many worldgen mods and gonna try technic now
This commit is contained in:
@@ -0,0 +1,878 @@
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local S = minetest.get_translator("nativevillages")
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mobs.desertvillagermale_drops = {
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"farming:salt"
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}
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mobs:register_mob("nativevillages:desertvillagermale", {
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type = "monster",
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passive = false,
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damage = 2,
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attack_type = "dogfight",
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attacks_monsters = false,
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attack_npcs = true,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 30,
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hp_max = 60,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Desertvillagermale.b3d",
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drawtype = "front",
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textures = {
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{"texturedesertvillagermale.png"},
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{"texturedesertvillagermale2.png"},
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{"texturedesertvillagermale3.png"},
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{"texturedesertvillagermale4.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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attack = "nativevillages_desertmale2",
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random = "nativevillages_desertmale",
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damage = "nativevillages_desertmale4",
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death = "nativevillages_desertmaledesertmale3",
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distance = 10,
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = true,
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stay_near = {{"nativevillages:hookah", "nativevillages:desertcrpet"}, 5},
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drops = {
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 75,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.desertvillagermale_drops
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if item:get_name() == "default:stick" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.desertvillagermale_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, S("Desert Villager dropped you an item for a stick!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("Desert Villager stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("Desert Villager will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:desertvillagermale",
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nodes = {"default:desert_sand", "group:wool"},
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neighbors = {"nativevillages:desertcrpet"},
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min_light = 0,
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interval = 60,
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active_object_count = 2,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:desertvillagermale", S("Male Desert Villager"), "adesertvillagermale.png")
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mobs.desertvillagerfemale_drops = {
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"farming:salt"
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}
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mobs:register_mob("nativevillages:desertvillagerfemale", {
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type = "monster",
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passive = false,
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damage = 1,
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attack_type = "dogfight",
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attacks_monsters = false,
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attack_npcs = true,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 20,
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hp_max = 40,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Desertvillagerfemale.b3d",
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drawtype = "front",
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textures = {
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{"texturedesertvillagerfemale.png"},
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{"texturedesertvillagerfemale2.png"},
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{"texturedesertvillagerfemale3.png"},
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{"texturedesertvillagerfemale4.png"},
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{"texturedesertvillagerfemale5.png"},
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{"texturedesertvillagerfemale6.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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attack = "nativevillages_desertfemale2",
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random = "nativevillages_desertfemale",
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damage = "nativevillages_desertfemale4",
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death = "nativevillages_desertfemale3",
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distance = 10,
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = true,
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stay_near = {{"nativevillages:hookah", "nativevillages:desertcrpet"}, 5},
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drops = {
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 75,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.desertvillagerfemale_drops
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if item:get_name() == "default:stick" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.desertvillagerfemale_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, S("Desert Villager dropped you an item for a stick!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("Desert Villager stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("Desert will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:desertvillagerfemale",
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nodes = {"default:desert_sand", "group:wool"},
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neighbors = {"nativevillages:desertcrpet"},
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min_light = 0,
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interval = 60,
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active_object_count = 2,
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chance = 1, -- 15000
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:desertvillagerfemale", S("Female Desert Villager"), "adesertvillagerfemale.png")
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mobs.desertslavetrader_drops = {
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"nativevillages:slavechickenbreeder", "nativevillages:slavecowherder", "nativevillages:slaveliontrainer",
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"nativevillages:slavefemaledancer", "nativevillages:slaveloyalcannibal", "nativevillages:slavemaledancer"
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}
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mobs:register_mob("nativevillages:desertslavetrader", {
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type = "npc",
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passive = false,
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damage = 5,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 30,
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hp_max = 60,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Desertslavetrader.b3d",
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drawtype = "front",
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textures = {
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{"texturedesertslavetrader.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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attack = "nativevillages_desertmale2",
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random = "nativevillages_desertmale",
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damage = "nativevillages_desertmale4",
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death = "nativevillages_desertmale3",
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distance = 10,
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},
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walk_velocity = 1,
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walk_chance = 15,
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run_velocity = 3,
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jump = true,
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drops = {
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {},
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view_range = 15,
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stay_near = {{"nativevillages:desertcage"}, 4},
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 75,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_speed = 100,
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punch_start = 200,
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punch_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.desertslavetrader_drops
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if item:get_name() == "default:gold_ingot" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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local drops = self.npc_drops or mobs.desertslavetrader_drops
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minetest.add_item(pos, {
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name = drops[math.random(1, #drops)]
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})
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minetest.chat_send_player(name, S("Slave delivered!"))
