many worldgen mods and gonna try technic now
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@@ -0,0 +1,125 @@
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local S = minetest.get_translator("nativevillages")
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minetest.register_decoration({
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name = "nativevillages:grasslandblot",
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00004,
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biomes = {"grassland", "snowy_grassland"},
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y_max = 20.5,
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y_min = 15.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/grasslandblot_30_180.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:grasslandhouse1",
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00005,
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biomes = {"grassland", "snowy_grassland"},
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y_max = 20.5,
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y_min = 15.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/grasslandhouse1_30_0.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:grasslandhouse2",
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00005,
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biomes = {"grassland", "snowy_grassland"},
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y_max = 20.5,
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y_min = 15.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/grasslandhouse2_30_0.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:grasslandhouse3",
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00005,
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biomes = {"grassland", "snowy_grassland"},
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y_max = 20.5,
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y_min = 15.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/grasslandhouse3_30_0.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:grasslandhouse4",
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00005,
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biomes = {"grassland", "snowy_grassland"},
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y_max = 20.5,
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y_min = 15.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/grasslandhouse4_30_0.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:grasslandhouse5",
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00005,
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biomes = {"grassland", "snowy_grassland"},
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y_max = 20.5,
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y_min = 15.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/grasslandhouse5_30_180.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:grasslandpond",
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00004,
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biomes = {"grassland", "snowy_grassland"},
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y_max = 20.5,
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y_min = 15.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/grasslandpond_30_180.mts",
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flags = "force_placement",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "nativevillages:grasslandstable",
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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place_offset_y = -29,
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sidelen = 16,
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fill_ratio = 0.00004,
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biomes = {"grassland", "snowy_grassland"},
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y_max = 20.5,
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y_min = 15.5,
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schematic = minetest.get_modpath("nativevillages").."/schematics/grasslandstable_30_180.mts",
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flags = "force_placement",
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rotation = "random",
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})
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