {
{slab},
{slab},
}
})
minetest.register_craft({ -- roof -> block
output = reed,
recipe = {
{roof},
{roof},
}
})
minetest.register_craft({ -- corner -> block
type = "shapeless",
output = reed.." 3",
recipe = {corner,corner,corner,corner,corner,corner,corner,corner}, -- 8x
})
minetest.register_craft({ -- corner_2 -> block
type = "shapeless",
output = reed.." 3",
recipe = {corner_2,corner_2,corner_2,corner_2,corner_2,corner_2,corner_2,corner_2}, -- 8x
})
-----------------------------------------------------------------------------------------------
-- Slab
-----------------------------------------------------------------------------------------------
minetest.register_craft({ -- block -> slab
output = slab.." 6",
recipe = {
{reed,reed,reed},
}
})
minetest.register_craft({ -- roof -> slab
output = slab,
recipe = {
{roof},
}
})
minetest.register_craft({ -- corner -> slab
output = slab.." 3",
recipe = {
{corner,corner},
{corner,corner},
}
})
minetest.register_craft({ -- corner_2 -> slab
output = slab.." 3",
recipe = {
{corner_2,corner_2},
{corner_2,corner_2},
}
})
-----------------------------------------------------------------------------------------------
-- Roof
-----------------------------------------------------------------------------------------------
minetest.register_craft({ -- block -> roof
output = roof.." 4",
recipe = {
{reed,""},
{"",reed},
}
})
minetest.register_craft({ -- block -> roof
output = roof.." 4",
recipe = {
{"",reed},
{reed,""},
}
})
minetest.register_craft({ -- slab -> roof
output = roof,
recipe = {
{slab},
}
})
-----------------------------------------------------------------------------------------------
-- Roof Corner
-----------------------------------------------------------------------------------------------
minetest.register_craft({ -- block -> corner
output = corner.." 8",
recipe = {
{"",reed,""},
{reed,"",reed},
}
})
minetest.register_craft({ -- corner_2 -> corner
output = corner,
recipe = {
{corner_2},
}
})
-----------------------------------------------------------------------------------------------
-- Roof Corner 2
-----------------------------------------------------------------------------------------------
minetest.register_craft({ -- block -> corner_2
output = corner_2.." 8",
recipe = {
{reed,"",reed},
{"",reed,""},
}
})
minetest.register_craft({ -- corner -> corner_2
output = corner_2,
recipe = {
{corner},
}
})
end
-----------------------------------------------------------------------------------------------
-- Reed
-----------------------------------------------------------------------------------------------
minetest.register_craft({ -- hay -> reed
output = "dryplants:reed 2",
recipe = {
{"dryplants:hay","dryplants:hay"},
{"dryplants:hay","dryplants:hay"},
}
})
--cooking
minetest.register_craft({ -- wetreed -> reed
type = "cooking",
output = "dryplants:reed",
recipe = "dryplants:wetreed",
cooktime = 2,
})
--fuel
minetest.register_craft({
type = "fuel",
recipe = "dryplants:reed",
burntime = 4,
})
-----------------------------------------------------------------------------------------------
-- Reed Slab
-----------------------------------------------------------------------------------------------
--cooking
minetest.register_craft({ -- wetreed_slab -> reed_slab
type = "cooking",
output = "dryplants:reed_slab",
recipe = "dryplants:wetreed_slab",
cooktime = 1,
})
--fuel
minetest.register_craft({
type = "fuel",
recipe = "dryplants:reed_slab",
burntime = 2,
})
-----------------------------------------------------------------------------------------------
-- Reed Roof
-----------------------------------------------------------------------------------------------
--cooking
minetest.register_craft({ -- wetreed_roof -> reed_roof
type = "cooking",
output = "dryplants:reed_roof",
recipe = "dryplants:wetreed_roof",
cooktime = 1,
})
--fuel
minetest.register_craft({
type = "fuel",
recipe = "dryplants:reed_roof",
burntime = 2,
})
-----------------------------------------------------------------------------------------------