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return
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end
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("Slavetrader stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, S("Slavetrader will follow you."))
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end
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end
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end,
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})
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if not mobs.custom_spawn_nativevillages then
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mobs:spawn({
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name = "nativevillages:desertslavetrader",
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nodes = {"default:desert_sand", "group:wool"},
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neighbors = {"nativevillages:desertcage"},
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min_light = 0,
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interval = 60,
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active_object_count = 1,
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chance = 1, -- 15000
|
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min_height = 0,
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max_height = 120,
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})
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end
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mobs:register_egg("nativevillages:desertslavetrader", S("Slave Trader"), "adesertslavetrader.png")
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mobs:register_mob("nativevillages:desertranger", {
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type = "monster",
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passive = false,
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damage = 7,
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raeach = 4,
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attack_type = "dogfight",
|
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attacks_monsters = false,
|
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attack_npcs = true,
|
||||
attack_player = true,
|
||||
owner_loyal = true,
|
||||
pathfinding = true,
|
||||
hp_min = 50,
|
||||
hp_max = 85,
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||||
armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "Desertranger.b3d",
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||||
drawtype = "front",
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textures = {
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{"texturedesertranger.png"},
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||||
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},
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makes_footstep_sound = true,
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||||
sounds = {
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attack = "nativevillages_desertmale2",
|
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random = "nativevillages_desertmale",
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damage = "nativevillages_desertmale4",
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||||
death = "nativevillages_desertmaledesertmale3",
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||||
distance = 10,
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||||
},
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||||
walk_velocity = 2,
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||||
walk_chance = 15,
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||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:apple", chance = 2, min = 1, max = 2},
|
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{name = "default:sword_stone", chance = 5, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 2,
|
||||
light_damage = 0,
|
||||
follow = {},
|
||||
view_range = 15,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
fear_height = 3,
|
||||
animation = {
|
||||
speed_normal = 100,
|
||||
stand_start = 0,
|
||||
stand_end = 100,
|
||||
walk_start = 100,
|
||||
walk_end = 200,
|
||||
punch_speed = 100,
|
||||
punch_start = 200,
|
||||
punch_end = 300,
|
||||
die_start = 200,
|
||||
die_end = 300,
|
||||
die_speed = 50,
|
||||
die_loop = false,
|
||||
die_rotate = true,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
|
||||
end,
|
||||
})
|
||||
|
||||
if not mobs.custom_spawn_nativevillages then
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||||
mobs:spawn({
|
||||
name = "nativevillages:desertranger",
|
||||
