many worldgen mods and gonna try technic now

This commit is contained in:
2026-09-13 03:30:48 -06:00
parent bac6ac94a3
commit 548749cb1a
4811 changed files with 163271 additions and 1 deletions
+56
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-- Load support for intllib.
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
local S = minetest.get_translator and minetest.get_translator("nativevillages") or
dofile(path .. "intllib.lua")
mobs.intllib = S
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_nativevillages = true
input:close()
input = nil
end
-- Buildings
dofile(path .. "cannibalblocks.lua") --
dofile(path .. "savannablocks.lua") --
dofile(path .. "arcticblocks.lua") --
dofile(path .. "grasslandblocks.lua") --
dofile(path .. "lakeblocks.lua") --
dofile(path .. "desertblocks.lua") --
dofile(path .. "junglebuildings.lua") --
dofile(path .. "icebuildings.lua") --
dofile(path .. "grasslandbuildings.lua") --
dofile(path .. "lakebuildings.lua") --
dofile(path .. "desertbuildings.lua") --
dofile(path .. "savannabuildings.lua") --
dofile(path .. "grasslandcreatures.lua") --
dofile(path .. "junglecreatures.lua") --
dofile(path .. "arcticcreatures.lua") --
dofile(path .. "savannacreatures.lua") --
dofile(path .. "lakecreatures.lua") --
dofile(path .. "desertcreatures.lua") --
dofile(path .. "slavecreatures.lua") --
dofile(path .. "buyablestuff.lua") --
dofile(path .. "explodingtoad.lua") --
dofile(path .. "lootchest.lua") --
dofile(path .. "hunger.lua") --
-- Load custom spawning
if mobs.custom_spawn_nativevillages then
dofile(path .. "spawn.lua")
end
print (S("[MOD] Buildings loaded"))