-- Reed Roof Corner
-----------------------------------------------------------------------------------------------
--cooking
minetest.register_craft({ -- wetreed_roof_corner -> reed_roof_corner
type = "cooking",
output = "dryplants:reed_roof_corner",
recipe = "dryplants:wetreed_roof_corner",
cooktime = 1,
})
--fuel
minetest.register_craft({
type = "fuel",
recipe = "dryplants:reed_roof_corner",
burntime = 2,
})
-----------------------------------------------------------------------------------------------
-- Wet Reed Roof Corner 2
-----------------------------------------------------------------------------------------------
--cooking
minetest.register_craft({ -- wetreed_roof_corner -> reed_roof_corner
type = "cooking",
output = "dryplants:reed_roof_corner_2",
recipe = "dryplants:wetreed_roof_corner_2",
cooktime = 1,
})
--fuel
minetest.register_craft({
type = "fuel",
recipe = "dryplants:reed_roof_corner_2",
burntime = 2,
})
-----------------------------------------------------------------------------------------------
-- Dandelion Leave
-----------------------------------------------------------------------------------------------
--[[minetest.register_craftitem("dryplants:dandelion_leave", {
description = "Dandelion Leave",
inventory_image = "dryplants_dandelion_leave.png",
on_use = minetest.item_eat(1),
})
minetest.register_craft({
type = "shapeless",
output = "dryplants:dandelion_leave 4",
recipe = {"flowers:dandelion_yellow"},
replacements = {
{"flowers:dandelion_yellow", "dye:yellow"}
},
})]]
+187
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@@ -0,0 +1,187 @@
-- support for i18n
local S = minetest.get_translator("dryplants")
abstract_dryplants = {}
dofile(minetest.get_modpath("dryplants").."/crafting.lua")
dofile(minetest.get_modpath("dryplants").."/reed.lua")
dofile(minetest.get_modpath("dryplants").."/reedmace.lua")
dofile(minetest.get_modpath("dryplants").."/juncus.lua")
dofile(minetest.get_modpath("dryplants").."/moregrass.lua")
--dofile(minetest.get_modpath("dryplants").."/meadowvariation.lua")
-----------------------------------------------------------------------------------------------
-- Sickle
-----------------------------------------------------------------------------------------------
local function sickle_can_break(pos, deff, player)
local def = ItemStack({name=deff.name}):get_definition()
if not def.diggable or (def.can_dig and not def.can_dig(pos,player)) then
minetest.log("info", player:get_player_name() .. " tried to sickle "
.. def.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
return
end
if minetest.is_protected(pos, player:get_player_name()) then
minetest.log("action", player:get_player_name()
.. " tried to sickle " .. def.name
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, player:get_player_name())
return
end
return true
end
-- turns nodes with group flora=1 & flower=0 into cut grass
local function sickle_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local above_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(above_pos)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
if not sickle_can_break(pt.under, under, user) then
return
end
-- check if something that can be cut using fine tools
if minetest.get_item_group(under.name, "snappy") > 0 then
-- check if flora but no flower
if minetest.get_item_group(under.name, "flora") == 1 and minetest.get_item_group(under.name, "flower") == 0 then
-- turn the node into cut grass, wear out item and play sound
minetest.swap_node(pt.under, {name="dryplants:grass"})
else -- otherwise dig the node
if not minetest.node_dig(pt.under, under, user) then
return
end
end
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
itemstack:add_wear(65535/(uses-1))
return itemstack
elseif string.find(under.name, "default:dirt_with_grass") then
if minetest.is_protected(above_pos, user:get_player_name()) or above.name ~= "air" then
return
end
minetest.swap_node(pt.under, {name="dryplants:grass_short"})