nodes = {"default:desert_sand", "group:wool"},
|
||||
neighbors = {"nativevillages:hookah"},
|
||||
min_light = 0,
|
||||
interval = 60,
|
||||
active_object_count = 2,
|
||||
chance = 1, -- 15000
|
||||
min_height = 0,
|
||||
max_height = 120,
|
||||
})
|
||||
end
|
||||
|
||||
mobs:register_egg("nativevillages:desertranger", S("Desert Ranger"), "adesertranger.png")
|
||||
|
||||
|
||||
mobs:register_mob("nativevillages:desertraider", {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
damage = 7,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = false,
|
||||
attack_npcs = true,
|
||||
owner_loyal = true,
|
||||
pathfinding = true,
|
||||
hp_min = 50,
|
||||
hp_max = 100,
|
||||
armor = 100,
|
||||
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "Desertraider.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"texturedesertraider.png"},
|
||||
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
attack = "nativevillages_desertmale2",
|
||||
random = "nativevillages_desertmale",
|
||||
damage = "nativevillages_desertmale4",
|
||||
death = "nativevillages_desertmale3",
|
||||
distance = 10,
|
||||
},
|
||||
walk_velocity = 1,
|
||||
walk_chance = 15,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:apple", chance = 2, min = 1, max = 2},
|
||||
{name = "default:sword_stone", chance = 5, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 2,
|
||||
light_damage = 0,
|
||||
follow = {},
|
||||
view_range = 15,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
fear_height = 3,
|
||||
animation = {
|
||||
speed_normal = 100,
|
||||
stand_start = 0,
|
||||
stand_end = 100,
|
||||
walk_start = 100,
|
||||
walk_end = 200,
|
||||
punch_speed = 100,
|
||||
punch_start = 200,
|
||||
punch_end = 300,
|
||||
die_start = 200,
|
||||
die_end = 300,
|
||||
die_speed = 50,
|
||||
die_loop = false,
|
||||
die_rotate = true,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end
|
||||
end,
|
||||
})
|
||||
|
||||
if not mobs.custom_spawn_nativevillages then
|
||||
mobs:spawn({
|
||||
name = "nativevillages:desertraider",
|
||||
nodes = {"default:desert_sand", "group:wool"},
|
||||
neighbors = {"nativevillages:hookah"},
|
||||
min_light = 0,
|
||||
interval = 60,
|
||||
active_object_count = 2,
|
||||
chance = 1, -- 15000
|
||||
min_height = 0,
|
||||
max_height = 120,
|
||||
})
|
||||
end
|
||||
|
||||
mobs:register_egg("nativevillages:desertraider", S("Desert Raider"), "adesertraider.png")
|
||||
|
||||
mobs:register_mob("nativevillages:desertchicken", {
|
||||
stepheight = 1,
|
||||
type = "animal",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
owner_loyal = true,
|
||||
attack_npcs = false,
|
||||
reach = 2,
|
||||
damage = 3,
|
||||
hp_min = 10,
|
||||
hp_max = 20,
|
||||
armor = 100,
|
||||
collisionbox = {-0.4, -0.01, -0.3, 0.4, 0.8, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "Desertchicken.b3d",
|
||||
textures = {
|
||||
{"texturedesertchicken.png"},
|
||||
|
||||
},
|
||||
child_texture = {
|
||||
{"texturedesertchickenbaby.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "nativevillages_chicken",
|
||||
damage = "nativevillages_chicken2",
|
||||
death = "nativevillages_chicken3",
|
||||
},
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
stay_near = {{"nativevillages:desertseeds"}, 4},
|
||||
runaway = true,
|
||||
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion"},
|
||||
drops = {
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
fear_height = 3,
|
||||
animation = {
|
||||
speed_normal = 100,
|
||||
stand_start = 0,
|
||||
stand_end = 100,
|
||||
stand2_start = 100,
|
||||
stand2_end = 200,
|
||||
walk_start = 200,
|
||||
walk_end = 300,
|
||||
die_start = 200,
|
||||
die_end = 300,
|
||||
die_speed = 50,
|
||||
die_loop = false,
|
||||
die_rotate = true,
|
||||
},
|
||||
follow = {},
|
||||
view_range = 10,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 15, 25, 0, false, nil) then return end
|
||||
end,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
self.egg_timer = (self.egg_timer or 0) + dtime
|
||||
if self.egg_timer < 10 then
|
||||
return
|
||||
end
|
||||
self.egg_timer = 0
|
||||
|
||||
if self.child
|
||||
or math.random(1, 100) > 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
minetest.add_item(pos, "mobs:egg")
|
||||
|
||||
minetest.sound_play("default_place_node_hard", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 5,
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
if not mobs.custom_spawn_nativevillages then
|
||||
mobs:spawn({
|
||||
name = "nativevillages:desertchicken",
|
||||
nodes = {"default:clay", "default:desert_sand"},
|
||||
neighbors = {"nativevillages:desertseeds"},
|
||||
min_light = 0,
|
||||
interval = 60,
|
||||
chance = 1, -- 15000
|
||||
active_object_count = 3,
