many worldgen mods and gonna try technic now
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local S = minetest.get_translator("people")
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-- Npc by TenPlus1
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mobs:register_mob("people:norwarrior", {
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type = "npc",
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passive = false,
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damage = 10,
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attack_type = "dogshoot",
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dogshoot_switch = 1,
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dogshoot_count_max = 12, -- shoot for 10 seconds
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dogshoot_count2_max = 3, -- dogfight for 3 seconds
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shoot_interval = 1.5,
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arrow = "people:spearfly",
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shoot_offset = 2,
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 100,
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hp_max = 145,
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armor = 80,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Warrior.b3d",
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drawtype = "front",
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textures = {
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{"texturenorwarrior.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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attack = "people_warrior3",
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random = "people_warrior2",
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damage = "people_male5",
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death = "people_warrior",
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distance = 10,
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},
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walk_velocity = 3,
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run_velocity = 4,
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jump = true,
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stay_near = {{"people:weaponstand", "people:villagerbed", "xdecor:empty_shelf", "xdecor:intemframe", "xdecor:lantern", "xdecor:candle", "xdecor:multishelf", "xdecor:tv", "default:bookshelf", "vessels:shelf", "livingcaves:root_lamp", "default:chest", "default:mese_post_light_pine_wood", "default:meselamp", "default:mese_post_light_pine_wood", "default:mese_post_light", "default:mese_post_light_acacia_wood", "default:mese_post_light_aspen_wood", "default:mese_post_light_junglewood", "animalworld:crocodilestool", "animalworld:elephantstool", "animalworld:bearstool", "animalworld:gnustool", "animalworld:hippostool", "animalworld:monitorstool", "animalworld:ivorychair", "animalworld:sealstool", "animalworld:yakstool", "animalworld:tigerstool", "animalworld:muskoxstool"}, 5},
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drops = { {name = "people:warriorgrave", chance = 1, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {"farming:baked_potato", "farming:sunflower_bread", "farming:pumpkin_bread", "farming:garlic_bread", "farming:tomato_soup", "pie:brpd_0", "farming:bread", "farming:bread_multigrain", "farming:spanish_potatoes", "farming:beetroot_soup", "farming:blueberry_pie", "farming:porridge", "farming:bibimbap", "farming:burger", "farming:paella", "farming:mac_and_cheese", "livingcaves:healingsoup", "farming:spaghetti", "animalworld:escargots", "farming:rhubarb_pie", "farming:potato_omlet", "farming:potato_salad"},
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view_range = 20,
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owner = "",
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order = "stand",
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fear_height = 3,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_speed = 100,
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walk_start = 100,
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walk_end = 200,
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punch_start = 200,
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punch_end = 300,
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shoot_start = 300,
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shoot_speed = 80,
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shoot_end = 400,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("Warrior stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("Warrior will follow you."))
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end
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end
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end,
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do_punch = function(self, hitter,
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time_from_last_punch,
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tool_capabilities,
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direction)
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-- Prevent friendly fire from killing each other :)
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local entity = hitter:get_luaentity()
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if entity == "people:norwarrior" then
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return false
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end
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return true
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end,
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})
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mobs:register_egg("people:norwarrior", S("Warrior Pine"), "anorwarrior.png" )
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-- compatibility
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mobs:alias_mob("people:norwarrior", "people:norwarrior")
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mobs:register_arrow("people:spearfly", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"spearfly.png"},
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velocity = 8,
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drop = true,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=13},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=13},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end,
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})
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