minetest.swap_node(above_pos, {name="dryplants:grass"})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
itemstack:add_wear(65535/(uses-1))
return itemstack
end
end
-- the tool
minetest.register_tool("dryplants:sickle", {
description = S("Sickle"),
inventory_image = "dryplants_sickle.png",
on_use = function(itemstack, user, pointed_thing)
return sickle_on_use(itemstack, user, pointed_thing, 220)
end,
})
-----------------------------------------------------------------------------------------------
-- Cut Grass
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:grass", {
description = S("Cut Grass"),
inventory_image = "dryplants_grass.png",
wield_image = "dryplants_grass.png",
paramtype = "light",
sunlight_propagates = true,
tiles = {"dryplants_grass.png"},
use_texture_alpha = "clip",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 },
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Cut Grass becomes Hay over time
-----------------------------------------------------------------------------------------------
minetest.register_abm({
nodenames = {"dryplants:grass"},
interval = 3600, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1,
action = function(pos)
minetest.swap_node(pos, {name="dryplants:hay"})
end,
})
-----------------------------------------------------------------------------------------------
-- Hay
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:hay", {
description = S("Hay"),
inventory_image = "dryplants_hay.png",
wield_image = "dryplants_hay.png",
paramtype = "light",
sunlight_propagates = true,
tiles = {"dryplants_hay.png"},
use_texture_alpha = "clip",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 },
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Short Grass
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:grass_short", {
description = S("Short Grass"),
tiles = {"default_grass.png^dryplants_grass_short.png", "default_dirt.png", "default_dirt.png^default_grass_side.png^dryplants_grass_short_side.png"},
is_ground_content = true,
groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
--drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
-----------------------------------------------------------------------------------------------
-- Short Grass becomes Dirt with Grass over time
-----------------------------------------------------------------------------------------------
minetest.register_abm({
nodenames = {"dryplants:grass_short"},
interval = 1200, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 100/1200,
action = function(pos)
-- Only become dirt with grass if no cut grass or hay lies on top
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
if above.name ~= "dryplants:grass" and above.name ~= "dryplants:hay" then
minetest.swap_node(pos, {name="default:dirt_with_grass"})
end
end,
})
+156
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@@ -0,0 +1,156 @@
-- support for i18n
local S = minetest.get_translator("dryplants")
local function grow_juncus(pos)
local juncus_type = math.random(2,3)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local nodename = minetest.get_node(right_here).name
if nodename == "air" or nodename == "default:junglegrass" then
if juncus_type == 2 then
minetest.swap_node(right_here, {name="dryplants:juncus_02"})
else
minetest.swap_node(right_here, {name="dryplants:juncus"})
end
end
end
minetest.register_node("dryplants:juncus", {
description = S("Juncus"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_juncus_03.png"},
inventory_image = "dryplants_juncus_inv.png",
walkable = false,
buildable_to = true,
groups = {
snappy=3,
flammable=2,
attached_node=1,
flora=1
--not_in_creative_inventory=1
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
on_place = function(itemstack, placer, pointed_thing)
if not itemstack or not placer or not pointed_thing then
return
end
local playername = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, playername) or
minetest.is_protected(pointed_thing.under, playername) then
minetest.chat_send_player(playername, "Someone else owns that spot.")
