many worldgen mods and gonna try technic now
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local S = minetest.get_translator("people")
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mobs.medsmith_drops = {
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"default:axe_steel", "default:axe_steel", "default:axe_steel",
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"default:axe_steel", "default:axe_mese", "default:axe_mese",
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"default:axe_diamond", "default:axe_diamond", "default:pick_bronze", "default:pick_bronze","default:pick_steel", "default:pick_steel","default:pick_mese", "default:pick_mese",
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"default:pick_diamond", "default:pick_diamond",
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"default:shovel_bronze", "default:shovel_bronze",
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"default:shovel_steel", "default:shovel_steel",
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"default:shovel_mese", "default:shovel_mese",
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"default:shovel_diamond", "default:shovel_diamond ",
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"default:sword_bronze", "default:sword_bronze", "default:sword_steel",
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"default:sword_steel", "default:sword_mese", "default:sword_mese",
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"default:sword_diamond", "default:sword_diamond"
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}
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mobs:register_mob("people:medsmith", {
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type = "npc",
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passive = true,
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damage = 5,
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attack_type = "dogfight",
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owner_loyal = true,
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pathfinding = true,
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reach = 2,
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attack_monsters = true,
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attack_animals = false,
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attack_npc = false,
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hp_min = 25,
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hp_max = 35,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Medsmith.b3d",
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textures = {
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{"texturemedsmith.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "people_smith",
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damage = "people_female5",
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death = "people_femaledeath",
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distance = 10,
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},
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walk_velocity = 1.5,
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run_velocity = 2,
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stepheight = 1,
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fear_height = 2,
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jump = true,
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jump_height = 3,
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stay_near = {{"people:forge", "people:villagerbed", "xdecor:empty_shelf", "xdecor:intemframe", "xdecor:lantern", "xdecor:candle", "xdecor:multishelf", "xdecor:tv", "default:bookshelf", "vessels:shelf", "livingcaves:root_lamp", "default:chest", "default:mese_post_light_pine_wood", "default:meselamp", "default:mese_post_light_pine_wood", "default:mese_post_light", "default:mese_post_light_acacia_wood", "default:mese_post_light_aspen_wood", "default:mese_post_light_junglewood", "animalworld:crocodilestool", "animalworld:elephantstool", "animalworld:bearstool", "animalworld:gnustool", "animalworld:hippostool", "animalworld:monitorstool", "animalworld:ivorychair", "animalworld:sealstool", "animalworld:yakstool", "animalworld:tigerstool", "animalworld:muskoxstool"}, 4},
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drops = { {name = "people:smithgrave", chance = 1, min = 1, max = 1},
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},
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water_damage = 1,
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lava_damage = 3,
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light_damage = 0,
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follow = {"farming:baked_potato", "farming:sunflower_bread", "farming:pumpkin_bread", "farming:garlic_bread", "farming:tomato_soup", "pie:brpd_0", "farming:bread", "farming:bread_multigrain", "farming:spanish_potatoes", "farming:beetroot_soup", "farming:blueberry_pie", "farming:porridge", "farming:bibimbap", "farming:burger", "farming:paella", "farming:mac_and_cheese", "livingcaves:healingsoup", "farming:spaghetti", "animalworld:escargots", "farming:rhubarb_pie", "farming:potato_omlet", "farming:potato_salad"},
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view_range = 15,
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owner = "",
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order = "follow",
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-- model animation
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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stand2_start = 100,
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stand2_end = 200,
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walk_speed = 100,
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walk_start = 200,
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walk_end = 300,
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punch_speed = 100,
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punch_start = 300,
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punch_end = 400,
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die_start = 300,
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die_end = 400,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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-- right clicking with raw meat will give Igor more health
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.npc_drops
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if item:get_name() == "default:gold_ingot" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.medsmith_drops or mobs.medsmith_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, S("Blackmith dropped you an item for gold!"))
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return
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end
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-- if owner switch between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("Blacksmith stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("Blacksmith will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_people then
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mobs:spawn({
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name = "people:medsmith",
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nodes = {"default:wood"},
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neighbors = {"people:forge"},
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min_light = 0,
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interval = 30,
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chance = 1, -- 15000
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min_height = -25,
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max_height = 1000,
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})
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end
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-- register spawn egg
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mobs:register_egg("people:medsmith", S("Blacksmith Apple"), "amedsmith.png")
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-- compatibility
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mobs:alias_mob("people:medsmith", "people:medsmith")
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minetest.register_node("people:smithgrave", {
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description = S"Grave",
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visual_scale = 1,
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mesh = "Grave.b3d",
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tiles = {"texturegrave.png"},
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inventory_image = "agrave.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3},
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drawtype = "mesh",
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.4, 0.4},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "people:smithgrave",
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burntime = 6,
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})
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