many worldgen mods and gonna try technic now
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local S = minetest.get_translator("people")
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mobs:register_mob("people:pirate", {
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type = "monster",
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passive = false,
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step_height = 2,
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fear_height = 4,
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attack_type = "dogfight",
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attack_animals = true,
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reach = 2,
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damage = 12,
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hp_min = 35,
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hp_max = 75,
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armor = 100,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
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visual = "mesh",
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mesh = "Pirate.b3d",
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visual_size = {x = 1.0, y = 1.0},
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textures = {
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{"texturepirate.png"},
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},
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sounds = {
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attack = "people_plundererpirate",
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random = "people_plundererpirate2",
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damage = "people_plundererpirate3",
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death = "people_plundererpirate",
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distance = 15,
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},
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makes_footstep_sound = true,
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walk_velocity = 2,
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run_velocity = 4,
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walk_chance = 10,
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runaway = false,
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stay_near = {{"people:bootynode"}, 5},
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jump = true,
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drops = {
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{name = "people:forge", chance = 7, min = 1, max = 1},
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{name = "people:feeder", chance = 7, min = 1, max = 1},
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{name = "people:mineshaft", chance = 7, min = 1, max = 1},
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{name = "people:villagerbed", chance = 7, min = 1, max = 1},
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{name = "people:weaponstand", chance = 7, min = 1, max = 1},
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{name = "people:firstaidnode", chance = 7, min = 1, max = 1},
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{name = "people:emblemoftriumph", chance = 7, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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animation = {
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speed_normal = 100,
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stand_speed = 50,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_start = 200,
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punch_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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view_range = 15,
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do_punch = function(self, hitter,
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time_from_last_punch,
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tool_capabilities,
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direction)
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-- Prevent friendly fire from killing each other :)
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local entity = hitter:get_luaentity()
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if entity == "people:pirate" then
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return false
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end
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return true
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end,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:pirate",
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nodes = {"default:cobble", "default:mossycobble", "default:sandstonebrick"},
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neighbors = {"people:bootynode"},
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min_light = 0,
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interval = 30,
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active_object_count = 2,
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chance = 10, -- 15000
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min_height = -25,
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max_height = 1000,
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})
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end
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mobs:register_egg("people:pirate", S("Pirate Plunderer"), "apirate.png")
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