return
end
local pos = pointed_thing.under
local juncus_type = math.random(2,3)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
if juncus_type == 2 then
minetest.swap_node(right_here, {name="dryplants:juncus_02"})
else
minetest.swap_node(right_here, {name="dryplants:juncus"})
end
if not minetest.is_creative_enabled(playername) then
itemstack:take_item()
end
return itemstack
end,
})
minetest.register_node("dryplants:juncus_02", {
description = S("Juncus"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_juncus_02.png"},
walkable = false,
buildable_to = true,
groups = {
snappy=3,
flammable=2,
attached_node=1,
flora=1,
not_in_creative_inventory=1
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
drop = "dryplants:juncus",
})
-----------------------------------------------------------------------------------------------
-- GENERATE SMALL JUNCUS
-----------------------------------------------------------------------------------------------
-- near water or swamp
minetest.register_decoration({
name = "dryplants:juncus_water",
decoration = {"air"},
fill_ratio = 0.16,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf"
},
check_offset = -1,
num_spawn_by = 1
})
-- at dunes/beach
minetest.register_decoration({
name = "dryplants:juncus_beach",
decoration = {"air"},
fill_ratio = 0.08,
y_min = 1,
y_max = 40,
place_on = {
"default:sand",
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {"default:dirt_with_grass"},
check_offset = -1,
num_spawn_by = 1
})
local did, did2
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:juncus_water")
did2 = minetest.get_decoration_id("dryplants:juncus_beach")
minetest.set_gen_notify("decoration", {did, did2})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_juncus(pos)
end
end)
@@ -0,0 +1,21 @@
# textdomain: dryplants
Sickle=Sichel
Cut Grass=Grasschnitt
Hay=Heu
Short Grass=Kurzes Gras
Juncus=Binsen
Wet Reed=Nasses Schilf
Wet Reed Slab=Nasse Schilfplatte
Wet Reed Roof=Nasses Schilfdach
Wet Reed Roof Corner 1=Nasser Schilfdachwinkel 1
Wet Reed Roof Corner 2=Nasser Schilfdachwinkel 2
Reed=Schilf
Reed Slab=Schilfstufe
Reed Roof=Schilfdach
Reed Roof Corner 1=Schilfdachwinkel 1
Reed Roof Corner 2=Schilfdachwinkel
Reedmace=Rohrkolben
Reedmace, height: 1=Rohrkolben, Höhe: 1
Reedmace, height: 2=Rohrkolben, Höhe: 2
Reedmace, height: 3=Rohrkolben, Höhe: 3
Reedmace, height: 3 & Spikes=Rohrkolben, Höhe: 3 & Rispe
@@ -0,0 +1,21 @@
# textdomain: dryplants
Sickle=
Cut Grass=Tranĉita Herbenon
Hay=Fojno
Short Grass=Mallonga Herbo
Juncus=Junko
Wet Reed=Malseka Kano
Wet Reed Slab=Slabo de Malseka Kano
Wet Reed Roof=Tegmento de Malseka Kano
Wet Reed Roof Corner 1=Tegmentangulo 1 de Malseka Kano
Wet Reed Roof Corner 2=Tegmentangulo 2 de Malseka Kano
Reed=Kano
Reed Slab=Slabo de Kano
Reed Roof=Tegmento de Kano
Reed Roof Corner 1=Tegmentangulo 1 de Kano
Reed Roof Corner 2=Tegmentangulo 2 de Kano
Reedmace=Tifeo
Reedmace, height: 1=Tifeo, alteco: 1
Reedmace, height: 2=Tifeo, alteco: 2
Reedmace, height: 3=Tifeo, alteco: 3
Reedmace, height: 3 & Spikes=Tifeo, alteco: 3 & Pikiloj
@@ -0,0 +1,21 @@
# textdomain: dryplants
Sickle=Faucille
Cut Grass=Herbe coupée
Hay=Foin
Short Grass=Herbes courtes
Juncus=Joncs
Wet Reed=Bloc de roseau humide
Wet Reed Slab=Dalle en roseau humide
Wet Reed Roof=Toit en roseau humide
Wet Reed Roof Corner 1=Angle de toit en roseau humide 1
Wet Reed Roof Corner 2=Angle de toit en roseau humide 2
Reed=Roseau
Reed Slab=Dalle en roseau
Reed Roof=Toit en roseau
Reed Roof Corner 1=Angle de toit en roseau 1
Reed Roof Corner 2=Angle de toit en roseau 2
Reedmace=Roseau
Reedmace, height: 1=Roseau, 1 de hauteur
Reedmace, height: 2=Roseau, 2 de hauteur
Reedmace, height: 3=Roseau, 3 de hauteur
Reedmace, height: 3 & Spikes=Roseau, 3 de hauteur avec panicules
@@ -0,0 +1,21 @@
# textdomain: dryplants
Sickle=
Cut Grass=
Hay=
Short Grass=
Juncus=
Wet Reed=
Wet Reed Slab=
Wet Reed Roof=
Wet Reed Roof Corner 1=
Wet Reed Roof Corner 2=
Reed=
Reed Slab=
Reed Roof=
Reed Roof Corner 1=
Reed Roof Corner 2=
Reedmace=
Reedmace, height: 1=
Reedmace, height: 2=
Reedmace, height: 3=
Reedmace, height: 3 & Spikes=
@@ -0,0 +1,12 @@
-- @reviewer: couldn't even find using biome_lib
minetest.register_decoration({
decoration = {"dryplants:grass_short"},
fill_ratio = 0.8,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
},
deco_type = "simple",
flags = "all_floors"
})
@@ -0,0 +1,3 @@
name = dryplants
depends = default
optional_depends = farming, ebiomes
