many worldgen mods and gonna try technic now
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local S = minetest.get_translator("people")
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mobs:register_mob("people:plough", {
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type = "npc",
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passive = true,
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damage = 3,
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reach = 2,
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group_attack = false,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 80,
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hp_max = 120,
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armor = 100,
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collisionbox = {-1.0,-0.1,-1.0, 1.0,1.0,1.0},
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visual = "mesh",
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mesh = "Plough.b3d",
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drawtype = "front",
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textures = {
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{"textureplough.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "people_ox3",
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damage = "people_ox",
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death = "people_ox2",
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distance = 15,
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},
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replace_rate = 0.01,
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replace_what = {
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{"group:grass", "air", 0},
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{"default:dirt_with_grass", "farming:soil", -1}
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},
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replace_what2 = {
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{"group:grass", "air", 0},
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{"default:dirt", "farming:soil", -1}
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},
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walk_velocity = 1,
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walk_chance = 100,
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run_velocity = 2,
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jump = false,
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walk_chance = 70,
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drops = {
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},
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water_damage = 1,
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lava_damage = 2,
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light_damage = 0,
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follow = {"farming:wheat", "default:apple", "farming:oat",
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"farming:barley", "farming:corn", "ethereal:banana_single", "farming:corn_cob", "farming:cabbage", "default:dry_grass_1", "default:dry_grass_2", "default:dry_grass_3", "default:grass_1", "default:grass_2", "default:grass_3", "default:grass_4", "default:grass_5", "default:marram_grass_1", "default:marram_grass_2", "default:marram_grass_3", "default:coldsteppe_grass_1", "default:coldsteppe_grass_2", "default:coldsteppe_grass_3", "default:coldsteppe_grass_4", "default:coldsteppe_grass_5", "default:coldsteppe_grass_6", "naturalbiomes:savanna_grass1", "naturalbiomes:savanna_grass2", "naturalbiomes:savanna_grass3", "naturalbiomes:outback_grass1", "naturalbiomes:outback_grass2", "naturalbiomes:outback_grass3", "naturalbiomes:outback_grass4", "naturalbiomes:outback_grass5", "naturalbiomes:outback_grass6", "naturalbiomes:med_grass1", "naturalbiomes:med_grass2", "naturalbiomes:heath_grass1", "naturalbiomes:heath_grass2", "naturalbiomes:heath_grass3", "naturalbiomes:alpine_grass1", "naturalbiomes:alpine_grass2", "naturalbiomes:heath_grass2", "naturalbiomes:heath_grass3", "naturalbiomes:", "naturalbiomes:", "naturalbiomes:bushland_grass", "naturalbiomes:bushland_grass2", "naturalbiomes:bushland_grass3", "naturalbiomes:bushland_grass4", "naturalbiomes:bushland_grass5", "naturalbiomes:bushland_grass6", "naturalbiomes:bushland_grass7", "group:grass", "group:normal_grass"},
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view_range = 15,
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owner = "singleplayer",
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order = "follow",
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stepheight = 1,
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fear_height = 2,
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animation = {
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speed_normal = 25,
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stand_start = 0,
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stand_end = 100,
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stand1_start = 100,
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stand1_end = 200,
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stand2_start = 200,
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stand2_end = 300,
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walk_speed = 50,
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walk_start = 300,
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walk_end = 400,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, 25, 0, 25, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("Plough stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("Plough will follow you."))
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end
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end
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end,
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})
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mobs:register_egg("people:plough", S("Plough"), "aplough.png")
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