many worldgen mods and gonna try technic now
This commit is contained in:
@@ -0,0 +1,355 @@
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local S = minetest.get_translator("nativevillages")
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mobs:register_mob("nativevillages:cannibalking", {
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type = "monster",
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passive = false,
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attack_type = "shoot",
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shoot_interval = 1,
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arrow = "nativevillages:fireball",
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shoot_offset = 2,
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attack_animals = true,
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damage = 7,
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hp_min = 55,
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hp_max = 85,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Cannibalking.b3d",
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visual_size = {x = 1.0, y = 1.0},
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textures = {
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{"texturecannibalking.png"},
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},
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sounds = {
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random = "nativevillages_cannibalmale",
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shoot = "nativevillages_cannibalmale2",
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damage = "nativevillages_cannibalmale3",
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death = "nativevillages_cannibalmale4",
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},
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makes_footstep_sound = true,
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walk_velocity = 1.5,
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run_velocity = 3,
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runaway = false,
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jump = true,
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jump_height = 2,
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stepheight = 2,
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fear_height = 3,
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stay_near = {{"nativevillages:cannibalshrine", "nativevillages:driedpeople"}, 5},
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drops = {
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{name = "default:copper_lump", chance = 1, min = 1, max = 1},
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},
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water_damage = 5,
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lava_damage = 4,
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light_damage = 0,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_speed = 75,
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walk_start = 100,
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walk_end = 200,
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shoot_speed = 100,
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shoot_start = 200,
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shoot_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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view_range = 15,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:cannibalking",
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nodes = {"default:junglewood"},
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neighbors = {"nativevillages:cannibalshrine"},
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min_light = 0,
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interval = 60,
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chance = 2, -- 15000
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min_height = 0,
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max_height = 40,
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})
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end
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mobs:register_arrow("nativevillages:fireball", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"nativevillages_fireball.png"},
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velocity = 12,
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drop = true,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=13},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=13},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end,
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})
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mobs:register_egg("nativevillages:cannibalking", S("Cannibal King"), "acannibalking.png")
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mobs:register_mob("nativevillages:cannibalarcher", {
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type = "monster",
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passive = false,
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attack_type = "shoot",
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shoot_interval = 2,
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arrow = "people:bolt",
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shoot_offset = 2,
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attacks_monsters = false,
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damage = 4,
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hp_min = 55,
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hp_max = 85,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Cannibalarcher.b3d",
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visual_size = {x = 1.0, y = 1.0},
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textures = {
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{"texturecannibalarcher.png"},
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},
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sounds = {
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random = "nativevillages_cannibalmale",
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attack = "nativevillages_cannibalmale2",
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damage = "nativevillages_cannibalmale3",
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death = "nativevillages_cannibalmale4",
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},
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makes_footstep_sound = true,
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walk_velocity = 2,
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run_velocity = 3,
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runaway = false,
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jump = true,
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jump_height = 2,
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stepheight = 2,
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fear_height = 3,
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stay_near = {{"nativevillages:cannibalshrine", "nativevillages:driedpeople"}, 5},
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drops = {
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{name = "default:tin_lump", chance = 1, min = 1, max = 1},
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},
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water_damage = 5,
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lava_damage = 4,
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light_damage = 0,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_speed = 75,
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walk_start = 100,
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walk_end = 200,
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shoot_speed = 50,
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shoot_start = 200,
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shoot_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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view_range = 15,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:cannibalarcher",
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nodes = {"default:junglewood"},
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neighbors = {"nativevillages:cannibalshrine"},
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min_light = 0,
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interval = 60,
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chance = 2, -- 15000
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active_object_count = 2,
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min_height = 0,
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max_height = 40,
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})
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end
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mobs:register_egg("nativevillages:cannibalarcher", S("Cannibal Hunter"), "acannibalarcher.png")
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mobs:register_mob("nativevillages:cannibalmurderer", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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attack_animals = true,
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reach = 2,
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damage = 6,
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hp_min = 55,
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hp_max = 85,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Cannibalmurderer.b3d",
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visual_size = {x = 1.0, y = 1.0},
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textures = {
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{"texturecannibalmurderer.png"},
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},
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sounds = {
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random = "nativevillages_cannibalfemale",
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attack = "nativevillages_cannibalfemale2",
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damage = "nativevillages_cannibalfemale3",
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death = "nativevillages_cannibalfemale4",
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},
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makes_footstep_sound = true,
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walk_velocity = 2,
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run_velocity = 3,
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runaway = false,
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jump = true,
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jump_height = 2,
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stepheight = 2,
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fear_height = 3,
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stay_near = {{"nativevillages:cannibalshrine", "nativevillages:driedpeople"}, 5},
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drops = {
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{name = "default:copper_lump", chance = 1, min = 1, max = 1},
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},
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water_damage = 5,
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lava_damage = 4,
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light_damage = 0,
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animation = {
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speed_normal = 50,
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stand_start = 0,
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stand_end = 100,
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walk_speed = 75,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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view_range = 15,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:cannibalmurderer",
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nodes = {"default:junglewood"},
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neighbors = {"nativevillages:driedpeople"},
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min_light = 0,
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interval = 60,
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active_object_count = 2,
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chance = 2, -- 15000
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min_height = 0,
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max_height = 40,
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})
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end
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mobs:register_egg("nativevillages:cannibalmurderer", S("Cannibal Murderer"), "acannibalmurderer.png")
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mobs:register_mob("nativevillages:cannibalchild", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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attack_animals = true,
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reach = 2,
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damage = 6,
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hp_min = 15,
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hp_max = 35,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Cannibalchild.b3d",
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visual_size = {x = 1, y = 1},
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textures = {
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{"texturecannibalchild.png"},
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},
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sounds = {
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random = "nativevillages_cannibalchild3",
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attack = "nativevillages_cannibalchild2",
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damage = "nativevillages_cannibalchild",
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},
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makes_footstep_sound = true,
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walk_velocity = 3,
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run_velocity = 5,
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runaway = false,
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stepheight = 4,
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fear_height = 6,
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jump = true,
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jump_height = 4,
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stepheight = 2,
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fear_height = 5,
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stay_near = {{"nativevillages:cannibalshrine", "nativevillages:driedpeople"}, 5},
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drops = {
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{name = "default:iron_lump", chance = 1, min = 1, max = 1},
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},
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water_damage = 5,
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lava_damage = 4,
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light_damage = 0,
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animation = {
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speed_normal = 100,
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stand_start = 0,
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stand_end = 100,
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walk_speed = 150,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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view_range = 15,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:cannibalchild",
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nodes = {"default:junglewood"},
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neighbors = {"nativevillages:driedpeople"},
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min_light = 0,
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interval = 60,
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chance = 2, -- 15000
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active_object_count = 2,
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min_height = 0,
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max_height = 40,
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})
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end
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mobs:register_egg("nativevillages:cannibalchild", S("Cannibal Child"), "acannibalchild.png")
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