@@ -0,0 +1,28 @@
# Blender v2.73 (sub 0) OBJ File: ''
# www.blender.org
o Cylinder
v 0.359670 -0.500000 0.347329
v 0.359670 0.500000 0.347329
v -0.359670 -0.500000 -0.347329
v -0.359670 0.500000 -0.347329
v 0.347329 0.500000 -0.359670
v 0.347329 -0.500000 -0.359670
v -0.347329 0.500000 0.359670
v -0.347329 -0.500000 0.359670
v 0.359670 -0.500000 0.347329
v 0.359670 0.500000 0.347329
v -0.359670 -0.500000 -0.347329
v -0.359670 0.500000 -0.347329
v 0.347329 0.500000 -0.359670
v 0.347329 -0.500000 -0.359670
v -0.347329 0.500000 0.359670
v -0.347329 -0.500000 0.359670
vt 1.000000 -0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt -0.000000 0.000000
s off
f 1/1 2/2 4/3 3/4
f 8/1 7/2 5/3 6/4
f 9/1 11/4 12/3 10/2
f 16/1 14/4 13/3 15/2
@@ -0,0 +1,20 @@
minetest.register_decoration({
decoration = {
"default:grass_1",
"default:grass_2",
"default:grass_3",
"default:grass_4",
"default:grass_5"
},
fill_ratio = 0.8,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors"
})
+385
View File
@@ -0,0 +1,385 @@
-----------------------------------------------------------------------------------------------
-- Dry Plants - Reed 0.0.5
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Looked at code from: darkage, default, stairs
-- Dependencies: default
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = minetest.get_translator("dryplants")
minetest.register_alias("stairs:stair_wetreed", "dryplants:wetreed_roof")
minetest.register_alias("stairs:slab_wetreed", "dryplants:wetreed_slab")
minetest.register_alias("stairs:stair_reed", "dryplants:reed_roof")
minetest.register_alias("stairs:slab_reed", "dryplants:reed_slab")
-----------------------------------------------------------------------------------------------
-- Wet Reed
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:wetreed", {
description = S("Wet Reed"),
paramtype = "light",
paramtype2 = "facedir",
tiles = {"dryplants_reed_wet.png"},
groups = {snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Wet Reed Slab
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:wetreed_slab", {
description = S("Wet Reed Slab"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"dryplants_reed_wet.png"},
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Wet Reed Roof
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:wetreed_roof", {
description = S("Wet Reed Roof"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"dryplants_reed_wet.png"},
node_box = {
type = "fixed",
-- { left , bottom , front , right , top , back }
fixed = {
{-1/2, 0, 0, 1/2, 1/2, 1/2},
{-1/2, -1/2, -1/2, 1/2, 0, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/2, 0, 0, 1/2, 1/2, 1/2},
{-1/2, -1/2, -1/2, 1/2, 0, 0},
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
local CoRNeR = {
-- MaTeRiaL
{"wetreed"},
{"reed"}
}
for i in pairs(CoRNeR) do
local MaTeRiaL = CoRNeR[i][1]
local roof = "dryplants:"..MaTeRiaL.."_roof"
local corner = "dryplants:"..MaTeRiaL.."_roof_corner"
local corner_2 = "dryplants:"..MaTeRiaL.."_roof_corner_2"
minetest.register_abm({
nodenames = {roof},
interval = 1,
chance = 1,
action = function(pos)
local node_east = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z })
local node_west = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z })
local node_north = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local node_south = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
-- corner 1
if ((node_west.name == roof and node_west.param2 == 0)
or (node_west.name == corner and node_west.param2 == 1))
and ((node_north.name == roof and node_north.param2 == 3)
or (node_north.name == corner and node_north.param2 == 3))
then
minetest.swap_node(pos, {name=corner, param2=0})
end
if ((node_north.name == roof and node_north.param2 == 1)
or (node_north.name == corner and node_north.param2 == 2))
and ((node_east.name == roof and node_east.param2 == 0)
or (node_east.name == corner and node_east.param2 == 0))
then
minetest.swap_node(pos, {name=corner, param2=1})
end
if ((node_east.name == roof and node_east.param2 == 2)
or (node_east.name == corner and node_east.param2 == 3))
and ((node_south.name == roof and node_south.param2 == 1)
or (node_south.name == corner and node_south.param2 == 1))
then
minetest.swap_node(pos, {name=corner, param2=2})
end
if ((node_south.name == roof and node_south.param2 == 3)
or (node_south.name == corner and node_south.param2 == 0))
and ((node_west.name == roof and node_west.param2 == 2)
