many worldgen mods and gonna try technic now
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local S = minetest.get_translator("nativevillages")
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minetest.register_decoration({
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name = "nativevillages:savannahouse1",
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deco_type = "schematic",
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place_on = {"default:dry_dirt_with_dry_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00005,
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biomes = {"savanna"},
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y_max = 15.5,
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y_min = 10.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/savannahouse1_30_0.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:savannahouse2",
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deco_type = "schematic",
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place_on = {"default:dry_dirt_with_dry_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00005,
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biomes = {"savanna"},
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y_max = 15.5,
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y_min = 10.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/savannahouse2_30_0.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:savannahouse3",
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deco_type = "schematic",
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place_on = {"default:dry_dirt_with_dry_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00005,
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biomes = {"savanna"},
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y_max = 15.5,
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y_min = 10.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/savannahouse3_30_0.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:savannawitchhouse",
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deco_type = "schematic",
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place_on = {"default:dry_dirt_with_dry_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00003,
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biomes = {"savanna"},
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y_max = 15.5,
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y_min = 10.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/savannawitchhouse_30_0.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:savannawell",
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deco_type = "schematic",
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place_on = {"default:dry_dirt_with_dry_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00003,
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biomes = {"savanna"},
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y_max = 15.5,
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y_min = 10.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/savannawell_30_180.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:savannastable",
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deco_type = "schematic",
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place_on = {"default:dry_dirt_with_dry_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00003,
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biomes = {"savanna"},
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y_max = 15.5,
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y_min = 10.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/savannastable_30_180.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:savannapond",
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deco_type = "schematic",
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place_on = {"default:dry_dirt_with_dry_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00003,
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biomes = {"savanna"},
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y_max = 15.5,
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y_min = 10.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/savannapond_30_180.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:savannalogs",
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deco_type = "schematic",
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place_on = {"default:dry_dirt_with_dry_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00003,
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biomes = {"savanna"},
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y_max = 15.5,
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y_min = 10.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/savannalogs_30_180.mts",
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flags = "force_placement",
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rotation = "random",
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})
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