many worldgen mods and gonna try technic now
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local S = minetest.get_translator("nativevillages")
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mobs:register_mob("nativevillages:toad", {
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stepheight = 3,
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type = "monster",
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passive = false,
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attack_type = "explode",
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explosion_radius = 1,
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explosion_damage__radius = 3,
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explosion_timer = 4,
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attack_npcs = false,
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attack_animals = false,
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reach = 3,
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damage = 18,
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hp_min = 15,
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hp_max = 30,
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armor = 100,
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collisionbox = {-0.268, -0.01, -0.268, 0.268, 0.25, 0.268},
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visual = "mesh",
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mesh = "Toad.b3d",
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drawtype = "front",
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textures = {
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{"texturetoad.png"},
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},
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sounds = {
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random = "",},
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makes_footstep_sound = true,
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walk_velocity = 1.5,
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run_velocity = 2,
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runaway = true,
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runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion"},
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jump = true,
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jump_height = 6,
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sounds = {
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attack = "nativevillages_toad",
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random = "nativevillages_toad2",
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damage = "nativevillages_toad",
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death = "nativevillages_toad",
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distance = 10,
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},
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 6,
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animation = {
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speed_normal = 50,
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stand_start = 1,
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stand_end = 100,
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walk_speed = 100,
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walk_start = 100,
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walk_end = 200,
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fly_start = 300, -- swim animation
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fly_end = 400,
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},
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fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
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floats = 0,
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follow = {"fishing:bait:worm", "ethereal:worm", "animalworld:ant", "animalworld:termite"},
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view_range = 13,
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 25, 0, false, nil) then return end
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end,
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})
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if minetest.get_modpath("ethereal") then
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spawn_on = "ethereal:prairie_dirt", "default:dirt_with_grass", "ethereal:green_dirt"
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end
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:toad",
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nodes = {"default:dirt_with_grass"}, {"default:dirt_with_rainforest_litter"}, {"default:dry_dirt_with_dry_grass"},
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neighbors = {"group:grass", "group:normal_grass"},
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min_light = 0,
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interval = 60,
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chance = 2000, -- 15000
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active_object_count = 1,
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min_height = 1,
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max_height = 15,
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day_toogle = false
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})
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end
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mobs:register_egg("nativevillages:toad", S("Toad"), "atoad.png", 0)
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mobs:alias_mob("nativevillages:toad", "nativevillages:toad") -- compatibility
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mobs:register_mob("nativevillages:toadtamed", {
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stepheight = 3,
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type = "NPC",
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passive = false,
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attack_type = "explode",
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explosion_radius = 1,
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explosion_damage__radius = 3,
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explosion_timer = 4,
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attack_npcs = false,
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attack_animals = false,
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attack_monsters = true,
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reach = 3,
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damage = 550,
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hp_min = 25,
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hp_max = 50,
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armor = 100,
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collisionbox = {-0.268, -0.01, -0.268, 0.268, 0.25, 0.268},
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visual = "mesh",
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mesh = "Toad.b3d",
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drawtype = "front",
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textures = {
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{"texturetoad.png"},
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},
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sounds = {
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random = "",},
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makes_footstep_sound = true,
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owner_loyal = true,
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owner = "",
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order = "follow",
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pathfinding = true,
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walk_velocity = 1.5,
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run_velocity = 2,
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runaway = false,
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runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion"},
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jump = true,
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jump_height = 6,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 6,
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animation = {
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speed_normal = 50,
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stand_start = 1,
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stand_end = 100,
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walk_speed = 100,
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walk_start = 100,
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walk_end = 200,
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fly_start = 300, -- swim animation
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fly_end = 400,
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},
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fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"},
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floats = 0,
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follow = {"fishing:bait:worm", "ethereal:worm", "animalworld:ant", "animalworld:termite"},
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view_range = 13,
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("Exploding Toad stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("Exploding Toad will follow you."))
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end
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end
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end,
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})
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mobs:register_egg("nativevillages:toadtamed", S("Tamed Exploding Toad"), "atoad.png", 0)
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mobs:alias_mob("nativevillages:toadtamed", "nativevillages:toadtamed") -- compatibility
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minetest.register_node("nativevillages:toadbag", {
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description = S"Bag full of toads!",
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tiles = {
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"nativevillages_toadbag_top.png",
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"nativevillages_toadbag_bottom.png",
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"nativevillages_toadbag_right.png",
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"nativevillages_toadbag_left.png",
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"nativevillages_toadbag_back.png",
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"nativevillages_toadbag_front.png"
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},
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groups = {crumbly = 3},
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drop = "nativevillages:toadtamed 9",
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sounds = default.node_sound_dirt_defaults(),
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})
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