or (node_west.name == corner and node_west.param2 == 2))
then
minetest.swap_node(pos, {name=corner, param2=3})
end
-- corner 2
if ((node_west.name == roof and node_west.param2 == 2)
or (node_west.name == corner_2 and node_west.param2 == 1))
and ((node_north.name == roof and node_north.param2 == 1)
or (node_north.name == corner_2 and node_north.param2 == 3))
then
minetest.swap_node(pos, {name=corner_2, param2=0})
end
if ((node_north.name == roof and node_north.param2 == 3)
or (node_north.name == corner_2 and node_north.param2 == 2))
and ((node_east.name == roof and node_east.param2 == 2)
or (node_east.name == corner_2 and node_east.param2 == 0))
then
minetest.swap_node(pos, {name=corner_2, param2=1})
end
if ((node_east.name == roof and node_east.param2 == 0)
or (node_east.name == corner_2 and node_east.param2 == 3))
and ((node_south.name == roof and node_south.param2 == 3)
or (node_south.name == corner_2 and node_south.param2 == 1))
then
minetest.swap_node(pos, {name=corner_2, param2=2})
end
if ((node_south.name == roof and node_south.param2 == 1)
or (node_south.name == corner_2 and node_south.param2 == 0))
and ((node_west.name == roof and node_west.param2 == 0)
or (node_west.name == corner_2 and node_west.param2 == 2))
then
minetest.swap_node(pos, {name=corner_2, param2=3})
end
end,
})
end
-----------------------------------------------------------------------------------------------
-- Wet Reed Roof Corner 1
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:wetreed_roof_corner", {
description = S("Wet Reed Roof Corner 1"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"dryplants_reed_wet.png"},
node_box = {
type = "fixed",
-- { left , bottom , front , right , top , back }
fixed = {
{-1/2, 0, 0, 0, 1/2, 1/2},
{0, -1/2, 0, 1/2, 0, 1/2},
{-1/2, -1/2, -1/2, 0, 0, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/2, 0, 0, 0, 1/2, 1/2},
{0, -1/2, 0, 1/2, 0, 1/2},
{-1/2, -1/2, -1/2, 0, 0, 0},
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Wet Reed Roof Corner 2
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:wetreed_roof_corner_2", {
description = S("Wet Reed Roof Corner 2"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"dryplants_reed_wet.png"},
node_box = {
type = "fixed",
-- { left , bottom , front , right , top , back }
fixed = {
{-1/2, -1/2, 0, 0, 0, 1/2},
{0, 0, 0, 1/2, 1/2, 1/2},
{-1/2, 0, -1/2, 0, 1/2, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/2, -1/2, 0, 0, 0, 1/2},
{0, 0, 0, 1/2, 1/2, 1/2},
{-1/2, 0, -1/2, 0, 1/2, 0},
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Wet Reed becomes (dry) Reed over time
-----------------------------------------------------------------------------------------------
local DRyiNG = {
-- WeT DRy
{"dryplants:wetreed", "dryplants:reed"},
{"dryplants:wetreed_slab", "dryplants:reed_slab"},
{"dryplants:wetreed_roof", "dryplants:reed_roof"},
{"dryplants:wetreed_roof_corner", "dryplants:reed_roof_corner"},
{"dryplants:wetreed_roof_corner_2", "dryplants:reed_roof_corner_2"}
}
for i in pairs(DRyiNG) do
local WeT = DRyiNG[i][1]
local DRy = DRyiNG[i][2]
minetest.register_abm({
nodenames = {WeT},
interval = 3600, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1,
action = function(pos)
local direction = minetest.get_node(pos).param2
minetest.swap_node(pos, {name=DRy, param2=direction})
end,
})
end
-----------------------------------------------------------------------------------------------
-- Reed
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reed", {
description = S("Reed"),
paramtype = "light",
paramtype2 = "facedir",
tiles = {"dryplants_reed.png"},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Reed Slab
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reed_slab", {
description = S("Reed Slab"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"dryplants_reed.png"},
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Reed Roof
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reed_roof", {
description = S("Reed Roof"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"dryplants_reed.png"},
node_box = {
type = "fixed",
-- { left , bottom , front , right , top , back }
fixed = {
{-1/2, 0, 0, 1/2, 1/2, 1/2},
{-1/2, -1/2, -1/2, 1/2, 0, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/2, 0, 0, 1/2, 1/2, 1/2},
{-1/2, -1/2, -1/2, 1/2, 0, 0},
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Reed Roof Corner 1
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reed_roof_corner", {