|
||||
min_height = 0,
|
||||
max_height = 100,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
mobs:register_egg("nativevillages:desertchicken", S("Desert Chicken"), "adesertchicken.png", 0)
|
||||
|
||||
|
||||
|
||||
|
||||
-- egg entity
|
||||
|
||||
mobs:register_arrow("nativevillages:egg_entity", {
|
||||
visual = "sprite",
|
||||
visual_size = {x=.5, y=.5},
|
||||
textures = {"mobs_chicken_egg.png"},
|
||||
velocity = 6,
|
||||
|
||||
hit_player = function(self, player)
|
||||
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
|
||||
if math.random(1, 10) > 1 then
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
local nod = minetest.get_node_or_nil(pos)
|
||||
|
||||
if not nod
|
||||
or not minetest.registered_nodes[nod.name]
|
||||
or minetest.registered_nodes[nod.name].walkable == true then
|
||||
return
|
||||
end
|
||||
|
||||
local mob = minetest.add_entity(pos, "nativevillages:desertchicken")
|
||||
local ent2 = mob:get_luaentity()
|
||||
|
||||
mob:set_properties({
|
||||
textures = ent2.child_texture[1],
|
||||
visual_size = {
|
||||
x = ent2.base_size.x / 2,
|
||||
y = ent2.base_size.y / 2
|
||||
},
|
||||
collisionbox = {
|
||||
ent2.base_colbox[1] / 2,
|
||||
ent2.base_colbox[2] / 2,
|
||||
ent2.base_colbox[3] / 2,
|
||||
ent2.base_colbox[4] / 2,
|
||||
ent2.base_colbox[5] / 2,
|
||||
ent2.base_colbox[6] / 2
|
||||
},
|
||||
})
|
||||
|
||||
ent2.child = true
|
||||
ent2.tamed = true
|
||||
ent2.owner = self.playername
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- egg throwing item
|
||||
|
||||
local egg_GRAVITY = 9
|
||||
local egg_VELOCITY = 19
|
||||
|
||||
-- shoot egg
|
||||
local mobs_shoot_egg = function (item, player, pointed_thing)
|
||||
|
||||
local playerpos = player:get_pos()
|
||||
|
||||
minetest.sound_play("default_place_node_hard", {
|
||||
pos = playerpos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 5,
|
||||
})
|
||||
|
||||
local obj = minetest.add_entity({
|
||||
x = playerpos.x,
|
||||
y = playerpos.y +1.5,
|
||||
z = playerpos.z
|
||||
}, "nativevillages:egg_entity")
|
||||
|
||||
local ent = obj:get_luaentity()
|
||||
local dir = player:get_look_dir()
|
||||
|
||||
ent.velocity = egg_VELOCITY -- needed for api internal timing
|
||||
ent.switch = 1 -- needed so that egg doesn't despawn straight away
|
||||
|
||||
obj:setvelocity({
|
||||
x = dir.x * egg_VELOCITY,
|
||||
y = dir.y * egg_VELOCITY,
|
||||
z = dir.z * egg_VELOCITY
|
||||
})
|
||||
|
||||
obj:setacceleration({
|
||||
x = dir.x * -3,
|
||||
y = -egg_GRAVITY,
|
||||
z = dir.z * -3
|
||||
})
|
||||
|
||||
-- pass player name to egg for chick ownership
|
||||
local ent2 = obj:get_luaentity()
|
||||
ent2.playername = player:get_player_name()
|
||||
|
||||
item:take_item()
|
||||
|
||||
return item
|
||||
end
|
||||
|
||||
|
||||
-- egg
|
||||
minetest.register_node(":nativevillages:egg", {
|
||||
description = S("Bird Egg"),
|
||||
tiles = {"mobs_chicken_egg.png"},
|
||||
inventory_image = "mobs_chicken_egg.png",
|
||||
visual_scale = 0.7,
|
||||
drawtype = "plantlike",
|
||||
wield_image = "mobs_chicken_egg.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
||||
},
|
||||
groups = {food_egg = 1, snappy = 2, dig_immediate = 3},
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
if placer:is_player() then
|
||||
minetest.set_node(pos, {name = "nativevillages:egg", param2 = 1})
|
||||
end
|
||||
end,
|
||||
on_use = mobs_shoot_egg
|
||||
})
|
||||
|
||||
|
||||
-- fried egg
|
||||
minetest.register_craftitem(":nativevillages:chicken_egg_fried", {
|
||||
description = S("Fried Desert Chicken Egg"),
|
||||
inventory_image = "nativevillages_chicken_egg_fried.png",
|
||||
on_use = minetest.item_eat(2),
|
||||
groups = {food_egg_fried = 1, flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
recipe = "nativevillages:egg",
|
||||
output = "nativevillages:chicken_egg_fried",
|
||||
})
|
||||
|
||||
-- raw chicken
|
||||
minetest.register_craftitem(":nativevillages:chicken_raw", {
|
||||
description = S("Raw Desert Chicken meat"),
|
||||
inventory_image = "nativevillages_chicken_raw.png",
|
||||
on_use = minetest.item_eat(2),
|
||||
groups = {food_meat_raw = 1, food_chicken_raw = 1, flammable = 2},
|
||||
})
|
||||
|
||||
-- cooked chicken
|
||||
minetest.register_craftitem(":nativevillages:chicken_cooked", {
|
||||
description = S("Cooked Desert Chicken"),
|
||||
inventory_image = "nativevillages_chicken_cooked.png",
|
||||
on_use = minetest.item_eat(6),
|
||||
groups = {food_meat = 1, food_chicken = 1, flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
recipe = "nativevillages:chicken_raw",
|
||||
output = "nativevillages:chicken_cooked",
|
||||
})
|
||||
|
||||
|
||||
Reference in New Issue
Block a user