description = S("Reed Roof Corner 1"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"dryplants_reed.png"},
node_box = {
type = "fixed",
-- { left , bottom , front , right , top , back }
fixed = {
{-1/2, 0, 0, 0, 1/2, 1/2},
{0, -1/2, 0, 1/2, 0, 1/2},
{-1/2, -1/2, -1/2, 0, 0, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/2, 0, 0, 0, 1/2, 1/2},
{0, -1/2, 0, 1/2, 0, 1/2},
{-1/2, -1/2, -1/2, 0, 0, 0},
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- Reed Roof Corner 2
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reed_roof_corner_2", {
description = S("Reed Roof Corner 2"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"dryplants_reed.png"},
node_box = {
type = "fixed",
-- { left , bottom , front , right , top , back }
fixed = {
{-1/2, -1/2, 0, 0, 0, 1/2},
{0, 0, 0, 1/2, 1/2, 1/2},
{-1/2, 0, -1/2, 0, 1/2, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/2, -1/2, 0, 0, 0, 1/2},
{0, 0, 0, 1/2, 1/2, 1/2},
{-1/2, 0, -1/2, 0, 1/2, 0},
}
},
groups = {snappy=3, flammable=2},
is_ground_content = false,
sounds = default.node_sound_leaves_defaults(),
})
@@ -0,0 +1,448 @@
-- NOTES (from wikipedia, some of this might get implemented)
-- rhizomes are edible
-- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
-- leaf bases can be eaten raw or cooked
-- sheath can be removed from the developing green flower spike, which can then be boiled and eaten like corn on the cob
-- pollen can be collected and used as a flour supplement or thickener
-- Typha stems and leaves can be used to make paper
-- The seed hairs were used by some Native American groups as tinder for starting fires
-- support for i18n
local S = minetest.get_translator("dryplants")
-----------------------------------------------------------------------------------------------
-- REEDMACE SHAPES
-----------------------------------------------------------------------------------------------
local function grow_reedmace(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local nodename = minetest.get_node(pos_01).name
if nodename == "air" -- bug fix
or nodename == "dryplants:reedmace_sapling" then
if minetest.get_node(pos_02).name ~= "air" then
minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_03).name ~= "air" then
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_2"})
elseif size == 1 then
minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
elseif size == 2 then
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_2"})
elseif size == 3 then
if spikes == 1 then
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_3_spikes"})
else
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_3"})
end
end
end
end
local function grow_reedmace_water(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
if minetest.get_node(pos_02).name == "air" then -- bug fix
if minetest.get_node(pos_03).name ~= "air" then
minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_04).name ~= "air" then
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 1 then
minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
elseif size == 2 then
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 3 then
if spikes == 1 then
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
else
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_3"})
end
end
end
end
abstract_dryplants.grow_reedmace = grow_reedmace -- compatibility
-----------------------------------------------------------------------------------------------
-- REEDMACE SPIKES
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_spikes", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_spikes.png"},
inventory_image = "dryplants_reedmace_spikes.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 1
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_top", {
description = S("Reedmace, height: 1"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_top.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 2
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_2", {
description = S("Reedmace, height: 2"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_2.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 3
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_3", {
description = S("Reedmace, height: 3"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_3.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 3 & Spikes
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_3_spikes", {
description = S("Reedmace, height: 3 & Spikes"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_3_spikes.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE STEMS
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace.png"},
inventory_image = "dryplants_reedmace.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "dryplants:reedmace_top"
or node.name == "dryplants:reedmace_spikes" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"dryplants:reedmace_sapling")
end
end,
})
-----------------------------------------------------------------------------------------------
-- REEDMACE BOTTOM
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_bottom", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_bottom.png"},
inventory_image = "dryplants_reedmace_bottom.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "dryplants:reedmace"
or node.name == "dryplants:reedmace_top"
or node.name == "dryplants:reedmace_spikes" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"dryplants:reedmace_sapling")
end
end,
})
-----------------------------------------------------------------------------------------------
-- REEDMACE "SAPLING" (the drop from the above)
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_sapling", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_sapling.png"},
inventory_image = "dryplants_reedmace_sapling.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
attached_node=1,
sapling=1,
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-- abm
minetest.register_abm({
nodenames = "dryplants:reedmace_sapling",
interval = 600,
chance = 100/5,
action = function(pos, node, _, _)
if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
end
minetest.swap_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
else
grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
end
end
})
-----------------------------------------------------------------------------------------------
-- REEDMACE WATER (for entity)
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_water", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_water.png"},
inventory_image = "dryplants_reedmace_water.png",
groups = {not_in_creative_inventory=1},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE WATER ENTITY
-----------------------------------------------------------------------------------------------
minetest.register_entity("dryplants:reedmace_water_entity",{
visual = "mesh",
mesh = "plantlike.obj",
visual_size = {x=10, y=10},
textures = {"dryplants_reedmace_water.png"},
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
on_punch = function(self, puncher)
if puncher:is_player() and puncher:get_inventory() then
if not minetest.is_creative_enabled(puncher:get_player_name()) then
puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
end
self.object:remove()
end
end,
})
-----------------------------------------------------------------------------------------------
-- GENERATE REEDMACE
-----------------------------------------------------------------------------------------------
-- near water or swamp
minetest.register_decoration({
name = "dryplants:reedmace_swamp",
decoration = {"air"},
fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf"
},
check_offset = -1,
num_spawn_by = 1
})
-- in water
minetest.register_decoration({
name = "dryplants:reedmace_water",
decoration = {"air"},
fill_ratio = "0.01",
y_min = 0,
y_max = 0,
place_on = {
"default:dirt",
"default:dirt_with_grass",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source"
},
check_offset = -1,
num_spawn_by = 1
})
-- for oases & tropical beaches & tropical swamps
minetest.register_decoration({
name = "dryplants:reedmace_beach",
decoration = {"air"},
fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:sand",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf",
"default:desert_sand"
},
check_offset = -1,
num_spawn_by = 1
})
local did, did2, did3
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:reedmace_swamp")
did2 = minetest.get_decoration_id("dryplants:reedmace_water")
did3 = minetest.get_decoration_id("dryplants:reedmace_beach")
minetest.set_gen_notify("decoration", {did, did2, did3})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_3 = g["decoration#" .. did3] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_3) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace(pos)
end
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace_water(pos)
end
end)
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